In patch 15.0 the order of items was changed a little (Petard and Bomb moved after Boomerang), but I have just found out that the order was not updated in the Character tab. I have updated the order of items on the Character page anyway, because consistency. I should have noticed it sooner.
What's on your mind?
Thought of a worthwhile trade but not sure I'm not missing something.
Silk in Caraven trade is 35 dinars.
If I'm tailoring Ninja suit is only 1 Silk and 4 charchole it's worth 42 in Shop
Tailoring Samurai armor is 1 Silk and 4 Steel its worth 46 in Shop
So there is a small profit there isn't it?
I need a lot of coins....
Buongiorno, non riesco a trovare le mappe dei contrabbandieri, nella borsa non ci sono, mi chiedevo se per poterle comprare devo prima ottenere labilita di cartografo di livello 4?
Translation: Hello, I can't find the smugglers' maps, there aren't any in the bag, I was wondering if to be able to buy them I first have to obtain the level 4 cartographer skills?
Hello, while gathering stones for Outpost lvl. 3, the question came up, whether it is a better idea to
A) buy stones in the Shop
B) buy materials to accelerate the Rock Garden income...
In the end it would surely be fastest to invest in both, but as my amount of coins is rather small, im not sure which option will be better to first focus on.
At the moment I have shop lvl.2 so there would be 20 Stones in a day for 160 Coins. Rock Garden is max and the related skill as well, which then produces 15 stones per day for free. My caravan has full capacity, a banner and outpost lvl2, so I have good chances to trade for Dates, Oil or Honey.
I'm not sure how to calculate with the caravan item effects to make it comparable, but maybe anyone has thought about a strategy already. ^^
Is the Guild available if playing in computer browser? or just smartphone and tablet?
How many rate to get out my own nonogram from Not Yet Approved area ?
It seems when i solve a puzzle very quickly i get much less rewards. Obviously size matters, but what else does matter?
What of the following does influence the rewards?:
1. time spent solving
2. automatically filled squares (auto-filled empty squares, auto filled simple lines)
3. Hits, items
I have found some grammatical errors (I am not sure after the last one).
Kimono description says:
Clothes protects against errors automatically, thus losing durability...
While it should be:
Clothes protect against errors automatically, thus losing durability...
Because clothes are plural the "s" shouldn't be there. I assume the same error persists on Ninja suit and Samurai armor, but I don't have them yet.
I have found another one, but I am not sure, if it's a mistake or a design decision. An Treasure maps and Treasure map fragments there are no spaces between the dot and the number.
Example: Treasure map lvl.2 => Treasure map lvl. 2
I hope I am not nit-picking too much.
I just filled the Date cake page with some details and format. As mentioned by Maxx, you can't use Sushi and Cup of coffee on the same puzzle, but can you use Date cake? - Probably not.
For people who can craft Date cake, do you use it on puzzles or just for the Festival quest?
Just checked today and I can see comments again, surprisingly. Another possible explanation why comments have disappeared could be, that the servers from Ucdevs were run by a company which decided to not do business in Russia any more.
Is the only way to learn the skill pf Camaleer is to upgrade the Wharhouse to at least level 6 so i can have 2000 coins at once?
I know I can learn the Athlete skill but its just inceasing 30% and require quite a lot of coins and Rubie's
Is there another way?
I've noticed, in the 'Other' tap on the Adventurers Guild screen there is a section, where statistics about the loot you recieved can be seen. Together with your statistics about the solved Nonograms (in the Achievements window), it should be possible to calculate a kind of drop rate for some items. Surely its not accurate since the rewards depend on size and difficulty of Nonograms, charakter skills and luck probably... but it's a reference point.
At the moment the sizes of my solved puzzles are in a 1 : 1 : 0,5 : 0,5 ratio (small, medium, big, huge) and were pretty mixed difficulty I'd say.
According to the statistics in 100 Nonograms I should receive in average...
Mosaic fragments: 154
Gold ingots: 6,01
I'm curious. Are your numbers in the same scale?
Edoardo made a website which converts .ujc files to .png files. This allows you to save your nonograms as images.
On his website there's also a FAQ and the source code.
The home screen changed in the new patch to reflect the war in Ukraine. The background has the color of the Ukraine flag and the katana is erased to represent to stop the war. The "Sharpen your mind" text was changed to "Open your eyes". I think this means that war is not the solution and if you don't see that, you need to open your eyes.
I don't follow politics and I didn't want to bring politics on this site, but I think everyone can agree that war is bad.
On VK, Nonograms Katana is now a private community. Is this because of world sanctions against Russia? Can I get an invite, @Ucdevs ?
I hope Ukraine wins this war with as little casualties as possible.
I want to add a section on the "Artifacts" page, section "Collect all artifacts problem" (or something similar). It could include:
How many expeditions on average you have to complete in order to collect all 5 artifacts of the same level expedition.
You are 95% (at least) certain that in X amount of expeditions you'll collect all 5 artifacts.
What are the odds of collecting all 5 artifacts in 5 expeditions (as an interesting note).
I think I have the information for the first two bullets (from a post on Reddit some time ago).
On average it'd take you ~20 expeditions to collect all artifacts. First (any) artifact is a 60%, second is 60%*80%=48% (because there are only 4/5 left), third is 60%*60%=36%, fourth 24% and the last is 12%. And then you get ~20 somehow.
You can calculate the percentages for each artifact with this formula (Geometric distribution they say):
The "p" is 0.6 for the first artifact, 0.48 for the second, 0.36 for the third, 0.24 for the fourth and 0.12 for the fifth (see above). The "k" is variable, based on how many expeditions you have done/want to do. This then gives:
1st artifact: 4 expedition with 97.44% certainty.
2nd artifact: 5 expedition with 96,19% certainty.
3rd artifact: 7 expedition with 97.44% certainty.
4th artifact: 11 expedition with 95.11% certainty.
5th artifact: 24 expedition with 95.34% certainty.
Which sums up to 51 expeditions. So the more expeditions you do, the more chances are that you will collect all artifacts (obviously). I think that this information tells the user to keep completing expeditions and not give up (and complain) after 20.
I don't really know how to calculate the last example. I am really not very familiar with probability (I like equations more). Do I have to multiply the "p" values together?
If anyone knows anything about probability theory, please let me know.
For Outpost lvl. 2, 30 Mortars are required. You don't get enough Mortars from levelling, so it kind of forces you to build Workshop lvl. 4. You can also get Mortars from solving nonograms by switching to Samurai (or Zen Master). So I have decided to switch to Samurai and test if I can get enough Mortars and avoid building 4 levels of Workshop. So far this is looking as a great strategy. My Outpost lvl. 2 is still missing 1200 Stone and 3 Mortars. I had 5 Mortars before I switched, but I have also not switched classes until I had a couple of hundred Stone.
I think this is a good strategy. The amount of resources you save by not building 4 levels of Workshop are much greater than the possible resources lost by switching from another class. I don't solve many nonograms per day, so that this strategy works for passive players as well is truly amazing.
I have added this strategy to "Tips for Adventurers Guild" page. If anyone tests this strategy, please let me know.
I have noticed some time ago that you get a little experience points when you level up any building to 25%, 50%, 75% and 100% (resources supplied/total resources required). Now I have added those experience rewards (at least those that I have) to pages of buildings. If anyone has information on any of those experience rewards, please add them to pages (or post a screenshot). The experience rewarded for 25%, 50% and 75% is the same, but for 100% is twice as much (e.g. 100, 100, 100, 200). I have also added a section about this on the Territory page. I haven't made a list of which ones are missing, but will probably do it tomorrow.
PS: There might be some screenshots of upgrading buildings posted in the comments of certain pages, but I haven't had time to look for them.
One very hard 80x80 colored nonogram + 10 daily Mortars = a lot of loot!
I have gathered here my proposals from my posts elsewhere on this wiki.
"I think devs could implement ship mission to obtain Pearl (e.g. "diving") similar to Spicy Odyssey. It could cost Stone instead of Coins, as ancient divers used stones as weight to deep-dive and left them on the bottom to emerge."
"Diving" ship mission could be unlocked for a fee (like "Trading" or "Fishing") or just made available with Ship reaching level 4. Completing the mission could require solving a nonogram, much like Spice Odyssey (or Caravan to Delhi). Important thing, in my opinion, is that you pay for it with Stone (that has no other application when all your buildings are upgraded).
"I was thinking even more about potential end-game utilisation of Stone and Pearls.
New resource: Jade.
Alchemist could extract Jade from Stone (e.g. 10xStone -> 1x Jade)
Tailor could have additional level "Jeweller", where Jade could be used to craft Jade Statuette - further used in Caravan trade (e.g. 50x Dinar); Jade and/or Pearl could be used to craft Meditation Beads - that could be also used for Caravan trade or donated to Pagoda (each unit worth 10xIngot in XP for charity)..."
Also, Alchemist could extract Ironsand from Stone (e.g. 2xStone -> 1x Ironsand).
What do you think?
Your advice needed :-)
If by any chance , sometime, somewhere I will obtain enough Pearls (I'm in level 61 and still have 9 Pearls. I used a few for leveling sometimes but about 3 weeks didn't receive a single one from ship expeditions), What is more worthwhile - leveling to Caravan 3 or smuggler's map V? I want the Black Pearle but I also want to travel to Delhi...
Quest chapter 5 is just 4000 XP but Silk Road Quest is 10 silk 1 map lvl2 and 1 map lvl3 + 15,000 XP