Cauldron.

You unlock Cauldron by upgrading the Alchemist's Hut to level 2. By throwing items into the cauldron, you will receive experience points and random resources. To receive any reward you have to throw 7 items. The items can be any mix - the same 7 items, or 7 different items. Items which can not be thrown into the Cauldron will appear faded (e.g. Gold Coins, Rubies, Coffee Beans, Treasure maps, Treasure map fragments, Gold Ingot, Treasure Chests, etc.).


Cauldron rewards statistics (work in progress) explanation:

In this table you add all your rewards you get from Cauldron and add how many times you have thrown. Once we have enough data, we can calculate the percentages. For example: You throw 14 x Fan (2 throws) into the Cauldron and you get 1 x Stone and 2 x Charcoal. Then you look at this table and you see that there's a 3 under Stone, 4 under Charcoal and 6 under "Number of times thrown into the Cauldron". You add those up and you write 4 under Stone, 6 under Charcoal and 8 under "Number of times thrown into the Cauldron". You always get the same experience, so that column stays the same. If there is still something unclear about updating this table, look into comments. If you still don't understand, then just leave it.

Don't forget to update the "Number of times thrown into the Cauldron".

Cauldron rewards statistics (work in progress)
Thrown item Resources rewarded Number of times thrown into the Cauldron Average amount of items per throw Experience
Wood.png Stone.png Steel.png Charcoal.png Gunpowder.png Iron sand.png Chemicals.png Gold Ingot.png Without Porcelain Vase With Porcelain Vase
Fan.png 21 16 17 30 12 15 10 4 66 1.89 22 24
Arrows.png 17 29 28 19 14 20 27 6 66 2.42 30 33
Katana.png 42 36 49 48 35 38 39 11 58 5.14 67 73
Shuriken.png 20 28 21 15 10 15 4 3 96 1.21 17 18
Petard.png 33 32 25 28 22 25 34 4 66 3.08 42 46
Bomb.png 30 27 30 35 32 25 32 6 38 5.71 75 82
Spikes.png 35 32 27 49 26 31 36 10 83 2.96 42 46
Boomerang.png 23 19 29 26 17 24 23 7 71 2.37 30 33
Stone.png 5 8 5 9 5 7 14 3 15 3.73 50 55
Steel.png 3 2 2 5 1 4 2 0 9 2.11 42 46
Charcoal.png 3 3 2 3 1 7 2 2 16 1.44 15 16
Gunpowder.png 7 5 3 12 10 9 3 2 15 3.40 42 46
Iron sand.png 14 14 12 7 11 16 13 9 25 3.84 50 55
Chemicals.png 10 8 12 6 12 5 10 4 23 3.05 50 55

The above table is valid if you throw the same item into the cauldron 7 times. If you throw different items into the cauldron, the resources received may be a combination of the results shown in the table.


Cauldron rewards NORMALIZED statistics
Thrown item Resources rewarded
Wood.png Stone.png Steel.png Charcoal.png Gunpowder.png Iron sand.png Chemicals.png Gold Ingot.png
Fan.png 0.32 0.24 0.26 0.45 0.18 0.23 0.15 0.06
Arrows.png 0.26 0.44 0.42 0.29 0.21 0.30 0.41 0.09
Katana.png 0.72 0.62 0.84 0.83 0.60 0.66 0.67 0.19
Shuriken.png 0.21 0.29 0.22 0.16 0.10 0.16 0.04 0.03
Petard.png 0.50 0.48 0.38 0.42 0.33 0.38 0.52 0.06
Bomb.png 0.79 0.71 0.79 0.92 0.84 0.66 0.84 0.16
Spikes.png 0.42 0.37 0.33 0.59 0.31 0.37 0.43 0.12
Boomerang.png 0.33 0.24 0.41 0.34 0.24 0.33 0.31 0.10
Stone.png 0.33 0.53 0.33 0.60 0.33 0.47 0.93 0.20
Steel.png 0.33 0.22 0.22 0.56 0.11 0.44 0.22 0.00
Charcoal.png 0.19 0.19 0.13 0.19 0.06 0.44 0.13 0.13
Gunpowder.png 0.47 0.33 0.20 0.80 0.67 0.60 0.20 0.13
Iron sand.png 0.56 0.56 0.48 0.28 0.44 0.64 0.52 0.36
Chemicals.png 0.45 0.36 0.55 0.27 0.55 0.23 0.45 0.18

This chart is the same data as the previous chart just normalized to a single throw (i.e. the total number of materials divided by the number of throws). While this table in essence tells you how much of each material you get PER throw (e.g. 0.30 wood per throw of 7 shuriken), you obviously aren't getting that much material per throw. You should instead use this table to tell you which item gives you the best chance of getting a certain type of material. E.g. the item which gives you the highest chance of getting a gold ingot is throwing 7 katanas. The highest number of each material type is in bold/underline.


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