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This tab allows changing classes and learning skills. Once the player has reached a certain character level, they can change a class for Rubies and/or learn a skill for Rubies and Coins.

Character

Character: class Ninja and skills learned.


Sound of changing classes or learning skills.

Classes[]

Classes give a permanent bonus, which speeds up guild progression. Only one class can be chosen/selected at a time. Changing to a class always has the same cost, even if it has been previously bought/learnt. A pop up menu appears before changing classes (see Notes). Classes also have their compensation/drawbacks, which usually comes in a form of less hints per puzzle. They also have a character level requirement, which has to be reached before being able to buy/learn that class. Below are listed all classes with their benefits, compensations, cost and when they're unlocked.

Character classes
Name Benefits and Compensations Cost Unlocks
at level
Rookie +20% drop chance:
Arrows Fan
None Already
unlocked.
None
Warrior +10% drop chance:
Fan Arrows Katana Shuriken Spikes (Makibishi) Boomerang Petard Bomb (Horoku)
Ruby x 1 3
−5 hints per puzzle
Wizard +5 hints per puzzle
+10% drop chance:
Fan Petard
Increases the replenishment of mental power by 5%.
Rounding to nearest integer.
Mental power
Ruby x 1 6
−20% drop chance:
Arrows Katana Shuriken Spikes (Makibishi) Boomerang Bomb (Horoku)
Rogue +10% drop chance:
Arrows Petard Shuriken
+10% drop chance:
Coin Gold ingot Treasure
Ruby x 1 9
−5 hints pre puzzle
Monk +10% Experience
+10% drop chance:
Fan
Increases the replenishment of mental power by 10%.
Rounding to nearest integer.
Mental power
Ruby x 2 12
−5 hints per puzzle
Geologist +15% drop chance:
Wood Stone
Has a chance to find:
Charcoal Iron sand Chemicals
Ruby x 2 15
−5 hints per puzzle
Archaeologist +20% drop chance:
Mosaic (Fragment)
+10% drop chance:
Treasure
Ruby x 2 18
−5 hints per puzzle
Samurai +20% drop chance:
Katana
+15% drop chance:
Fan Arrows Shuriken Spikes (Makibishi) Boomerang Petard Bomb (Horoku)
Has a chance to find:
Mortar
Ruby x 3 21
−10 hints per puzzle
Ninja +20% drop chance:
Katana Shuriken
+15% drop chance:
Arrows Spikes (Makibishi) Petard
+10% drop chance:
Coin Gold ingot Treasure
Ruby x 3 24
−10 hints per puzzle
Adventurer +10% drop chance:
Fan Boomerang
+20% drop chance:
Coin Gold ingot Treasure
Ruby x 3 27
−10 hints per puzzle
Scientist +20 Experience
+20% drop chance:
Boomerang
Increases the replenishment of mental power by 10%.
Rounding to nearest integer.
Mental power
Ruby x 3 30
−15 hints per puzzle
Zen Master +30% Experience
+20% drop chance:
Katana Treasure
Has a chance to find:
Mortar
Elixir of insight x 108 80
−15 hints per puzzle



Skills[]

Skills give a permanent bonus, which speeds up guild progression. They don't have any compensations/drawbacks like classes, but they do have a higher upfront cost. Each skill can be upgraded multiple times to further increase that skill's bonus. They also have a character level requirement, which has to be reached before being able to buy that skill. Below are listed all skills, their levels, benefits, costs and when they're unlocked.

Logistician
Level Benefits Cost Unlocks
at level
1 +5% drop chance:
Wood Stone
(+5% in total)
Ruby x 1
Coin x 200
7
2 +5% drop chance:
Wood Stone
(+10% in total)
Ruby x 2
Coin x 400
10
3 +5% drop chance:
Wood Stone
(+15% in total)
Ruby x 3
Coin x 600
13
4 +5% drop chance:
Wood Stone
(+20% in total)
Ruby x 4
Coin x 800
16
5 +5% drop chance:
Wood Stone
(+25% in total)
Ruby x 5
Coin x 1000
19


Weapon Collector
Level Benefits Cost Unlocks
at level
1 +5% drop chance:
Fan Arrows Katana Shuriken Spikes (Makibishi) Boomerang Petard Bomb (Horoku)
(+5% in total)
Ruby x 1
Coin x 200
7
2 +5% drop chance:
Fan Arrows Katana Shuriken Spikes (Makibishi) Boomerang Petard Bomb (Horoku)
(+10% in total)
Ruby x 2
Coin x 400
13
3 +5% drop chance:
Fan Arrows Katana Shuriken Spikes (Makibishi) Boomerang Petard Bomb (Horoku)
(+15% in total)
Ruby x 4
Coin x 600
19


Treasure Hunter
Level Benefits Cost Unlocks
at level
1 +5% drop chance:
Coin Gold ingot Treasure
(+5% in total)
Ruby x 1
Coin x 300
7
2 +5% drop chance:
Coin Gold ingot Treasure
(+10% in total)
Ruby x 2
Coin x 600
13
3 +5% drop chance:
Coin Gold ingot Treasure
(+15% in total)
Ruby x 4
Coin x 800
19


Athlete
Level Benefits Cost Unlocks
at level
1 Increase capacity by 30% of the original size.
(+30% in total)
Ruby x 1
Coin x 200
10
2 Increase capacity by 30% of the original size.
(+60% in total)
Ruby x 2
Coin x 400
15
3 Increase capacity by 30% of the original size.
(+90% in total)
Ruby x 3
Coin x 600
20
4 Increase capacity by 30% of the original size.
(+120% in total)
Ruby x 4
Coin x 800
25
5 Increase capacity by 30% of the original size.
(+150% in total)
Ruby x 5
Coin x 1000
30
6 Increase capacity by 30% of the original size.
(+180% in total)
Ruby x 6
Coin x 2400
Honey x 30
35


Antiquarian
Level Benefits Cost Unlocks
at level
1 +5% drop chance:
Mosaic (Fragment)
(+5% in total)
Ruby x 2
Coin x 300
10
2 +5% drop chance:
Mosaic (Fragment)
(+10% in total)
Ruby x 3
Coin x 600
16


Intellectual
Level Benefits Cost Unlocks
at level
1 +5% Experience
(+5% in total)
Ruby x 2
Coin x 400
11
2 +5% Experience
(+10% in total)
Ruby x 3
Coin x 800
17
3 +5% Experience
(+15% in total)
Ruby x 4
Coin x 2400
Paper x 30
35
Only effects experience for solving puzzles.


Gardener
(requires Garden)
Level Benefits Cost Unlocks
at level
1 Reduces production time by 10%:
Garden, Coffee Bonsai
(+10% in total)
Ruby x 2
Coin x 700
21
2 Reduces production time by 10%:
Garden, Coffee Bonsai
(+20% in total)
Ruby x 3
Coin x 1000
26


Rock Garden Contemplator
(requires Rock Garden)
Level Benefits Cost Unlocks
at level
1 Reduces production time by 10%:
Rock Garden, Onsen
(+10% in total)
Ruby x 2
Coin x 700
21
2 Reduces production time by 10%:
Rock Garden, Onsen
(+20% in total)
Ruby x 3
Coin x 1000
26


Carpenter
(requires Lumber Mill)
Level Benefits Cost Unlocks
at level
1 Reduces production time by 10%:
Lumber Mill
(+10% in total)
Ruby x 2
Coin x 800
22
2 Reduces production time by 10%:
Lumber Mill
(+20% in total)
Ruby x 3
Coin x 1100
27
3 Reduces production time by 10%:
Lumber Mill
(+30% in total)
Ruby x 4
Coin x 1400
Cup of coffee x 10
32


Metallurgist
(requires Furnace)
Level Benefits Cost Unlocks
at level
1 Reduces production time by 10%:
Furnace
(+10% in total)
Ruby x 2
Coin x 800
22
2 Reduces production time by 10%:
Furnace
(+20% in total)
Ruby x 3
Coin x 1100
27
3 Reduces production time by 10%:
Furnace
(+30% in total)
Ruby x 4
Coin x 1400
Cup of coffee x 10
32


Mechanic
(requires Workshop)
Level Benefits Cost Unlocks
at level
1 Reduces production time by 10%:
Workshop
(+10% in total)
Ruby x 2
Coin x 900
23
2 Reduces production time by 10%:
Workshop
(+20% in total)
Ruby x 3
Coin x 1200
28
3 Reduces production time by 10%:
Workshop
(+30% in total)
Ruby x 4
Coin x 1500
Cup of coffee x 10
33


Blacksmith
(requires Smithy)
Level Benefits Cost Unlocks
at level
1 Reduces production time by 10%:
Smithy
(+10% in total)
Ruby x 2
Coin x 900
23
2 Reduces production time by 10%:
Smithy
(+20% in total)
Ruby x 3
Coin x 1200
28
3 Reduces production time by 10%:
Smithy
(+30% in total)
Ruby x 4
Coin x 1500
Cup of coffee x 10
33


Alchemist
(requires Alchemist's Hut)
Level Benefits Cost Unlocks
at level
1 Reduces production time by 10%:
Alchemist's Hut
(+10% in total)
Ruby x 2
Coin x 900
24
2 Reduces production time by 10%:
Alchemist's Hut
(+20% in total)
Ruby x 3
Coin x 1200
29
3 Reduces production time by 10%:
Alchemist's Hut
(+30% in total)
Ruby x 4
Coin x 1500
Cup of coffee x 10
34


Boatswain
(requires Ship)
Level Benefits Cost Unlocks
at level
1 Reduces production time by 10%:
Ship
(+10% in total)
Ruby x 3
Coin x 1000
Salmon x 20
26
2 Reduces production time by 10%:
Ship
(+20% in total)
Ruby x 4
Coin x 1500
Tuna x 10
31


Cameleer
(requires Caravan)
Level Benefits Cost Unlocks
at level
1 Reduces production time by 10%:
Caravan
(+10% in total)
Ruby x 4
Coin x 2000
Paper x 20
34
2 Reduces production time by 10%:
Caravan
(+20% in total)
Ruby x 5
Coin x 2400
Silk x 30
39


Aeronaut
(requires Airship)
Level Benefits Cost Unlocks
at level
1 Reduces production time by 10%:
Airship
(+10% in total)
Ruby x 4
Coin x 2000
Paper x 30
44
2 Reduces production time by 10%:
Airship
(+20% in total)
Ruby x 5
Coin x 2400
Gears x 40
49


Notes[]

  • Cameleer skill becomes visible after the Bridge is built.
  • Aeronaut skill becomes visible after the Airship is built.
  • Classes and skills only affects loot from solved nonograms and don't effect Cauldron drop rates.
  • Before changing classes a pop up menu appears, requesting to confirm the change. This prevents accidental class changes.
Change a class

Pop up menu before changing classes.


Trivia[]

Zen Master: According to traditional Buddhism, 108 represents the number of mortal desires of mankind, which one must overcome to achieve nirvana.

Skills-max

All skills maxed out.

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