Chemicals is an item. It is mostly acquired for throwing items into the Cauldron. It is mostly used for upgrading buildings. Note that this page contains only acquisitions and uses for Chemicals. For example, for crafting a certain item, additional items might be needed.
In-game description: Field: Reduces production time by 20%. Consumed only during production. Duration: 6:00.
Explanation: See below for details.
Acquisitions
Chemicals can be acquired by:
- Solving nonograms.
- Only with Geologist.
- The exact drop rate is unknown - although the bigger and more difficult the puzzle, the more likely to receive it and in greater amount.
- Building Onsen (passive income).
- Amount:
- Onsen lvl. 1: 0 x Chemicals.
- Onsen lvl. 2: 1 x Chemicals.
- Produced in:
- 6h (with 0% boost)
- 5h 24m (with 10% boost)
- 4h 48m (with 20% boost)
- 4h 12m (with 30% boost)
- 3h 36m (with 40% boost)
- 3h (with 50% boost)
- Requires: Onsen lvl. 2.
- Amount:
- Buying it in Shop.
- 2 x Coin => 1 x Chemicals.
- Shop lvl. 1: maximum 10 x Chemicals per cycle.
- Shop lvl. 2: maximum 20 x Chemicals per cycle.
- Shop lvl. 3: maximum 20 x Chemicals per cycle.
- 2 x Coin => 1 x Chemicals.
- Selling items in Bourse.
- 3 x Coffee beans => 5 x Chemicals (Bourse section).
- Maximum 10 x Chemicals (2 trade/s) per cycle.
- 3 x Coffee beans => 5 x Chemicals (Bourse section).
- Throwing items into the Cauldron (average values).
- 0.15 x Chemicals per 7 x Charcoal.
- 4 x Chemicals per 7 x Titanium.
- 0.5 x Chemicals per 7 x Iron sand.
- 0.15 x Chemicals per 7 x Reagent.
- 2 x Chemicals per 7 x Samurai armor.
- 2 x Chemicals per 7 x Armor for a hero lvl. 3.
- 0.3 x Chemicals per 7 x Porcini pasta.
- 0.3 x Chemicals per 7 x Boomerang.
- 1 x Chemicals per 7 x Meteoric Steel.
- 0.17 x Chemicals per 7 x Shuriken.
- 0.62 x Chemicals per 7 x Soy sauce.
- 1.5 x Chemicals per 7 x Smoothie #2.
- 0.5 x Chemicals per 7 x Wood.
- 0.25 x Chemicals per 7 x Thread.
- 0.25 x Chemicals per 7 x Throwing knife (Kunai).
- 2.5 x Chemicals per 7 x Dragon teeth.
- 3 x Chemicals per 7 x Drum (Taiko).
- 1.5 x Chemicals per 7 x Sushi.
- 1.75 x Chemicals per 7 x Ninja suit.
- 0.5 x Chemicals per 7 x Sword for a hero lvl. 1.
- 0.4 x Chemicals per 7 x Potion of healing lvl. 2.
- 1.5 x Chemicals per 7 x Kimono.
- 1 x Chemicals per 7 x Mandra-Cola.
- 1 x Chemicals per 7 x Sword for a hero lvl. 2.
- 0.42 x Chemicals per 7 x Gunpowder.
- 0.75 x Chemicals per 7 x Bomb (Horoku).
- 2 x Chemicals per 7 x Teriyaki salmon.
- 0.25 x Chemicals per 7 x Mandrake root.
- 0.2 x Chemicals per 7 x Mushroom rice (Bento).
- 5 x Chemicals per 7 x Anchor.
- 0.5 x Chemicals per 7 x Meteoric Iron.
- 0.5 x Chemicals per 7 x Throwing net.
- 0.42 x Chemicals per 7 x Petard.
- 2 x Chemicals per 7 x Mechanism.
- 1.5 x Chemicals per 7 x Mechanical spider.
- 1 x Chemicals per 7 x Potion "Ambrosia".
- 0.5 x Chemicals per 7 x Armor for a hero lvl. 1.
- 5 x Chemicals per 7 x Steamobile.
- 2 x Chemicals per 7 x Ring for a hero lvl. 4.
- 0.12 x Chemicals per 7 x Elixir of insight.
- 0.5 x Chemicals per 7 x Catalyst.
- 0.2 x Chemicals per 7 x Mushrooms.
- 2.5 x Chemicals per 7 x Curry.
- 0.3 x Chemicals per 7 x Wooden beam.
- 0.42 x Chemicals per 7 x Steel.
- 0.5 x Chemicals per 7 x Ring for a hero lvl. 1.
- 1 x Chemicals per 7 x Shield for a hero lvl. 3.
- 0.1 x Chemicals per 7 x Flatbread.
- 0.5 x Chemicals per 7 x Arsenopyrite.
- 0.4 x Chemicals per 7 x Potion "Berserker rage".
- 2.5 x Chemicals per 7 x Shield for a hero lvl. 4.
- 1 x Chemicals per 7 x Gears.
- 0.12 x Chemicals per 7 x Salmon.
- 0.67 x Chemicals per 7 x Katana.
- 0.25 x Chemicals per 7 x Greek grenade.
- 0.5 x Chemicals per 7 x Shield for a hero lvl. 2.
- 1 x Chemicals per 7 x Ring for a hero lvl. 2.
- 0.2 x Chemicals per 7 x Herbs.
- 0.2 x Chemicals per 7 x Potion of healing.
- 2.5 x Chemicals per 7 x Sword for a hero lvl. 4.
- 1.5 x Chemicals per 7 x Horn.
- 2.5 x Chemicals per 7 x Mortar.
- 0.75 x Chemicals per 7 x Inarizushi.
- 0.3 x Chemicals per 7 x Arrows.
- 0.2 x Chemicals per 7 x Woodland strawberry.
- 2.5 x Chemicals per 7 x Firework.
- 0.22 x Chemicals per 7 x Fan.
- 0.5 x Chemicals per 7 x Tofu.
- 2 x Chemicals per 7 x Salamander velour.
- 0.3 x Chemicals per 7 x Wooden plank.
- 1 x Chemicals per 7 x Smoothie.
- 2.5 x Chemicals per 7 x Armor for a hero lvl. 4.
- 0.2 x Chemicals per 7 x Muffin.
- 0.5 x Chemicals per 7 x Madness grenade.
- 1 x Chemicals per 7 x Mercury.
- 0.4 x Chemicals per 7 x Balm.
- 2 x Chemicals per 7 x Titanium parts.
- 2.25 x Chemicals per 7 x Cup of coffee.
- 2.25 x Chemicals per 7 x Ring for a hero lvl. 4+.
- 0.3 x Chemicals per 7 x Ginkgo biloba.
- 0.3 x Chemicals per 7 x Porcini mushroom.
- 0.5 x Chemicals per 7 x Cinnabar.
- 1 x Chemicals per 7 x Bedroll.
- 0.25 x Chemicals per 7 x Shield for a hero lvl. 1.
- 0.5 x Chemicals per 7 x Chemicals.
- 1.5 x Chemicals per 7 x Ring for a hero lvl. 3.
- 0.5 x Chemicals per 7 x Stone.
- 2 x Chemicals per 7 x Synthetic fertilizer.
- 0.2 x Chemicals per 7 x Potion of energy.
- 0.25 x Chemicals per 7 x Marinated eggs.
- 1.5 x Chemicals per 7 x Poke.
- 0.2 x Chemicals per 7 x Baklava.
- 0.2 x Chemicals per 7 x Cherry bun.
- 0.1 x Chemicals per 7 x Onigiri.
- 1.75 x Chemicals per 7 x Ramen.
- 2 x Chemicals per 7 x Sword for a hero lvl. 3.
- 2.5 x Chemicals per 7 x Date cake.
- 1.5 x Chemicals per 7 x Salamander hide.
- 0.25 x Chemicals per 7 x Fried eggs.
- 2 x Chemicals per 7 x Potion of mental power.
- 0.42 x Chemicals per 7 x Spikes (Makibishi).
- 0.62 x Chemicals per 7 x Tuna.
- 0.2 x Chemicals per 7 x Ultraviolet Cherry.
- 1 x Chemicals per 7 x Armor for a hero lvl. 2.
- 0.5 x Chemicals per 7 x Ariadne's thread.
- 5 x Chemicals per 7 x Battering ram (Kikkosha).
- Levelling up.
- Every 12th level, beginning at lvl. 11 (e.g. levels 11, 23, 35, etc.), 5 x Chemicals is/are rewarded.
Uses
Chemicals can be used for:
- General:
- See below for details.
- Upgrading buildings.
- Alchemist's Hut:
- Level 2: 20 x Chemicals
- Level 3: 40 x Chemicals
- Level 6: 200 x Chemicals
- Coffee Bonsai:
- Level 2: 150 x Chemicals
- Pagoda:
- Level 2: 10 x Chemicals
- Field:
- Level 1: 20 x Chemicals
- Level 2: 50 x Chemicals
- Airship:
- Level 1: 200 x Chemicals
- Alchemist's Hut:
- Crafting items.
- Workshop:
- 1 x Shield for a hero lvl. 4: 4 x Chemicals
- Furnace:
- 5 x Meteoric Steel: 5 x Chemicals
- Alchemist's Hut:
- 2 x Gunpowder: 1 x Chemicals
- 1 x Firework: 2 x Chemicals
- 6 x Greek grenade: 3 x Chemicals
- 1 x Synthetic fertilizer: 4 x Chemicals
- Workshop:
- Researching technologies.
- Shop:
- Glass recycling: 40 x Chemicals
- Alchemist's Hut:
- Greek grenade: 40 x Chemicals
- Synthetic fertilizer: 50 x Chemicals
- Workshop:
- Shield for a hero lvl. 4: 30 x Chemicals
- Shop:
- Crafting craftifacts.
- Tetrachloroaurate: 50 x Chemicals.
- Cinema projector: 30 x Chemicals.
- Flamethrower: 40 x Chemicals.
- Metal detector: 20 x Chemicals.
- Buying items in Bourse.
- Throwing it in the Cauldron.
- Average loot per 7 items thrown:
- 50 x Experience (55 x Experience with Porcelain vase)
- 0.75 x Coin (only with Tetrachloroaurate craftifact)
- 0.5 x Wood
- 0.5 x Stone
- 0.5 x Steel
- 0.5 x Charcoal
- 0.5 x Gunpowder
- 0.5 x Iron sand
- 0.5 x Chemicals
- 0.15 x Gold ingot
- Average loot per 7 items thrown:
- Speeding up production in buildings.
Reduced time
The total amount of time saved across the duration of a buff is constant. If the player is doing multiple processes at a building, it doesn't matter when the buff is applied. In addition, skills also reduce the production time and boost the effectiveness of buffs. The table below shows how much production time each item reduces with the level of skill(s) learnt. For some items, the buff can only be applied in a certain building, which is also noted below the image. Some buffs in certain buildings can't reach the highest buff reduction (e.g. if a skill can only be learned up to level 2), but it is still displayed in the table.
2 hours before the buff expires, the player can re-apply the buff by supplying another item. If the buff will last for more than 1 hour, before another item is supplied, the additional duration of the item supplied will only be extended by 1 hour. If the buff will last less than 1 hour, the additional duration of the item supplied will be extended by the remaining duration of the buff.
The buff will reduce more time than the time written in the item's description. If the buff lasts for 10 hours and the production needs 10 hours to finish (without any skills), the production will finish in 8 hours. This means that there will be 2 hours of the buff duration left, which will reduce 30 minutes of the next production - this is called effectiveness of the buff. Imagine two runners running a set distance - one is running 10kph, the other 8kph. While one is running 20% slower, the other is running 125% faster. This is shown in the table below. The numbers in the table are rounded up.
Pre-reduction | Buff reduction | Buff effectiveness |
---|---|---|
0.0 | -20% | 125% |
0.1 | -22.2% | 128.6% |
0.2 | -25% | 133.3% |
0.3 | -28.6% | 140% |
0.4 | -33.3% | 150% |
0.5 | -40% | 166.7% |
If the effectiveness of the buff is greater than the current time of the production, the buff will carry over to the next production and a slightly different formula is used.
Effectiveness of the buff:
Formula when effectiveness >= current:
Formula when effectiveness < current:
Explanation of the variables in the formula:
- "effectiveness" ... time the buff is in effect (see table above).
- "active" ... active time of the buff.
- "current" ... current time. This is the time before the item was supplied.
- "reduced" ... reduced time. This is the time after the item was supplied.
- "skills" ... skills learnt in form of a ration, not percent (e.g. 0, 0.1, 0.2 or 0.3).
Trivia[]
- Chemicals are composed of sulfur (yellow lumps) and saltpetre (white powder), which are ingredients for making gunpowder.
- Chemicals have "硝石" written on the bag, which is Japanese for "saltpetre".
- Salpetre is also used as a fertilizer.