Dungeon is a building in Territory. Dungeon unlocks an RPG, where items like Meteoric Iron, Ultraviolet Cherries, Ancient pages, Thread, Grimoires and many more can be found. It also unlocks Cultist (section in Bourse), where these items can be traded. Dungeon can be upgraded to maximum lvl. 5.
- Dungeon lvl. 1 requires character lvl. 10.
- Dungeon lvl. 2 requires character lvl. 20.
- Dungeon lvl. 3 requires character lvl. 30.
- Dungeon lvl. 4 requires character lvl. 40.
- Dungeon lvl. 5 requires character lvl. 50.
- What adventurer doesn't dream of exploring a dungeon?
Levels
While the building is being upgraded, the production of Mushrooms is paused.
You can provide resources partially.
| Resources required | ||
|---|---|---|
| Unlocks/grants | Dungeon: RPG. Cultist (Bourse section). New questline: Quest for Knowledge. | |
| Character level required | 10 | |
| Other prerequisites | None | |
| Time to build | 3h | |
| Rewarded experience points |
25% | |
| 50% | ||
| 75% | ||
| 100% | ||
| Resources required | ||
|---|---|---|
| Unlocks/grants | Dungeon 2A. New questline: Once Upon a Forest. | |
| Character level required | 20 | |
| Other prerequisites | None | |
| Time to build | 24h | |
| Rewarded experience points |
25% | |
| 50% | ||
| 75% | ||
| 100% | ||
Passive income
Items can be collected everyday at 5:00 local time. Production can not be sped up.
| Items required | None (passive income) |
|---|---|
| Items crafted | |
| Requires | Building Citadel and Mushroom farm + completing the Mushroom farm collection. |
| Duration | 24h |
| With Mushroom farm collections lvl. 1, passive income is 1 Mushrooms. With Mushroom farm collections lvl. 2, passive income is 2 Mushrooms. | |
| Items required | None (passive income) |
|---|---|
| Items crafted | |
| Requires | Building Citadel and Orangery + completing the Orangery collection. |
| Duration | 24h |
| With Orangery collections lvl. 1, passive income is 1 Ultraviolet cherry. With Orangery collections lvl. 2, passive income is 2 Ultraviolet cherries. | |
Crafting
| Items required | |
|---|---|
| Items crafted | |
| Craftable at once | |
| Requires | Dungeon lvl. 5 Building Citadel and Cheese Cave. The Ordinary Days of an Adventurer: Chapter VI: Cheese and Diamonds (accepted). |
| Duration | 47h |
| Cheese Cave is not a separate building, but a room in citadel. Production time can't be sped up. | |
Citadel[]
Citadel is a dungeon level, where the hero can visit to invest resources from warehouse to boost passive income, increase warehouse size of certain items, etc. Citadel is unlocked by building/researching the Citadel in Dungeon (building).
- For more information see Dungeon: Citadel.
Tunnel[]
| Resources required | ||
|---|---|---|
| Unlocks/grants | New route in Train: Sapporo. | |
| Character level required | None | |
| Other prerequisites | None | |
| Time to build | 120h | |
| Rewarded experience points |
25% | |
| 50% | ||
| 75% | ||
| 100% | ||
| This is not a separate building, but can be built via Dungeon. Tunnel can be built after completing Ahead of Time: Chapter 2 and visiting dungeon 6A. | ||
[]
By entering the Dungeon (building) the player is either taken to the Dungeon screen (if a hero is already exploring it) or prompted with a menu. Some dungeon levels don't show, if they are not "found" yet (forest) or they are not built yet (citadel).
Dungeon's menu.
- Currently selected hero.
- Current hero's parameters. Hero's
level, their
total experience,
experience needed to next level,
Health,
Energy,
Mental power capacity,
Damage,
Defense,
Action points. These parameters get updated once craftifacts are crafted, skills are learnt or equipment is equipped. - Change selected hero. Also favorite heroes can be set.
- Dungeon help window. A short explanation of dungeon parameters and objectives. See gallery below.
- Bestiary. A list of enemy stats by dungeon level.
- Skills. This will show the skills that can be learnt or have already been learnt by the currently selected hero.
- Resting time, equipment currently equipped and familiars. If hero is resting, resting time will be displayed. Equipment which is currently equipped on the hero and its duration, displayed by a grey bar (exact duration for each piece of equipment can be seen by tapping on it). If hero has learnt at least Taming lvl. 1, familiars can be equipped. Otherwise the 3 slots won't show.
- Nursery. Nursery is a place for caught familiars, that are not yet equipped.
- Inventory. It is divided into 2 parts:
- Equipment and Mandra-Cola. This is equipment, which can be equipped onto a hero. Available amount for each piece of equipment is displayed below it.
- Mental power, throwing weapons and consumables. The first number below the item represents how many of these items can be taken into the dungeon, while the number below that one represents the total amount of that item in the warehouse. These items can be excluded from the inventory (i.e. not taken into the dungeon) by tapping on the item and then on "Exclude". To re-include the item, repeat the process tapping "Include". Also, long-tapping on the item toggles it being excluded or included. Mental power can't be excluded.
- Citadel. Citadel is a dungeon level, where the hero can visit to invest resources from warehouse to boost passive income, increase warehouse size of certain items, etc.
- Auto run. This button is only available after learning the "Autonomous hero" skill, which allows the hero to autonomously explore the dungeon.
- Dungeon levels. Select a level. The A levels (1A, 2A, 3A, etc.) are unlocked by upgrading the Dungeon (building), while the B and C levels are unlocked by completing the previous level (letter, not number). Also, the B and C levels will become locked again after exiting them, regardless of the result of the run (completed, escaped or knocked out). F levels only show by completing/following the Once Upon a Forest questline. Level 6 shows by completing/following The Ordinary Days of an Adventurer questline. Upon selecting a level, the amount of Valor rewarded for completion of that level is also shown (Valor only shows in Hall of Fame).
To exit the dungeon screen, press the "<" button in the top left corner. This will "pause" the dungeon as is. This way Mental power can be acquired by solving nonograms while the hero is in the dungeon.









































