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Dungeon is a building in Territory. Dungeon unlocks an RPG, where items like Meteoric Iron, Ultraviolet Cherries, Ancient pages, Thread, Grimoires and many more can be found. It also unlocks Cultist (section in Bourse), where these items can be traded. Dungeon can be upgraded to maximum lvl. 5.

  • Dungeon lvl. 1 requires character lvl. 10.
  • Dungeon lvl. 2 requires character lvl. 20.
  • Dungeon lvl. 3 requires character lvl. 30.
  • Dungeon lvl. 4 requires character lvl. 40.
  • Dungeon lvl. 5 requires character lvl. 50.
What adventurer doesn't dream of exploring a dungeon?

Levels

Hand saw While the building is being upgraded, the production of Mushrooms is paused.

Info icon You can provide resources partially.

Dungeon lvl. 1
Resources required Ruby x 1
Coin x 300
Wood x 200
Stone x 50
Steel x 100
Fan x 30
Unlocks/grants Dungeon: RPG.
Cultist (Bourse section).
New questline: Quest for Knowledge.
Character level required 10
Other prerequisites None
Time to build 3h
Rewarded
experience
points
25% Experience x 200
50% Experience x 200
75% Experience x 200
100% Experience x 400


Dungeon lvl. 2
Resources required Ruby x 2
Coin x 500
Wooden beam x 500
Steel x 400
Petard x 100
Mushroom rice (Bento) x 5
Ancient page x 15
Unlocks/grants Dungeon 2A.
New questline: Once Upon a Forest.
Character level required 20
Other prerequisites None
Time to build 24h
Rewarded
experience
points
25% Experience x 300
50% Experience x 300
75% Experience x 300
100% Experience x 600


Dungeon lvl. 3
Resources required Ruby x 3
Coin x 1000
Wooden beam x 500
Steel x 400
Throwing knife (Kunai) x 50
Ramen x 3
Ancient page x 15
Unlocks/grants Dungeon 3A.
Character level required 30
Other prerequisites None
Time to build 24h
Rewarded
experience
points
25% Experience x 500
50% Experience x 500
75% Experience x 500
100% Experience x 1000


Dungeon lvl. 4
Resources required Ruby x 5
Coin x 1500
Wooden beam x 750
Olive oil x 30
Ariadne's thread x 5
Potion of energy x 20
Ancient page x 20
Unlocks/grants Dungeon 4A.
Character level required 40
Other prerequisites None
Time to build 24h
Rewarded
experience
points
25% Experience x 750
50% Experience x 750
75% Experience x 750
100% Experience x 1500


Dungeon lvl. 5
Resources required Ruby x 7
Coin x 2000
Wooden beam x 1000
Mechanical spider x 10
Smoothie x 10
Ancient page x 25
Unlocks/grants Dungeon 5A.
Character level required 50
Other prerequisites None
Time to build 24h
Rewarded
experience
points
25% Experience x 1000
50% Experience x 1000
75% Experience x 1000
100% Experience x 2000


Passive income

Items can be collected everyday at 5:00 local time. Production can not be sped up.

Mushrooms Mushrooms
Items required None (passive income)
Items crafted Mushrooms x 1
Mushrooms x 2
Requires Building Citadel and Mushroom farm + completing the Mushroom farm collection.
Duration 24h
With Mushroom farm collections lvl. 1, passive income is 1 Mushrooms.
With Mushroom farm collections lvl. 2, passive income is 2 Mushrooms.


Ultraviolet Cherry Ultraviolet Cherry
Items required None (passive income)
Items crafted Ultraviolet Cherry x 1
Ultraviolet Cherry x 2
Requires Building Citadel and Orangery + completing the Orangery collection.
Duration 24h
With Orangery collections lvl. 1, passive income is 1 Ultraviolet cherry.
With Orangery collections lvl. 2, passive income is 2 Ultraviolet cherries.


Crafting

Vintage cheese Vintage cheese
Items required Soft cheese x 2
Coin x 8
Items crafted Vintage cheese x 2
Craftable at once Vintage cheese x 2
Requires Dungeon lvl. 5
Building Citadel and Cheese Cave.
The Ordinary Days of an Adventurer: Chapter VI: Cheese and Diamonds (accepted).
Duration 47h
Cheese Cave is not a separate building, but a room in citadel. Production time can't be sped up.


Citadel[]

Citadel is a dungeon level, where the hero can visit to invest resources from warehouse to boost passive income, increase warehouse size of certain items, etc. Citadel is unlocked by building/researching the Citadel in Dungeon (building).

For more information see Dungeon: Citadel.

Tunnel[]

Tunnel lvl. 1
Resources required Ruby x 5
Coin x 1000
Wooden beam x 8000
Stone x 500
Steel x 1000
Mechanism x 40
Petard x 100
Punched card x 100
Blueprint x 100
Unlocks/grants New route in Train: Sapporo.
Character level required None
Other prerequisites None
Time to build 120h
Rewarded
experience
points
25% Experience x 1000
50% Experience x 1000
75% Experience x 1000
100% Experience x 2000
This is not a separate building, but can be built via Dungeon.
Tunnel can be built after completing Ahead of Time: Chapter 2 and visiting dungeon 6A.


Dungeon's menu[]

By entering the Dungeon (building) the player is either taken to the Dungeon screen (if a hero is already exploring it) or prompted with a menu. Some dungeon levels don't show, if they are not "found" yet (forest) or they are not built yet (citadel).

Dungeon's menu.

Dungeon's menu.

  1. Currently selected hero.
  2. Current hero's parameters. Hero's Dungeon - level level, their Experience total experience, Dungeon - to next level experience needed to next level, Dungeon - Health Health, Dungeon - Energy Energy, Mental power Mental power capacity, Dungeon - Damage Damage, Dungeon - Defense Defense, Dungeon - Action points Action points. These parameters get updated once craftifacts are crafted, skills are learnt or equipment is equipped.
  3. Change selected hero. Also favorite heroes can be set.
  4. Dungeon help window. A short explanation of dungeon parameters and objectives. See gallery below.
  5. Bestiary. A list of enemy stats by dungeon level.
  6. Skills. This will show the skills that can be learnt or have already been learnt by the currently selected hero.
  7. Resting time, equipment currently equipped and familiars. If hero is resting, resting time will be displayed. Equipment which is currently equipped on the hero and its duration, displayed by a grey bar (exact duration for each piece of equipment can be seen by tapping on it). If hero has learnt at least Taming lvl. 1, familiars can be equipped. Otherwise the 3 slots won't show.
  8. Nursery. Nursery is a place for caught familiars, that are not yet equipped.
  9. Inventory. It is divided into 2 parts:
    1. Equipment and Mandra-Cola. This is equipment, which can be equipped onto a hero. Available amount for each piece of equipment is displayed below it.
    2. Mental power, throwing weapons and consumables. The first number below the item represents how many of these items can be taken into the dungeon, while the number below that one represents the total amount of that item in the warehouse. These items can be excluded from the inventory (i.e. not taken into the dungeon) by tapping on the item and then on "Exclude". To re-include the item, repeat the process tapping "Include". Also, long-tapping on the item toggles it being excluded or included. Mental power can't be excluded.
  10. Citadel. Citadel is a dungeon level, where the hero can visit to invest resources from warehouse to boost passive income, increase warehouse size of certain items, etc.
  11. Auto run. This button is only available after learning the "Autonomous hero" skill, which allows the hero to autonomously explore the dungeon.
  12. Dungeon levels. Select a level. The A levels (1A, 2A, 3A, etc.) are unlocked by upgrading the Dungeon (building), while the B and C levels are unlocked by completing the previous level (letter, not number). Also, the B and C levels will become locked again after exiting them, regardless of the result of the run (completed, escaped or knocked out). F levels only show by completing/following the Once Upon a Forest questline. Level 6 shows by completing/following The Ordinary Days of an Adventurer questline. Upon selecting a level, the amount of Valor rewarded for completion of that level is also shown (Valor only shows in Hall of Fame).

To exit the dungeon screen, press the "<" button in the top left corner. This will "pause" the dungeon as is. This way Mental power can be acquired by solving nonograms while the hero is in the dungeon.


See also[]

Territory-complete
Buildings in general.
Tips for Guild
Tips and strategy.
Dungeon - example
General information about the dungeon RPG.
Screenshot Citadel start
Citadel.
Hero1
Heroes and hero skills.
Dungeon menu
Inventory.
Foe-Giant spider
Bestiary - enemy stats.
Auto-run icon
Dungeon auto-run feature.
Taming-mask-white-neutral
Familiars.
Trap2 (triggered)
Traps in dungeon.
Door (wooden)
Doors in dungeon.
Dungeon-Critical Strike
Simulate combat with enemies.
Lost adventurer 6
Lost adventurers.
Special room - blue room
Different rooms in dungeon.
Book podium
Objects in dungeon.
Dungeon-floor-Stone
Floor tiles in dungeon.
Dungeon wall-stone bricks
Wall tiles in dungeon.