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Citadel is a dungeon level, where the hero can visit to invest resources from warehouse to boost passive income, increase warehouse size of certain items, etc. Citadel is unlocked by building/researching the Citadel in Dungeon (Technology tab). For building the Citadel, Dungeon lvl. 3 is required. Citadel upgrades must be first unlocked in the building (similar to technologies), but they can be upgraded upon in citadel dungeon level itself.

If any resources were invested in upgrading the dungeon (to level 4 or 5), the Citadel can't be built.

First the citadel has to be built/upgraded (see Upgrades). Only when a collection is completed the buff is granted. To complete a collection, the player has to invest in every colored dot of the same color in the same room.

When an upgrade in Citadel has started (some items have been invested), the dungeon building can't be upgraded until the Citadel upgrade is in progress.

Hero in Great hall.

Hero in Great hall.

Overview[]

Even though the Citadel is positioned with/above all other dungeon levels, it doesn't function like normal dungeon level. Brick doors and other usually interactable objects can't be destroyed. The hero enters the citadel without any food items. The layout of the citadel is always the same. The wooden doors that were opened on the previous visit are now closed and have to be opened again. When the hero exits the citadel, they don't need to rest. The citadel can be visited as many times as needed, even by a hero that is currently resting. Citadel can only be visited when there is no hero in the Dungeon.

Layout[]

The first room the hero enters is filled with the player's top 3 heroes (either the first 3 favorites, or the 3 highest level ones if none have been selected as favorites). If one of those three is the one that enters the citadel, the 4th top hero is chosen instead (so that the chosen hero does not appear repeated). These 3 heroes can be interacted with and based on their position they say the same thing. If the hero has a familiar(s) equipped, the first familiar will also appear in this first room (even if the familiar is not fed).

In other rooms, further heroes will appear (going down the list of favorite heroes, or from highest level down after favorites list is exhausted): one in the "columns" room, another in the Courtyard and a last one in the Tavern.

Some paths are blocked by brick doors, which can't be opened with Energy. These doors open when a certain citadel upgrade is finished. Then they stay permanently open.

If the Lair has been built, the first 5 tamed critters from the inventory will show there.

Map[]

The map shows the floor plan of the citadel. By hovering over a room (grey area), a tooltip shows the name of the room; image of room (taken from game); and what it requires to unlock. Every collection is depicted in colored circles or rounded squares. By hovering over each part of the collection a tooltip shows the name of the collection; how many level are in the collection; which items are needed to complete that part of the collection (the circle/rounded square, which was hovered on, highlights the item needed for that part of the collection); and what the collection unlocks. Ladders and trap doors to upper/lower rooms are depicted in colored squares. Ladders and trap doors that are connected are colored in the same color. By hovering over a ladder or trap door a tooltip shows whether its a ladder or trap door; and where it connects. Rooms that can be accessed via ladders or trap door are on the outside of the floor plan and not connected via corridors as other rooms.

The hero always starts in Great hall facing towards the antechamber.

To see the map, switch the browser to desktop mode or scroll down and press "VIEW FULL SITE".

Great hall
Orangery
Mushroom farm
Kitchen + buttery
Pantry
Lair lvl. 1
Lair lvl. 2
Tavern
Attic
Courtyard
Gallery
Armory
Treasury
Cheese cave
(craftifacts)
(artifacts)
(library)
(warehouse)
(antechamber)
(braziers)
(columns)
(outside)
(tomb)
(prison)
Collection: Horse - 1 level(s)
Coin x 3000
Increases capacity by 30% of the original size.
Requires Once Upon a Forest : Chapter II (completed).
Collection: Statue - 1 level(s)
Stone x 200
+10 max. Mental power
Collection: Historical library #2 - 3 level(s)
Treasure map lvl. 1 x 20 Treasure map lvl. 2 x 10 Treasure map lvl. 3 x 5
+10 max. Mental power
Requires Historical library.
Collection: Historical library #1 - 3 level(s)
Ancient page x 30 Blueprint x 20 Grimoire x 10 Very old scroll x 1
+10 max. Mental power
Requires Historical library.
Collection: Orangery - 2 level(s)
Ultraviolet Cherry x 10 Ultraviolet Cherry x 10 Ultraviolet Cherry x 10 Ultraviolet Cherry x 10 Ultraviolet Cherry x 10 Ultraviolet Cherry x 10 Stone x 50 Stone x 50
Every day brings: Ultraviolet Cherry x 1
Collection: Mushroom farm - 2 level(s)
Mushrooms x 10 Mushrooms x 10 Mushrooms x 10 Mushrooms x 10 Mushrooms x 10 Mushrooms x 10
Every day brings: Mushrooms x 1
Collection: Kitchen and buttery #2 - 1 level(s)
Olive oil x 20 Charcoal x 100 Wooden plank x 100 Wooden plank x 100 Wooden plank x 200
+10 max. Mental power
Collection: Kitchen and buttery #1 - 5 level(s)
Soy sauce x 15 Olive oil x 15 Honey x 10 Jam x 10 Wooden plank x 50 Wooden plank x 50 Wooden plank x 50 Wooden plank x 50 Wooden plank x 50 Wooden plank x 50 Wooden plank x 50 Wooden plank x 50
Increases capacity by 50% of the original size.
Collection: Pantry #2 - 5 level(s)
Stone x 100 Steel x 100 Wooden plank x 100 Wooden plank x 100
Increases capacity by 50% of the original size:
Wood Wooden beam Wooden plank Stone Steel
Collection: Pantry #3 - 5 level(s)
Charcoal x 100 Gunpowder x 100 Iron sand x 100 Chemicals x 100
Increases capacity by 50% of the original size:
Charcoal Gunpowder Iron sand Chemicals Synthetic fertilizer
Collection: Pantry #1 - 5 level(s)
Thread x 10 Paper x 10 Silk x 10 Glass x 10 Rice x 40 Flour x 40 Salmon x 10 Tuna x 5 Coffee beans x 10 Dates x 10 Spices x 5 Avocado x 5
Increases capacity by 50% of the original size.
Collection: Pantry #4 - 1 level(s)
Milk x 20 Vintage cheese x 10 Egg x 20
+10 max. Mental power
Requires completing The Ordinary Days of an Adventurer Chapter VII quest.
Collection: Tavern - 2 level(s)
Mandra-Cola x 20 Cup of coffee x 10 Smoothie -2 x 10 Sushi x 10 Fried eggs x 10 Ramen x 10 Porcini pasta x 10 Teriyaki salmon x 10 Date cake x 10
Charge of motivation: Dungeon - Energy +1
Collection: Attic - 5 level(s)
Fan x 20 Shuriken x 20 Spikes (Makibishi) x 20 Katana x 10 Kimono x 3 Ninja suit x 3 Samurai armor x 3 Drum x 3 Firework x 3
Increases capacity by 50% of the original size:
Fan Arrows Katana Shuriken Spikes (Makibishi) Boomerang Petard Bomb (Horoku) Firework
Mortar Drum Zen fountain Battering ram (Kikkosha) Anchor Steamobile Kimono Ninja suit Samurai armor
Collection: Courtyard #1 - 2 level(s)
Honey x 15 Ginkgo biloba x 20 Porcini mushroom x 10 Wood x 50 Herbs x 5 Herbs x 5 Herbs x 5 Woodland strawberry x 5 Woodland strawberry x 5 Woodland strawberry x 5
Doctor:
Dungeon - Health +1 (2)
Collection: Courtyard #2 - 1 level(s)
Bamboo x 15 Bamboo x 15 Bamboo x 15
+10 max. Mental power
Requires completing The Ordinary Days of an Adventurer Chapter VII quest.
Collection: Gallery #2 - 5 level(s)
Horn x 1 Dragon teeth x 3 Salamander hide x 3
+10 max. Mental power
Collection: Gallery #1 - 5 level(s)
Meteoric Iron x 15 Cinnabar x 10 Arsenopyrite x 5 Titanium x 5 Reagent x 15 Mandrake root x 10
+10 max. Mental power
Collection: Gallery #3 - 5 level(s)
Quartz x 5 Blue crystal x 5 Green crystal x 5 Red crystal x 5 Violet crystal x 5
+10 max. Mental power
Requires completing The Ordinary Days of an Adventurer Chapter VII quest.
Collection: Armory #1 - 3 level(s)
Sword for a hero lvl. 1 x 3 Armor for a hero lvl. 1 x 3 Shield for a hero lvl. 1 x 3 Sword for a hero lvl. 2 x 3 Armor for a hero lvl. 2 x 3 Shield for a hero lvl. 2 x 3 Sword for a hero lvl. 3 x 3 Armor for a hero lvl. 3 x 3 Shield for a hero lvl. 3 x 3 Sword for a hero lvl. 4 x 3 Armor for a hero lvl. 4 x 3 Shield for a hero lvl. 4 x 3
Increases capacity by 50% of the original size:
Sword for a hero lvl. 1 Sword for a hero lvl. 2 Sword for a hero lvl. 3 Sword for a hero lvl. 4 Sword for a hero lvl. 4+ Armor for a hero lvl. 1 Armor for a hero lvl. 2 Armor for a hero lvl. 3 Armor for a hero lvl. 4 Armor for a hero lvl. 4+ Shield for a hero lvl. 1 Shield for a hero lvl. 2 Shield for a hero lvl. 3 Shield for a hero lvl. 4 Shield for a hero lvl. 4+
Collection: Armory #2 - 1 level(s)
Sword for a hero lvl. 4+ x 3 Armor for a hero lvl. 4+ x 3 Shield for a hero lvl. 4+ x 3
+10 max. Mental power
Requires completing The Ordinary Days of an Adventurer Chapter VII quest.
Collection: Treasury #1 - 5 level(s)
Coin x 1000 Coin x 1000 Dinar x 250 Crypto-coin x 250 Gold ingot x 10 Treasure x 10 Pearl x 5 Ruby x 5
Increases capacity by 200% of the original size:
Coin Dinar Crypto-coin Ruby Gold ingot Treasure Pearl
Collection: Treasury #2 - 3 level(s)
Ring for a hero lvl. 1 x 3 Ring for a hero lvl. 2 x 3 Ring for a hero lvl. 3 x 3 Ring for a hero lvl. 4 x 3 Ring for a hero lvl. 4+ x 3
+10 max. Mental power
Collection: Treasury #3 - 1 level(s)
Diamond x 3 Golden egg x 1 Red diamond x 1 Golden egg x 1 Pot of gold x 1
+10 max. Mental power
Requires completing The Ordinary Days of an Adventurer Chapter VII quest.
Great hall
Citadel - Great hall
Requires:
Dungeon lvl. 3
Orangery
Citadel - Orangery
Requires:
Great hall
Dungeon lvl. 3
Mushroom farm
Citadel - Mushroom farm
Requires:
Great hall
Dungeon lvl. 3
Kitchen and buttery
Citadel - Kitchen
Citadel - Kitchen below
Requires:
Great hall
Dungeon lvl. 4
Trapdoor to cellar.
Kitchen and buttery
Citadel - Kitchen
Citadel - Kitchen below
Requires:
Great hall
Dungeon lvl. 4
Ladder to kitchen.
Pantry
Citadel - Pantry
Requires:
Great hall
Dungeon lvl. 4
Lair lvl. 1
Citadel - Lair level 1
Requires:
Great hall
Dungeon lvl. 5
Lair lvl. 2
Citadel - Lair level 2
Requires:
Lair lvl.1
Tavern
Citadel - Tavern
Requires:
Great hall
Dungeon lvl. 5
Tavern
Citadel - Tavern
Requires:
Great hall
Dungeon lvl. 5
Attic
Citadel - Attic
Requires:
Great hall
Dungeon lvl. 5
Trapdoor to antechamber.
Courtyard
Citadel - Courtyard
Requires:
Great hall
Dungeon lvl. 5
Once Upon a Forest : Chapter II (completed)
Ladder to braziers.
(craftifacts)
Citadel - craftifacts
Requires:
Great hall
(artifacts)
Citadel - artifacts
Requires:
Great hall
(library)
Citadel - library
Requires:
Great hall
Historical library craftifact
(warehouse)
Citadel - warehouse
Requires:
Great hall
Guild supplies craftifact
(antechamber)
Citadel - antechamber
Requires:
Great hall
Ladder to Attic.
(braziers)
Citadel - braziers
Requires:
Great hall
Trapdoor to Cheese cave.
(columns)
Citadel - columns
Requires:
Great hall
Trapdoor to prison.
Trapdoor to tomb.
(tomb)
Citadel - tomb
Requires:
Great hall
Ladder to columns.
(prison)
Citadel - prison
Requires:
Great hall
Ladder to columns.
(prison)
Citadel - prison
Requires:
Great hall
(prison)
Citadel - prison
Requires:
Great hall
(prison)
Citadel - prison
Requires:
Great hall
(prison)
Citadel - prison
Requires:
Great hall
...

Note:

Upgrades[]

These upgrades don't work as Technologies. Not all upgrades require Dungeon lvl. 5. Some can be researched at Dungeon lvl. 3.

These upgrades only unlock a room in the citadel, they don't give the boost described in the description of the upgrade. To get the boost described, resources in citadel collections must be invested (each level of the collection gives one boost described).

Great hall
Cost to unlock Ruby x 5
Coin x 800
Stone x 600
Wooden beam x 600
Ancient page x 20
Unlocks/grants Citadel
Prerequisites Dungeon lvl. 3
Time to complete 24h
Rewarded
experience
points
25% Experience x 800
50% Experience x 800
75% Experience x 800
100% Experience x 1600


Orangery
Cost to unlock Ruby x 2
Coin x 400
Stone x 400
Wooden beam x 400
Ancient page x 10
Unlocks/grants Collection:
Every day brings:
Ultraviolet Cherry x 1 (2)
Prerequisites Great hall
Dungeon lvl. 3
Time to complete 24h
Rewarded
experience
points
25% Experience x 400
50% Experience x 400
75% Experience x 400
100% Experience x 800


Mushroom farm
Cost to unlock Ruby x 2
Coin x 400
Stone x 400
Wooden beam x 400
Ancient page x 10
Unlocks/grants Collection:
Every day brings:
Mushrooms x 1 (2)
Prerequisites Great hall
Dungeon lvl. 3
Time to complete 24h
Rewarded
experience
points
25% Experience x 400
50% Experience x 400
75% Experience x 400
100% Experience x 800


Kitchen and buttery
Cost to unlock Ruby x 2
Coin x 400
Stone x 400
Wooden beam x 400
Ancient page x 10
Unlocks/grants Collection:
Increases capacity by 50% of original size.

Collection:
+10 max. Mental power
Prerequisites Great hall
Dungeon lvl. 4
Time to complete 24h
Rewarded
experience
points
25% Experience x 400
50% Experience x 400
75% Experience x 400
100% Experience x 800


Pantry
Cost to unlock Ruby x 2
Coin x 400
Stone x 400
Wooden beam x 400
Ancient page x 10
Unlocks/grants Collection:
Increases capacity by 50% of original size.

Collection:
Increases capacity by 50% of original size:
Wood Wooden beam Wooden plank Stone Steel

Collection:
Increases capacity by 50% of original size:
Charcoal Gunpowder Iron sand Chemicals
Prerequisites Great hall
Dungeon lvl. 4
Time to complete 24h
Rewarded
experience
points
25% Experience x 400
50% Experience x 400
75% Experience x 400
100% Experience x 800


Lair lvl. 1
Cost to unlock Ruby x 5
Crypto-coin x 200
Wood x 300
Treasure x 3
Grimoire x 17
Inarizushi x 10
Unlocks/grants Nursery size +2
Prerequisites Great hall
Dungeon lvl. 5
Time to complete 24h
Rewarded
experience
points
25% Experience x 200
50% Experience x 200
75% Experience x 200
100% Experience x 400
Requires taming a critter.


Lair lvl. 2
Cost to unlock Ruby x 10
Crypto-coin x 400
Wood x 600
Treasure x 6
Grimoire x 19
Inarizushi x 20
Unlocks/grants Nursery size +2
Prerequisites Lair lvl.1
Time to complete 24h
Rewarded
experience
points
25% Experience x 400
50% Experience x 400
75% Experience x 400
100% Experience x 800


Tavern
Cost to unlock Ruby x 2
Coin x 400
Stone x 400
Wooden beam x 400
Ancient page x 10
Unlocks/grants Collection:
Charge of motivation:
Dungeon - Energy +1 (2)
Prerequisites Great hall
Dungeon lvl. 5
Time to complete 24h
Rewarded
experience
points
25% Experience x 400
50% Experience x 400
75% Experience x 400
100% Experience x 800


Attic
Cost to unlock Ruby x 2
Coin x 400
Stone x 400
Wooden beam x 400
Ancient page x 10
Unlocks/grants Collection:
Increases capacity by 50% of original size:
Fan Arrows Katana Shuriken Spikes (Makibishi) Boomerang Petard Bomb (Horoku) Firework Mortar Drum Zen fountain Battering ram (Kikkosha) Anchor Steamobile Kimono Ninja suit Samurai armor
Prerequisites Great hall
Dungeon lvl. 5
Time to complete 24h
Rewarded
experience
points
25% Experience x 400
50% Experience x 400
75% Experience x 400
100% Experience x 800


Courtyard
Cost to unlock Ruby x 3
Coin x 500
Stone x 500
Wooden beam x 500
Ancient page x 15
Unlocks/grants Collection:
Doctor:
Dungeon - Health +1 (2)
Prerequisites Great hall
Dungeon lvl. 5
Once Upon a Forest : Chapter II (completed)
Time to complete 24h
Rewarded
experience
points
25% Experience x 500
50% Experience x 500
75% Experience x 500
100% Experience x 1000


Gallery
Cost to unlock Ruby x 3
Coin x 500
Stone x 500
Wooden beam x 500
Steel x 100
Ancient page x 15
Unlocks/grants Collection:
+10 max. Mental power

Collection:
+10 max. Mental power
Prerequisites Great hall
Once Upon a Forest : Chapter XV (completed)
Time to complete 24h
Rewarded
experience
points
25% Experience x 500
50% Experience x 500
75% Experience x 500
100% Experience x 1000


Armory
Cost to unlock Ruby x 3
Coin x 500
Stone x 500
Wooden beam x 500
Steel x 100
Ancient page x 15
Unlocks/grants Collection:
Increases capacity by 50% of original size:
Sword for a hero lvl. 1 Sword for a hero lvl. 2 Sword for a hero lvl. 3 Sword for a hero lvl. 4 Sword for a hero lvl. 4+ Armor for a hero lvl. 1 Armor for a hero lvl. 2 Armor for a hero lvl. 3 Armor for a hero lvl. 4 Armor for a hero lvl. 4+ Shield for a hero lvl. 1 Shield for a hero lvl. 2 Shield for a hero lvl. 3 Shield for a hero lvl. 4 Shield for a hero lvl. 4+
Prerequisites Great hall
Once Upon a Forest : Chapter XV (completed)
Time to complete 24h
Rewarded
experience
points
25% Experience x 500
50% Experience x 500
75% Experience x 500
100% Experience x 1000


Treasury
Cost to unlock Ruby x 3
Coin x 600
Stone x 600
Wooden beam x 600
Steel x 300
Ancient page x 20
Unlocks/grants Collection:
Increases capacity by 200% of original size:
Coin Dinar Crypto-coin Ruby Gold ingot Treasure Pearl

Collection:
+10 max. Mental power
Prerequisites Great hall
Once Upon a Forest : Chapter XV (completed)
Time to complete 24h
Rewarded
experience
points
25% Experience x 600
50% Experience x 600
75% Experience x 600
100% Experience x 1200


Cheese cave
Cost to unlock Ruby x 5
Coin x 1000
Wooden plank x 600
Stone x 100
Soft cheese x 10
Enzyme x 10
Grimoire x 5
Unlocks/grants Allows production of: Vintage cheese
Prerequisites Great hall
The Ordinary Days of an Adventurer quest : Chapter VI (accepted)
Time to complete 24h
Rewarded
experience
points
25% Experience x 1000
50% Experience x 1000
75% Experience x 1000
100% Experience x 2000


Collections[]

In some of the rooms there are places with a colored dot above a tile (or several). Dots of the same color denote a single collection spanning several items. Interaction with these gives the option to spend resources, a collection of the specific item, once in order to gain a benefit (e.g. spending 1 Very old scroll for +10 MP max or 3000 coins for +30% inventory capacity increase). Resources cannot be provided partially. After spending the items, the collection is now permanently exhibited in the citadel. Unlocking new rooms by upgrading the citadel grants access to further collections.

There are a total of 72 levels in 24 collections.

Disclaimer: All the collection names are unofficial and suggested by the community. Currently, there are no collection names in the game. For suggesting alternative names, comment under this page.


Collection: Horse
Citadel - outside
Requires Great hall
Cost to unlock Level 1
Coin x 3000
Grants Increases capacity by 30% of the original size.
Requires Once Upon a Forest : Chapter II (completed).


Collection: Statue
Citadel - tomb
Requires Great hall
Cost to unlock Level 1
Stone x 200
Grants +10 max. Mental power


Collection: Historical library #2
Citadel - library
Requires Great hall
Cost to unlock Level 1 Level 2 Level 3
Treasure map lvl. 1 x 20
Treasure map lvl. 2 x 10
Treasure map lvl. 3 x 5
Treasure map lvl. 1 x 40
Treasure map lvl. 2 x 20
Treasure map lvl. 3 x 10
Treasure map lvl. 1 x 60
Treasure map lvl. 2 x 30
Treasure map lvl. 3 x 15
Grants +10 max. Mental power
Requires Historical library.


Collection: Historical library #1
Citadel - library
Requires Great hall
Cost to unlock Level 1 Level 2 Level 3
Ancient page x 30
Blueprint x 20
Grimoire x 10
Very old scroll x 1
Ancient page x 60
Blueprint x 40
Grimoire x 20
Very old scroll x 2
Ancient page x 90
Blueprint x 60
Grimoire x 30
Very old scroll x 3
Grants +10 max. Mental power
Requires Historical library.


Collection: Orangery
Citadel - Orangery
Requires Orangery
Cost to unlock Level 1 Level 2
Ultraviolet Cherry x 10
Ultraviolet Cherry x 10
Ultraviolet Cherry x 10
Ultraviolet Cherry x 10
Ultraviolet Cherry x 10
Ultraviolet Cherry x 10
Stone x 50
Stone x 50
Ultraviolet Cherry x 20
Ultraviolet Cherry x 20
Ultraviolet Cherry x 20
Ultraviolet Cherry x 20
Ultraviolet Cherry x 20
Ultraviolet Cherry x 20
Stone x 100
Stone x 100
Grants Every day brings: Ultraviolet Cherry x 1


Collection: Mushroom farm
Citadel - Mushroom farm
Requires Mushroom farm
Cost to unlock Level 1 Level 2
Mushrooms x 10
Mushrooms x 10
Mushrooms x 10
Mushrooms x 10
Mushrooms x 10
Mushrooms x 10
Mushrooms x 20
Mushrooms x 20
Mushrooms x 20
Mushrooms x 20
Mushrooms x 20
Mushrooms x 20
Grants Every day brings: Mushrooms x 1


Collection: Kitchen and buttery #2
Citadel - Kitchen
Requires Kitchen and buttery
Cost to unlock Level 1
Olive oil x 20
Charcoal x 100
Wooden plank x 100
Wooden plank x 100
Wooden plank x 200
Grants +10 max. Mental power


Collection: Kitchen and buttery #1
Citadel - Kitchen below
Requires Kitchen and buttery
Cost to unlock Level 1 Level 2 Level 3 Level 4 Level 5
Soy sauce x 15
Olive oil x 15
Honey x 10
Jam x 10
Wooden plank x 50
Wooden plank x 50
Wooden plank x 50
Wooden plank x 50
Wooden plank x 50
Wooden plank x 50
Wooden plank x 50
Wooden plank x 50
Soy sauce x 30
Olive oil x 30
Honey x 20
Jam x 20
Wooden plank x 100
Wooden plank x 100
Wooden plank x 100
Wooden plank x 100
Wooden plank x 100
Wooden plank x 100
Wooden plank x 100
Wooden plank x 100
Soy sauce x 45
Olive oil x 45
Honey x 30
Jam x 30
Wooden plank x 150
Wooden plank x 150
Wooden plank x 150
Wooden plank x 150
Wooden plank x 150
Wooden plank x 150
Wooden plank x 150
Wooden plank x 150
Soy sauce x 60
Olive oil x 60
Honey x 40
Jam x 40
Wooden plank x 200
Wooden plank x 200
Wooden plank x 200
Wooden plank x 200
Wooden plank x 200
Wooden plank x 200
Wooden plank x 200
Wooden plank x 200
Soy sauce x 75
Olive oil x 75
Honey x 50
Jam x 50
Wooden plank x 250
Wooden plank x 250
Wooden plank x 250
Wooden plank x 250
Wooden plank x 250
Wooden plank x 250
Wooden plank x 250
Wooden plank x 250
Grants Increases capacity by 50% of the original size.


Collection: Pantry #2
Citadel - Pantry
Requires Pantry
Cost to unlock Level 1 Level 2 Level 3 Level 4 Level 5
Stone x 100
Steel x 100
Wooden plank x 100
Wooden plank x 100
Stone x 200
Steel x 200
Wooden plank x 200
Wooden plank x 200
Stone x 300
Steel x 300
Wooden plank x 300
Wooden plank x 300
Stone x 400
Steel x 400
Wooden plank x 400
Wooden plank x 400
Stone x 500
Steel x 500
Wooden plank x 500
Wooden plank x 500
Grants Increases capacity by 50% of the original size:
Wood Wooden beam Wooden plank Stone Steel


Collection: Pantry #3
Citadel - Pantry
Requires Pantry
Cost to unlock Level 1 Level 2 Level 3 Level 4 Level 5
Charcoal x 100
Gunpowder x 100
Iron sand x 100
Chemicals x 100
Charcoal x 200
Gunpowder x 200
Iron sand x 200
Chemicals x 200
Charcoal x 300
Gunpowder x 300
Iron sand x 300
Chemicals x 300
Charcoal x 400
Gunpowder x 400
Iron sand x 400
Chemicals x 400
Charcoal x 500
Gunpowder x 500
Iron sand x 500
Chemicals x 500
Grants Increases capacity by 50% of the original size:
Charcoal Gunpowder Iron sand Chemicals Synthetic fertilizer


Collection: Pantry #1
Citadel - Pantry
Requires Pantry
Cost to unlock Level 1 Level 2 Level 3 Level 4 Level 5
Thread x 10
Paper x 10
Silk x 10
Glass x 10
Rice x 40
Flour x 40
Salmon x 10
Tuna x 5
Coffee beans x 10
Dates x 10
Spices x 5
Avocado x 5
Thread x 20
Paper x 20
Silk x 20
Glass x 20
Rice x 80
Flour x 80
Salmon x 20
Tuna x 10
Coffee beans x 20
Dates x 20
Spices x 10
Avocado x 10
Thread x 30
Paper x 30
Silk x 30
Glass x 30
Rice x 120
Flour x 120
Salmon x 30
Tuna x 15
Coffee beans x 30
Dates x 30
Spices x 15
Avocado x 15
Thread x 40
Paper x 40
Silk x 40
Glass x 40
Rice x 160
Flour x 160
Salmon x 40
Tuna x 20
Coffee beans x 40
Dates x 40
Spices x 20
Avocado x 20
Thread x 50
Paper x 50
Silk x 50
Glass x 50
Rice x 200
Flour x 200
Salmon x 50
Tuna x 25
Coffee beans x 50
Dates x 50
Spices x 25
Avocado x 25
Grants Increases capacity by 50% of the original size.


Collection: Pantry #4
Citadel - Pantry
Requires Pantry
Cost to unlock Level 1
Milk x 20
Vintage cheese x 10
Egg x 20
Grants +10 max. Mental power
Requires completing The Ordinary Days of an Adventurer Chapter VII quest.


Collection: Tavern
Citadel - Tavern
Requires Tavern
Cost to unlock Level 1 Level 2
Mandra-Cola x 20
Cup of coffee x 10
Smoothie -2 x 10
Sushi x 10
Fried eggs x 10
Ramen x 10
Porcini pasta x 10
Teriyaki salmon x 10
Date cake x 10
Mandra-Cola x 40
Cup of coffee x 20
Smoothie -2 x 20
Sushi x 20
Fried eggs x 20
Ramen x 20
Porcini pasta x 20
Teriyaki salmon x 20
Date cake x 20
Grants Charge of motivation: Dungeon - Energy +1


Collection: Attic
Citadel - Attic
Requires Attic
Cost to unlock Level 1 Level 2 Level 3 Level 4 Level 5
Fan x 20
Shuriken x 20
Spikes (Makibishi) x 20
Katana x 10
Kimono x 3
Ninja suit x 3
Samurai armor x 3
Drum x 3
Firework x 3
Fan x 40
Shuriken x 40
Spikes (Makibishi) x 40
Katana x 20
Kimono x 6
Ninja suit x 6
Samurai armor x 6
Drum x 6
Firework x 6
Fan x 60
Shuriken x 60
Spikes (Makibishi) x 60
Katana x 30
Kimono x 9
Ninja suit x 9
Samurai armor x 9
Drum x 9
Firework x 9
Fan x 80
Shuriken x 80
Spikes (Makibishi) x 80
Katana x 40
Kimono x 12
Ninja suit x 12
Samurai armor x 12
Drum x 12
Firework x 12
Fan x 100
Shuriken x 100
Spikes (Makibishi) x 100
Katana x 50
Kimono x 15
Ninja suit x 15
Samurai armor x 15
Drum x 15
Firework x 15
Grants Increases capacity by 50% of the original size:
Fan Arrows Katana Shuriken Spikes (Makibishi) Boomerang Petard Bomb (Horoku) Firework
Mortar Drum Zen fountain Battering ram (Kikkosha) Anchor Steamobile Kimono Ninja suit Samurai armor


Collection: Courtyard #1
Citadel - Courtyard
Requires Courtyard
Cost to unlock Level 1 Level 2
Honey x 15
Ginkgo biloba x 20
Porcini mushroom x 10
Wood x 50
Herbs x 5
Herbs x 5
Herbs x 5
Woodland strawberry x 5
Woodland strawberry x 5
Woodland strawberry x 5
Honey x 30
Ginkgo biloba x 40
Porcini mushroom x 20
Wood x 100
Herbs x 10
Herbs x 10
Herbs x 10
Woodland strawberry x 10
Woodland strawberry x 10
Woodland strawberry x 10
Grants Doctor:
Dungeon - Health +1 (2)


Collection: Courtyard #2
Citadel - Courtyard
Requires Courtyard
Cost to unlock Level 1
Bamboo x 15
Bamboo x 15
Bamboo x 15
Grants +10 max. Mental power
Requires completing The Ordinary Days of an Adventurer Chapter VII quest.


Collection: Gallery #2
Citadel - Gallery
Requires Gallery
Cost to unlock Level 1 Level 2 Level 3 Level 4 Level 5
Horn x 1
Dragon teeth x 3
Salamander hide x 3
Horn x 2
Dragon teeth x 6
Salamander hide x 6
Horn x 3
Dragon teeth x 9
Salamander hide x 9
Horn x 4
Dragon teeth x 12
Salamander hide x 12
Horn x 5
Dragon teeth x 15
Salamander hide x 15
Grants +10 max. Mental power


Collection: Gallery #1
Citadel - Gallery
Requires Gallery
Cost to unlock Level 1 Level 2 Level 3 Level 4 Level 5
Meteoric Iron x 15
Cinnabar x 10
Arsenopyrite x 5
Titanium x 5
Reagent x 15
Mandrake root x 10
Meteoric Iron x 30
Cinnabar x 20
Arsenopyrite x 10
Titanium x 10
Reagent x 30
Mandrake root x 20
Meteoric Iron x 45
Cinnabar x 30
Arsenopyrite x 15
Titanium x 15
Reagent x 45
Mandrake root x 30
Meteoric Iron x 60
Cinnabar x 40
Arsenopyrite x 20
Titanium x 20
Reagent x 60
Mandrake root x 40
Meteoric Iron x 75
Cinnabar x 50
Arsenopyrite x 25
Titanium x 25
Reagent x 75
Mandrake root x 50
Grants +10 max. Mental power


Collection: Gallery #3
Citadel - Gallery
Requires Gallery
Cost to unlock Level 1 Level 2 Level 3 Level 4 Level 5
Quartz x 5
Blue crystal x 5
Green crystal x 5
Red crystal x 5
Violet crystal x 5
Quartz x 10
Blue crystal x 10
Green crystal x 10
Red crystal x 10
Violet crystal x 10
Quartz x 15
Blue crystal x 15
Green crystal x 15
Red crystal x 15
Violet crystal x 15
Quartz x 20
Blue crystal x 20
Green crystal x 20
Red crystal x 20
Violet crystal x 20
Quartz x 25
Blue crystal x 25
Green crystal x 25
Red crystal x 25
Violet crystal x 25
Grants +10 max. Mental power
Requires completing The Ordinary Days of an Adventurer Chapter VII quest.


Collection: Armory #1
Citadel - Armory
Requires Armory
Cost to unlock Level 1 Level 2 Level 3
Sword for a hero lvl. 1 x 3
Armor for a hero lvl. 1 x 3
Shield for a hero lvl. 1 x 3
Sword for a hero lvl. 2 x 3
Armor for a hero lvl. 2 x 3
Shield for a hero lvl. 2 x 3
Sword for a hero lvl. 3 x 3
Armor for a hero lvl. 3 x 3
Shield for a hero lvl. 3 x 3
Sword for a hero lvl. 4 x 3
Armor for a hero lvl. 4 x 3
Shield for a hero lvl. 4 x 3
Sword for a hero lvl. 1 x 6
Armor for a hero lvl. 1 x 6
Shield for a hero lvl. 1 x 6
Sword for a hero lvl. 2 x 6
Armor for a hero lvl. 2 x 6
Shield for a hero lvl. 2 x 6
Sword for a hero lvl. 3 x 6
Armor for a hero lvl. 3 x 6
Shield for a hero lvl. 3 x 6
Sword for a hero lvl. 4 x 6
Armor for a hero lvl. 4 x 6
Shield for a hero lvl. 4 x 6
Sword for a hero lvl. 1 x 9
Armor for a hero lvl. 1 x 9
Shield for a hero lvl. 1 x 9
Sword for a hero lvl. 2 x 9
Armor for a hero lvl. 2 x 9
Shield for a hero lvl. 2 x 9
Sword for a hero lvl. 3 x 9
Armor for a hero lvl. 3 x 9
Shield for a hero lvl. 3 x 9
Sword for a hero lvl. 4 x 9
Armor for a hero lvl. 4 x 9
Shield for a hero lvl. 4 x 9
Grants Increases capacity by 50% of the original size:
Sword for a hero lvl. 1 Sword for a hero lvl. 2 Sword for a hero lvl. 3 Sword for a hero lvl. 4 Sword for a hero lvl. 4+ Armor for a hero lvl. 1 Armor for a hero lvl. 2 Armor for a hero lvl. 3 Armor for a hero lvl. 4 Armor for a hero lvl. 4+ Shield for a hero lvl. 1 Shield for a hero lvl. 2 Shield for a hero lvl. 3 Shield for a hero lvl. 4 Shield for a hero lvl. 4+


Collection: Armory #2
Citadel - Armory
Requires Armory
Cost to unlock Level 1
Sword for a hero lvl. 4+ x 3
Armor for a hero lvl. 4+ x 3
Shield for a hero lvl. 4+ x 3
Grants +10 max. Mental power
Requires completing The Ordinary Days of an Adventurer Chapter VII quest.


Collection: Treasury #1
Citadel - Treasury
Requires Treasury
Cost to unlock Level 1 Level 2 Level 3 Level 4 Level 5
Coin x 1000
Coin x 1000
Dinar x 250
Crypto-coin x 250
Gold ingot x 10
Treasure x 10
Pearl x 5
Ruby x 5
Coin x 2000
Coin x 2000
Dinar x 500
Crypto-coin x 500
Gold ingot x 20
Treasure x 20
Pearl x 10
Ruby x 10
Coin x 3000
Coin x 3000
Dinar x 750
Crypto-coin x 750
Gold ingot x 30
Treasure x 30
Pearl x 15
Ruby x 15
Coin x 4000
Coin x 4000
Dinar x 1000
Crypto-coin x 1000
Gold ingot x 40
Treasure x 40
Pearl x 20
Ruby x 20
Coin x 5000
Coin x 5000
Dinar x 1250
Crypto-coin x 1250
Gold ingot x 50
Treasure x 50
Pearl x 25
Ruby x 25
Grants Increases capacity by 200% of the original size:
Coin Dinar Crypto-coin Ruby Gold ingot Treasure Pearl


Collection: Treasury #2
Citadel - Treasury
Requires Treasury
Cost to unlock Level 1 Level 2 Level 3
Ring for a hero lvl. 1 x 3
Ring for a hero lvl. 2 x 3
Ring for a hero lvl. 3 x 3
Ring for a hero lvl. 4 x 3
Ring for a hero lvl. 4+ x 3
Ring for a hero lvl. 1 x 6
Ring for a hero lvl. 2 x 6
Ring for a hero lvl. 3 x 6
Ring for a hero lvl. 4 x 6
Ring for a hero lvl. 4+ x 6
Ring for a hero lvl. 1 x 9
Ring for a hero lvl. 2 x 9
Ring for a hero lvl. 3 x 9
Ring for a hero lvl. 4 x 9
Ring for a hero lvl. 4+ x 9
Grants +10 max. Mental power


Collection: Treasury #3
Citadel - Treasury
Requires Treasury
Cost to unlock Level 1
Diamond x 3
Golden egg x 1
Red diamond x 1
Golden egg x 1
Pot of gold x 1
Grants +10 max. Mental power
Requires completing The Ordinary Days of an Adventurer Chapter VII quest.


Goats[]

Goats can be randomly rewarded from Dairy Farm after producing Milk. Goats will appear in the Citadel in certain rooms (on grass tiles), depending on the amount of goats the player has in the Warehouse.

  1. Courtyard.
  2. Outside by the horse-drawn carriage.
  3. Orangery.
  4. Nursery.

It seems that a fifth goat does not appear in the Citadel, even though the Mushroom grove also has grass tiles.

Interacting with the goat enough times, there is a small chance that the goat "speaks".

[1]The two equations represent rotation of a point (x,y) in a 2D plane around the origin (0,0) by the angle θ. [1]
[2]The function finds the greatest common divisor (GCD) of two numbers by using recursion. [2] A recursive function is a function that calls itself.
Before v21.12, function "goat" was named "gcd".

Collection checklist[]

The checklist below allows the user to keep track of which collections they've already completed. For easier progress tracking check the boxes in the first column. Make sure to have a Fandom account or the table will reset check marks. In the top left cell, the progress of checked boxes in percent is displayed (only visible on computer). To check/uncheck multiple boxes, hold Alt key and click-and-drag the mouse over boxes (works only on computer).

Room Collection - level

(outside) Collection: Horse

(tomb) Collection: Statue

(library) Collection: Historical library #2 lvl. 1

Collection: Historical library #2 lvl. 2

Collection: Historical library #2 lvl. 3

Collection: Historical library #1 lvl. 1

Collection: Historical library #1 lvl. 2

Collection: Historical library #1 lvl. 3

Orangery Collection: Orangery lvl. 1

Collection: Orangery lvl. 2

Mushroom farm Collection: Mushroom farm lvl. 1

Collection: Mushroom farm lvl. 2

Kitchen and buttery Collection: Kitchen and buttery #2

Collection: Kitchen and buttery #1 lvl. 1

Collection: Kitchen and buttery #1 lvl. 2

Collection: Kitchen and buttery #1 lvl. 3

Collection: Kitchen and buttery #1 lvl. 4

Collection: Kitchen and buttery #1 lvl. 5

Pantry Collection: Pantry #2 lvl. 1

Collection: Pantry #2 lvl. 2

Collection: Pantry #2 lvl. 3

Collection: Pantry #2 lvl. 4

Collection: Pantry #2 lvl. 5

Collection: Pantry #3 lvl. 1

Collection: Pantry #3 lvl. 2

Collection: Pantry #3 lvl. 3

Collection: Pantry #3 lvl. 4

Collection: Pantry #3 lvl. 5

Collection: Pantry #1 lvl. 1

Collection: Pantry #1 lvl. 2

Collection: Pantry #1 lvl. 3

Collection: Pantry #1 lvl. 4

Collection: Pantry #1 lvl. 5

Collection: Pantry #4

Tavern Collection: Tavern lvl. 1

Collection: Tavern lvl. 2

Attic Collection: Attic lvl. 1

Collection: Attic lvl. 2

Collection: Attic lvl. 3

Collection: Attic lvl. 4

Collection: Attic lvl. 5

Courtyard Collection: Courtyard #1 lvl. 1

Collection: Courtyard #1 lvl. 2

Collection: Courtyard #2

Gallery Collection: Gallery #2 lvl. 1

Collection: Gallery #2 lvl. 2

Collection: Gallery #2 lvl. 3

Collection: Gallery #2 lvl. 4

Collection: Gallery #2 lvl. 5

Collection: Gallery #1 lvl. 1

Collection: Gallery #1 lvl. 2

Collection: Gallery #1 lvl. 3

Collection: Gallery #1 lvl. 4

Collection: Gallery #1 lvl. 5

Collection: Gallery #3 lvl. 1

Collection: Gallery #3 lvl. 2

Collection: Gallery #3 lvl. 3

Collection: Gallery #3 lvl. 4

Collection: Gallery #3 lvl. 5

Armory Collection: Armory #1 lvl. 1

Collection: Armory #1 lvl. 2

Collection: Armory #1 lvl. 3

Collection: Armory #2

Treasury Collection: Treasury #1 lvl. 1

Collection: Treasury #1 lvl. 2

Collection: Treasury #1 lvl. 3

Collection: Treasury #1 lvl. 4

Collection: Treasury #1 lvl. 5

Collection: Treasury #2 lvl. 1

Collection: Treasury #2 lvl. 2

Collection: Treasury #2 lvl. 3

Collection: Treasury #3

Gallery[]

See also[]

Territory-complete
Buildings in general.
Tips for Guild
Tips and strategy.
Dungeon lvl. 5
Dungeon (building).
Dungeon - example
General information about the dungeon RPG.
Hero1
Heroes and hero skills.
Dungeon menu
Inventory.
Foe-Giant spider
Bestiary - enemy stats.
Auto-run icon
Dungeon auto-run feature.
Taming-mask-white-neutral
Familiars.
Trap2 (triggered)
Traps in dungeon.
Door (wooden)
Doors in dungeon.
Dungeon-Critical Strike
Simulate combat with enemies.
Lost adventurer 6
Lost adventurers.
Special room - blue room
Different rooms in dungeon.
Book podium
Objects in dungeon.
Dungeon-floor-Stone
Floor tiles in dungeon.
Dungeon wall-stone bricks
Wall tiles in dungeon.