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Field is a building in Territory. The Field allows production of Rice and Wheat (used for crafting items in Food Stall). The Field can be upgraded to maximum lvl. 2. To build the Field, character lvl. 7 is required.

Field (levels)[]

Hand saw While the building is being upgraded, the crafting of items is disabled.

Info icon You can provide resources partially.

Field lvl. 1
Resources required Ruby x 1
Coin x 200
Wood x 100
Chemicals x 20
Unlocks/grants Crafting: Rice
Character level required 7
Other prerequisites None
Time to build 2h
Rewarded
experience
points
25% Experience x 100
50% Experience x 100
75% Experience x 100
100% Experience x 200


Field lvl. 2
Resources required Ruby x 3
Coin x 300
Wood x 100
Chemicals x 50
Steel x 20
Unlocks/grants Crafting: Wheat
Character level required None
Other prerequisites None
Time to build 6h
Rewarded
experience
points
25% Experience x 150
50% Experience x 150
75% Experience x 150
100% Experience x 300


Farming[]

Farming is a process that can be levelled up to lvl. 5. Each level of farming increases the amount of Rice and Wheat produced by 1. First Rice or Wheat can be obtained in the Dungeon or bought in Shop. To level up farming a certain amount of Rice or/and Wheat has to be produced.

Levelling farming:

  • Level 1: Field lvl. 1.
  • Level 2: 200 Rice/Wheat.
  • Level 3: 600 Rice/Wheat.
  • Level 4: 1200 Rice/Wheat.
  • Level 5: 2000 Rice/Wheat.

Production time can not be reduced with any skill in Character > Skills, but it can be reduced with Chemicals by 20% by clicking the Green plus in Chemicals icon(green plus in Chemicals icon) in the top right corner of the building's menu. Times shown after the Chemicals icon are reduced times where the buff was active for the whole duration. (Note that if provided right before crafting starts, Chemicals last exactly for the whole duration of production).


Sound of crafting.

Rice Rice
Items required Rice x 1
Items crafted Rice x 6
Craftable at once Rice x 6
Seed drill Rice x 12
Combine harvester Rice x 24
Requires Field lvl. 1
Duration 7h 30m Chemicals 6h Stats - projects 6h 45m  
  • <RFD-01>: 7h 25m 30s
  • <RFD-02>: 7h 21m
  • <RFD-03>: 7h 16m 30s
  • <RFD-04>: 7h 12m
  • <RFD-05>: 7h 7m 30s
  • <RFD-06>: 7h 3m
  • <RFD-07>: 6h 58m 30s
  • <RFD-08>: 6h 54m
  • <RFD-09>: 6h 49m 30s
  • <RFD-10>: 6h 45m
Chemicals Stats - projects 5h 15m  
  • <RFD-01>: 5h 55m 30s
  • <RFD-02>: 5h 51m
  • <RFD-03>: 5h 46m 30s
  • <RFD-04>: 5h 42m
  • <RFD-05>: 5h 37m 30s
  • <RFD-06>: 5h 33m
  • <RFD-07>: 5h 28m 30s
  • <RFD-08>: 5h 24m
  • <RFD-09>: 5h 19m 30s
  • <RFD-10>: 5h 15m
For each Farming level, one additional item is produced.
Maximum 10 x Rice can be produced at once.


Wheat Wheat
Items required Wheat x 1
Items crafted Wheat x 6
Craftable at once Wheat x 6
Seed drill Wheat x 12
Combine harvester Wheat x 24
Requires Field lvl. 2
Duration 7h 30m Chemicals 6h Stats - projects 6h 45m  
  • <RFD-01>: 7h 25m 30s
  • <RFD-02>: 7h 21m
  • <RFD-03>: 7h 16m 30s
  • <RFD-04>: 7h 12m
  • <RFD-05>: 7h 7m 30s
  • <RFD-06>: 7h 3m
  • <RFD-07>: 6h 58m 30s
  • <RFD-08>: 6h 54m
  • <RFD-09>: 6h 49m 30s
  • <RFD-10>: 6h 45m
Chemicals Stats - projects 5h 15m  
  • <RFD-01>: 5h 55m 30s
  • <RFD-02>: 5h 51m
  • <RFD-03>: 5h 46m 30s
  • <RFD-04>: 5h 42m
  • <RFD-05>: 5h 37m 30s
  • <RFD-06>: 5h 33m
  • <RFD-07>: 5h 28m 30s
  • <RFD-08>: 5h 24m
  • <RFD-09>: 5h 19m 30s
  • <RFD-10>: 5h 15m
For each Farming level, one additional item is produced.
Maximum 10 x Wheat can be produced at once.


Technologies[]

Technologies are additional researches conducted in various buildings in order to unlock certain new crafting possibilities, improve existing crafting options, increase passive income, increase warehouse capacity or get some other benefit. Once resources are supplied to start learning a technology, another technology cannot be chosen in the same building until the current one is completed. While the technology is being developed (fully or partially), the building can't be used unless it can be accessed via tabs. Technologies can be learnt only when building is at maximum level. To be able to see how many items of each resource are required for a certain technology, the player must own at least 1 item of each resource. Technologies in the screen are indicated with different colors based on their status:

  • blue - already learned;
  • black - available but not yet learned;
  • gray - not yet available, because the prerequisites to learn them are missing.


Sound of completing a technology.

Seed drill
Cost to unlock Ruby x 2
Coin x 400
Meteoric Steel x 20
Mechanism x 10
Elixir of insight x 40
Blueprint x 10
Unlocks/grants Increases max order size by 100%:
Rice Wheat
Prerequisites Mechanism
Time to complete 24h
Rewarded
experience
points
25% Experience x 400
50% Experience x 400
75% Experience x 400
100% Experience x 800


Combine harvester
Cost to unlock Ruby x 4
Coin x 600
Mechanism x 10
Steamobile x 10
Elixir of insight x 60
Blueprint x 30
Unlocks/grants Increases max order size by 200%:
Rice Wheat
Prerequisites Steamobile
Seed drill
Time to complete 24h
Rewarded
experience
points
25% Experience x 600
50% Experience x 600
75% Experience x 600
100% Experience x 1200


Trivia[]

  • Field is the only building that has exactly the same image for all its levels (1 and 2). The image for every other building changes when the building is upgraded.
  • Field's appearance changes with time when farming is in progress.
  • Field cycles twice through the different appearances when order size is 2x (after developing Seed drill technology). Unconfirmed: cycles four times when order size is 4x (after developing Combine harvester technology). This also makes possible getting a snapshot of the full-grown field without the items-produced icon floating over it.
  • Field has Green plus in Chemicals icon (green plus in Chemicals icon) instead of Green plus in barrel (green plus in barrel icon), because Field has different items that boost production time.
Field when farming
Field-rice-early

Farming Rice, early stage.

Field-wheat-early

Farming Wheat, early stage.

Field-rice-half

Farming Rice, around half-time.

Field-wheat-half

Farming Wheat, around half-time.

Field-rice-ready

Farming Rice, ready.

Field-wheat-ready

Farming Wheat, ready.

See also[]

  • For more information about buildings in general see Territory.
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