Times shown after the green plus in barrel icon are reduced times where the buff was active for the whole duration. A new buff can be added within the 2 hours before the previous buff expires, but only 1 hour of reduction time is added to the extended reduction time.
Sound of crafting.
Steel
Items required
x 10 x 5
Items crafted
x 8
Craftable at once
x 40
Conveyor
x 80
Requires
Furnace lvl. 1
Duration
1h
48m
Metallurgist lvl. 1
54m
42m
Metallurgist lvl. 2
48m
36m
Metallurgist lvl. 3
42m
30m
Steel
Items required
x 10 x 5
Items crafted
x 10
Craftable at once
x 50
Conveyor
x 100
Requires
Furnace lvl. 2
Duration
1h
48m
Metallurgist lvl. 1
54m
42m
Metallurgist lvl. 2
48m
36m
Metallurgist lvl. 3
42m
30m
Meteoric Steel
Items required
x 30 x 10 x 5
Items crafted
x 5
Craftable at once
x 20
Conveyor
x 40
Requires
Furnace lvl. 3 Technology: Meteoric Steel
Duration
2h
1h 36m
Metallurgist lvl. 1
1h 48m
1h 24m
Metallurgist lvl. 2
1h 36m
1h 12m
Metallurgist lvl. 3
1h 24m
1h
Titanium parts
Items required
x 1 x 1 x 10
Items crafted
x 2
Craftable at once
x 8
Conveyor
x 16
Requires
Furnace lvl. 3 Technology: Titanium parts Once Upon a Forest: Chapter XI: Melbourne quest (completed)
Duration
2h
1h 36m
Metallurgist lvl. 1
1h 48m
1h 24m
Metallurgist lvl. 2
1h 36m
1h 12m
Metallurgist lvl. 3
1h 24m
1h
Glass
Items required
x 10 x 3 x 5
Items crafted
x 1
Craftable at once
x 10
Conveyor
x 20
Requires
Furnace lvl. 3 Technology: Glass The Ordinary Days of an Adventurer: Chapter IV: Full set quest (accepted)
Technologies are additional researches conducted in various buildings in order to unlock certain new crafting possibilities, improve existing crafting options, increase passive income, increase warehouse capacity or get some other benefit. Once resources are supplied to start learning a technology, another technology cannot be chosen in the same building until the current one is completed. Technologies can't be learnt while the building is "producing" (crafting, sailing, etc.). While the technology is being developed, the building can't be used unless it can be accessed via tabs. Technologies can be learnt only when building is at maximum level. Technologies in the screen are indicated with different colors based on their status:
blue - already learned;
black - available but not yet learned;
gray - not yet available, because the prerequisites to learn them are missing.
Sound of completing a technology.
Meteoric Steel
Cost to unlock
x 3 x 1000 x 50 x 15
Unlocks/grants
Unlocks crafting:
Prerequisites
None
Time to complete
24h
Rewarded experience points
25%
x 1000
50%
x 1000
75%
x 1000
100%
x 2000
Titanium parts
Cost to unlock
x 3 x 500 x 10 x 5 x 10 x 20
Unlocks/grants
Unlocks crafting:
Prerequisites
None
Time to complete
24h
Rewarded experience points
25%
x 500
50%
x 500
75%
x 500
100%
x 1000
Requires completing the quest: Once Upon a Forest Chapter XI: Back to Melbourne.
Glass
Cost to unlock
x 3 x 500 x 20 x 40 x 20 x 5 x 20
Unlocks/grants
Unlocks crafting:
Prerequisites
None
Time to complete
24h
Rewarded experience points
25%
x 500
50%
x 500
75%
x 500
100%
x 1000
Requires accepting the quest: The Ordinary Days of an Adventurer Chapter IV.
Conveyor
Cost to unlock
x 2 x 400 x 20 x 10 x 40 x 15
Unlocks/grants
Increases max order size by 100% for
Prerequisites
None
Time to complete
24h
Rewarded experience points
25%
x 400
50%
x 400
75%
x 400
100%
x 800
See also[]
For more information about buildings in general see Territory.