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Garden is a building in Territory. Garden rewards 1x, 2x or 3x Wood every 6 hours depending on the level of Garden. After 24 hours of not collecting Wood, it stops stacking until it's collected. Garden can be upgraded to maximum lvl. 3. To build Garden, character lvl. 12 is required.

Garden (levels)[]

Hand saw While the building is being upgraded, the production of Wood is paused.

Info icon You can provide resources partially.

Garden lvl. 1
Resources required Ruby x 1
Coin x 400
Wood x 200
Stone x 100
Unlocks/grants Passive income: Wood x 1
Character level required 12
Other prerequisites None
Time to build 2h
Rewarded
experience
points
25% Experience x 100
50% Experience x 100
75% Experience x 100
100% Experience x 200


Garden lvl. 2
Resources required Ruby x 2
Coin x 600
Wood x 300
Stone x 150
Unlocks/grants Passive income: Wood x 2
Character level required None
Other prerequisites None
Time to build 12h
Rewarded
experience
points
25% Experience x 150
50% Experience x 150
75% Experience x 150
100% Experience x 300


Garden lvl. 3
Resources required Ruby x 4
Coin x 1000
Wooden beam x 800
Stone x 200
Unlocks/grants Passive income: Wood x 3
Character level required None
Other prerequisites None
Time to build 24h
Rewarded
experience
points
25% Experience x 200
50% Experience x 200
75% Experience x 200
100% Experience x 400


Passive income[]

Production time can be reduced with each level of the Gardener by 10% in Character > Skills or with Dates, Olive oil, Soy sauce, Honey or Mayonnaise (only one at a time) by 20% by selecting the Green plus in barrel (green plus in the barrel icon) in the top right corner of the building's menu. Times shown after the barrel icon are reduced times where the buff was active for the whole duration. A new buff can be added within the 30 minutes before the previous buff expires.

Wood Wood
Items required None (passive income)
Items crafted Wood x 1 (Garden lvl. 1)
Wood x 2 (Garden lvl. 2)
Wood x 3 (Garden lvl. 3)
Wood x 4 (Technology: Sprinkler)
Requires Garden lvl. 1
Duration 6h Green plus in barrel 4h 48m Stats - projects 5h 24m  
  • <RRO-01>: 5h 56m 24s
  • <RRO-02>: 5h 52m 48s
  • <RRO-03>: 5h 49m 12s
  • <RRO-04>: 5h 45m 36s
  • <RRO-05>: 5h 42m
  • <RRO-06>: 5h 38m 24s
  • <RRO-07>: 5h 34m 48s
  • <RRO-08>: 5h 31m 12s
  • <RRO-09>: 5h 27m 36s
  • <RRO-10>: 5h 24m
Green plus in barrel Stats - projects 4h 12m  
  • <RRO-01>: 4h 44m 24s
  • <RRO-02>: 4h 40m 48s
  • <RRO-03>: 4h 37m 12s
  • <RRO-04>: 4h 33m 36s
  • <RRO-05>: 4h 30m
  • <RRO-06>: 4h 26m 24s
  • <RRO-07>: 4h 22m 48s
  • <RRO-08>: 4h 19m 12s
  • <RRO-09>: 4h 15m 36s
  • <RRO-10>: 4h 12m
Gardener lvl. 1 5h 24m Green plus in barrel 4h 12m Stats - projects 4h 48m  
  • <RRO-01>: 5h 20m 24s
  • <RRO-02>: 5h 16m 48s
  • <RRO-03>: 5h 13m 12s
  • <RRO-04>: 5h 9m 36s
  • <RRO-05>: 5h 6m
  • <RRO-06>: 5h 2m 24s
  • <RRO-07>: 4h 58m 48s
  • <RRO-08>: 4h 55m 12s
  • <RRO-09>: 4h 51m 36s
  • <RRO-10>: 4h 48m
Green plus in barrel Stats - projects 3h 36m  
  • <RRO-01>: 4h 8m 24s
  • <RRO-02>: 4h 4m 48s
  • <RRO-03>: 4h 1m 12s
  • <RRO-04>: 3h 57m 36s
  • <RRO-05>: 3h 54m
  • <RRO-06>: 3h 50m 24s
  • <RRO-07>: 3h 46m 48s
  • <RRO-08>: 3h 43m 12s
  • <RRO-09>: 3h 39m 36s
  • <RRO-10>: 3h 36m
Gardener lvl. 2 4h 48m Green plus in barrel 3h 36m Stats - projects 4h 12m  
  • <RRO-01>: 4h 44m 24s
  • <RRO-02>: 4h 40m 48s
  • <RRO-03>: 4h 37m 12s
  • <RRO-04>: 4h 33m 36s
  • <RRO-05>: 4h 30m
  • <RRO-06>: 4h 26m 24s
  • <RRO-07>: 4h 22m 48s
  • <RRO-08>: 4h 19m 12s
  • <RRO-09>: 4h 15m 36s
  • <RRO-10>: 4h 12m
Green plus in barrel Stats - projects 3h  
  • <RRO-01>: 3h 32m 24s
  • <RRO-02>: 3h 28m 48s
  • <RRO-03>: 3h 25m 12s
  • <RRO-04>: 3h 21m 36s
  • <RRO-05>: 3h 18m
  • <RRO-06>: 3h 14m 24s
  • <RRO-07>: 3h 10m 48s
  • <RRO-08>: 3h 7m 12s
  • <RRO-09>: 3h 3m 36s
  • <RRO-10>: 3h
For each building level, one additional item is given.
With Sprinkler technology 4 x Wood can be produced.


Technologies[]

Technologies are additional researches conducted in various buildings in order to unlock certain new crafting possibilities, improve existing crafting options, increase passive income, increase warehouse capacity or get some other benefit. Once resources are supplied to start learning a technology, another technology cannot be chosen in the same building until the current one is completed. While the technology is being developed (fully or partially), the building can't be used unless it can be accessed via tabs. Technologies can be learnt only when building is at maximum level. To be able to see how many items of each resource are required for a certain technology, the player must own at least 1 item of each resource.


Sound of completing a technology.

Sprinkler
Cost to unlock Ruby x 6
Coin x 1500
Meteoric Iron x 50
Blueprint x 30
Unlocks/grants Passive income: Wood x 4
Prerequisites None
Time to complete 24h
Rewarded
experience
points
25% Experience x 1500
50% Experience x 1500
75% Experience x 1500
100% Experience x 3000


See also[]

  • For more information about buildings in general see Territory.
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