Greek grenade is an item. It is mostly acquired for crafting it in Alchemist's Hut. It is mostly used for helping hero during dungeon exploration. Note that this page contains only acquisitions and uses for Greek grenade. For example, for crafting a certain item, additional items might be needed.
In-game description: Area of effect 3x3. The damage depends on the damage of a hero.
Used in a dungeon.
Explanation: Can be thrown 3 tiles away from the hero (in a square - corners are cut off). Range can be increased with Throwing (hero skill) to 4, 5 or 6, depending on the level of skill. Deals damage in a 3x3 area. It can't hurt the hero. The damage depends on hero's damage. Can only be used in combat. Costs 4 Action points and 1 Energy to throw.
Acquisitions
Greek grenade can be acquired by:
- Crafting it in Alchemist's Hut.
- Items required: 1 x Glass, 1 x Olive oil, 3 x Chemicals.
- Items crafted: 6 x Greek grenade.
- Craftable at once: 18 x Greek grenade.
- Crafted in:
- 30m (with 0% boost)
- 27m (with 10% boost)
- 24m (with 20% boost)
- 21m (with 30% boost)
- 18m (with 40% boost)
- 15m (with 50% boost)
- 12m (with 60% boost)
- Requires: Alchemist's Hut lvl. 6.
- Requires: Technology: Greek grenade.
- Levelling up a hero past level 25.
- 1 x Greek grenade
- Requires Emerald tablet.
- Rewards are the same for every level past 25 (except Valor).
- Completing quests.
- Dragon teeth: 10 x Greek grenade.
- Requires visiting dungeon 4C.
- Dragon teeth: 10 x Greek grenade.
Uses
Greek grenade can be used for:
- While in a dungeon.
- Researching technologies.
- Workshop:
- Explosive mechanical spider: 20 x Greek grenade
- Workshop:
- Mounting for expeditions.
- Catacombs map: 5 x Greek grenade (4 x Greek grenade with Economist skill).
- Throwing it in the Cauldron.
- Average loot per 7 items thrown:
- 25 x Experience (27 x Experience with Porcelain vase)
- 0.375 x Coin (only with Tetrachloroaurate craftifact)
- 0.25 x Wood
- 0.25 x Stone
- 0.25 x Steel
- 0.25 x Charcoal
- 0.25 x Gunpowder
- 0.25 x Iron sand
- 0.25 x Chemicals
- 0.075 x Gold ingot
- Average loot per 7 items thrown:
Throwing[]
The throw distance of weapons is 3 tiles from the hero, but can be increased by 1 tile with each level of Throwing to a maximum of 6 tiles. Throw range is not fully a square, one tile on every diagonal is "cut off". The hero can usually not throw through walls (depends on the position of the hero). Weapons can not be thrown on protected enemies (Tactics), non-interactable or objects, which are not highlighted in orange. Throwing costs 4 Action points and 1 Energy. Weapons can only be thrown while in combat.
Tip: If the player decides to not throw the selected weapon, they can deselect it.
Throwing a weapon:
- Enter combat.
- Select a weapon in hero's inventory. The tiles in range will be highlighted in orange.
- Select a tile highlighted in orange.
Strategy[]
- Grenades are best used for multiple enemies.
- Don't throw the grenade on enemies with Tactics (or near them) as they can't be damaged/thrown onto.