An item is considered to be everything that can seen in the Warehouse tab/section. Images of items are only symbolic and do not show the actual item. Below is listed every item in the game, where it can be acquired and where it can be used (Achievements excluded). There are 178 unique items plus 20 (duplicate) artifacts.
Items in Warehouse tab.
If an item is nearly at full capacity (over 90% of capacity rounded down) the number of that item will be dark red. If an item is at full capacity, the number of that item will be red. There is also a dark brown square behind the number of the item, which indicates how full the warehouse is of that item. The dark brown square covers the whole number, if the warehouse is full of that item.
Click on an item to find out more.
Mosaic (Fragment) is a fragment of a mosaic and it's not considered as an item. They drop from solved puzzles and get automatically added to the first uncompleted mosaic. They don't appear in your warehouse/inventory.
Ways to acquire items[]
<item> can be acquired by:
- Solving nonograms.
- Upgrading buildings (only experience points).
- Passive income (<building>).
- Garden
- Rock Garden
- Onsen
- Coffee Bonsai
- Outpost
- Bridge (after learning Technology)
- Guild (after crafting Historical library, Telescope and Metal detector)
- Dungeon > Citadel
- Crafting it in <building>.
- Completing ship missions (successful or unsuccessful - compensation reward).
- Completing caravan missions (successful or unsuccessful - compensation reward).
- Completing airship missions.
- Completing train missions.
- Exploring the dungeon.
- Laying around on the ground (any level).
- Single boxes, single vases, single barrels and wooden chests (any level).
- Book podiums and purple chests (any level).
- Enemies (any level).
- Lost adventurers (3B and deeper).
- Levelling Heroes after lvl. 26.
- Completing quests.
- Crafting it in Expedition.
- Completing expeditions.
- Learning Haruka - skills (only Treasure map fragment lvl. 1).
- Buying or selling it in Shop.
- Selling it in Bourse.
- Buying it in Bourse (trading items or buying them with real money).
- Watching ads in Bourse.
- Throwing items into the Cauldron.
- Levelling up (character).
Ways to use items[]
<item> can be used for:
- Upgrading buildings.
- Crafting <item>.
- Researching technologies.
- Upgrading the Citadel.
- Completing collections in Citadel.
- Learning ship mission types.
- Sending the ship on missions.
- Unlocking cities in Caravan.
- Buying items on caravan missions.
- Unlocking cities in Airship.
- Buying items on airship missions.
- Buying items on train missions.
- Helping hero during dungeon exploration.
- Taming Familiars in Dungeon.
- Crafting craftifacts.
- Completing quests (only Festival and Festival Returns).
- Crafting maps in Expedition.
- Mounting for expeditions.
- Learning Haruka skills.
- Buying or selling it in Shop.
- Buying items in Bourse.
- Throwing it into the Cauldron.
- Learning classes and skills in Character.
- Investing in projects.
- Faster solving of nonograms.
- Acquiring more loot or experience from solving nonograms.
- Speeding up production, passive income, ship missions, caravan missions, airship missions or train missions.
- Progressing through expeditions faster.
- Acquiring artifacts with 100% certainty.
- Acquiring Experience (see Firework or Gold ingot).
Storage capacity[]
Every item in the game has a limit of how much of that item can be stored in the warehouse (see Adventurers Guild -> Warehouse). If an item exceeds that limit, it will be converted to experience points (see Levelling -> Experience). For storage capacity of a specific item see the individual page of that item. Storage capacity can be increased by:
- Applies to every item.
- Building/Acquiring Warehouse (+50% for each level - 7 levels).
- Building/Acquiring Pier (+50%).
- Building/Acquiring Guild supplies (+50%).
- Building/Acquiring Train Station (+50%).
- Building/Acquiring Athlete (+30% for each level - 6 levels).
- Building/Acquiring Backpack (+30%).
- Building/Acquiring Stackable racks (+30% for each level - 3 levels).
- Building/Acquiring UWH projects (+10% for each level - 40 levels).
- Building/Acquiring Citadel collection: Great hall > Collection: Horse (+30%).
- Building/Acquiring Citadel collection: Kitchen and buttery > Collection: Kitchen and buttery #1 (+50% for each level - 5 levels).
- Building/Acquiring Citadel collection: Pantry > Collection: Pantry #1 (+50% for each level - 5 levels).
- Applies only to: Coin, Dinar, Crypto-coin, Ruby, Gold ingot, Treasure and Pearl.
- Building/Acquiring Safe (+250%).
- Building/Acquiring Citadel collection: Treasury > Collection: Treasury #1 (+200% for each level - 5 levels).
- Applies only to: Mental power.
- Building/Acquiring Trigonometry (+60%).
- Building/Acquiring Hero levels (highest hero) from lvl. 13 to lvl. 26 (+5% for each level - 13 levels).
- Building/Acquiring Hero levels (highest hero) from lvl. 27 to lvl. 50 (+2.5% for each level - 24 levels).
- Building/Acquiring MMP projects (+5% for each level - 10 levels).
- Building/Acquiring Citadel collection: Great hall > Collection: Statue (+5%).
- Building/Acquiring Citadel collection: Great hall > Collection: Historical library #2 (+5% for each level - 3 levels).
- Building/Acquiring Citadel collection: Great hall > Collection: Historical library #1 (+5% for each level - 3 levels).
- Building/Acquiring Citadel collection: Kitchen and buttery > Collection: Kitchen and buttery #2 (+5%).
- Building/Acquiring Citadel collection: Pantry > Collection: Pantry #4 (+5%).
- Building/Acquiring Citadel collection: Courtyard > Collection: Courtyard #2 (+5%).
- Building/Acquiring Citadel collection: Gallery > Collection: Gallery #2 (+5% for each level - 5 levels).
- Building/Acquiring Citadel collection: Gallery > Collection: Gallery #1 (+5% for each level - 5 levels).
- Building/Acquiring Citadel collection: Gallery > Collection: Gallery #3 (+5% for each level - 5 levels).
- Building/Acquiring Citadel collection: Armory > Collection: Armory #2 (+5%).
- Building/Acquiring Citadel collection: Treasury > Collection: Treasury #2 (+5% for each level - 3 levels).
- Building/Acquiring Citadel collection: Treasury > Collection: Treasury #3 (+5%).
- Applies only to: Fan, Arrows, Katana, Shuriken, Spikes, Boomerang, Petard, Bomb, Firework, Mortar, Drum, Zen fountain, Battering ram, Anchor and Steamobile.
- Building/Acquiring Arsenal (+50% for each level - 2 levels).
- Applies only to: Wood, Wooden beam, Wooden plank, Stone and Steel.
- Building/Acquiring Citadel collection: Pantry > Collection: Pantry #2 (+50% for each level - 5 levels).
- Applies only to: Charcoal, Gunpowder, Iron sand, Chemicals and Synthetic fertilizer.
- Building/Acquiring Citadel collection: Pantry > Collection: Pantry #3 (+50% for each level - 5 levels).
- Applies only to: Fan, Arrows, Katana, Shuriken, Spikes, Boomerang, Petard, Bomb, Firework, Mortar, Drum, Zen fountain, Battering ram, Anchor, Steamobile, Kimono, Ninja suit and Samurai armor.
- Building/Acquiring Citadel collection: Attic > Collection: Attic (+50% for each level - 5 levels).
- Applies only to: Sword for a hero lvl. 1, Sword for a hero lvl. 2, Sword for a hero lvl. 3, Sword for a hero lvl. 4, Sword for a hero lvl. 4+, Armor for a hero lvl. 1, Armor for a hero lvl. 2, Armor for a hero lvl. 3, Armor for a hero lvl. 4, Armor for a hero lvl. 4+, Shield for a hero lvl. 1, Shield for a hero lvl. 2, Shield for a hero lvl. 3, Shield for a hero lvl. 4 and Shield for a hero lvl. 4+.
- Building/Acquiring Citadel collection: Armory > Collection: Armory #1 (+50% for each level - 3 levels).
Storage capacity, without increasing it with the ways listed above, is called "starting storage capacity". Storage capacity, increased with all the ways listed above, is called "maximum storage capacity". Percentages in parentheses are based on the starting storage capacity and always increase the maximum storage capacity by a fixed amount.
- Example: Coin starting storage capacity is 400. The player has built Warehouse lvl. 2 and Pier lvl. 1. The Warehouse will increase storage capacity by 400 (2 x 200) and Pier will increase it by another 200. So Coin storage capacity with Warehouse lvl. 2 and Pier lvl. 1 will be 1 000.
Increasing storage capacity early on is not recommended, because items can be provided partially to buildings or thrown into the Cauldron. Increasing storage capacity is only really necessary when learning skills, as these will require increasingly larger amounts of Coin and you need to provide those in a single go, and so you will need to be able to store the whole amount of Coin needed for learning the skill in question.
Item drop chances[]
Below are listed all items that can be rewarded from solving nonograms. This list includes only non-boosted amounts/drop chances. Some artifacts, craftifacts, character classes, character skills and projects can increase such values. The "base XP" means rewarded Experience after a solved nonogram without any boosts (e.g. Sushi). For more information about the loot for a specific item, click on its icon.
- Only a maximum of 1 out of 2 basic resources (Wood and Stone) can be rewarded from one nonogram.
- Only a maximum of 4 out of 8 weapons (Fan, Arrows, Katana, Shuriken, Spikes, Boomerang, Petard and Bomb) can be rewarded from one nonogram.
- Only a maximum of 1 out of 3 map fragments (Treasure map fragment lvl. 1, Treasure map fragment lvl. 2 and Treasure map fragment lvl. 3) can be rewarded from one nonogram.
| Item | Amount per 1000 base XP |
Notes |
|---|---|---|
| 7.2 | ||
| 0.045 | ||
| 20 | 2% of base XP (rounded up). | |
| 4.4 | ||
| 4.4 | ||
| 2.75 | ||
| 5.28 | ||
| 4.4 | ||
| 4.4 | ||
| 3.96 | ||
| 2.75 | ||
| 0.4 | Only with Samurai (character class). Only with Zen Master (character class). | |
| 6 | ||
| 4 | ||
| 0.16 | ||
| 0.5 | Only with Geologist (character class). | |
| 0.13 | ||
| 0.4 | Only with Geologist (character class). | |
| 0.4 | Only with Geologist (character class). | |
| 0.11 | ||
| 1 | ||
| 0.6 | ||
| 0.6 | ||
| 1 | ||
| 0.1 | ||
| 0.05 |
Item list[]
A list of all items with images.
Coin
Dinar
Crypto-coin
Ruby
Mental power
Elixir of insight
Fan
Arrows
Katana
Shuriken
Spikes
Boomerang
Petard
Bomb
Firework
Mortar
Drum
Zen fountain
Battering ram
Anchor
Steamobile
Kimono
Ninja suit
Samurai armor
Sword for a hero lvl. 1
Sword for a hero lvl. 2
Sword for a hero lvl. 3
Sword for a hero lvl. 4
Sword for a hero lvl. 4+
Armor for a hero lvl. 1
Armor for a hero lvl. 2
Armor for a hero lvl. 3
Armor for a hero lvl. 4
Armor for a hero lvl. 4+
Shield for a hero lvl. 1
Shield for a hero lvl. 2
Shield for a hero lvl. 3
Shield for a hero lvl. 4
Shield for a hero lvl. 4+
Ring for a hero lvl. 1
Ring for a hero lvl. 2
Ring for a hero lvl. 3
Ring for a hero lvl. 4
Ring for a hero lvl. 4+
Throwing knife
Greek grenade
Madness grenade
Throwing net
Mechanical spider
Horn
Ariadne's thread
Bedroll
Wood
Wooden beam
Wooden plank
Stone
Steel
Meteoric Iron
Meteoric Steel
Gears
Mechanism
Titanium
Titanium parts
Mercury
Charcoal
Gunpowder
Iron sand
Chemicals
Synthetic fertilizer
Cinnabar
Arsenopyrite
Thread
Paper
Silk
Glass
Empty bottles
Rice
Wheat
Soybean
Flour
Koji
Miso paste
Egg
Milk
Coffee beans
Spices
Dates
Soy sauce
Olive oil
Honey
Jam
Mayonnaise
Avocado
Salmon
Tuna
Ultraviolet Cherry
Woodland strawberry
Mushrooms
Porcini mushroom
Herbs
Ginkgo biloba
Bamboo
Mandrake root
Sushi
Cup of coffee
Fried eggs
Smoothie
Smoothie #2
Coffee ice cream
Date cake
Ramen
Curry
Miso soup
Amazake
Mandra-Cola
Tofu
Inarizushi
Yuba
Onigiri
Flatbread
Natto
Cherry bun
Muffin
Mushroom rice
Porcini pasta
Baklava
Poke
Marinated eggs
Teriyaki salmon
Soft cheese
Vintage cheese
Pizza Diavola
Balm
Potion of healing
Potion of healing lvl. 2
Potion of energy
Potion of mental power
Potion "Berserker rage"
Potion "Ambrosia"
Reagent
Catalyst
Enzyme
Treasure map lvl. 1
Treasure map fragment lvl. 1
Treasure map lvl. 2
Treasure map fragment lvl. 2
Treasure map lvl. 3
Treasure map fragment lvl. 3
Smuggler's map
Treasure map lvl. 4
Treasure map fragment lvl. 4
Catacombs map
Catacombs map fragment
Blueprint
Ancient page
Grimoire
Very old scroll
Emerald tablet shard
MALU
Punched card
Microchip
Floppy disk
Dragon teeth
Salamander hide
Salamander velour
Quartz
Blue crystal
Green crystal
Red crystal
Violet crystal
Gold ingot
Treasure
Pearl
Diamond
Red diamond
Golden egg
Pot of gold
Goat



































































































































































































































































































































































