On this page you can see where every item in the game can be acquired and where it can be used (Achievements excluded).


Coin.png Coin

Coin is the most basic unit of value in the game. It can be acquired by almost every way possible and used for almost everything possible.

Starting storage capacity 400
Warehouse/Pier/Pier +200
Athlete/Backpack +120
Maximum storage capacity 2,720

Coin can be acquired by:

Coin is used for:

Coin can not be sold in Shop.
Coin can be traded for Gold ingots in Bourse.
Coin can not be thrown into the Cauldron.


Ruby.png Ruby

Ruby is also a unit of value in the game, but it's harder to acquire. It is used for almost everything.

Starting storage capacity 400
Warehouse/Pier/Pier +200
Athlete/Backpack +120
Maximum storage capacity 2,720

Ruby can be acquired by:

Ruby is used for:

Ruby can be sold in Shop.
Ruby can not be traded for anything in Bourse.
Ruby can not be thrown into the Cauldron.


Gold Ingot.png Gold ingot

Gold ingot is also a unit of value in the game, but it's harder to acquire. Gold ingots do not have many uses and are mostly sold in Shop for Coins.

Starting storage capacity 40
Warehouse/Pier/Pier +20
Athlete/Backpack +12
Maximum storage capacity 272

Gold ingot can be acquired by:

Gold ingot is used for:

Gold ingot can be sold in Shop.
Gold ingot can not be traded for anything in Bourse.
Gold ingot can not be thrown into the Cauldron.


Treasure.png Treasure

Treasure (sometimes called Treasure chest) is also a unit of value in the game, but it's harder to acquire. Treasures do not have many uses and are mostly sold in Shop for Coins.

Starting storage capacity 40
Warehouse/Pier/Pier +20
Athlete/Backpack +12
Maximum storage capacity 272

Treasure can be acquired by:

Treasure is used for:

Treasure can be sold in Shop.
Treasure can not be traded for anything in Bourse.
Treasure can not be thrown into the Cauldron.


Fan.png Fan

Fan is a weapon, which can be used while solving a nonogram to help solve it.

Function: Gives a subtle hint.

Starting storage capacity 40
Warehouse/Pier/Pier +20
Athlete/Backpack +12
Maximum storage capacity 272

Fan can be acquired by:

Fan is used for:

  • Upgrading buildings:
  • Faster solving of nonograms (while solving a nonogram open the "sack" Sack.png).

Fan can not be sold in Shop.
Fan can not be traded for anything in Bourse.
Fan can be thrown into the Cauldron.


Arrows.png Arrows

Arrows are a weapon, which can be used while solving a nonogram to help solve it.

Function: Tries to solve a suitable line. For clarity, provides guiding arrows.

Starting storage capacity 40
Warehouse/Pier/Pier +20
Athlete/Backpack +12
Maximum storage capacity 272

Arrows can be acquired by:

Arrows are used for:

  • Mounting for level 1 expeditions.
  • Learning ship expeditions (Fishing).
  • Faster solving of nonograms (while solving a nonogram open the "sack" Sack.png).

Arrows can not be sold in Shop.
Arrows can not be traded for anything in Bourse.
Arrows can be thrown into the Cauldron.


Katana.png Katana

Katana is a weapon, which can be used while solving a nonogram to help solve it.

Function: Reveals one entire row or column of cells.

Starting storage capacity 40
Warehouse/Pier/Pier +20
Athlete/Backpack +12
Maximum storage capacity 272

Katana can be acquired by:


Katana is used for:

Katana can not be sold in Shop.
Katana can not be traded for anything in Bourse.
Katana can be thrown into the Cauldron.


Shuriken.png Shuriken

Shuriken is a weapon, which can be used while solving a nonogram to help solve it.

Function: Reveals any single cell.

Starting storage capacity 40
Warehouse/Pier/Pier +20
Athlete/Backpack +12
Maximum storage capacity 272

Shuriken can be acquired by:

Shuriken is used for:

  • Faster solving of nonograms (while solving a nonogram open the "sack" Sack.png).

Shuriken can not be sold in Shop.
Shuriken can not be traded for anything in Bourse.
Shuriken can be thrown into the Cauldron.


Petard.png Petard

Petard is a weapon, which can be used while solving a nonogram to help solve it.

Function: Reveals a 3x3 area of the puzzle.

Starting storage capacity 40
Warehouse/Pier/Pier +20
Athlete/Backpack +12
Maximum storage capacity 272

Petard can be acquired by:

Petard is used for:

  • Upgrading buildings:
  • Faster solving of nonograms (while solving a nonogram open the "sack" Sack.png).

Petard can not be sold in Shop.
Petard can not be traded for anything in Bourse.
Petard can be thrown into the Cauldron.


Bomb.png Bomb (Horoku)

Bomb is a weapon, which can be used while solving a nonogram to help solve it.

Function: Reveals a 5x5 area of the puzzle.

Starting storage capacity 40
Warehouse/Pier/Pier +20
Athlete/Backpack +12
Maximum storage capacity 272

Bomb can be acquired by:

Bomb is used for:

  • Learning ship expedition types (Prospecting).
  • Faster solving of nonograms (while solving a nonogram open the "sack" Sack.png).

Bomb can not be sold in Shop.
Bomb can not be traded for anything in Bourse.
Bomb can be thrown into the Cauldron.


Spikes.png Spikes (Makibishi)

Spikes are a weapon, which can be used while solving a nonogram to help solve it.

Function: Reveals 5 random cells in a puzzle. If there are mistakes only one cell will be fixed.

Starting storage capacity 40
Warehouse/Pier/Pier +20
Athlete/Backpack +12
Maximum storage capacity 272

Spikes can be acquired by:

Spikes are used for:

  • Faster solving of nonograms (while solving a nonogram open the "sack" Sack.png).

Spikes can not be sold in Shop.
Spikes can not be traded for anything in Bourse.
Spikes can be thrown into the Cauldron.


Boomerang.png Boomerang

Boomerang is a weapon, which can be used while solving a nonogram to help solve it.

Function: Checks puzzle for errors. If no errors exist, it will not be used. If errors exist, it will fix a limited number of errors.

Starting storage capacity 40
Warehouse/Pier +20
Athlete/Backpack +12
Maximum storage capacity 272

Boomerang can be acquired by:

Boomerang is used for:

  • Faster solving of nonograms (while solving a nonogram open the "sack" Sack.png).

Boomerang can not be sold in Shop.
Boomerang can not be traded for anything in Bourse.
Boomerang can be thrown into the Cauldron.


Mortar.png Mortar

Mortar is a weapon, which can be used while solving a nonogram to help solve it.

Function: Fills 10% of a puzzle. If there are errors, the area is reduced. Can be applied multiple times.

Starting storage capacity 8
Warehouse/Pier +4
Athlete/Backpack +2.4*
Maximum storage capacity 54

*Decimals are rounded down to the nearest integer.

Mortar can be acquired by:

Mortar is used for:

  • Upgrading buildings:
  • Learning ship expeditions (Patrolling).
  • Faster solving of nonograms (while solving a nonogram open the "sack" Sack.png).

Mortar can not be sold in Shop.
Mortar can not be traded for anything in Bourse.
Mortar can be thrown into the Cauldron.


Battering Ram.png Battering ram (Kikkosha)

Battering ram is a weapon, which can be used while solving a nonogram to help solve it.

Function: Fills 25% of a puzzle. If there are errors, the area is reduced. Can be applied only once.

Starting storage capacity 2
Warehouse/Pier +1
Athlete/Backpack +0.6*
Maximum storage capacity 13

*Decimals are rounded down to the nearest integer.

Battering ram can be acquired by:

Battering ram is used for:

  • Faster solving of nonograms (while solving a nonogram open the "sack" Sack.png).

Battering ram can not be sold in Shop.
Battering ram can not be traded for anything in Bourse.
Battering ram can be thrown into the Cauldron.


Anchor.png Anchor

Anchor is a weapon, which can be used while solving a nonogram to help solve it.

Function: Fills 40% of a puzzle. If there are errors, the area is reduced. Can be applied only once.

Starting storage capacity 2
Warehouse/Pier +1
Athlete/Backpack +0.6*
Maximum storage capacity 12

*Decimals are rounded down to the nearest integer.

Anchor can be acquired by:

Anchor is used for:

  • Upgrading buildings:
  • Faster solving of nonograms (while solving a nonogram open the "sack" Sack.png).

Anchor can not be sold in Shop.
Anchor can not be traded for anything in Bourse.
Anchor can be thrown into the Cauldron.


Wood.png Wood

Wood is a resource which is mainly used for upgrading level 1 and level 2 buildings.

Starting storage capacity 80
Warehouse/Pier +40
Athlete/Backpack +24
Maximum storage capacity 544

Wood can be acquired by:

Wood is used for:

Wood can not be sold in Shop.
Wood can be traded for Stone, Charcoal or Wooden beam in Bourse.
Wood can be thrown into the Cauldron.


Wooden beam.png Wooden beam

Wooden beam is a resource crafted from Wood which is mainly used for upgrading level 3 and higher levels buildings.

Starting storage capacity 80
Warehouse/Pier +40
Athlete/Backpack +24
Maximum storage capacity 544

Wooden beam can be acquired by:

Wooden beam is used for:

Wooden beam can not be sold in Shop.
Wooden beam can not be traded for anything in Bourse.
Wooden beam can be thrown into the Cauldron.


Wooden plank.png Wooden plank

Wooden plank is a resource which is mainly used for upgrading buildings that were put in the game after patch 14.1.

Starting storage capacity 80
Warehouse/Pier +40
Athlete/Backpack +24
Maximum storage capacity 544

Wooden plank can be acquired by:

Wooden plank is used for:

  • Mounting for Smuggler's map Chapter III and Chapter IV expeditions.

Wooden plank can not be sold in Shop.
Wooden plank can not be traded for anything in Bourse.
Wooden plank can be thrown into the Cauldron.


Stone.png Stone

Stone is a resource which is mainly used for upgrading buildings.

Starting storage capacity 80
Warehouse/Pier +40
Athlete/Backpack +24
Maximum storage capacity 544

Stone can be acquired by:

Stone is used for:

Stone can not be sold in Shop.
Stone can be traded for Wood in Bourse.
Stone can be thrown into the Cauldron.


Steel.png Steel

Steel is a resource which is mainly used for upgrading buildings and mounting level 2 expeditions.

Starting storage capacity 80
Warehouse/Pier +40
Athlete/Backpack +24
Maximum storage capacity 544

Steel can be acquired by:

Steel is used for:

Steel can not be sold in Shop.
Steel can not be traded for anything in Bourse.
Steel can be thrown into the Cauldron.


Charcoal.png Charcoal

Charcoal is a resource which is mainly used for crafting.

Starting storage capacity 80
Warehouse/Pier +40
Athlete/Backpack +24
Maximum storage capacity 544

Charcoal can be acquired by:

Charcoal is used for:

Charcoal can not be sold in Shop.
Charcoal can not be traded for anything in Bourse.
Charcoal can be thrown into the Cauldron.


Gunpowder.png Gunpowder

Gunpowder is a resource which is mainly used for mounting level 3 expeditions.

Starting storage capacity 80
Warehouse/Pier +40
Athlete/Backpack +24
Maximum storage capacity 544

Gunpowder can be acquired by:

Gunpowder is used for:

Gunpowder can not be sold in Shop.
Gunpowder can not be traded for anything in Bourse.
Gunpowder can be thrown into the Cauldron.


Iron sand.png Iron sand

Iron sand is a resource which is mainly used for crafting.

Starting storage capacity 80
Warehouse/Pier +40
Athlete/Backpack +24
Maximum storage capacity 544

Iron sand can be acquired by:

Iron sand is used for:

Iron sand can not be sold in Shop.
Iron sand can traded for Steel in Bourse.
Iron sand can be thrown into the Cauldron.


Chemicals.png Chemicals

Chemicals are a resource which is mainly used for crafting.

Starting storage capacity 80
Warehouse/Pier +40
Athlete/Backpack +24
Maximum storage capacity 544

Chemicals can be acquired by:

Chemicals are used for:

Chemicals can not be sold in Shop.
Chemicals can be traded for Gunpowder in Bourse.
Chemicals can be thrown into the Cauldron.


Coffee beans.png Coffee beans

Coffee beans are more similar to Coin than to other food items as they are mainly used for upgrading skills.

Starting storage capacity 40
Warehouse/Pier +20
Athlete/Backpack +12
Maximum storage capacity 272

Coffee beans can be acquired by:

Coffee beans are used for:

Coffee beans can be sold in Shop.
Coffee beans can be traded for Ruby, Treasure map fragment lvl. 1 or Smuggler's map Chapter III (requires completion of Shogun's Katana Chapter II) in Bourse.
Coffee beans can be thrown into the Cauldron.


Sushi.png Sushi

Sushi is a food item which can be used while solving a puzzle.

Function: Gives 20% more experience points for a solved puzzle. Can be applied only once.

Starting storage capacity 20
Warehouse/Pier +10
Athlete/Backpack +6
Maximum storage capacity 136

Sushi can be acquired by:

Sushi is used for:

  • Mounting for Smuggler's map Chapter III expeditions.
  • Gaining more experience points from puzzles (while solving a nonogram open the "sack" Sack.png).

Sushi can not be sold in Shop.
Sushi can not be traded for anything in Bourse.
Sushi can be thrown into the Cauldron.


Ramen.png Ramen

Ramen is a food item which can be used while you are on an expedition.

Function: Advances the progress of an expedition by 3 points. Can be used up to 3 times per expedition. Cannot be used in the last stage.

Starting storage capacity 20
Warehouse/Pier +10
Athlete/Backpack +6
Maximum storage capacity 136

Ramen can be acquired by:

Ramen is used for:

Ramen can be sold in Shop.
Ramen can not be traded for anything in Bourse.
Ramen can be thrown into the Cauldron.


Curry.png Curry

Curry is a food item which can be used while you are on an expedition.

Function: Increases the chance of finding an artifact up to 100%.

Starting storage capacity 20
Warehouse/Pier +10
Athlete/Backpack +6
Maximum storage capacity 136

Curry can be acquired by:

Curry is used for:

Curry can be sold in Shop.
Curry can not be traded for anything in Bourse.
Curry can be thrown into the Cauldron.


CupOfCoffee.png Cup of coffee

Cup of coffee is a food item which is mainly used for upgrading skills (in character skills and Haruka - skills.

Function: Gives 30% more experience for a solved puzzle. Can be applied only once.

Starting storage capacity 20
Warehouse/Pier +10
Athlete/Backpack +6
Maximum storage capacity 136

Cup of coffee can be acquired by:

Cup of coffee is used for:

Cup of coffee can not be sold in Shop.
Cup of coffee can not be traded for anything in Bourse.
Cup of coffee can be thrown into the Cauldron.


Spices.png Spices

Spices are a food item which can only be obtained through ship expeditions and have a very low drop chance.

Starting storage capacity 40
Warehouse/Pier +20
Athlete/Backpack +12
Maximum storage capacity 272

Spices can be acquired by:

Spices are used for:

Spices can be sold in Shop.
Spices can be traded for Coffee beans (requires Pier lvl. 1), Ruby (requires completion of Shogun's Katana Chapter II) or Smuggler's map chapter IV (requires completion of Shogun's Katana Chapter II) in Bourse.
Spices can be thrown into the Cauldron.


Pearl.png Pearl

Pearl is an item which can be only obtained through ship expeditions.

Starting storage capacity 40
Warehouse/Pier +20
Athlete/Backpack +12
Maximum storage capacity 272

Pearl can be acquired by:

Pearl is used for:

Pearl can be sold in Shop.
Pearl can be traded for Ruby or Smuggler's map chapter V (requires completion of Shogun's Katana Chapter II) in Bourse.
Pearl can be thrown into the Cauldron.


Salmon.png Salmon

Salmon is a food item which is mainly used for Cooking in Food Stall.

Starting storage capacity 40
Warehouse/Pier +20
Athlete/Backpack +12
Maximum storage capacity 272

Salmon can be acquired by:

Salmon is used for:

Salmon can be sold in Shop.
Salmon can be traded for Wood or Stone in Bourse (both require Pier lvl. 1).
Salmon can be thrown into the Cauldron.


Tuna.png Tuna

Tuna is a food item which is mainly used for Cooking in Food Stall.

Starting storage capacity 20
Warehouse/Pier +10
Athlete/Backpack +6
Maximum storage capacity 136

Tuna can be acquired by:

Tuna is used for:

Tuna can be sold in Shop.
Tuna can be traded for Ruby (requires completion of Shogun's Katana Chapter II) in Bourse.
Tuna can be thrown into the Cauldron.


Treasure map fragment lvl. 1.png Treasure map fragment lvl. 1

Treasure map fragment lvl. 1 is a fragment of Treasure map lvl. 1 and is used for crafting Treasure maps lvl. 1.

Starting storage capacity 40
Warehouse/Pier +20
Athlete/Backpack +12
Maximum storage capacity 272

Treasure map fragments lvl. 1 can be acquired by:

Treasure map fragment lvl. 1 is used for:

Treasure map fragment lvl. 1 can not be sold in Shop.
Treasure map fragment lvl. 1 can not be traded for anything in Bourse.
Treasure map fragment lvl. 1 can not be thrown into the Cauldron.


Treasure map fragment lvl. 2.png Treasure map fragment lvl. 2

Treasure map fragment lvl. 2 is a fragment of Treasure map lvl. 2 and is used for crafting Treasure maps lvl. 2.

Starting storage capacity 40
Warehouse/Pier +20
Athlete/Backpack +12
Maximum storage capacity 272

Treasure map fragments lvl. 2 can be acquired by:

Treasure map fragment lvl. 2 is used for:

Treasure map fragment lvl. 2 can not be sold in Shop.
Treasure map fragment lvl. 2 can not be traded for anything in Bourse.
Treasure map fragment lvl. 2 can not be thrown into the Cauldron.


Treasure map fragment lvl. 3.png Treasure map fragment lvl. 3

Treasure map fragment lvl. 3 is a fragment of Treasure map lvl. 3 and is used for crafting Treasure maps lvl. 3.

Starting storage capacity 40
Warehouse/Pier +20
Athlete/Backpack +12
Maximum storage capacity 272

Treasure map fragments lvl. 3 can be acquired by:

  • Solving "medium/hard" nonograms (this was deducted from experience of players, therefor it might not be correct).
  • Completing level 2 expeditions.

Treasure map fragment lvl. 3 is used for:

Treasure map fragment lvl. 3 can not be sold in Shop.
Treasure map fragment lvl. 3 can not be traded for anything in Bourse.
Treasure map fragment lvl. 3 can not be thrown into the Cauldron.


Treasure map fragment lvl. 4.png Treasure map fragment lvl. 4 (Message in a bottle)

Treasure map fragment lvl. 4 is a fragment of Treasure map lvl. 4 and is used for crafting Treasure maps lvl. 4.

Starting storage capacity 40
Warehouse/Pier +20
Athlete/Backpack +12
Maximum storage capacity 272

Treasure map fragments lvl. 4 can be acquired by:

Treasure map fragment lvl. 4 is used for:

Treasure map fragment lvl. 4 can not be sold in Shop.
Treasure map fragment lvl. 4 can not be traded for anything in Bourse.
Treasure map fragment lvl. 4 can not be thrown into the Cauldron.


Treasure map lvl. 1.png Treasure map lvl. 1

Treasure map lvl. 1 is mainly used for going on expeditions. Treasure map lvl. 1 can only be acquired by crafting it from Treasure map fragments lvl. 1 and Coins in Expedition.

Starting storage capacity 20
Warehouse/Pier +10
Athlete/Backpack +6
Maximum storage capacity 136

Treasure map lvl. 1 is used for:

Treasure map lvl. 1 can be sold in Shop.
Treasure map lvl. 1 can not be traded for anything in Bourse.
Treasure map lvl. 1 can not be thrown into the Cauldron.


Treasure map lvl. 2.png Treasure map lvl. 2

Treasure map lvl. 2 is only used for going on expeditions. Treasure map lvl. 2 can only be acquired by crafting it from Treasure map fragments lvl. 2 and Coins in Expedition.

Starting storage capacity 20
Warehouse/Pier +10
Athlete/Backpack +6
Maximum storage capacity 136

Treasure map lvl. 2 is used for:

Treasure map lvl. 2 can be sold in Shop.
Treasure map lvl. 2 can not be traded for anything in Bourse.
Treasure map lvl. 2 can not be thrown into the Cauldron.


Treasure map lvl. 3.png Treasure map lvl. 3

Treasure map lvl. 3 is only used for going on expeditions. Treasure map lvl. 3 can only be acquired by crafting it from Treasure map fragments lvl. 3 and Coins in Expedition.

Starting storage capacity 20
Warehouse/Pier +10
Athlete/Backpack +6
Maximum storage capacity 136

Treasure map lvl. 3 is used for:

Treasure map lvl. 3 can be sold in Shop.
Treasure map lvl. 3 can not be traded for anything in Bourse.
Treasure map lvl. 3 can not be thrown into the Cauldron.


Treasure map lvl. 4.png Treasure map lvl. 4

Treasure map lvl. 4 is only used for going on expeditions. Treasure map lvl. 4 can only be acquired by crafting it from Treasure map fragments lvl. 4, Coins and Cup of coffee in Expedition.

Starting storage capacity 20
Warehouse/Pier +10
Athlete/Backpack +6
Maximum storage capacity 136

Treasure map lvl. 4 is used for:

Treasure map lvl. 4 can be sold in Shop.
Treasure map lvl. 4 can not be traded for anything in Bourse.
Treasure map lvl. 4 can not be thrown into the Cauldron.


Smugglers Map.png Smuggler's map Chapter III

Smuggler's map Chapter III can be traded for Coffee beans in Bourse when you complete Shogun's Katana Chapter II and is only used for:

Starting storage capacity 20
Warehouse/Pier +10
Athlete/Backpack +6
Maximum storage capacity 136

Smuggler's map Chapter III can not be sold in Shop.
Smuggler's map Chapter III can not be traded for anything in Bourse.
Smuggler's map Chapter III can not be thrown into the Cauldron.


Smugglers Map.png Smuggler's map Chapter IV

Smuggler's map Chapter IV can be traded for Spices in Bourse when you complete Shogun's Katana Chapter III and is only used for:

Starting storage capacity 20
Warehouse/Pier +10
Athlete/Backpack +6
Maximum storage capacity 136

Smuggler's map Chapter IV can not be sold in Shop.
Smuggler's map Chapter IV can not be traded for anything in Bourse.
Smuggler's map Chapter IV can not be thrown into the Cauldron.


Smugglers Map.png Smuggler's map Chapter V

Smuggler's map Chapter V can be traded for Pearls in Bourse when you complete Shogun's Katana Chapter III and is only used for:

Starting storage capacity 20
Warehouse/Pier +10
Athlete/Backpack +6
Maximum storage capacity 136

Smuggler's map Chapter V can not be sold in Shop.
Smuggler's map Chapter V can not be traded for anything in Bourse.
Smuggler's map Chapter V can not be thrown into the Cauldron.


Artifacts

Artifacts can only be acquired by going on expeditions. Duplicates do not give any bonuses and can be sold in Shop. All levels of artifacts have the same storage.

Starting storage capacity 40
Warehouse/Pier +20
Athlete/Backpack +12
Maximum storage capacity 272


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