Nonograms Katana Wiki
Advertisement

An item is considered to be everything you can see in your Warehouse tab/section. Below you can see, where every item in the game can be acquired and where it can be used (Achievements excluded).

Last updated: Tue, 11 Jan 2022 20:01:24 +0000 (UTC) by User:The Crossblade

Items in Warehouse tab.


If an item is nearly at full capacity (over 85% - rounded up) the number of that item will be dark red. If an item is at full capacity, the number of that item will be red. There is also a dark brown square behind the number of the item, which indicates how full the warehouse is of that item. The dark brown square covers the whole number, if the warehouse is full of that item.

To easily navigate this page use the table of contents (TOC) on the right. (It appears when you scroll down a little.)

Ways to acquire items

Items can be acquired by:

Ways to use items

Items can be used for:

Item can (not) be sold in Shop.
Item can (not) be thrown into the Cauldron.

Storage capacity

Every item in the game has a limit of how much of that item can be stored in the warehouse (see Adventurers Guild -> Warehouse). If an item exceeds that limit, it will be converted to experience points (see Levelling -> Experience). You can increase storage capacity by:

Storage capacity, without increasing it with the ways listed above, is called "starting storage capacity". Storage capacity, increased with all the ways listed above, is called "maximum storage capacity". Percentages in parenthesses are based on the starting storage capacity and always increase the maximum storage capacity by a fixed amount.

Example: Coin starting storage capacity is 400. You have built Warehouse lvl. 2 and Pier lvl. 1. The Warehouse will increase the maximum storage capacity by 400 (2 x 200) and Pier will increase it by another 200. So the maximum storage capacity with Warehouse lvl. 2 and Pier lvl. 1 for Coin will be 1 000.

Increasing storage capacity early on is not recommended, because items can be provided partially to buildings or thrown into the Cauldron. Increasing storage capacity is only really necessary when learning skills.


Coin.png Coin

Coin is the most basic unit of value in the game. It can be acquired by almost every way possible and used for almost everything possible.

Starting storage capacity 400
Warehouse/Pier/Guild supplies +200
Athlete/Backpack +120
Maximum storage capacity 3,040

Coin can be acquired by:

Coin can be used for:

Coin can not be sold in Shop.
Coin can not be thrown into the Cauldron.


Dinar.png Dinar

A widely recognized coin on the Silk Road. Mainly used for caravan missions.

Starting storage capacity 400
Warehouse/Pier/Guild supplies +200
Athlete/Backpack +120
Maximum storage capacity 3,040

Dinar can be acquired by:

  • Building Outpost (passive income).
  • Selling Steel or Gunpowder in Bourse - Bedouin section (unlocks when Bridge lvl. 1 is built).
  • Sending the caravan to sell expensive items (e.g. Ruby, Treasure) and buy less valuable items.
  • Completing quests (Honor, Glory, Sushi, Festival).

Dinar can be used for:

Dinar can not be sold in Shop.
Dinar can not be thrown into the Cauldron.


Ruby.png Ruby

Ruby is also a unit of value in the game, but it's harder to acquire. It can be used for almost everything.

Starting storage capacity 400
Warehouse/Pier/Guild supplies +200
Athlete/Backpack +120
Maximum storage capacity 3,040

Ruby can be acquired by:

Ruby can be used for:

Ruby can be sold in Shop.
Ruby can not be thrown into the Cauldron.


Elixir of insight.png Elixir of insight

Elixir of insight gives hints.

Function: Gives 1 extra hint. When all free hints are used, the Elixir of insight appears in the place of the light bulb. If tapped, the Elixir of insight gets consumed and 1 extra hint is given (shown on the puzzle).

Starting storage capacity 40
Warehouse/Pier/Guild supplies +20
Athlete/Backpack +12
Maximum storage capacity 304

Elixir of insight can be acquired by:

Elixir of insight can be used for:

  • Changing to Zen Master.
  • Giving one extra hint (while solving a nonogram open the Sack.png Sack).

Elixir of insight can not be sold in Shop.
Elixir of insight can be thrown into the Cauldron.


Fan.png Fan

Fan is a weapon, which can be used while solving a nonogram to help solve it.

Function: Gives a subtle hint.

Starting storage capacity 40
Warehouse/Pier/Guild supplies +20
Athlete/Backpack +12
Maximum storage capacity 304

Fan can be acquired by:

Fan can be used for:

  • Upgrading buildings:
  • Faster solving of nonograms (while solving a nonogram open the Sack.png Sack).

Fan can not be sold in Shop.
Fan can be thrown into the Cauldron.


Arrows.png Arrows

Arrows are weapons, which can be used while solving a nonogram to help solve it.

Function: Tries to solve a suitable line. For clarity, provides guiding arrows (see overlapping on Tips for solving).

Starting storage capacity 40
Warehouse/Pier/Guild supplies +20
Athlete/Backpack +12
Maximum storage capacity 304

Arrows can be acquired by:

Arrows can be used for:

Arrows can not be sold in Shop.
Arrows can be thrown into the Cauldron.


Katana.png Katana

Katana is a weapon, which can be used while solving a nonogram to help solve it.

Function: Reveals one entire row or column of cells.

Starting storage capacity 40
Warehouse/Pier/Guild supplies +20
Athlete/Backpack +12
Maximum storage capacity 304

Katana can be acquired by:

Katana can be used for:

Katana can not be sold in Shop.
Katana can be thrown into the Cauldron.


Shuriken.png Shuriken

Shuriken is a weapon, which can be used while solving a nonogram to help solve it.

Function: Reveals any single cell.

Starting storage capacity 40
Warehouse/Pier/Guild supplies +20
Athlete/Backpack +12
Maximum storage capacity 304

Shuriken can be acquired by:

Shuriken can be used for:

  • Faster solving of nonograms (while solving a nonogram open the Sack.png Sack).

Shuriken can not be sold in Shop.
Shuriken can be thrown into the Cauldron.


Spikes.png Spikes (Makibishi)

Spikes are weapons, which can be used while solving a nonogram to help solve it.

Function: Reveals 5 random cells in a puzzle. If there are mistakes only one cell will be fixed.

Starting storage capacity 40
Warehouse/Pier/Guild supplies +20
Athlete/Backpack +12
Maximum storage capacity 304

Spikes can be acquired by:

Spikes can be used for:

  • Faster solving of nonograms (while solving a nonogram open the Sack.png Sack).

Spikes can not be sold in Shop.
Spikes can be thrown into the Cauldron.


Boomerang.png Boomerang

Boomerang is a weapon, which can be used while solving a nonogram to help solve it.

Function: Checks puzzle for errors. If no errors exist, it will not be used. If errors exist, it will fix a limited number of errors.

Starting storage capacity 40
Warehouse/Pier/Guild supplies +20
Athlete/Backpack +12
Maximum storage capacity 304

Boomerang can be acquired by:

Boomerang can be used for:

  • Faster solving of nonograms (while solving a nonogram open the Sack.png Sack).

Boomerang can not be sold in Shop.
Boomerang can be thrown into the Cauldron.


Petard.png Petard

Petard is a weapon, which can be used while solving a nonogram to help solve it.

Function: Reveals a 3x3 area of the puzzle.

Starting storage capacity 40
Warehouse/Pier/Guild supplies +20
Athlete/Backpack +12
Maximum storage capacity 304

Petard can be acquired by:

Petard can be used for:

  • Upgrading buildings:
  • Faster solving of nonograms (while solving a nonogram open the Sack.png Sack).

Petard can not be sold in Shop.
Petard can be thrown into the Cauldron.


Bomb.png Bomb (Horoku)

Bomb is a weapon, which can be used while solving a nonogram to help solve it.

Function: Reveals a 5x5 area of the puzzle.

Starting storage capacity 40
Warehouse/Pier/Guild supplies +20
Athlete/Backpack +12
Maximum storage capacity 304

Bomb can be acquired by:

Bomb can be used for:

  • Learning ship expeditions types (Prospecting).
  • Faster solving of nonograms (while solving a nonogram open the Sack.png Sack).

Bomb can not be sold in Shop.
Bomb can be thrown into the Cauldron.


Firework.png Firework

Firework is a weapon, which can be used while solving a nonogram to help solve it.

Function: Fills 90% of a puzzle. If there are errors, the area is reduced. Maximum size: 15x15. Can be applied only once (per puzzle).

Starting storage capacity 2
Warehouse/Pier/Guild supplies +1
Athlete/Backpack +0.6*
Maximum storage capacity 15

*Decimals are rounded down to the nearest integer.

Firework can be acquired by:

Firework can be used for:

  • Completing the Festival quest.
  • Faster solving of nonograms (while solving a nonogram open the Sack.png Sack).

Firework can not be sold in Shop.
Firework can be thrown into the Cauldron.


Mortar.png Mortar

Mortar is a weapon, which can be used while solving a nonogram to help solve it.

Function: Fills 10% of a puzzle. If there are errors, the area is reduced. Can be applied multiple times.

Starting storage capacity 8
Warehouse/Pier/Guild supplies +4
Athlete/Backpack +2.4*
Maximum storage capacity 60

*Decimals are rounded down to the nearest integer.

Mortar can be acquired by:

Mortar can be used for:

Mortar can not be sold in Shop.
Mortar can be thrown into the Cauldron.


Kimono.png Kimono

Kimono is a clothing, which can be used while solving a nonogram to help correct errors while solving the nonogram.

Function: Kimono protects against errors automatically, thus losing durability. (Attention, even accidental taps are corrected). Durability 15 (errors).

Kimono in use.

Kimono can be paused.

The Kimono can be selected in the Sack.png (Sack). Then it is 'activated', but nothing happens at that point. Above the selectable colors on the left there was already a small yellow bar representing your progress. Now there is also a small akaroa (mixture of orange and brown) bar on the right representing how much 'duration' you have left. Each time you make a wrong selection it is, with a small animation, automatically corrected. Also in the Sack.png (Sack), after using it, the Kimono is shown with the remaining duration. It is not restricted to one puzzle. If you start a new puzzle, you will still have the remaining duration to use. Kimono can also be paused by tapping on it in "sack" menu. Activating it while the puzzle contains errors still needs to be tested.

Starting storage capacity 8
Warehouse/Pier/Guild supplies +4
Athlete/Backpack +2.4*
Maximum storage capacity 60

*Decimals are rounded down to the nearest integer.

Kimono can be acquired by:

Kimono can be used for:

  • Completing the Festival quest.
  • Faster solving of nonograms (while solving a nonogram open the Sack.png Sack).

Kimono can be sold in Shop.
Kimono can be thrown into the Cauldron.


Ninja suit.png Ninja suit

Ninja suit is a clothing, which can be used while solving a nonogram to help correct errors while solving the nonogram.

Function: Ninja suit protects against errors automatically, thus losing durability. (Attention, even accidental taps are corrected). Durability 20 (errors). For more details on how Ninja suit works see Kimono.

Starting storage capacity 8
Warehouse/Pier/Guild supplies +4
Athlete/Backpack +2.4*
Maximum storage capacity 60

*Decimals are rounded down to the nearest integer.

Ninja suit can be acquired by:

Ninja suit can be used for:

  • Faster solving of nonograms (while solving a nonogram open the Sack.png Sack).

Ninja suit can be sold in Shop.
Ninja suit can be thrown into the Cauldron.


Samurai armor.png Samurai armor

Samurai armor is a clothing, which can be used while solving a nonogram to help correct errors while solving the nonogram.

Function: Samurai armor protects against errors automatically, thus losing durability. (Attention, even accidental taps are corrected). Durability 30 (errors). For more details on how Ninja suit works see Kimono.

Starting storage capacity 8
Warehouse/Pier/Guild supplies +4
Athlete/Backpack +2.4*
Maximum storage capacity 60

*Decimals are rounded down to the nearest integer.

Samurai armor can be acquired by:

Samurai armor can be used for:

  • Upgrading buildings:
  • Faster solving of nonograms (while solving a nonogram open the Sack.png Sack).

Samurai armor can be sold in Shop.
Samurai armor can be thrown into the Cauldron.


Battering ram.png Battering ram (Kikkosha)

Battering ram is a weapon, which can be used while solving a nonogram to help solve it.

Function: Fills 25% of a puzzle. If there are errors, the area is reduced. Can be applied only once.
Note: You can not use Battering ram and Anchor on the same puzzle.

Starting storage capacity 2
Warehouse/Pier/Guild supplies +1
Athlete/Backpack +0.6*
Maximum storage capacity 15

*Decimals are rounded down to the nearest integer.

Battering ram can be acquired by:

Battering ram can be used for:

  • Faster solving of nonograms (while solving a nonogram open the Sack.png Sack).

Battering ram can not be sold in Shop.
Battering ram can be thrown into the Cauldron.


Anchor.png Anchor

Anchor is a weapon, which can be used while solving a nonogram to help solve it.

Function: Fills 40% of a puzzle. If there are errors, the area is reduced. Can be applied only once.
Note: You can not use Battering ram and Anchor on the same puzzle.

Starting storage capacity 2
Warehouse/Pier/Guild supplies +1
Athlete/Backpack +0.6*
Maximum storage capacity 15

*Decimals are rounded down to the nearest integer.

Anchor can be acquired by:

Anchor can be used for:

  • Upgrading buildings:
  • Faster solving of nonograms (while solving a nonogram open the Sack.png Sack).

Anchor can not be sold in Shop.
Anchor can be thrown into the Cauldron.


Wood.png Wood

Wood is a resource which is mainly used for upgrading level 1 and level 2 buildings.

Starting storage capacity 80
Warehouse/Pier/Guild supplies +40
Athlete/Backpack +24
Maximum storage capacity 608

Wood can be acquired by:

Wood can be used for:

Wood can not be sold in Shop.
Wood can be thrown into the Cauldron.


Wooden beam.png Wooden beam

Wooden beam is a resource crafted from Wood which is mainly used for upgrading level 3 and higher buildings.

Starting storage capacity 80
Warehouse/Pier/Guild supplies +40
Athlete/Backpack +24
Maximum storage capacity 608

Wooden beam can be acquired by:

Wooden beam can be used for:

Wooden beam can not be sold in Shop.
Wooden beam can be thrown into the Cauldron.


Wooden plank.png Wooden plank

Wooden plank is a resource crafted from Wood which is mainly used for upgrading buildings that were put in the game after patch 14.1.

Starting storage capacity 80
Warehouse/Pier/Guild supplies +40
Athlete/Backpack +24
Maximum storage capacity 608

Wooden plank can be acquired by:

Wooden plank can be used for:

Wooden plank can not be sold in Shop.
Wooden plank can be thrown into the Cauldron.


Stone.png Stone

Stone is a resource which is mainly used for upgrading buildings.

Starting storage capacity 80
Warehouse/Pier/Guild supplies +40
Athlete/Backpack +24
Maximum storage capacity 608

Stone can be acquired by:

Stone can be used for:

Stone can not be sold in Shop.
Stone can be thrown into the Cauldron.


Steel.png Steel

Steel is a resource which is mainly used for upgrading buildings and mounting lvl. 2 expeditions.

Starting storage capacity 80
Warehouse/Pier/Guild supplies +40
Athlete/Backpack +24
Maximum storage capacity 608

Steel can be acquired by:

Steel can be used for:

Steel can not be sold in Shop.
Steel can be thrown into the Cauldron.


Charcoal.png Charcoal

Charcoal is a resource which is mainly used for crafting.

Starting storage capacity 80
Warehouse/Pier/Guild supplies +40
Athlete/Backpack +24
Maximum storage capacity 608

Charcoal can be acquired by:

Charcoal can be used for:

Charcoal can not be sold in Shop.
Charcoal can be thrown into the Cauldron.


Gunpowder.png Gunpowder

Gunpowder is a resource which is mainly used for mounting lvl. 3 expeditions.

Starting storage capacity 80
Warehouse/Pier/Guild supplies +40
Athlete/Backpack +24
Maximum storage capacity 608

Gunpowder can be acquired by:

Gunpowder can be used for:

Gunpowder can not be sold in Shop.
Gunpowder can be thrown into the Cauldron.


Iron sand.png Iron sand

Iron sand is a resource which is mainly used for crafting.

Trivia: Iron sand has "砂鉄" written on the half wine barrel, which is Japanese for "iron sand".

Starting storage capacity 80
Warehouse/Pier/Guild supplies +40
Athlete/Backpack +24
Maximum storage capacity 608

Iron sand can be acquired by:

Iron sand can be used for:

Iron sand can not be sold in Shop.
Iron sand can be thrown into the Cauldron.


Chemicals.png Chemicals

Chemicals are a resource which is mainly used for crafting.

Trivia: Chemicals are composed of sulfur (yellow lumps) and saltpeter (white powder), which are ingredients for making gunpowder. Chemicals have "硝石" written on the bag, which is Japanese for "saltpeter".

Starting storage capacity 80
Warehouse/Pier/Guild supplies +40
Athlete/Backpack +24
Maximum storage capacity 608

Chemicals can be acquired by:

Chemicals can be used for:

Chemicals can not be sold in Shop.
Chemicals can be thrown into the Cauldron.


Paper.png Paper

Paper is a resource which can only be acquired by completing caravan missions.

Trivia: Paper has "紙" written on it, which is Japanese for "paper".

Starting storage capacity 40
Warehouse/Pier/Guild supplies +20
Athlete/Backpack +12
Maximum storage capacity 304

Paper can be acquired by:

Paper can be used for:

Paper can not be sold in Shop.
Paper can not be thrown into the Cauldron.


Silk.png Silk

Silk is a resource which can only be acquired by completing caravan missions. Silk is mainly used for crafting Kimono, Ninja suit and Samurai armor.

Starting storage capacity 40
Warehouse/Pier/Guild supplies +20
Athlete/Backpack +12
Maximum storage capacity 304

Silk can be acquired by:

Silk can be used for:

Silk can not be sold in Shop.
Silk can not be thrown into the Cauldron.


Glass.png Glass

Glass is a resource which can only be acquired by completing caravan missions.

Starting storage capacity 40
Warehouse/Pier/Guild supplies +20
Athlete/Backpack +12
Maximum storage capacity 304

Glass can be acquired by:

Glass can be used for:

Glass can not be sold in Shop.
Glass can not be thrown into the Cauldron.


Gold ingot.png Gold ingot

Gold ingot is also a unit of value in the game, but it's harder to acquire. Gold ingots do not have many uses and are mostly sold in Shop for Coins.

Starting storage capacity 40
Warehouse/Pier/Guild supplies +20
Athlete/Backpack +12
Maximum storage capacity 304

Gold ingot can be acquired by:

Gold ingot can be used for:

Gold ingot can be sold in Shop.
Gold ingot can not be thrown into the Cauldron.


Treasure.png Treasure

Treasure (sometimes called Treasure chest) is also a unit of value in the game, but it's harder to acquire. Treasures do not have many uses and are mostly sold in Shop for Coins.

Starting storage capacity 40
Warehouse/Pier/Guild supplies +20
Athlete/Backpack +12
Maximum storage capacity 304

Treasure can be acquired by:

Treasure can be used for:

Treasure can be sold in Shop.
Treasure can not be thrown into the Cauldron.


Pearl.png Pearl

Pearl is an item which can be only obtained through ship expeditions (random event).

Starting storage capacity 40
Warehouse/Pier/Guild supplies +20
Athlete/Backpack +12
Maximum storage capacity 304

Pearl can be acquired by:

Pearl can be used for:

Pearl can be sold in Shop.
Pearl can be thrown into the Cauldron.


Coffee beans.png Coffee beans

Coffee beans are very similar to Coins as they are mainly used for upgrading skills.

Trivia: Coffee beans has an "E" written on the right side of the bag. The coffee bean might cover the rest of the word "COFFEE".

Starting storage capacity 40
Warehouse/Pier/Guild supplies +20
Athlete/Backpack +12
Maximum storage capacity 304

Coffee beans can be acquired by:

Coffee beans can be used for:

Coffee beans can be sold in Shop.
Coffee beans can be thrown into the Cauldron.


Spices.png Spices

Spices are an item which can only be obtained through ship expeditions (random event or Spicy Odyssey expedition).

Starting storage capacity 40
Warehouse/Pier/Guild supplies +20
Athlete/Backpack +12
Maximum storage capacity 304

Spices can be acquired by:

Spices can be used for:

Spices can be sold in Shop.
Spices can be thrown into the Cauldron.


Dates.png Dates

Dates are an item which is mainly used for speeding up production. To use Dates go to a building with an active production and tap Green plus in barrel.png (green plus in barrel icon) in the top right corner, then choose Dates icon from the pop-up menu.

Function: Reduces production by 20%. Consumed only during production. Duration 18:00 (18 hours). Reduction is applied immediately. After Dates has been used, anything set in production in these 18 hours has a reduced production time. 18 hours is counted only when production is active. Dates reduce production time only the time they are active.

Example 1:

Production time is 15h. Dates get used at the start of the production, which means that the Dates are active for 15h. So the Dates reduce the production time by 15h*20% = 3h.

Example 2:

Production time is 15h. Dates get used when there is 10h of production time left, which means that the Dates are active for 10h. So the Dates reduce the production time by 10h*20% = 2h.

Example 3:

Production time is 15h. Dates expire when there is 10h of production time left, which means that the Dates are active for 5h. So the Dates reduce production time by 5h*20% = 1h.


Starting storage capacity 40
Warehouse/Pier/Guild supplies +20
Athlete/Backpack +12
Maximum storage capacity 304

Dates can be acquired by:

Dates can be used for:

  • Speeding up production (Alchemist's Hut, Coffee Bonsai, Onsen, Workshop, Smithy, Furnace, Tailor, Food Stall, Lumber Mill, Garden, Rock Garden, Outpost, Caravan and Ship).
  • Crafting Date cakes in Food Stall lvl. 2 (cooking lvl. 4 required).
  • Buying items on caravan missions.
  • Crafting craftifacts.

Dates can not be sold in Shop.
Dates can not be thrown into the Cauldron.


Olive oil.png Olive oil

Olive oil is an item which is mainly used for speeding up production. To use Olive oil go to a building with an active production and tap Green plus in barrel.png (green plus in barrel icon) in the top right corner, then choose Olive oil icon from the pop-up menu.

Function: Reduces production by 20%. Consumed only during production. Duration 24:00 (24 hours). Reduction is applied immediately. After Olive oil has been used, anything set in production in these 24 hours has a reduced production time. 24 hours is counted only when production is active. Olive oil reduces production time only the time they are active. For examples of usages see Dates.

Trivia: Olive oil has "ΛΆΔΙ" written on the barrel, which is Greek for "oil".

Starting storage capacity 40
Warehouse/Pier/Guild supplies +20
Athlete/Backpack +12
Maximum storage capacity 304

Olive oil can be acquired by:

Olive oil can be used for:

  • Upgrading buildings:
  • Crafting craftifacts.
  • Unlocking cities in Caravan.
  • Buying items on caravan missions.
  • Speeding up production (Alchemist's Hut, Coffee Bonsai, Onsen, Workshop, Smithy, Furnace, Tailor, Food Stall, Lumber Mill, Garden, Rock Garden, Outpost, Caravan and Ship).
  • Crafting Date cakes in Food Stall lvl. 2 (cooking lvl. 4 required).

Olive oil can not be sold in Shop.
Olive oil can not be thrown into the Cauldron.


Honey.png Honey

Honey is an item which is mainly used for speeding up production. To use Honey go to a building with an active production and tap Green plus in barrel.png (green plus in barrel icon) in the top right corner, then choose Honey icon from the pop-up menu.

Function: Reduces production by 20%. Consumed only during production. Duration 36:00 (36 hours). Reduction is applied immediately. After Honey has been used, anything set in production in these 36 hours has a reduced production time. 36 hours is counted only when production is active. Honey reduces production time only the time they are active. For examples of usages see Dates.

Trivia: Honey has "МЁД" written on the barrel, which is Russian for "honey".

Starting storage capacity 40
Warehouse/Pier/Guild supplies +20
Athlete/Backpack +12
Maximum storage capacity 304

Honey can be acquired by:

Honey can be used for:

Honey can not be sold in Shop.
Honey can not be thrown into the Cauldron.


Salmon.png Salmon

Salmon is an item which is mainly used for cooking in Food Stall.

Starting storage capacity 40
Warehouse/Pier/Guild supplies +20
Athlete/Backpack +12
Maximum storage capacity 304

Salmon can be acquired by:

Salmon can be used for:

Salmon can be sold in Shop.
Salmon can be thrown into the Cauldron.


Tuna.png Tuna

Tuna is an item which is mainly used for cooking in Food Stall.

Starting storage capacity 20
Warehouse/Pier/Guild supplies +10
Athlete/Backpack +6
Maximum storage capacity 152

Tuna can be acquired by:

Tuna can be used for:

Tuna can be sold in Shop.
Tuna can be thrown into the Cauldron.


Sushi.png Sushi

Sushi is an item which is mainly used for increasing experience points acquired from a solved puzzle.

Function: Gives 20% more experience points for a solved puzzle. Can be applied only once.
Note: You can not use Sushi and Cup of coffee on the same puzzle.

Starting storage capacity 20
Warehouse/Pier/Guild supplies +10
Athlete/Backpack +6
Maximum storage capacity 152

Sushi can be acquired by:

Sushi can be used for:

  • Upgrading buildings:
  • Completing the Festival quest.
  • Mounting for Smuggler's map Chapter III expedition.
  • Gaining more experience points from puzzles (while solving a nonogram open the Sack.png Sack).

Sushi can not be sold in Shop.
Sushi can be thrown into the Cauldron.


Ramen.png Ramen

Ramen is an item which is mainly used for progressing faster through expeditions.

Function: Advances the progress of an expedition by up to 3 points. Can be used up to 3 times per expedition. Cannot be used in the last stage (where the player has to solve 1 True nonogram). These points do not carry over to the next stage i.e. if the player solves 8/10 nonograms (1st stage of lvl. 1 expedition), uses Ramen, the next stage will start at 0/5 solved colored nonograms.

Starting storage capacity 20
Warehouse/Pier/Guild supplies +10
Athlete/Backpack +6
Maximum storage capacity 152

Ramen can be acquired by:

Ramen can be used for:

Ramen can be sold in Shop.
Ramen can be thrown into the Cauldron.


Curry.png Curry

Curry is an item which is mainly used for increasing the odds of finding an artifact from an expedition up to 100%.

Function: Increases the chance of finding an artifact up to 100%.

Starting storage capacity 20
Warehouse/Pier/Guild supplies +10
Athlete/Backpack +6
Maximum storage capacity 152

Curry can be acquired by:

Curry can be used for:

Curry can be sold in Shop.
Curry can be thrown into the Cauldron.


Cup of coffee.png Cup of coffee

Cup of coffee is an item which is mainly used for upgrading skills (in Character and in Expedition).

Function: Gives 30% more experience for a solved puzzle. Can be applied only once.
Note: You can not use Sushi and Cup of coffee on the same puzzle.

Starting storage capacity 20
Warehouse/Pier/Guild supplies +10
Athlete/Backpack +6
Maximum storage capacity 152

Cup of coffee can be acquired by:

  • Crafting it in Food Stall lvl. 2 (no cooking level requirements).

Cup of coffee can be used for:

Cup of coffee can not be sold in Shop.
Cup of coffee can be thrown into the Cauldron.


Date cake.png Date cake

Date cake functions similar to Sushi, but gives more experience than Sushi and it also increases loot.

Function: Gives 40% more experience points for a solved puzzle. Increases loot by 30%. Can be applied only once (per puzzle).

Starting storage capacity 20
Warehouse/Pier/Guild supplies +10
Athlete/Backpack +6
Maximum storage capacity 152

Date cake can be acquired by:

  • Crafting it in Food Stall lvl. 2 (cooking lvl. 4 required).
  • Levelling (lvl. 50 and lvl. 100 only).

Date cake can be used for:

  • Completing the Festival quest.
  • Gaining more experience points and loot from puzzles (while solving a nonogram open the Sack.png Sack).

Date cake can be sold in Shop.
Date cake can be thrown into the Cauldron.


Treasure map lvl. 1.png Treasure map lvl. 1

Treasure map lvl. 1 is an item which is mainly used for going on expeditions.

Starting storage capacity 20
Warehouse/Pier/Guild supplies +10
Athlete/Backpack +6
Maximum storage capacity 152

Treasure map lvl. 1 can be acquired by:

Treasure map lvl. 1 can be used for:

Treasure map lvl. 1 can be sold in Shop.
Treasure map lvl. 1 can not be thrown into the Cauldron.


Treasure map fragment lvl. 1.png Treasure map fragment lvl. 1

Treasure map fragment lvl. 1 is an item and a fragment of Treasure map lvl. 1 and is mainly used for crafting Treasure maps lvl. 1.

Starting storage capacity 40
Warehouse/Pier/Guild supplies +20
Athlete/Backpack +12
Maximum storage capacity 304

Treasure map fragments lvl. 1 can be acquired by:

  • Solving "easy" nonograms (this was deducted from experience of players, therefor it might not be correct).
  • Watching ads in Bourse.
  • Selling Coffee beans in Bourse.
  • Completing ship expeditions (from Exploring or from a compensation reward).
  • Levelling.

Treasure map fragment lvl. 1 can be used for:

Treasure map fragment lvl. 1 can not be sold in Shop.
Treasure map fragment lvl. 1 can not be thrown into the Cauldron.


Treasure map lvl. 2.png Treasure map lvl. 2

Treasure map lvl. 2 is only used for going on expeditions.

Starting storage capacity 20
Warehouse/Pier/Guild supplies +10
Athlete/Backpack +6
Maximum storage capacity 152

Treasure map lvl. 2 can be acquired by:

Treasure map lvl. 2 can be used for:

Treasure map lvl. 2 can be sold in Shop.
Treasure map lvl. 2 can not be thrown into the Cauldron.


Treasure map fragment lvl. 2.png Treasure map fragment lvl. 2

Treasure map fragment lvl. 2 is an item and a fragment of Treasure map lvl. 2.

Starting storage capacity 40
Warehouse/Pier/Guild supplies +20
Athlete/Backpack +12
Maximum storage capacity 304

Treasure map fragments lvl. 2 can be acquired by:

  • Solving "easy/medium" nonograms (this was deducted from experience of players, therefor it might not be correct).
  • Completing lvl. 1 expeditions.
  • Completing ship expeditions (Exploring).

Treasure map fragment lvl. 2 can be used for:

Treasure map fragment lvl. 2 can not be sold in Shop.
Treasure map fragment lvl. 2 can not be thrown into the Cauldron.


Treasure map lvl. 3.png Treasure map lvl. 3

Treasure map lvl. 3 is an item which is only used for going on expeditions.

Starting storage capacity 20
Warehouse/Pier/Guild supplies +10
Athlete/Backpack +6
Maximum storage capacity 152

Treasure map lvl. 3 can be acquired by:

Treasure map lvl. 3 can be used for:

Treasure map lvl. 3 can be sold in Shop.
Treasure map lvl. 3 can not be thrown into the Cauldron.


Treasure map fragment lvl. 3.png Treasure map fragment lvl. 3

Treasure map fragment lvl. 3 is an item and a fragment of Treasure map lvl. 3.

Starting storage capacity 40
Warehouse/Pier/Guild supplies +20
Athlete/Backpack +12
Maximum storage capacity 304

Treasure map fragments lvl. 3 can be acquired by:

  • Solving "medium/hard" nonograms (this was deducted from experience of players, therefor it might not be correct).
  • Completing lvl. 2 expeditions.
  • Completing ship expeditions (Exploring).

Treasure map fragment lvl. 3 can be used for:

Treasure map fragment lvl. 3 can not be sold in Shop.
Treasure map fragment lvl. 3 can not be thrown into the Cauldron.


Treasure map lvl. 4.png Treasure map lvl. 4

Treasure map lvl. 4 is only used for going on expeditions.

Starting storage capacity 20
Warehouse/Pier/Guild supplies +10
Athlete/Backpack +6
Maximum storage capacity 152

Treasure map lvl. 4 can be acquired by:

  • Crafting it from Treasure map fragments lvl. 4, Coins and Cup of coffee in Expedition.

Treasure map lvl. 4 can be used for:

Treasure map lvl. 4 can be sold in Shop.
Treasure map lvl. 4 can not be thrown into the Cauldron.


Treasure map fragment lvl. 4.png Treasure map fragment lvl. 4

Treasure map fragment lvl. 4 (sometimes also called Message in a bottle) is an item and a fragment of Treasure map lvl. 4.

Starting storage capacity 40
Warehouse/Pier/Guild supplies +20
Athlete/Backpack +12
Maximum storage capacity 304

Treasure map fragments lvl. 4 can be acquired by:

Treasure map fragment lvl. 4 can be used for:

Treasure map fragment lvl. 4 can not be sold in Shop.
Treasure map fragment lvl. 4 can not be thrown into the Cauldron.


Smugglers Map.png Smuggler's map Chapter III

Smuggler's map Chapter III can be bought with Coffee beans in Bourse when you complete Shogun's Katana Chapter II and is only used for:

Starting storage capacity 20
Warehouse/Pier/Guild supplies +10
Athlete/Backpack +6
Maximum storage capacity 152

Smuggler's map Chapter III can not be sold in Shop.
Smuggler's map Chapter III can not be thrown into the Cauldron.


Smugglers Map.png Smuggler's map Chapter IV

Smuggler's map Chapter IV can be bought with Spices in Bourse when you complete Shogun's Katana Chapter III and is only used for:

Starting storage capacity 20
Warehouse/Pier/Guild supplies +10
Athlete/Backpack +6
Maximum storage capacity 152

Smuggler's map Chapter IV can not be sold in Shop.
Smuggler's map Chapter IV can not be thrown into the Cauldron.


Smugglers Map.png Smuggler's map Chapter V

Smuggler's map Chapter V can be bought with Pearls in Bourse when you complete Shogun's Katana Chapter III and is only used for:

Starting storage capacity 20
Warehouse/Pier/Guild supplies +10
Athlete/Backpack +6
Maximum storage capacity 152

Smuggler's map Chapter V can not be sold in Shop.
Smuggler's map Chapter V can not be thrown into the Cauldron.


Artifacts

Artifacts can only be acquired by going on expeditions. Duplicates do not give any bonuses and can be sold in Shop. All levels of artifacts have the same storage capacity. Artifacts can also be sold on caravan missions.

Starting storage capacity 40
Warehouse/Pier/Guild supplies +20
Athlete/Backpack +12
Maximum storage capacity 304


Advertisement