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An item is considered to be everything that can seen in the Warehouse tab/section. Images of items are only symbolic and do not show the actual item. Below is listed every item in the game, where it can be acquired and where it can be used (Achievements excluded). There are 148 unique items plus 20 (duplicate) artifacts.

Items in Warehuose

Items in Warehouse tab.


If an item is nearly at full capacity (over 90% of capacity rounded down) the number of that item will be dark red. If an item is at full capacity, the number of that item will be red. There is also a dark brown square behind the number of the item, which indicates how full the warehouse is of that item. The dark brown square covers the whole number, if the warehouse is full of that item.

Click on an item to find out more.

Coin
Mental power
Katana
Petard
Drum
Kimono
Sword for a hero lvl. 2
Armor for a hero lvl. 2
Shield for a hero lvl. 2
Ring for a hero lvl. 2
Throwing knife (Kunai)
Mechanical spider
Wood
Steel
Mechanism
Charcoal
Synthetic fertilizer
Paper
Gold ingot
Wheat
Spices
Honey
Salmon
Mushrooms
Mandrake root
Smoothie
Curry
Cherry bun
Baklava
Balm
Potion of mental power
Catalyst
Treasure map fragment lvl. 2
Treasure map lvl. 4
Blueprint
Emerald tablet shard
Salamander hide
Artifacts
Dinar
Elixir of insight
Shuriken
Bomb (Horoku)
Battering ram (Kikkosha)
Ninja suit
Sword for a hero lvl. 3
Armor for a hero lvl. 3
Shield for a hero lvl. 3
Ring for a hero lvl. 3
Greek grenade
Horn
Wooden beam
Meteoric Iron
Titanium
Gunpowder
Cinnabar
Silk
Treasure
Flour
Dates
Jam
Tuna
Porcini mushroom
Sushi
Smoothie -2
Mandra-Cola
Muffin
Poke
Potion of healing
Potion Berserker rage
Treasure map lvl. 1
Treasure map lvl. 3
Treasure map fragment lvl. 4
Ancient page
Mechanical arithmetic logic unit (MALU)
Salamander velour
Crypto-coin
Fan
Spikes (Makibishi)
Firework
Anchor
Samurai armor
Sword for a hero lvl. 4
Armor for a hero lvl. 4
Shield for a hero lvl. 4
Ring for a hero lvl. 4
Madness grenade
Ariadne's thread
Wooden plank
Meteoric Steel
Titanium parts
Iron sand
Arsenopyrite
Glass
Pearl
Egg
Soy sauce
Mayonnaise
Ultraviolet Cherry
Herbs
Cup of coffee
Date cake
Onigiri
Mushroom rice (Bento)
Marinated eggs
Potion of healing lvl. 2
Potion Ambrosia
Treasure map fragment lvl. 1
Treasure map fragment lvl. 3
Catacombs map
Grimoire
Punched card
Golden egg
Ruby
Arrows
Boomerang
Mortar
Steamobile
Sword for a hero lvl. 1
Armor for a hero lvl. 1
Shield for a hero lvl. 1
Ring for a hero lvl. 1
Ring for a hero lvl. 4+
Throwing net
Bedroll
Stone
Gears
Mercury
Chemicals
Thread
Empty bottles
Rice
Coffee beans
Olive oil
Avocado
Woodland strawberry
Ginkgo biloba
Fried eggs
Ramen
Flatbread
Porcini pasta
Teriyaki salmon
Potion of energy
Reagent
Treasure map lvl. 2
Treasure map lvl. 4
Catacombs map fragment
Very old scroll
Dragon teeth
Pot of gold

Mosaic (Fragment) Mosaic (Fragment) is a fragment of a mosaic and it's not considered as an item. They drop from solved puzzles and get automatically added to the first uncompleted mosaic. They don't appear in your warehouse/inventory.

Ways to acquire items[]

<item> can be acquired by:

Ways to use items[]

<item> can be used for:

Storage capacity[]

Every item in the game has a limit of how much of that item can be stored in the warehouse (see Adventurers Guild -> Warehouse). If an item exceeds that limit, it will be converted to experience points (see Levelling -> Experience). Storage capacity can be increased by:

  • Applies to every item.
    • Building/Acquiring Warehouse (+50% for each level - 7 levels).
    • Building/Acquiring Pier (+50%).
    • Building/Acquiring Guild supplies (+50%).
    • Building/Acquiring Athlete (+30% for each level - 6 levels).
    • Building/Acquiring Backpack (+30%).
    • Building/Acquiring Stackable racks (+30% for each level - 3 levels).
    • Building/Acquiring UWH projects (+10% for each level - 40 levels).
  • Applies only to: Coin, Dinar, Crypto-coin, Ruby, Gold ingot, Treasure and Pearl.
    • Building/Acquiring Safe (+250%).
  • Applies only to: Mental power.
  • Applies only to: Fan, Arrows, Katana, Shuriken, Spikes, Boomerang, Petard, Bomb, Firework, Mortar, Drum, Battering ram, Anchor and Steamobile.
    • Building/Acquiring Arsenal (+50% for each level - 2 levels).

Storage capacity, without increasing it with the ways listed above, is called "starting storage capacity". Storage capacity, increased with all the ways listed above, is called "maximum storage capacity". Percentages in parentheses are based on the starting storage capacity and always increase the maximum storage capacity by a fixed amount.

Example: Coin starting storage capacity is 400. The player has built Warehouse lvl. 2 and Pier lvl. 1. The Warehouse will increase storage capacity by 400 (2 x 200) and Pier will increase it by another 200. So Coin storage capacity with Warehouse lvl. 2 and Pier lvl. 1 will be 1 000.

Increasing storage capacity early on is not recommended, because items can be provided partially to buildings or thrown into the Cauldron. Increasing storage capacity is only really necessary when learning skills, as these will require increasingly larger amounts of Coin and you need to provide those in a single go, and so you will need to be able to store the whole amount of Coin needed for learning the skill in question.

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