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Experience points are rewarded every time a puzzles is solved, a quest or expedition completed, a building upgraded or items are thrown into the Cauldron. As experience points are gathered, new levels will be reached. When a new level is reached, the player is rewarded with items and new buildings, classes, skills or ship mission types are unlocked.

New level! - level 26

Levelling up character - level 26.


Sound of levelling up.

Experience[]

The player can level up their character by collecting experience points. Experience points can be acquired by:

  • Solving nonograms.
  • Upgrading buildings.
  • Completing ship missions (Patrolling).
  • Completing quests (except Puzzle of the Day).
  • Completing expeditions.
  • Throwing items into the Cauldron.
  • Supplying 3 x Firework to the Alchemist's Hut lvl. 6 (requires the completion of Festival quest).
  • Items received over the warehouse limit are converted to experience points (for more information see Sandbox page).


Loot

Example rewards for solving nonograms. Visible experience boost coming from skills, artifacts and consumables.

To increase experience points received from solving puzzles learn Monk (class), Scientist (class), Zen Master (class), Intellectual (skill), acquire Dancing Shiva (artifact), craft Guild codex (craftifact) or use items, i.e. Sushi, Date cake, Cup of coffee or Smoothie. Increasing experience with these buffs doesn't also increase other loot from a solved nonogram (e.g. Coin, Wood, Stone, etc.).

By acquiring Porcelain vase (artifact) the player can also increase the amount of experience points received, but only from Cauldron.

Loot2

When rewarded items exceed their corresponding warehouse capacity, they are immediately converted to experience points. Most excess items are worth 2 experience points; Katana and Bomb are worth 5; some more and some less.

The exact formula for how experience is calculated might never be known, but here are some known variables which affect experience gained from a solved nonogram:

  • Experience is based on a nonogram size.
  • Easier nonograms grant less experience (trivial lines, symmetry).
  • Using hints reduces experience.

And some that don't:

  • Using Items like Mortars, Arrows etc.
  • X marks or other marks.
  • Solving time.
  • Amount of turns to solve the nonogram.
  • UI settings / UI helpers (see Settings > Assist) don't affect experience, except "auto fill trivial lines".

Note: Experience and loot for bigger puzzles is reduced for level 1 to 10 (in order to not be able to level up 2 levels at the same time - speculation). This debuff decreases proportionally until level 10 is reached, where this debuff is no longer active. Smaller puzzles might also be affected.

Patterns[]

The player's Level is shown shown in the circle above the experience points. To complete the Nth level, the player must collect N * 1,000 experience. This means that the Nth level ends when N * (N + 1) * 500 total experience is collected. The experience required to the next level can be calculated by the N * (N + 1) * 500 - XP formula, where XP is the current experience of the player.

For example, to complete lvl. 4, the player has to collect 4 * 5 * 500 = 10,000 experience.

The player gets rewards when they reach a new level.

Coins rewarded are calculated by multiplying the level reached by 2. This goes up to 200 Coins (level 100).

Rubies rewarded:

  • Every level that ends with a 0 (10, 20, 30, etc.) the player receives 3 Rubies.
  • Every level that ends with a 5 (5, 15, 25, etc.) the player receives 2 Rubies.
  • In other cases the player receives 1 Ruby.

Items rewarded are always in the same order and the same amount:

  • Arrows x 5
  • Fan x 5
  • Shuriken x 5
  • Katana x 5
  • Spikes x 5
  • Boomerang x 5
  • Petard x 5
  • Bomb x 5
  • Steel x 5 and Charcoal x 5
  • Iron sand x 5 and Chemicals x 5
  • Sushi x 2
  • Mortar x 1


Battering ram:
The player first starts receiving Battering rams at lvl. 14 (1x Battering ram). After that the player always gets 1.

Treasure map fragments (lvl. 1):
The player first starts receiving Treasure map fragments at lvl. 5 (5x Treasure map fragment lvl. 1). After that the player always gets 3.

Additional rewards
Additional rewards are rewarded when the player reaches levels 30, 50, 80 and 100. There are also additional rewards for levels 150, 200, 250, etc., which are the same as for level 100.

Unlockables[]

Unlockables are buildings, classes, skills and ship missions types, which are unlocked by levelling up your character. These follow some patterns and are annotated in the "Now available to you:" section with:

  • Buildings are not annotated.
    • Almost every new level up to lvl. 13, levels from 20 to 22, from 30 to 32 and at lvl. 40 a new building is unlocked.
  • Classes are annotated with "Class: class_name".
    • Every third level starting from lvl. 3 to lvl. 30 unlocks a new class. At lvl. 80 Zen Master is unlocked.
  • Skills are annotated with "Skill: skill_name".
    • Almost every skill has evenly spread levels (e.g. 7, 13, 19).
  • Ship mission types are annotated with "Ship: ship_mission_type_name".
    • Exploring, Fishing, Prospecting and Patrolling are unlocked at levels 23, 24, 25 and 26. Exploring is unlocked at Ship lvl. 1, Spicy Odyssey at Ship lvl. 4 and New York when Astrolabe (craftifact) is crafted.

Reward calculator[]

Enter level (numbers from 2 to 1000)


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Level 0
Experience required 0
Rewards 0
Unlocks Nothing


Levels and rewards (up to lvl. 35)[]

Level 2
Experience required 1,000
Rewards Coin x 4
Ruby x 1
Arrows x 5
Unlocks Workshop lvl. 1


Level 3
Experience required 3,000
Rewards Coin x 6
Ruby x 1
Fan x 5
Unlocks Shop lvl. 1
Class: Warrior


Level 4
Experience required 6,000
Rewards Coin x 8
Ruby x 1
Shuriken x 5
Unlocks Pagoda lvl. 1


Level 5
Experience required 10,000
Rewards Coin x 10
Ruby x 2
Katana x 5
Treasure map fragment lvl. 1 x 5
Unlocks Warehouse lvl. 1


Level 6
Experience required 15,000
Rewards Coin x 12
Ruby x 1
Spikes (Makibishi) x 5
Treasure map fragment lvl. 1 x 3
Unlocks Alchemist's Hut lvl. 1
Class: Wizard


Level 7
Experience required 21,000
Rewards Coin x 14
Ruby x 1
Boomerang x 5
Treasure map fragment lvl. 1 x 3
Unlocks Field lvl. 1
Pagoda lvl. 2
Skill: Logistician lvl. 1
Skill: Weapon Collector lvl. 1
Skill: Treasure Hunter lvl. 1


Level 8
Experience required 28,000
Rewards Coin x 16
Ruby x 1
Petard x 5
Treasure map fragment lvl. 1 x 3
Unlocks Furnace lvl. 1
Food Stall lvl. 1


Level 9
Experience required 36,000
Rewards Coin x 18
Ruby x 1
Bomb (Horoku) x 5
Treasure map fragment lvl. 1 x 3
Unlocks Smithy lvl. 1
Windmill lvl. 1
Class: Rogue


Level 10
Experience required 45,000
Rewards Coin x 20
Ruby x 3
Steel x 5
Charcoal x 5
Treasure map fragment lvl. 1 x 3
Unlocks Dungeon lvl. 1
Gong lvl. 1
Pagoda lvl. 3
Skill: Logistician lvl. 2
Skill: Athlete lvl. 1
Skill: Antiquarian lvl. 1


Level 11
Experience required 55,000
Rewards Coin x 22
Ruby x 1
Iron sand x 5
Chemicals x 5
Treasure map fragment lvl. 1 x 3
Unlocks Lumber Mill lvl. 1
Skill: Intellectual lvl. 1


Level 12
Experience required 66,000
Rewards Coin x 24
Ruby x 1
Sushi x 2
Treasure map fragment lvl. 1 x 3
Unlocks Garden lvl. 1
Class: Monk


Level 13
Experience required 78,000
Rewards Coin x 26
Ruby x 1
Mortar x 1
Treasure map fragment lvl. 1 x 3
Unlocks Rock Garden lvl. 1
Skill: Logistician lvl. 3
Skill: Weapon Collector lvl. 2
Skill: Treasure Hunter lvl. 2


Level 14
Experience required 91,000
Rewards Coin x 28
Ruby x 1
Arrows x 5
Battering ram (Kikkosha) x 1
Treasure map fragment lvl. 1 x 3
Unlocks Pagoda lvl. 4


Level 15
Experience required 105,000
Rewards Coin x 30
Ruby x 2
Fan x 5
Battering ram (Kikkosha) x 1
Treasure map fragment lvl. 1 x 3
Unlocks Chicken Coop lvl. 1
Class: Geologist
Skill: Athlete lvl. 2


Level 16
Experience required 120,000
Rewards Coin x 32
Ruby x 1
Shuriken x 5
Battering ram (Kikkosha) x 1
Treasure map fragment lvl. 1 x 3
Unlocks Skill: Logistician lvl. 4
Skill: Antiquarian lvl. 2


Level 17
Experience required 136,000
Rewards Coin x 34
Ruby x 1
Katana x 5
Battering ram (Kikkosha) x 1
Treasure map fragment lvl. 1 x 3
Unlocks Skill: Intellectual lvl. 2


Level 18
Experience required 153,000
Rewards Coin x 36
Ruby x 1
Spikes (Makibishi) x 5
Battering ram (Kikkosha) x 1
Treasure map fragment lvl. 1 x 3
Unlocks Pagoda lvl. 5
Class: Archaeologist


Level 19
Experience required 171,000
Rewards Coin x 38
Ruby x 1
Boomerang x 5
Battering ram (Kikkosha) x 1
Treasure map fragment lvl. 1 x 3
Unlocks Skill: Logistician lvl. 5
Skill: Weapon Collector lvl. 3
Skill: Treasure Hunter lvl. 3


Level 20
Experience required 190,000
Rewards Coin x 40
Ruby x 3
Petard x 5
Battering ram (Kikkosha) x 1
Treasure map fragment lvl. 1 x 3
Unlocks Onsen lvl. 1
Dungeon lvl. 2
Skill: Athlete lvl. 3


Level 21
Experience required 210,000
Rewards Coin x 42
Ruby x 1
Bomb (Horoku) x 5
Battering ram (Kikkosha) x 1
Treasure map fragment lvl. 1 x 3
Unlocks Coffee Bonsai lvl. 1
Class: Samurai
Skill: Gardener lvl. 1
Skill: Rock Garden Contemplator lvl. 1


Level 22
Experience required 231,000
Rewards Coin x 44
Ruby x 1
Steel x 5
Charcoal x 5
Battering ram (Kikkosha) x 1
Treasure map fragment lvl. 1 x 3
Unlocks Pier lvl. 1
Ship lvl. 1
Skill: Carpenter lvl. 1
Skill: Metallurgist lvl. 1


Level 23
Experience required 253,000
Rewards Coin x 46
Ruby x 1
Iron sand x 5
Chemicals x 5
Battering ram (Kikkosha) x 1
Treasure map fragment lvl. 1 x 3
Unlocks Pagoda lvl. 6
Skill: Mechanic lvl. 1
Skill: Blacksmith lvl. 1
Ship: Exploring


Level 24
Experience required 276,000
Rewards Coin x 48
Ruby x 1
Sushi x 2
Battering ram (Kikkosha) x 1
Treasure map fragment lvl. 1 x 3
Unlocks Food Stall lvl. 2
Class: Ninja
Skill: Alchemist lvl. 1
Ship: Fishing


Level 25
Experience required 300,000
Rewards Coin x 50
Ruby x 2
Mortar x 1
Battering ram (Kikkosha) x 1
Treasure map fragment lvl. 1 x 3
Unlocks Skill: Athlete lvl. 4
Ship: Prospecting


Level 26
Experience required 325,000
Rewards Coin x 52
Ruby x 1
Arrows x 5
Battering ram (Kikkosha) x 1
Treasure map fragment lvl. 1 x 3
Unlocks Skill: Gardener lvl. 2
Skill: Rock Garden Contemplator lvl. 2
Skill: Boatswain lvl. 1
Ship: Patrolling


Level 27
Experience required 351,000
Rewards Coin x 54
Ruby x 1
Fan x 5
Battering ram (Kikkosha) x 1
Treasure map fragment lvl. 1 x 3
Unlocks Class: Adventurer
Skill: Carpenter lvl. 2
Skill: Metallurgist lvl. 2


Level 28
Experience required 378,000
Rewards Coin x 56
Ruby x 1
Shuriken x 5
Battering ram (Kikkosha) x 1
Treasure map fragment lvl. 1 x 3
Unlocks Pagoda lvl. 7
Skill: Mechanic lvl. 2
Skill: Blacksmith lvl. 2


Level 29
Experience required 406,000
Rewards Coin x 58
Ruby x 1
Katana x 5
Battering ram (Kikkosha) x 1
Treasure map fragment lvl. 1 x 3
Unlocks Skill: Alchemist lvl. 2


Level 30
Experience required 435,000
Rewards Coin x 60
Ruby x 3
Spikes (Makibishi) x 5
Battering ram (Kikkosha) x 1
Treasure map fragment lvl. 1 x 3
Firework x 3
Unlocks Bridge lvl. 1
Dungeon lvl. 3
Caravan lvl. 1
Class: Scientist
Skill: Athlete lvl. 5


Level 31
Experience required 465,000
Rewards Coin x 62
Ruby x 1
Boomerang x 5
Battering ram (Kikkosha) x 1
Treasure map fragment lvl. 1 x 3
Unlocks Outpost lvl. 1
Skill: Boatswain lvl. 2


Level 32
Experience required 496,000
Rewards Coin x 64
Ruby x 1
Petard x 5
Battering ram (Kikkosha) x 1
Treasure map fragment lvl. 1 x 3
Unlocks Alchemist's Hut lvl. 6
Tailor lvl. 1
Skill: Carpenter lvl. 3
Skill: Metallurgist lvl. 3


Level 33
Experience required 528,000
Rewards Coin x 66
Ruby x 1
Bomb (Horoku) x 5
Battering ram (Kikkosha) x 1
Treasure map fragment lvl. 1 x 3
Unlocks Skill: Mechanic lvl. 3
Skill: Blacksmith lvl. 3


Level 34
Experience required 561,000
Rewards Coin x 68
Ruby x 1
Steel x 5
Charcoal x 5
Battering ram (Kikkosha) x 1
Treasure map fragment lvl. 1 x 3
Unlocks Skill: Alchemist lvl. 3
Skill: Cameleer lvl. 1


Level 35
Experience required 595,000
Rewards Coin x 70
Ruby x 2
Iron sand x 5
Chemicals x 5
Battering ram (Kikkosha) x 1
Treasure map fragment lvl. 1 x 3
Unlocks Skill: Athlete lvl. 6
Skill: Intellectual lvl. 3


Other notable levels[]

Additional rewards are also rewarded at levels 150, 200, 250, etc., which are the same as for lvl. 100.

Level 50
Experience required 1,225,000
Rewards Coin x 100
Ruby x 3
Arrows x 5
Battering ram (Kikkosha) x 1
Treasure map fragment lvl. 1 x 3
Ramen x 1
Curry x 1
Date cake x 1
Unlocks Dungeon lvl. 5
Train Station lvl. 1
Train lvl. 1


Level 80
Experience required 3,160,000
Rewards Coin x 160
Ruby x 3
Petard x 5
Battering ram (Kikkosha) x 1
Treasure map fragment lvl. 1 x 3
Kimono x 1
Ninja suit x 1
Samurai armor x 1
Unlocks Class: Zen Master


Level 100
Experience required 4,950,000
Rewards Coin x 200
Ruby x 3
Shuriken x 5
Battering ram (Kikkosha) x 1
Treasure map fragment lvl. 1 x 3
Firework x 3
Date cake x 1
Samurai armor x 1
Unlocks


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