Outpost is a building in Territory. Outpost unlocks after the Bridge is built. Outpost provides protection for the Caravan, which means that the caravan has a higher chance of returning with goods. Outpost reduces the chances of a robbery by 12% for each level. Outpost rewards 1x, 3x or 5x Dinar every 12 hours depending on the level of the Outpost. After 24 hours of not collecting Dinars, they stop stacking until they're collected. Outpost can be upgraded to maximum lvl. 3. To build Outpost, character lvl. 31 is required.
Outpost (levels)[]
While the building is being upgraded, the production of Dinar is paused.
You can provide resources partially.
Resources required | x 6 x 1000 x 1000 x 1000 x 100 x 300 | |
---|---|---|
Unlocks/grants | Reduces chances of robbery by 12%. Passive income: x 1. | |
Character level required | 31 | |
Other prerequisites | Bridge lvl. 1 | |
Time to build | 24h | |
Rewarded experience points |
25% | x 1000 |
50% | x 1000 | |
75% | x 1000 | |
100% | x 2000 |
Passive income[]
Production time can not be reduced with any skill in Character > Skills, but it can be reduced with Dates, Olive oil, Soy sauce, Honey or Mayonnaise (only one at a time) by 20% by selecting the (green plus in the barrel icon) in the top right corner of the building's menu. Times shown after the barrel icon are reduced times where the buff was active for the whole duration. A new buff can be added within the 30 minutes before the previous buff expires.
Dinar | ||||
---|---|---|---|---|
Items required | None (passive income) | |||
Items crafted | x 1 (Outpost lvl. 1) x 3 (Outpost lvl. 2) x 5 (Outpost lvl. 3) x 6 (Technology: Sayonara tax) | |||
Requires | Outpost lvl. 1 | |||
Duration | 12h | 9h 36m | 10h 48m
|
8h 24m
|
For each building level, two additional items are given. |
Technologies[]
Technologies are additional researches conducted in various buildings in order to unlock certain new crafting possibilities, improve existing crafting options, increase passive income, increase warehouse capacity or get some other benefit. Once resources are supplied to start learning a technology, another technology cannot be chosen in the same building until the current one is completed. While the technology is being developed (fully or partially), the building can't be used unless it can be accessed via tabs. Technologies can be learnt only when building is at maximum level. To be able to see how many items of each resource are required for a certain technology, the player must own at least 1 item of each resource. Technologies in the screen are indicated with different colors based on their status:
- blue - already learned;
- black - available but not yet learned;
- gray - not yet available, because the prerequisites to learn them are missing.
Sound of completing a technology.
Sayonara tax | ||
Cost to unlock | x 2 x 400 x 20 x 30 | |
---|---|---|
Unlocks/grants | Passive income: x 6 | |
Prerequisites | None | |
Time to complete | 24h | |
Rewarded experience points |
25% | x 400 |
50% | x 400 | |
75% | x 400 | |
100% | x 800 |
See also[]
- For more information about buildings in general see Territory.