Nonograms Katana Wiki

Are you new to wikis?
Do you have trouble navigating the wiki?
Check this page.

READ MORE

Nonograms Katana Wiki
Advertisement

Outpost is a building in Territory. Outpost unlocks after the Bridge is built. Outpost provides protection for the Caravan, which means that the caravan has a higher chance of returning with goods. Outpost reduces the chances of a robbery by 12% for each level. Outpost rewards 1x, 3x or 5x Dinar every 12 hours depending on the level of the Outpost. After 24 hours of not collecting Dinars, they stop stacking until they're collected. Outpost can be upgraded to maximum lvl. 3. To build Outpost, character lvl. 31 is required.

Outpost (levels)[]

Hand saw While the building is being upgraded, the production of Dinar is paused.

Info icon You can provide resources partially.

Outpost lvl. 1
Resources required Ruby x 6
Coin x 1000
Wooden beam x 1000
Stone x 1000
Katana x 100
Arrows x 300
Unlocks/grants Reduces chances of robbery by 12%.
Passive income: Dinar x 1.
Character level required 31
Other prerequisites Bridge lvl. 1
Time to build 24h
Rewarded
experience
points
25% Experience x 1000
50% Experience x 1000
75% Experience x 1000
100% Experience x 2000


Outpost lvl. 2
Resources required Ruby x 8
Coin x 1500
Wooden beam x 1500
Stone x 3000
Steel x 300
Mortar x 30
Unlocks/grants Reduces chances of robbery by 12%.
Passive income: Dinar x 3.
Character level required None
Other prerequisites None
Time to build 24h
Rewarded
experience
points
25% Experience x 1500
50% Experience x 1500
75% Experience x 1500
100% Experience x 3000


Outpost lvl. 3
Resources required Ruby x 10
Coin x 2000
Wooden beam x 2000
Stone x 5000
Olive oil x 20
Samurai armor x 20
Unlocks/grants Reduces chances of robbery by 12%.
Passive income: Dinar x 5.
Character level required None
Other prerequisites None
Time to build 24h
Rewarded
experience
points
25% Experience x 2000
50% Experience x 2000
75% Experience x 2000
100% Experience x 4000


Passive income[]

Production time can not be reduced with any skill in Character > Skills, but it can be reduced with Dates, Olive oil, Soy sauce, Honey or Mayonnaise (only one at a time) by 20% by selecting the Green plus in barrel (green plus in the barrel icon) in the top right corner of the building's menu. Times shown after the barrel icon are reduced times where the buff was active for the whole duration. A new buff can be added within the 30 minutes before the previous buff expires.

Dinar Dinar
Items required None (passive income)
Items crafted Dinar x 1 (Outpost lvl. 1)
Dinar x 3 (Outpost lvl. 2)
Dinar x 5 (Outpost lvl. 3)
Dinar x 6 (Technology: Sayonara tax)
Requires Outpost lvl. 1
Duration 12h Green plus in barrel 9h 36m Stats - projects 10h 48m  
  • <INX-01>: 11h 52m 48s
  • <INX-02>: 11h 45m 36s
  • <INX-03>: 11h 38m 24s
  • <INX-04>: 11h 31m 12s
  • <INX-05>: 11h 24m
  • <INX-06>: 11h 16m 48s
  • <INX-07>: 11h 9m 36s
  • <INX-08>: 11h 2m 24s
  • <INX-09>: 10h 55m 12s
  • <INX-10>: 10h 48m
Green plus in barrel Stats - projects 8h 24m  
  • <INX-01>: 9h 28m 48s
  • <INX-02>: 9h 21m 36s
  • <INX-03>: 9h 14m 24s
  • <INX-04>: 9h 7m 12s
  • <INX-05>: 9h
  • <INX-06>: 8h 52m 48s
  • <INX-07>: 8h 45m 36s
  • <INX-08>: 8h 38m 24s
  • <INX-09>: 8h 31m 12s
  • <INX-10>: 8h 24m
For each building level, two additional items are given.


Technologies[]

Technologies are additional researches conducted in various buildings in order to unlock certain new crafting possibilities, improve existing crafting options, increase passive income, increase warehouse capacity or get some other benefit. Once resources are supplied to start learning a technology, another technology cannot be chosen in the same building until the current one is completed. While the technology is being developed (fully or partially), the building can't be used unless it can be accessed via tabs. Technologies can be learnt only when building is at maximum level. To be able to see how many items of each resource are required for a certain technology, the player must own at least 1 item of each resource. Technologies in the screen are indicated with different colors based on their status:

  • blue - already learned;
  • black - available but not yet learned;
  • gray - not yet available, because the prerequisites to learn them are missing.


Sound of completing a technology.

Sayonara tax
Cost to unlock Ruby x 2
Coin x 400
Paper x 20
Blueprint x 30
Unlocks/grants Passive income: Dinar x 6
Prerequisites None
Time to complete 24h
Rewarded
experience
points
25% Experience x 400
50% Experience x 400
75% Experience x 400
100% Experience x 800


Arsenal lvl. 1
Cost to unlock Ruby x 3
Coin x 1000
Wooden plank x 400
Steel x 200
Blueprint x 40
Unlocks/grants Increases capacity by 50% of the original size for
Fan Arrows Katana Shuriken Spikes (Makibishi) Boomerang Petard Bomb (Horoku)
Firework Mortar Drum Battering ram (Kikkosha) Anchor Steamobile
Prerequisites None
Time to complete 24h
Rewarded
experience
points
25% Experience x 1000
50% Experience x 1000
75% Experience x 1000
100% Experience x 2000


Arsenal lvl. 2
Cost to unlock Ruby x 5
Coin x 1500
Wooden plank x 600
Steel x 300
Blueprint x 60
Unlocks/grants Increases capacity by 50% of the original size for
Fan Arrows Katana Shuriken Spikes (Makibishi) Boomerang Petard Bomb (Horoku)
Firework Mortar Drum Battering ram (Kikkosha) Anchor Steamobile
Prerequisites Arsenal lvl. 1
Time to complete 24h
Rewarded
experience
points
25% Experience x 1500
50% Experience x 1500
75% Experience x 1500
100% Experience x 3000


Optional contracts
Cost to unlock Ruby x 3
Coin x 1000
Olive oil x 25
Paper x 20
Ancient page x 40
Unlocks/grants Reduces the probability that a city will be unable to trade: no more than 1 city at a time.
Prerequisites None
Time to complete 24h
Rewarded
experience
points
25% Experience x 1000
50% Experience x 1000
75% Experience x 1000
100% Experience x 2000


Futures contracts
Cost to unlock Ruby x 5
Coin x 1000
Rice x 50
Tuna x 10
Paper x 30
Blueprint x 40
Unlocks/grants The probability that a city will be unable to trade is a thing of the past.
Prerequisites Optional contracts
Time to complete 24h
Rewarded
experience
points
25% Experience x 1000
50% Experience x 1000
75% Experience x 1000
100% Experience x 2000


See also[]

  • For more information about buildings in general see Territory.
Advertisement