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⚫ | Outpost is a building in [[Territory]]. Outpost unlocks after the [[Bridge]] is built. Outpost provides protection for the [[Caravan]], which means that the caravan has a higher chance of returning with goods. Outpost reduces the chances of a robbery by 12% for each level. Outpost rewards you with 1x, 3x or 5x [[Dinar]] every 12 hours depending on the level of the Outpost. After 24 hours of not collecting Dinars, they stop stacking until they're collected. Outpost can be upgraded to maximum lvl. 3. To build Outpost, you are required to have character lvl. 31. |
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− | [[File:Outpost.png|thumb|300x300px|Outpost building (level 1) with camel returning through the gate.]] |
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− | [[File:Outpost |
+ | [[File:Outpost lvl. 3.jpg|thumb|300px|Outpost at max level.]] |
+ | [[File:Outpost-info.png|thumb|300px|Outpost - passive income information.]] |
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⚫ | Outpost is a building in [[Territory]]. Outpost unlocks after the [[Bridge]] is |
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+ | |||
+ | {{Reducetime}} |
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+ | |||
+ | {{PausesWhenUpgraded|Dinar}} |
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+ | |||
+ | {{Partially}} |
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{| class="article-table" |
{| class="article-table" |
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|+Outpost lvl. 1 |
|+Outpost lvl. 1 |
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! rowspan="6" |Resources<br />required |
! rowspan="6" |Resources<br />required |
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+ | | colspan="2" |{{i|ruby}} x 6 |
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− | | style="text-align: right" |6 x [[File:Ruby.png|40px]] |
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|- |
|- |
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+ | | colspan="2" |{{i|coin}} x 1000 |
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− | | style="text-align: right" |1000 x [[File:Coin.png|40px]] |
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|- |
|- |
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+ | | colspan="2" |{{i|beam}} x 1000 |
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− | | style="text-align: right" |1000 x [[File:Wooden beam.png|40px]] |
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|- |
|- |
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+ | | colspan="2" |{{i|stone}} x 1000 |
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− | | style="text-align: right" |1000 x [[File:Stone.png|40px]] |
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|- |
|- |
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+ | | colspan="2" |{{i|katana}} x 100 |
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− | | style="text-align: right" |100 x [[File:Katana.png|40px]] |
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|- |
|- |
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+ | | colspan="2" |{{i|arrows}} x 300 |
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− | | style="text-align: right" |300 x [[File:Arrows.png|40px]] |
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|- |
|- |
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!Time to build |
!Time to build |
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− | | |
+ | | colspan="2" |24h |
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|- |
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!Provides |
!Provides |
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− | | |
+ | | colspan="2" |Reduces chances of<br />robbery by 12%. |
|- |
|- |
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+ | !Passive income |
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− | !Produces |
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+ | | colspan="2" |{{i|dinar}} x 1 |
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− | | style="text-align: right" |1 x [[File:Dinar.png|40px]] |
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|- |
|- |
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− | ! |
+ | !Collected in |
+ | |12h |
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− | | style="text-align: right" |12h |
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+ | |{{b}} 9h 36m |
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+ | |- |
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+ | ! colspan="3" |Rewarded experience points |
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+ | |- |
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+ | !at 25% completed |
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+ | | colspan="2" |{{i|xp}} x 1000 |
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+ | |- |
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+ | !at 50% completed |
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+ | | colspan="2" |{{i|xp}} x 1000 |
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+ | |- |
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+ | !at 75% completed |
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+ | | colspan="2" |{{i|xp}} x 1000 |
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+ | |- |
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+ | !at 100% completed |
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+ | | colspan="2" |{{i|xp}} x 2000 |
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|} |
|} |
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|+Outpost lvl. 2 |
|+Outpost lvl. 2 |
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! rowspan="6" |Resources<br />required |
! rowspan="6" |Resources<br />required |
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+ | | colspan="2" |{{i|ruby}} x 8 |
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− | | style="text-align: right" |8 x [[File:Ruby.png|40px]] |
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|- |
|- |
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+ | | colspan="2" |{{i|coin}} x 1500 |
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− | | style="text-align: right" |1500 x [[File:Coin.png|40px]] |
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|- |
|- |
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+ | | colspan="2" |{{i|beam}} x 1500 |
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− | | style="text-align: right" |1500 x [[File:Wooden beam.png|40px]] |
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|- |
|- |
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+ | | colspan="2" |{{i|stone}} x 3000 |
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− | | style="text-align: right" |3000 x [[File:Stone.png|40px]] |
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|- |
|- |
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+ | | colspan="2" |{{i|steel}} x 300 |
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− | | style="text-align: right" |300 x [[File:Steel.png|40px]] |
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|- |
|- |
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+ | | colspan="2" |{{i|mortar}} x 30 |
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− | | style="text-align: right" |30 x [[File:Mortar.png|40px]] |
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|- |
|- |
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!Time to build |
!Time to build |
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− | | |
+ | | colspan="2" |24h |
|- |
|- |
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!Provides |
!Provides |
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− | | |
+ | | colspan="2" |Reduces chances of<br />robbery by 12%. |
+ | |- |
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+ | !Passive income |
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+ | | colspan="2" |{{i|dinar}} x 3 |
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+ | |- |
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+ | !Collected in |
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+ | |12h |
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+ | |{{b}} 9h 36m |
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+ | |- |
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+ | ! colspan="3" |Rewarded experience points |
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+ | |- |
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+ | !at 25% completed |
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+ | | colspan="2" |{{i|xp}} x 1500 |
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+ | |- |
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+ | !at 50% completed |
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+ | | colspan="2" |{{i|xp}} x 1500 |
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+ | |- |
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+ | !at 75% completed |
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+ | | colspan="2" |{{i|xp}} x 1500 |
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+ | |- |
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+ | !at 100% completed |
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+ | | colspan="2" |{{i|xp}} x 3000 |
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+ | |} |
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+ | |||
+ | {| class="article-table" |
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+ | |+Outpost lvl. 3 |
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+ | ! rowspan="6" |Resources<br />required |
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+ | | colspan="2" |{{i|ruby}} x 10 |
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+ | |- |
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+ | | colspan="2" |{{i|coin}} x 2000 |
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+ | |- |
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+ | | colspan="2" |{{i|beam}} x 2000 |
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+ | |- |
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+ | | colspan="2" |{{i|stone}} x 5000 |
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+ | |- |
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+ | | colspan="2" |{{i|oil}} x 20 |
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+ | |- |
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+ | | colspan="2" |{{i|samurai}} x 20 |
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+ | |- |
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+ | !Time to build |
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+ | | colspan="2" |24h |
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+ | |- |
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+ | !Provides |
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+ | | colspan="2" |Reduces chances of<br />robbery by 12%. |
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+ | |- |
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+ | !Passive income |
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+ | | colspan="2" |{{i|dinar}} x 5 |
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+ | |- |
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+ | !Collected in |
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+ | |12h |
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+ | |{{b}} 9h 36m |
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+ | |- |
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+ | ! colspan="3" |Rewarded experience points |
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+ | |- |
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+ | !at 25% completed |
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+ | | colspan="2" |{{i|xp}} x 2000 |
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+ | |- |
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+ | !at 50% completed |
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+ | | colspan="2" |{{i|xp}} x 2000 |
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|- |
|- |
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+ | !at 75% completed |
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− | !Produces |
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+ | | colspan="2" |{{i|xp}} x 2000 |
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− | | style="text-align: right" |3 x [[File:Dinar.png|40px]] |
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|- |
|- |
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+ | !at 100% completed |
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− | !Produced in |
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+ | | colspan="2" |{{i|xp}} x 4000 |
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− | | style="text-align: right" |12h |
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|} |
|} |
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[[Category:Adventurers Guild]] |
[[Category:Adventurers Guild]] |
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− | [[Category: |
+ | [[Category:Building]] |
Revision as of 10:58, 27 June 2022
Outpost is a building in Territory. Outpost unlocks after the Bridge is built. Outpost provides protection for the Caravan, which means that the caravan has a higher chance of returning with goods. Outpost reduces the chances of a robbery by 12% for each level. Outpost rewards you with 1x, 3x or 5x Dinar every 12 hours depending on the level of the Outpost. After 24 hours of not collecting Dinars, they stop stacking until they're collected. Outpost can be upgraded to maximum lvl. 3. To build Outpost, you are required to have character lvl. 31.
Production time can not be reduced with any skill in Character > Skills, but it can be reduced with Dates, Olive oil, Soy sauce, Honey or Mayonnaise (only one at a time) by 20% by selecting the (green plus in the barrel icon) in the top right corner of the building's menu. Times shown after the barrel icon are reduced times where the buff was active for the whole duration. A new buff can be added within the 30 minutes before the previous buff expires.
Template:PausesWhenUpgraded
You can provide resources partially.