Once Upon a Forest is a quest made of several chapters (a questline) and after completing some chapters craftifacts, technologies and new crafting possibilities get unlocked. This quest also unlocks all forest dungeons (F1-F4). All chapters do not need to be completed in order, but some do (see Recommended quest order). The aim of this questline is to explore the forest levels.
Once Upon a Forest (beginning).
Recommended quest order[]
While it is possible, it is not necessary to discover all Forest levels at once. There are some quests to be completed on the way, some items to be gathered and technologies to be researched, that will be required to visit higher levels repeatedly and that shall make it easier. For easier progress tracking check the boxes in the first column. Make sure to have a Fandom account or the table will reset check marks. In the top left cell, the progress of checked boxes in percent is displayed (only visible on computer). To check/uncheck multiple boxes, hold Alt key and click-and-drag the mouse over boxes (works only on computer).
| Done? | Step | Notes |
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Visit 2B | Find the Mechanical adventurer, that opens Chapter I ("Jade Gate, Emerald Key"). |
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Visit 2C | Defeat the green elves. Get the Emerald key. Find the Jade gate (green door) and open it. This unlocks dungeon F1. |
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Visit F1 | Accept Chapter II ("Meditative Walk") from The big wise raven. Defeat the 2 bosses, looting 2 x MALU. Accept Chapter III ("8 Bits") from the Robot. |
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Visit F1 (again) | Find the big wise raven to accept Chapter IV ("Other Gates"); without this, finding Jade gate in 3C is not possible. |
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Visit 3C | Discover passage to F2. |
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Visit F2 | Accept Chapter V ("Smoothie for Mrs. Diligence") from NPC - this will be concluded outside the dungeon, by providing required items in Quests tab (2 x Cup of coffee, 2 x Smoothie #2, 2 x Silk, 4 x Thread). Reward includes Bedroll technology, required to visit F3 more that twice. |
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Visit F2 (again) | Accept Chapter VI ("Forest Fairy"), which immediately unlocks Balm technology and Potion of mental power technology. |
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Farm F1 and F2 | F1 must be passed to unlock F2, which must be visited (at least 2 times) to gather enough resources for the Potion of mental power technology and crafting at least one potion. This is also the time to start gathering resources for Bedroll technology and maybe even research it. |
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Research and craft Potion of mental power | At least one is needed for the fairy. |
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Visit F2 | Conclude Chapter VI by finding the Fairy and delivering her the Potion of mental power. Without the potion, Fairy can be interacted with, but responds with "You don't have what I need". |
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Visit F2 (again) | During the next visit to F2 after concluding Chapter VI, accept Chapter VII ("Experiments of the Dark Lady") from the Dark Lady: she requests delivery of one Ambrosia potion to F3. |
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Visit 4C | Discover passage to F3. |
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Visit F3 | F3 requires Bedroll item to enter every time. Bring Potion "Ambrosia" to the Dark Lady to conclude Chapter VII. New technologies are rewarded: Mercury, Madness grenade, Gold ingot (in Alchemist's Hut). New craftifact, Barometer, becomes available for crafting. |
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Visit F3 (again) | Find The big wise raven, accept Chapter VIII ("I Know the One Who Knows"). This will be concluded outside the dungeon by providing 1000 x Coin, 10 x Rice and 10 x Wheat. |
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Visit 5B | Find the inventor and accept Chapter IX ("Perfect Armor"). Technology Armor for a hero lvl. 4 is rewarded, but locked. (IMPORTANT: without completing Chapter VIII the inventor cannot be found in 5B!) |
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Visit F1 | Find the hunter and accept Chapter X ("Salamander Hunter"). |
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Research and craft Balm | One is needed for the hunter. |
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Visit F2 | Bring a Balm to the hunter to conclude Chapter X. New technology is unlocked: "Salamander Velour". New craftifact, Hat of concentration, becomes available for crafting. |
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Research and craft Bedroll | Required for visiting F3. Two initial Bedrolls have already been spent. |
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Visit F3 | Find the pilot and accept Chapter XI ("Melbourne"). New Airship route (Melbourne) becomes available, must be unlocked. To conclude chapter XI, Airship must return from the mission (sell Steamobiles and purchase Titan parts). New craftifacts, Flamethrower and Metal detector, become available for crafting. |
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Visit 5C | Discover passage to F4. |
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Visit F4 | Defeat 2 bosses to get the last 2 x MALU and thus concluding Chapter III ("8 bits"). New craftifact, Solver-1, becomes available for crafting. |
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Visit F1 | Find Mr. Diligence to accept Chapter XII ("Around the World Journey"); objectives include finding Mrs. Diligence and leading both travelers through the forest to get all Punched cards. |
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Visit F2 | Find Mrs. Diligence - that opens Chapter XIII ("Sweet tooth") that requires having 2 technologies (Jam, Mandra-Cola) and delivering some food (10 x Muffin, 10 x Baklava, 1 x Date cake, 5 x Jam, 5 x Honey, 10 x Mandra-Cola). |
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Complete Chapter XIII | Chapter XIII must be completed to initiate "escort phase" of Chapter XII. |
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Visit F1 | Talk to Mr. Diligence, clear a path to the exit and talk again. One Punched card will be rewarded. |
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Visit F2 | Talk to Mr. Diligence, clear a path to the exit and talk again. One Punched card will be rewarded. |
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Visit F3 | Talk to Mr. Diligence, clear a path to the exit and talk again. One Punched card will be rewarded. |
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Visit F4 | Talk to Mr. Diligence, clear a path to the exit and talk again. One Punched card will be rewarded. |
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Craft Solver-1 prototype | After completing Chapter XII (guiding Mr. Diligence through the forest), Chapter XIV ("Assembly") is unlocked. IMPORTANT: All previous Chapters must be completed to initiate Chapter XV. |
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Visit F1 | Meet the big wise raven again to accept Chapter XV ("Epilogue"). |
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Visit F2 | Find the big wise raven again to receive bonus rewards and complete the quest(line). Interact with all quest givers to receive rewards. |
Jade gates[]
Jades gates are green doors that access the forest levels. A group of Emerald elves must be found and defeated, dropping the Emerald key. (Only the boss needs to be defeated, as only he holds the key.) Then, the Jade gate must be found and opened (tapped once) in the same level. It is possible to find the Jade gate before finding the elves. If the Jade gate is not open, the Emerald key is lost when leaving the dungeon (regardless of the outcome). Jade gates are always found by climbing a ladder.
When Jade Gate has been opened:
- tapping it again when current level is not complete shows warning similar to leaving via the stairs;
- hero can leave immediately through the open Jade Gate; when current dungeon level is incomplete, it will count as an "escape";
- hero can complete current dungeon level and leave by tapping the usual "Dungeon complete!" message (no need to return to the open Jade gate. Gate must be unlocked prior to exiting in this manner.);
- completion (loot) screen will show a note: "The new passage was discovered: F*".
If the hero is defeated, the passage will not open and the level has to be repeated in order to open the passage.
F levels must be discovered in correct order - it has been confirmed, that the Jade Gate to F3 cannot be found, if F2 is not yet discovered. Also, to be able to find the Jade Gates to higher forest levels, quest must be accepted during second visit to F1.
Once discovered, F1 is always unlocked. Higher F levels comply with the general rules of visiting the dungeon. After a visit, area will get locked (regardless the outcome) and to get unlocked again, the previous level must be revisited.
Chapter I: Jade Gate, Emerald Key[]
The Mechanical adventurer with a yellow exclamation mark.
This chapter unlocks upon interacting with the Mechanical adventurer (with yellow exclamation mark above) in 2B.
- I was created by a master to whom the local cult is dedicated. Now I am in search of relics hoping to complete his final invention.
- The relics have been seized by the lords of ignorance, but they dwell far from here.
- However, I have learned that there is a secret passage here. Help me, and the invention will help you.
- Look for the jade gate and the emerald key on level 2C.
Quotes for Chapter I
After completing the chapter this text appears:
- Incredible! We've found an exit to the surface.
Notes for Chapter I
- Visit 2C, find Emerald elves, kill the Emerald elf boss (which gives you the Emerald key), find the Jade gate (green door) and unlock it.
Chapter II: Meditative Walk[]
The big wise raven with a yellow exclamation mark.
This chapter unlocks upon interacting with the big wise raven (with yellow exclamation mark above), encountered immediately after entering F1 for the first time.
- Welcome! Look at this beautiful place. This forest is very soothing and bountiful... unlike its inhabitants...
- Do not rush. Take a walk, look around, I hope you'll like it here.
- Requirements:
- Explore the forest and find a way out.
- Rewards:
- Unlock Courtyard in Dungeon: Citadel
Experience x 5,000
Notes for Chapter II
Complete F1 (to 100%).
Chapter III: 8 Bits[]
The Mechanical adventurer with a yellow exclamation mark.
This chapter unlocks upon interacting with the mechanical adventurer after defeating the first boss in F1.
- You're cool. Sorry, I was watching your battle from those bushes. I'm an adventurer, but if I break, no one can fix me.
- You've got a mechanical arithmetic logic unit - MALU!
- In total, we need 8 of those, and we can assemble a robot prototype!
- It was supposed to be a nonogram solver robot! But evil forces dismantled it to bits.
- Rewards:
Unlocks craftifact: Solver-1 prototype
Experience x 10,000
Quotes for Chapter III
After completing the chapter this text appears:
- Great! We have all the parts. All that's left is to construct the body and write the program...
- I've heard that a gentleman travels through this area. They say he's very educated. Try to find him and ask for help.
Notes for Chapter III
All MALUs can be collected by slaying both 2 bosses in all 4 forest dungeons (F1, F2, F3 and F4). After MALU has been looted from the boss and taken out of the dungeon (successfully completing the dungeon), this boss will no longer hold a MALU (this is similar to Emerald tablet shards in the stone dungeon).
Chapter IV: Other Gates[]
The big wise raven with a yellow exclamation mark.
This chapter unlocks upon interacting with the big wise raven when visiting F1 for the second time.
- The forest is vast. In a dungeon, you can find other gates.
- Right now it's the only way to discover new territories. But once you find them, you can get there by land.
- You're making this forest safer. Please, take this symbol of my recognition.
Quotes for Chapter IV
After completing the chapter this text appears:
- Good. It seems you have found all the gates.
Notes for Chapter IV
Discovering passages in this order can only be done in this order.
- Dungeon 3C - discover the passage to F2.
- Dungeon 4C - discover the passage to F3.
- Dungeon 5C - discover the passage to F4.
Chapter V: Smoothie for Mrs. Diligence[]
Mrs. Diligence with a yellow exclamation mark.
This chapter becomes available upon interacting with Mrs. Diligence (with yellow exclamation mark above) in F2.
- My name is Mrs. Diligence. I'm travelling with my husband.
- So much time away from civilization... I miss a cup of coffee and a refreshing smoothie.
- If it wouldn't be too much trouble to deliver us the drinks, I'll teach you how to sew a bedroll. It's very convenient if you travel a lot.
- And bring some fabric and thread.
- Requirements:
Quotes for Chapter V
After completing the chapter this text appears:
- So enjoyable! Now let me show you how to sew... Good, keep practice.
Notes for Chapter V
- Bedroll is needed to visit F3 more than twice (dungeon entry expenses). So, when finished farming enough ingredient, craft Bedrolls ASAP.
- This quest is concluded outside of the forest: required items are provided via the quests tab.
Chapter VI: Forest Fairy[]
The Forest Fairy with a yellow exclamation mark.
This chapter unlocks upon interacting with the forest fairy in F2 after accepting Chapter V (Smoothie for Mrs. Diligence).
Chapter V doesn't have to be concluded to be able to find the Fairy in F2.
- It's very rare to meet a human here. Curious. It seems you have good intentions.
- I will teach you how to craft a balm and a potion of mental power - for the sake of it.
- However, you still have to experiment with proportions. And promise that you'll bring me one potion to try. I'll be waiting.
- Rewards for accepting the quest:
- Requirements:
- Learn:
Technology: Potion of mental power - Craft:
Potion of mental power - Bring the potion to the fairy.

- Learn:
Quotes for Chapter VI
The Fairy shall be waiting in F2. Interacting with her without the potion in hero's inventory will result in her saying:
- You don't have what I need!
Upon delivering the potion, Fairy says:
- It's excellent quality. Cheers to your health!
and concludes the quest.
Notes for Chapter VI
There is no need to learn Balm technology right away. It will be needed to conclude Chapter X.
Chapter VII: Experiments of the Dark Lady[]
The Dark Lady with a yellow exclamation mark.
This chapter unlocks upon interacting with the dark lady in F2 after completing chapter VI (Forest Fairy).
(You don't need to discover the passage to F3 first to be able to find the Lady in F2.)
- I want to conduct a risky experiment, so I need an assistant.
- Come with an ambrosia do level F3. And be prepared to protect me.
- In return, I will teach you how to get mercury and gold, and something else.
- Rewards:
Unlocks technology:
Mercury
Unlocks technology:
Madness grenade
Unlocks technology:
Gold ingot
Unlocks technology: Metamorphosis
Unlocks craftifact: Barometer
Grimoire x 1
Experience x 5,000
Quotes for Chapter VII
F3 - After receiving the potion, the Dark Lady says:
- Everything is prepared. Be ready to kill a beast.
- It's time to turn bones to dust!
and summons a dragon, which the player will have to defeat to complete this chapter.
After the fight the Lady says:
- Oops! Actually, I was trying to summon a bone dog. Good that you've managed it.
- Are you looking for better armor? Try to speak with The big wise raven.
and concludes the quest.
Notes for Chapter VII
- Dungeon 4C - discover passage to F3, if not found yet.
- Bedroll is mandatory to enter F3 - craft
Bedroll, if none are own.
Chapter VIII: I Know the One Who Knows[]
The big wise raven with a yellow exclamation mark.
This chapter unlocks upon interacting with the wise raven in F3 after completing chapter VII (Experiments of the Dark Lady).
- Ah yes, the most advanced armor. I know the one who knows how to craft it.
- Nothing personal, but this spring was too cold. In exchange for information, I ask you to send me some goods...
Quotes for Chapter VIII
After completing the chapter this text appears:
- Thank you, I won't forget it. You will find the inventor in the dungeon on level 5B.
Chapter IX: Perfect Armor[]
The Inventor with a yellow exclamation mark.
This chapter unlocks upon interacting with the inventor in 5B after completing chapter VIII (I Know the One Who Knows).
- Yes, this armor is my best invention. But, it exists only on paper, since I do not have the necessary materials.
- If you manage to bring my brainchild to life, I will be nothing but happy.
- You’ll need perfect leather – find a skilled hunter.
- Also you’ll need titanium – if only I knew where to look for it.
- Requirements:
- Acquire hide.

- Acquire titanium.

- Learn:
Technology: Armor for a hero lvl. 4 - Craft:
Armor for a hero lvl. 4
- Acquire hide.
Quotes for Chapter IX
After completing the chapter this text appears:
- This is an incredible mix of ancient discoveries and modern science!
Notes for Chapter IX
Dungeon 5B - Find the inventor, accept Chapter IX: Perfect Armor.
Chapter X: Salamander Hunter[]
The Hunter with a yellow exclamation mark.
This chapter unlocks upon interacting with the hunter in F1 after accepting chapter IX (Perfect Armor).
- Salamander hide would be a perfect fit for your task. But the key secret to success lies in the special processing. I'm a bit too old to hunt salamanders, now I’m hunting wild boars...
- Could you please bring me some balm for my old wounds? And I’ll teach you all I know. Find me at level F2.
- Rewards:
Unlocks technology:
Salamander velour
Unlocks craftifact: Hat of concentration
Experience x 5,000
Quotes for Chapter X
After completing the chapter this text appears:
- Thank you. That's so much better. Now head to level F3 and test your skills on salamanders.
Notes for Chapter X
- Dungeon F2 - Bring a Balm to the hunter to conclude Chapter X.
- The Hunter suggests where to find Salamanders hide.
Chapter XI: Melbourne[]
The Pilot with a yellow exclamation mark.
This chapter unlocks upon interacting with the airship pilot in F3 after accepting Chapter IX (Perfect Armor).
- My airship crashed. This is all that’s left.
- Do you also have an airship?! I’m from Melbourne.
- If you're interested in titanium, we’ve just started exporting it.
- I’ll show you the route. And I can get home. How fortunate everything is going!
- Rewards for accepting the quest:
Titanium parts x 1- Unlocks new route in Airship: Melbourne
- Requirements:
- Fly to Melbourne and back.
- Rewards:
Unlocks technology:
Titanium parts
Unlocks technology: Titanium longerons (Airship technology)
Unlocks technology: Titanium components (Train technology) [further information is missing]
Unlocks craftifact: Flamethrower
Unlocks craftifact: Metal detector
Experience x 5,000
Quotes for Chapter XI
After completing the chapter this text appears:
- Now she is home.
- Titanium is twice as light as steel. We can even upgrade our airship.
Notes for Chapter XI
After the first trip to Melbourne, this quest concludes.
Chapter XII: Around the World Journey[]
The Mr. Diligence with a yellow exclamation mark and a horse carriage.
This chapter unlocks upon interacting with Mr. Diligence in F1 after accepting Chapter XI (Back to Melbourne) and completing Chapter III (8 bits).
- I'm Mr. Diligence. My wife and I are on a round-the-world journey.
- Taking a shortcut through the forest turned out to be a bad idea. And now my wife has been kidnapped by a terrible demon. He mumbled something about culinary recipes...
- Please bring her back and help us navigate through the forest. And we'll write the program. By the way, Mrs. Diligence is no less skilled at this than I am.
- I'll be waiting at the entrance in case she returns.
- Requirements:
- Save Mrs. Diligence.
- Lead travelers through the forest and get all punched cards.
Quotes for Chapter XII
After meeting Mr. Diligence in F1, F2, F3 and F4 (entrance), he says:
- You go ahead, we'll catch up when the path is clear. We'll write the program on the go.
After slaying both bosses in F1, F2, F3 and F4 and interacting with Mr. Diligence, he gives the player one Punched card and says:
- Good, here is a punched card. Let's set up a camp, we'll move on at dawn.
After completing the chapter this text appears:
- Thank you! We've safely crossed the entire forest. Here's the last punched card as I promised. But I'm afraid you'll have to spend a couple of nights debugging...
- Farewell.
Notes for Chapter XII
- Before guiding the couple through the forest, Mrs. Diligence must first be "saved". Visit F2 to open Chapter XIII, that must be completed before proceeding with the escort task.
- After Mrs. Diligence re-joins her husband, the escort task can be resumed. You shall visit all forest levels (F1, F2, F3 and F4, in that order!): every time you see the couple near the entrance, then you clear the path to the exit and upon slaying the second boss you receive 1 x Punched card from Mr. Diligence.
Chapter XIII: Sweet Tooth[]
The Fat demon with a yellow exclamation mark.
This chapter unlocks upon interacting with the foodie demon in F2 after accepting Chapter XII (Around the World Journey).
- Don't worry, Mrs. Diligence and I are just sharing recipes, I won't hurt her.
- However, I will let her go only in exchange for... here's the list.
- Requirements:
Quotes for Chapter XIII
After completing the chapter this text appears:
- Delicious! Now I need to rest. Mrs. Diligence, I dare not keep you any longer.
Notes for Chapter XIII
This quest is concluded outside of the forest: required items are provided via the quests tab. As soon as it is done, Mrs Diligence re-joins her husband and they shall wait in F1 to be guided through the forest.
Chapter XIV: Assembly[]
The Mr. Diligence, Mrs. Diligence and a horse carriage.
This chapter unlocks after completing Chapter XII.
- Rewards:
Unlocks project: <CPU-01>
Experience x 10,000
Quotes for Chapter XIV
After completing the chapter this text appears:
- Punched cards loading...
- Processing...
- Printing...
- *** HELLO FRIEND. I AM SOLVER-1. I AM READY TO SOLVE. ***
Notes for Chapter XIV
Project "CPU" allows to further upgrade Solver-1 prototype, by increasing the maximum size that can be solved with it (up to size 25x25 - 10 projects).
Chapter XV: One more request (Epilogue)[]
This chapter unlocks after completing all other chapters; The big wise raven greets the hero at the F1 entrance.
- Good day. I hope you're doing fine.
- I have one more request for you.
- Please come to level F2.
- Requirements:
- Meet the raven.
- Rewards:
- Unlock Gallery, Armory, Treasury in Dungeon: Citadel
Experience x 10,000
Quotes and notes for Chapter XV
After meeting the raven in F2 he says:
- Surprise! You've done so much for our forest. Now let's celebrate! Everyone has prepared a small gift for you.
All quest givers reward the player with an item, saying:
- Thank you for everything. This is for you.
- Surprise rewards:
Notes for Chapter XV
It has been confirmed that Leprechaun is present among the reward givers even if he has never been encountered in F3/F4 before the quest conclusion.
Gallery[]
Other quotes and screenshots from quests.
Quest logs for every chapter.
Quest completion prompts for every chapter.
Quest givers.
Trivia[]
- Before the first chapter of Once Upon a Forest is completed, the questline is named "Once Upon a ..." in order to not spoil too much.


































































