Nonograms Katana Wiki

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Nonograms Katana Wiki
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This page serves as a playground to try new formats, to test certain things or anything. Anyone can edit this page as much as they want, as long as they are not removing text from other users. If you want to add something to this page or try something, please do so in a separate section/title or under a section with same title (if you want to experiment with tables, do so under the "Sandbox - tables" title).

How to align text in tables to the right: align="right"

<div style="display:none"> <!-- For mobile users. -->
//text here will be displayed only to mobile users
</div>
<div class="hidden"> <!-- For desktop users. -->
//text here will be displayed only to desktop users
</div>


Testing Lua

Hello Lua!

Just a link

Testing templates

hahaha80cantBealiveThisWorkspx Coin Ruby Gold ingot Treasure Fan Arrows Katana Shuriken Spikes (Makibishi) Boomerang Petard Bomb (Horoku) Mortar Battering ram (Kikkosha) Anchor Wood Wooden beam Wooden plank Stone Steel Charcoal Gunpowder Iron sand Chemicals Coffee beans Sushi Ramen Curry Cup of coffee Spices Pearl Salmon Tuna Treasure map fragment lvl. 1 Treasure map fragment lvl. 2 Treasure map fragment lvl. 3 Treasure map fragment lvl. 4 Treasure map lvl. 1 Treasure map lvl. 2 Treasure map lvl. 3 Treasure map lvl. 4 Firework Elixir of insight Date cake Honey Paper Kimono Ninja suit Samurai armor Dinar Dates Silk Olive oil Glass

Sandbox - testing layout

Caravan lvl. 1
Resources required
Caravan-tent
Ruby x 5
Coin x 1000
Wooden plank x 400
Stone x 200
Coffee beans x 50
Sushi x 10
Time to build 48h
Unlocks Caravan missions.
Caravan lvl. 2
Resources
required
File:Caravan level 2.jpg
Ruby x 7
Coin x 1200
Wooden plank x 600
Stone x 300
Gold ingot x 50
Fan x 50
Time to build 24h
Unlocks One additional slot
for an item to be
sold and purchased.


Caravan lvl. 1
Caravan-tent
Resources required Ruby x 5
Coin x 1000
Wooden plank x 400
Stone x 200
Coffee beans x 50
Sushi x 10
Time to build 48h
Unlocks Caravan missions.

Sandbox - overlimit experience

Item OL XM/7 XM/1
Charcoal Charcoal 1 15 2.143
Shuriken Shuriken 2 17 2.429
Fan Fan 2 22 3.143
Wooden beam Wooden beam 1 30 4.286
Wooden plank Wooden plank 1 30 4.286
Arrows Arrows 2 30 4.286
Boomerang Boomerang 2 30 4.286
Petard Petard 2 42 6.000
Steel Steel 2 42 6.000
Spikes Spikes 2 42 6.000
Gunpowder Gunpowder 2 42 6.000
Stone Stone 1 50 7.143
Wood Wood 1 50 7.143
Iron sand Iron sand 1 50 7.143
Chemicals Chemicals 1 50 7.143
Katana Katana 5 67 9.571
Bomb Bomb 5 75 10.714
Mortar Mortar 10 250 35.714
Battering ram Battering ram 25 500 71.429
Salmon Salmon 2 12 1.714
Coffee beans Coffee beans 20 N/A N/A
Cup of coffee Cup of coffee 75 225 32.143
Tuna Tuna ? 62 8.857
Sushi Sushi ? 150 21.429
Ramen Ramen ? 175 25.000
Anchor Anchor 50 500 71.429
Treasure map fragment lvl. 1 Treasure map
fragment lvl. 1
10 N/A N/A
Gold ingot Gold ingot 25 N/A N/A
--- Only meant to force showing images on mobile.


OL - overlimit experience per piece exceeding warehouse capacity: reward for solving a nonogram, level-up reward, expedition reward, production outcome, cauldron transmutation outcome, ship's expedition reward

XM/7 - transmutation experience for throwing 7 identical items into cauldron (always the same, regardless of transmutation material rewards)

XM/1 - experience per piece, calculated to check if there is common multiplier (relation between OL and XM); THERE ISN'T, but XM/1 is constant for each item, e.g.: 1xRAM+6xSTONE = 500/7+50/7*6 = 114.29 - and this (114) is what I've got

(made screenshots to support numbers above)

NOTES:

  • you cannot buy in Shop such items that exceed warehouse limit;
  • production outcome is not immediately converted (you may free up some space and then accept excess items into warehouse)
  • XM/7 is basic xp (not incl. boost from Porcelain vase)


Items' "categories"

These items are sorted into based on their main function or use. Opinionated.

  • Money (used mainly for buying and selling)
    • Coin
    • Ruby
    • Gold ingot
    • Treasure
    • Dinar
  • Weapon (used mainly for solving nonograms)
    • Fan
    • Arrows
    • Katana
    • Shuriken
    • Spikes
    • Boomerang
    • Petard
    • Bomb
    • Mortar
    • Battering ram
    • Anchor
    • Firework
    • Elixir of insight
  • Building material (used mainly for buildings)
    • Wood
    • Wooden beam
    • Wooden plank
    • Stone
    • Steel
    • Charcoal
    • Gunpowder
    • Iron sand
    • Chemicals
  • Food (used mainly for speeding up (experience, expeditions, production)
    • Sushi
    • Ramen
    • Curry
    • Cup of coffee
    • Date cake
    • Dates
    • Olive oil
  • Maps
    • Treasure map fragment lvl. 1
    • Treasure map fragment lvl. 2
    • Treasure map fragment lvl. 3
    • Treasure map fragment lvl. 4
    • Treasure map lvl. 1
    • Treasure map lvl. 2
    • Treasure map lvl. 3
    • Treasure map lvl. 4
    • Smuggler's map Chapter III
    • Smuggler's map Chapter IV
    • Smuggler's map Chapter V
  • Clothing
    • Kimono
    • Ninja suit
    • Samurai armor
  • Not sure
    • Coffee beans
  • Other/special/ingredient
    • Spices
    • Pearl
    • Salmon
    • Tuna
    • Honey
    • Paper
    • Silk
    • Glass


Sandbox - Expedition tasks

version 1

Expedition lvl. 1
1. Solve: any puzzle.

Size: not less 10x10.
Amount: 10

2. Solve: Black-and-White Nonograms.

Size: not less 15x15.
Amount: 5.

3. Solve: Colored Nonograms.

Size: not less 15x15.
Amount: 5.

4. Solve: True Nonograms (Sent by Users).

Size: not less 20x20.
Amount: 1.
version 2
Expedition lvl. 1
Type any puzzle
Size not less 10x10
Amount 10
Type Black-and-White Nonograms
Size not less 15x15
Amount 5
Type Colored Nonograms
Size not less 15x15
Amount 5
Type True Nonogram (Sent by Users)
Size not less 20x20
Amount 1

Sandbox - tables

testing...
level Coin Spices Spices Spices Spices Spices
1 15 2000 222 2212212 2 23333

Alternative:

How lvl. 4 artifacts affect random event chance
(none) Pirate hat Ship in a bottle Black pearl
Spices 20.0% 25.0% 25.0% 25.0%
Pearl 16.0% 20.0% 20.0% 25.0%
Message in a bottle 0.0% 0.0% 25.0% 25.0%
Anchor 10.0% 12.5% 12.5% 12.5%
Salmon 10.0% 12.5% 12.5% 12.5%
Random Event (general) 56.0% 70.0% 95.0% 100.0%


following quasi-table (made of divs with specific width) again works only on desktop :(
it seems that mobile/responsive mode removes style attribute from divs...

level
Coin
Spices
1
15
2



Next table is built using straight HTML and it works good on both desktop/mobile :O
(though in mobile view it is enclosed in a div.article-table-wrapper, so its appearance is different... don't know if styling of the div may be overridden or maybe its class could by removed with javascript)

level Coin Spices Spices Spices Spices Spices
1 15 2000 222 2212212 2 23333

Sadly it doesn't. We have to test with big and small numbers in columns and also more columns, so the mobile browser has to shrink the table.


note:
ruby picture below is defined in source as thumbnail of 40x40px
mobile/responsive mode must be using some backend scaling - inspector shows its HTML has width="20" and height="20" attributes; pic properties according to inspector:

Rendered size:	14 × 14 px
Rendered aspect ratio:	1∶1
Intrinsic size:	20 × 20 px
Intrinsic aspect ratio:	1∶1

so not only it is reduced in size by backend, but also frontend styles shrink it even more


This looks more like a table, doesn't it? Let's hope it works on mobile. Nope. It doesn't work on mobile.

:O

(none)

Spices

0%

0%

0%

0%

Pearl

0%

0%

0%

0%

Message in a bottle

0%

0%

0%

0%

Anchor

0%

0%

0%

0%

Salmon

0%

0%

0%

0%



This text will appear in the first column. That might depend on the quantity of text used inside the container. The latter portion of the text will overflow into the second column. This does depend on the number of columns you have as well.


How lvl. 4 artifacts affect random event chance
(none) File:Pirate hat.png File:Ship in a bottle.png File:Black pearl.png
Spices 20.0% 25.0% 25.0% 25.0%
Pearl 16.0% 20.0% 20.0% 25.0%
Message in a bottle 0.0% 0.0% 25.0% 25.0%
Anchor 10.0% 12.5% 12.5% 12.5%
Salmon 10.0% 12.5% 12.5% 12.5%
Random Event (general) 56.0% 70.0% 95.0% 100.0%

Note: Lvl. 4 artifacts are obtained in order: Pirate hat, Ship in a bottle and Black pearl.

Sandbox - imagemaps

Guild (building)Gong (building)WarehouseShopAlchemist's HutWorkshopFood StallSmithyCoffee BonsaiOnsenFurnacePagodaLumber MillGardenRock GardenShipCompleteTerritory
About this image

Click on a building. Territory with every building upgraded to its max level (Version 14.3).

Rock GardenShipCompleteTerritory
About this image

Click on a building







Back to Navigation page.



hmm, this script (js) can "reset" table wrappers in responsive mode (you can try it in browser's console after page is loaded):

for (t in document.getElementsByClassName('article-table-wrapper')) {document.getElementsByClassName('article-table-wrapper')[t].classList="";}

with jQuery is even simplier:

$('.article-table-wrapper').removeClass('article-table-wrapper')

or you can minimize padding for tablecells in responsive mode:

$('.article-table-wrapper td').css('padding','2px')

- and it affects only tablecells within that wrapper, so desktop mode should be unchanged... now it is only a question of injecting the code into every page (Common.js?) and executing it after page is loaded, maybe like this:

$(document).ready(function() {...});


Image confirming level 4 map rewards.

File:Screenshot 20211013-015835.jpg
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