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Pier-Ship.png
Ship TL;DR
For a short explanation of the Ship and it's strategy see Tips for Adventurers Guild > Ship.

Ship is a building in Territory. The ship plows the sea in search of various resources. Ship can be upgraded to maximum lvl. 4. To build Ship you are required to have character lvl. 22 and have constructed Pier lvl. 1.

Pier/Ship at max level.

Info icon.png You can provide resources partially.

Ship lvl. 1
Resources required Ruby.png x 3
Coin.png x 500
Wooden plank.png x 600
Stone.png x 1
Steel.png x 60
Time to build 48h
Unlocks 6-hours expeditions
Rewarded experience points
at 25% completed Experience.png x 600
at 50% completed Experience.png x 600
at 75% completed Experience.png x 600
at 100% completed Experience.png x 1200
Ship lvl. 2
Resources required Ruby.png x 6
Coin.png x 750
Wooden plank.png x 800
Steel.png x 60
Mortar.png x 1
Time to build 24h
Unlocks 12-hours expeditions
Rewarded experience points
at 25% completed Experience.png x 700
at 50% completed Experience.png x 700
at 75% completed Experience.png x 700
at 100% completed Experience.png x 1400
Ship lvl. 3
Resources required Ruby.png x 9
Coin.png x 1000
Wooden plank.png x 1000
Spices.png x 1
Anchor.png x 1
Time to build 24h
Unlocks 24-hours expeditions
Rewarded experience points
at 25% completed Experience.png x 800
at 50% completed Experience.png x 800
at 75% completed Experience.png x 800
at 100% completed Experience.png x 1600
Ship lvl. 4
Resources required Ruby.png x 10
Coin.png x 1000
Wooden plank.png x 1000
Gunpowder.png x 200
Spices.png x 2
Time to build 24h
Unlocks Spicy Odyssey
Rewarded experience points
at 25% completed Experience.png x 1000
at 50% completed Experience.png x 1000
at 75% completed Experience.png x 1000
at 100% completed Experience.png x 2000

Ship expedition types

Once the Ship is built it can be sent out on an expedition with choices of Trading, Exploring, Fishing, Prospecting or Patrolling, each with their own separate rewards and expenses. Expedition types must first be unlocked at a cost. When the ship returns from an expedition the ship docks at the Pier and an Anchor can be seen over the ship. The loot must then be collected before the ship can be send on the next expedition. Completed expeditions provide ship experience (not character experience) which goes towards levelling up each of the expedition types. The maximum level of expedition type is 10. An exception to everything above is Spicy Odyssey.

Ship's interface.

Ship on an Exploring expedition. An image can be seen on the left, which represents the type of an expedition the ship is on.

After the ship returns an Anchor can be seen above the ship.

Unlocking ship expedition types
Type Resources required to unlock
Trading Unlocked with Ship lvl. 1
Exploring
(requires character
lvl. 23)
Ruby.png x 1
Coin.png x 200
Coffee beans.png x 30
Treasure map lvl. 1.png x 2
Fishing
(requires character
lvl. 24)
Ruby.png x 1
Coin.png x 200
Arrows.png x 50
Pearl.png x 3
Prospecting
(requires character
lvl. 25)
Ruby.png x 1
Coin.png x 200
Bomb.png x 20
Steel.png x 60
Patrolling
(requires character
lvl. 26)
Ruby.png x 1
Coin.png x 200
Katana.png x 20
Mortar.png x 10
Spicy Odyssey Unlocked with Ship lvl. 4.


Expeditions

Each level of the Ship unlocks an expedition duration. There are 4 of them: 6 hours, 12 hours, 24 hours and 48 hours (Spicy Odyssey).

Production time can be reduced with each level of the Boatswain by 10% in Character > Skills or with Dates, Olive oil or Honey (only one) by 20% by clicking the Green plus in barrel.png (green plus in the barrel icon) in the top right corner in the building's menu.

Ship expedition lvl. 1
Unlocks at Ship lvl. 1
Cost Coin.png x 2
Duration 6h Green plus in barrel.png 4h 48m
Boatswain lvl. 1 5h 24m Green plus in barrel.png 4h 12m
Boatswain lvl. 2 4h 48m Green plus in barrel.png 3h 36m
Ship expedition lvl. 2
Unlocks at Ship lvl. 2
Cost Coin.png x 4
Duration 12h Green plus in barrel.png 9h 36m
Boatswain lvl. 1 10h 48m Green plus in barrel.png 8h 24m
Boatswain lvl. 2 9h 36m Green plus in barrel.png 7h 12m
Ship expedition lvl. 3
Unlocks at Ship lvl. 3
Cost Coin.png x 8
Duration 24h Green plus in barrel.png 19h 12m
Boatswain lvl. 1 21h 36m Green plus in barrel.png 16h 48m
Boatswain lvl. 2 19h 12m Green plus in barrel.png 14h 24m
Ship expedition lvl. 4 (Spicy Odyssey)
Unlocks at Ship lvl. 4
Cost Coin.png x 16
Duration 48h* Green plus in barrel.png 38h 24m*
Boatswain lvl. 1 43h 12m* Green plus in barrel.png 33h 36m*
Boatswain lvl. 2 38h 24m* Green plus in barrel.png 28h 48m*

*Spicy Odyssey is broken into two parts: 24 hours to get to a destination, 24 hours to get back. Requires solving a 10x10 puzzle minimum in between.

If a ship expedition is successful you will be given the item promised for this type of expedition (e.g. Coins for Trading). Every 6 hour segment of an expedition has a chance to reward you with one item (12h = 2 segments, 24h = 4 segments). If one segment fails (out of 2 or 4), you won't get any item. If all segments of the expedition fail, the expedition is considered unsuccessful. After an unsuccessful expedition you receive a warning message telling you that the expedition failed. You will be given one lower value item (such as Wood or a weapon) as a compensation. If some segments of the expedition are successful and some fail, you will only get one item for each successful segment. Thus, for a 24-hours expedition, you can get 1 compensation item OR 1 to 4 x promised items, based on the number of successful segments (from 1 to 4).

In addition, there is also a chance for discovering a random high value item (Spices, Pearl, Treasure map fragment lvl. 4, Anchor or Salmon) thanks to a random event. Random events can happen during a successful or unsuccessful expedition. See below for more information about random events.

When you reach level 10 with a certain ship type expedition the chances to get resources in Trading, Prospecting and Patrolling are 100%. Fishing and Exploring always have a natural chance to fail. Spicy Odyssey can't fail.

Expedition rewards for a 6 hour expeditions (1 segment)
Type Loot for a successful expedition Compensation for an unsuccessful expedition
(one of these items)
Trading Coin.png x 4 - 10 1 x Coin.pngFan.pngArrows.pngShuriken.pngSpikes.pngBoomerang.pngWood.pngWooden beam.pngWooden plank.pngStone.pngCoffee beans.pngTreasure map fragment lvl. 1.png
Exploring Treasure map fragment lvl. 1.png x 1 or
Treasure map fragment lvl. 2.png x 1 or
Treasure map fragment lvl. 3.png x 1
Fishing Salmon.png x 1 or
Tuna.png x 1
Prospecting Iron sand.png x 4 - 7
Patrolling Experience.png x 200 or
Experience.png x 400
Spicy Odyssey Spices.png x 1 Can't fail.


Notes to the table above

  • Trading:
    • Lvl. 1 - 10: chance of getting 4 x Coins.
    • Lvl. 5 - 10: chance of getting 8 x Coins.
    • Lvl. 7 - 10: chance of getting 10 x Coins.
  • Exploring:
    • Lvl. 1 - 10: chance of getting 1 x Treasure map fragment lvl. 1.
    • Lvl. 5 - 10: chance of getting 1 x Treasure map fragment lvl. 2.
    • Lvl. 7 - 10: chance of getting 1 x Treasure map fragment lvl. 3.
  • Fishing:
    • Lvl. 1 - 10: chance of getting 1 x Salmon.
    • Lvl. 5 - 10: chance of getting 1 x Tuna.
  • Prospecting:
    • Lvl. 1 - 10: chance of getting 4 - 5 x Iron sand.
    • Lvl. 4 - 10: chance of getting 6 x Iron sand.
    • Lvl. 5 - 10: chance of getting 7 x Iron sand.
  • Patrolling:
    • Lvl. 1 - 10: chance of getting 200 experience points.
    • Lvl. 4 - 10: chance of getting 400 experience points.

After reaching lvl. 10 in Trading the average amount of Coins per segment is possibly: ~6.75.

After reaching lvl. 10 in Exploring the percentages to get a certain item are possibly:

  • 39% - Treasure map fragment lvl. 1.
  • 18% - Treasure map fragment lvl. 2.
  • 8% - Treasure map fragment lvl. 3.
  • 35% - failed segment (natural chance to fail).

After reaching lvl. 10 in Fishing the percentages to get a certain item are:

  • 65% - Salmon.
  • 15% - Tuna.
  • 20% - failed segment (natural chance to fail).

Both successful and unsuccessful expeditions will yield experience points that go towards upgrading the particular expedition type you selected, but the amount of experience you receive from a successful expedition will be greater than the amount received from an unsuccessful one. Failed segments give only 75% of ship experience. Random event gives an extra 25% of ship experience (25% of base 6 hours sailing). "Special finds" (Tuna, Treasure map fragment lvl. 2, Treasure map fragment lvl. 3) give an extra 25% of ship experience as well.

Unsuccessful expeditions

Unsuccessful expeditions are expeditions, which have only failed segments. They usually happen on 6 hour expeditions and in lower levels of ship expedition types, because the odds are much greater. These expeditions will give you a compensation reward, which is one of the items mentioned in the table above. There's a certain text that goes with these compensation rewards. Here are listed all the unsuccessful expeditions' texts with their corresponding rewards:

A natural failed Fishing lvl. 10 ship expedition.

  • Due to insufficient skill, our ship went off course.
    • Coin.png Coin.
    • Coffee beans.png Coffee beans.
    • Treasure map fragment lvl. 1.png Treasure map fragment lvl. 1.
  • Due to insufficient skill, our ship ran aground.
    • Wood.png Wood.
    • Stone.png Stone.
  • Due to insufficient skill, our ship was battered by a storm.
    • Wood.png Wood.
    • Wooden beam.png Wooden beam.
    • Wooden plank.png Wooden plank.
  • Due to insufficient skill, our ship was plundered by pirates!
    • Shuriken.png Shuriken.
    • Spikes.png Spikes.
    • Boomerang.png Boomerang.
  • This time we were unlucky with the weather.
    • Coin.png Coin.
    • Fan.png Fan.
    • Wood.png Wood.
    • Stone.png Stone.


Spicy Odyssey

Spicy Odyssey unlocks when Ship lvl. 4 is built. Spicy Odyssey is a ship expedition type, but unlike others, it cannot be levelled up. After the first 24 hours, when the expedition starts, a yellow warning sign will be shown on your Pier (Picture 1), which will require you to solve a 10x10 nonogram (Picture 2). After you solve a 10x10 nonogram the ship will continue (return from) its journey for the next 24 hours, so the expedition lasts for 48 hours in total. This time can be reduced with Boatswain skill.
Being just another expedition type, Spicy Odyssey is also a subject to a random event granting you additional reward - apart from guaranteed 1 x Spices.

Needs proof: Can you get Spices from a random event from Spicy Odyssey?

Speculation: Because you can't get Spices from the random event, the percentage for a random event is 20% or 25% (without Pirate hat) lower than of a 24h expedition. So the percentages for a random event are 36% (without artifacts), 45% (with Pirate hat), 70% (with Ship in a bottle) and 75% (with Black pearl).

When Spicy Odyssey expedition is completed for the first time, the Spicy Odyssey quest is concluded and you receive corresponding rewards (Picture 3).

Picture 1: Spicy Odyssey yellow halfway warning sign showing on Pier.

Picture 2: Spicy Odyssey solve a 10x10 nonogram.

Picture 3: Spicy Odyssey first completion: expedition reward, random event reward, quest completion reward.

Levelling ship expedition types

In order to level up a certain ship expedition type, you will have to go on that ship expedition type. The level caps for all expedition types are the same, but you will level up some expedition types a little faster, because of "special finds" and "natural" unsuccessful segments. This "ship" experience, which only goes towards levelling ship expedition types should not be confused with "character" experience, which goes towards levelling you character. Here are listed segments with experience points (1 segment = 6 hours):

  • Successful segment: 375 ship experience points.
    • Special find: +94 ship experience points (375 * 25% rounded up).
  • Random event: +94 ship experience points (375 * 25% rounded up).
  • Unsuccessful segment: 282 ship experience points (375 * 75% rounded up).
    • "Natural" unsuccessful segment: 375 ship experience points.

Special finds are finds, which can be found after reaching lvl. 4 or 5 of that ship expedition type. They can only occur, if segment/s was/were successful. Here is the list of them:

  • Trading:
    • 8 x Coins (unlocks at lvl. 5).
    • 10 x Coins (unlocks at lvl. 7).
  • Exploring:
    • 1 x Treasure map fragment lvl. 2 (unlocks at lvl. 5).
    • 1 x Treasure map fragment lvl. 3 (unlocks at lvl. 7).
  • Fishing:
    • 1 x Tuna (unlocks at lvl. 5).
  • Prospecting:
    • 6 x Iron sand (unlocks at lvl. 4).
    • 7 x Iron sand (unlocks at lvl. 5).
  • Patrolling:
    • 400 x experience points (unlocks at lvl. 4).

"Natural" unsuccessful segment is a unsuccessful segment, which can only occur on Exploring or Fishing. After an unsuccessful segment the prompt tells you, that that's because of the insufficient skill, but after a "natural" unsuccessful segment it tells you, that that's because of the weather. This occurs on average about ~20% of the time.

Levelling ship expedition types
Expedition level Experience needed Successful segments needed
(without any bonuses)
Odds of a
successful
expedition*
Total Difference Total Difference
1 0 0 0 0 55%
2 1,000 +1,000 2.67 +2.67 60%
3 3,000 +2,000 8.00 +5.33 65%
4 6,000 +3,000 16.00 +8.00 70%
5 10,000 +4,000 26.67 +10.67 75%
6 15,000 +5,000 40.00 +13.33 80%
7 21,000 +6,000 56.00 +16.00 85%
8 28,000 +7,000 74.67 +18.67 90%
9 36,000 +8,000 96.00 +21.33 95%
10 45,000 +9,000 120.00 +24.00 100%

*These numbers are correct for Trading, Prospecting and Patrolling. Exploring and Fishing have an additional ~20% chance of "natural" unsuccessful ship expedition (so the number in the column minus 20%).

Random events

Random events can happen during a ship expedition (successful or unsuccessful). Random events give Pearl, Spices, Anchor, Message in a bottle (Treasure map fragment lvl. 4), or Salmon. Before patch 14.12., you could also get Tuna, Bomb and Katana. Chances don't depend on expedition types. Only artifacts can increase them. Only 1 random event is possible per 1 ship expedition. With all related lvl. 4 artifacts unlocked (Pirate hat, Ship in a bottle and Black pearl), the chance to get a random event in a 24-hours expedition is 100%. For 12 hours, chances are divided by 2; for 6 hours by 4. Without any related artifacts, chances to get a random event in a 6-hours expedition is 14% (information deduced, could be incorrect).

With all related artifacts, chances of finding a specific item in a 24-hours expedition are:

  • Spices: 25%
  • Pearl: 25%
  • Treasure map fragment lvl. 4: 25%
  • Anchor: 12,5%
  • Salmon: 12,5%


How lvl. 4 artifacts affect random event chance (for 24 hour expeditions)
(none) Pirate hat.png Ship in a bottle.png Black pearl.png
Spices.png Spices 20.0% 25.0% 25.0% 25.0%
Pearl.png Pearl 16.0% 20.0% 20.0% 25.0%
Treasure map fragment lvl. 4.png Treasure map fragment lvl. 4 0.0% 0.0% 25.0% 25.0%
Anchor.png Anchor 10.0% 12.5% 12.5% 12.5%
Salmon.png Salmon 10.0% 12.5% 12.5% 12.5%
Random event (general) 56.0% 70.0% 95.0% 100.0%

Note: Pirate hat is always obtained first, but Ship in a bottle and Black pearl can be obtained second or third. The table shows the chances for lvl. 4 artifacts obtained in this order: 1)Pirate hat, 2)Ship in a bottle and 3)Black pearl.

The table with ship expedition stats was deleted due to people putting their stats in with different lvl. 4 artifacts (Pirate's hat) and not taking into account different patches. I have made a spreadsheet of ship expeditions and everyone is welcome to join. You can email me at urbanpy@gmail.com and I will send you an invite.

Trivia

  • Ship lvl. 4 has "月道" written on the flag, which literally translates to "moon path" in Japanese. This is probably the name of the ship and it can be interpreted in two ways (maybe more):
    • "Moonpath" - a long reflection of the moon in the water. There is also a ship with this exact name.
    • "Path of the moon" (月の道) - a more poethic interpretation (as many Japanese ships do). The ship would leave the port, travel the world and come back safely to home port; making a complete circle or "round-trip". So the path of the moon would represent that "round-trip".
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