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Ship is a building in Territory. The ship plows the sea in search of various resources. Ship can be upgraded to maximum lvl. 4. To build Ship you are required to have character lvl. 22 and have constructed Pier lvl. 1.

Pier/Ship at max level.

Info icon.png You can provide resources partially.

Ship lvl. 1
Resources required Ruby.png x 3
Coin.png x 500
Wooden plank.png x 600
Stone.png x 1
Steel.png x 60
Time to build 48h
Unlocks 6-hours expeditions
Ship lvl. 2
Resources required Ruby.png x 6
Coin.png x 750
Wooden plank.png x 800
Steel.png x 60
Mortar.png x 1
Time to build 24h
Unlocks 12-hours expeditions
Ship lvl. 3
Resources required Ruby.png x 9
Coin.png x 1000
Wooden plank.png x 1000
Spices.png x 1
Anchor.png x 1
Time to build 24h
Unlocks 24-hours expeditions
Ship lvl. 4
Resources required Ruby.png x 10
Coin.png x 1000
Wooden plank.png x 1000
Gunpowder.png x 200
Spices.png x 2
Time to build 24h
Unlocks Spicy Odyssey

Ship expedition types

Once the Ship is built it can be sent out on an expedition with choices of Trading, Exploring, Fishing, Prospecting or Patrolling, each with their own separate rewards and expenses. Expedition types must first be unlocked at a cost. When the ship returns from an expedition the ship docks at the Pier and an Anchor can be seen over the ship. The loot must then be collected before the ship can be send on the next expedition. Completed expeditions provide ship experience (not character experience) which goes towards levelling up each of the expedition types. The maximum level of expedition type is 10. An exception to everything above is Spicy Odyssey.

Ship's interface.

Ship on an Exploring expedition. An image can be seen on the left, which represents the type of an expedition the ship is on.

After the ship returns an Anchor can be seen above the ship.

Unlocking ship expedition types
Type Resources required to unlock
Trading Unlocked with Ship lvl. 1
Exploring
(requires character
lvl. 23)
Ruby.png x 1
Coin.png x 200
Coffee beans.png x 30
Treasure map lvl. 1.png x 2
Fishing
(requires character
lvl. 24)
Ruby.png x 1
Coin.png x 200
Arrows.png x 50
Pearl.png x 3
Prospecting
(requires character
lvl. 25)
Ruby.png x 1
Coin.png x 200
Bomb.png x 20
Steel.png x 60
Patrolling
(requires character
lvl. 26)
Ruby.png x 1
Coin.png x 200
Katana.png x 20
Mortar.png x 10
Spicy Odyssey Unlocked with Ship lvl. 4.


Expeditions

Each level of the Ship unlocks an expedition duration. There are 4 of them: 6 hours, 12 hours, 24 hours and 48 hourse (Spicy Odyysey).

Production time can be reduced with each level of the Boatswain by 10% in Character > Skills or with Dates, Olive oil or Honey (only one) by 20% by clicking the Green plus in barrel.png (green plus in the barrel icon) in the top right corner in the building's menu.

Ship lvl. 1
Cost Coin.png x 2
Duration 6h Green plus in barrel.png 4h 48m
Boatswain lvl. 1 5h 24m Green plus in barrel.png 4h 12m
Boatswain lvl. 2 4h 48m Green plus in barrel.png 3h 36m
Ship lvl. 2
Cost Coin.png x 4
Duration 12h Green plus in barrel.png 9h 36m
Boatswain lvl. 1 10h 48m Green plus in barrel.png 8h 24m
Boatswain lvl. 2 9h 36m Green plus in barrel.png 7h 12m
Ship lvl. 3
Cost Coin.png x 8
Duration 24h Green plus in barrel.png 19h 12m
Boatswain lvl. 1 21h 36m Green plus in barrel.png 16h 48m
Boatswain lvl. 2 19h 12m Green plus in barrel.png 14h 24m
Ship lvl. 4 (Spicy Odyssey)
Cost Coin.png x 16
Duration 48h* Green plus in barrel.png 38h 24m*
Boatswain lvl. 1 43h 12m* Green plus in barrel.png 33h 36m*
Boatswain lvl. 2 38h 24m* Green plus in barrel.png 28h 48m*

*Spicy Odyssey is broken into two parts: 24 hours to get to a destination, 24 hours to get back. Requires solving a 10x10 puzzle minimum in between.

If a ship expedition is successful you will be given the item promised for this type of expedition (e.g. Coins for Trading). Every 6 hour segment of an expedition has a chance to reward you with one item (12h = 2 segments, 24h = 4 segments). If one segment fails (out of 2 or 4), you won't get any item. If all segments of the expedition fail, the expedition is considered unsuccessful. After an unsuccessful expedition you receive a warning message telling you that the expedition failed. You will be given one lower value item (such as Wood or a weapon) as a compensation. If some segments of the expedition are successful and some fail, you will only get one item for each successful segment. Thus, for a 24-hours expedition, you can get 1 compensation item OR 1 to 4 x promised items, based on the number of successful segments (from 1 to 4).

In addition, there is also a chance for discovering a random high value item (Spices, Pearl, Treasure map fragment lvl. 4, Anchor or Salmon) thanks to a random event. Random events can happen during a successful or unsuccessful expedition. See below for more information about random events.

When you reach level 10 with a certain ship type expedition the chances to get resources in Trading, Prospecting and Patrolling are 100%. Fishing and Exploring always have a natural chance to fail. Spicy Odyssey can't fail.

Expedition rewards for a 6 hour expeditions (1 segment)
Type Loot for a successful expedition Compensation for an unsuccessful expedition
(one of these items)
Trading Coin.png x 4 - 10 1 x Coin.pngFan.pngArrows.pngShuriken.pngSpikes.pngBoomerang.pngWood.pngWooden beam.pngWooden plank.pngStone.pngCoffee beans.pngTreasure map fragment lvl. 1.png
Exploring Treasure map fragment lvl. 1.png x 1 or
Treasure map fragment lvl. 2.png x 1 or
Treasure map fragment lvl. 3.png x 1
Fishing Salmon.png x 1 or
Tuna.png x 1
Prospecting Iron sand.png x 4 - 7
Patrolling Experience.png x 200 - 400
Spicy Odyssey Spices.png x 1 Can't fail.


Notes to the table above

  • Trading:
    • Lvl. 1 - 10: chance of getting 4 x Coins.
    • Lvl. 5 - 10: chance of getting 8 x Coins.
    • Lvl. 7 - 10: chance of getting 10 x Coins.
  • Exploring:
    • Lvl. 1 - 10: chance of getting 1 x Treasure map fragment lvl. 1.
    • Lvl. 5 - 10: chance of getting 1 x Treasure map fragment lvl. 2.
    • Lvl. 7 - 10: chance of getting 1 x Treasure map fragment lvl. 3.
  • Fishing:
    • Lvl. 1 - 10: chance of getting 1 x Salmon.
    • Lvl. 5 - 10: chance of getting 1 x Tuna.
  • Prospecting:
    • Lvl. 1 - 10: chance of getting 4 - 5 x Iron sand.
    • Lvl. 4 - 10: chance of getting 6 x Iron sand.
    • Lvl. 5 - 10: chance of getting 7 x Iron sand.
  • Patrolling:
    • Lvl. 1 - 10: chance of getting 200 experience points.
    • Lvl. 4 - 10: chance of getting 400 experience points.

Both successful and unsuccessful expeditions will yield experience points that go towards upgrading the particular expedition type you selected, but the amount of experience you receive from a successful expedition will be greater than the amount received from an unsuccessful one. Failed segments give only 75% of ship experience. Random event give extra 25% of ship experience (25% of base 6 hours sailing).

Spicy Odyssey

Spicy Odyssey unlocks when Ship lvl. 4 is built. Spicy Odyssey is a ship expedition type, but unlike others, it cannot be levelled up. After the first 24 hours, when the expedition starts, a yellow warning sign will be shown on your Pier (Picture 1), which will require you to solve a 10x10 nonogram (Picture 2). After you solve a 10x10 nonogram the ship will continue (return from) its journey for the next 24 hours, so the expedition lasts for 48 hours in total. This time can be reduced with Boatswain skill.
Being just another expedition type, Spicy Odyssey is also a subject to a random event granting you additional reward - apart from guaranteed 1 x Spices.

Needs proof: Can you get Spices from a random event from Spicy Odyssey?

Speculation: Because you can't get Spices from the random event, the percentage for a random event is 20% or 25% (without Pirate hat) lower than of a 24h expedition. So the percentages for a random event are 36% (without artifacts), 45% (with Pirate hat), 70% (with Ship in a bottle) and 75% (with Black pearl).

When Spicy Odyssey expedition is completed for the first time, the Spicy Odyssey quest is concluded and you receive corresponding rewards (Picture 3).

Picture 1: Spicy Odyssey yellow halfway warning sign showing on Pier.

Picture 2: Spicy Odyssey solve a 10x10 nonogram.

Picture 3: Spicy Odyssey first completion: expedition reward, random event reward, quest completion reward.

Levelling ship expedition types

[Deduced information below, could be incorrect]

To be clearer, we can speak in numbers rather than percentages, even if these numbers are not shown anywhere:

A successful segment gives 100 experience points. A failed segment gives 75 experience points. A random event gives extra 25 experience points.

A 6-hours expedition can give:

  • 75 experience points (failed segment without random event),
  • 100 experience points (failed segment with random event),
  • 100 experience points (successful segment without random event),
  • 125 experience points (successful segment with random event).

A 12-hours expedition can give:

  • 150 experience points (2 failed segments without random event),
  • 175 experience points (2 failed segments with random event),
  • 175 experience points (1 failed segment and 1 successful segment without random event),
  • 200 experience points (1 failed segment and 1 successful segment with random event),
  • 200 experience points (2 successful segments without random event),
  • 225 experience points (2 successful segments with random event).

A 24-hours expedition can give:

  • 300 experience points (4 failed segments without random event),
  • 325 experience points (4 failed segments with random event),
  • 325 experience points (3 failed segments and 1 successful segment without random event),
  • 350 experience points (3 failed segments and 1 successful segment with random event),
  • 350 experience points (2 failed segments and 2 successful segments without random event),
  • 375 experience points (2 failed segments and 2 successful segments with random event),
  • 375 experience points (1 failed segment and 3 successful segments without random event),
  • 400 experience points (1 failed segment and 3 successful segments with random event),
  • 400 experience points (4 successful segments without random event),
  • 425 experience points (4 successful segments with random event).
Levelling ship expedition types
Expedition level Total Ship experience needed Difference Chance to get resources
Trading/
Fishing
Exploring Prospecting/
Patrolling
Trading/
Fishing
Exploring Prospecting/
Patrolling
1 0 0 0 0 0 0 55%
2 275 200 250 + 275 + 200 + 250 60%
3 900 700 800 + 625 + 500 + 550 65%
4 1775 1500 1600 + 875 + 800 + 800 70%
5 2950 2350 2675 + 1175 + 850 + 1075 75%
6 4300 3500 4000 + 1350 + 1150 + 1325 80%
7 5825 4900 5500 + 1525 + 1400 + 1500 85%
8 7525 6500 7300 + 1700 + 1600 + 1800 90%
9 9575 8400 9250 + 2050 + 1900 + 1950 95%
10 11650 10400 11550 + 2075 + 2000 + 2300 100%*

*Except for Fishing and Exploring which always have a natural chance to fail.

NB : To reach level 10 of an expedition type, you will therefore need to complete about 110-120 segments.

The table above was calculated by measuring how many ship expeditions were completed for each level and if they were successful, unsuccessful or had a random event, based on the idea that a successful expedition is worth 100, unsuccessful 75 and random event + 25 experience points. To help confirm/correct/fill the table see this excel document. Only 6 hour expeditions are reliable for measuring experience, because it can be easily read how many segments were successful/unsuccessful (because it is only one segment).

Random events

Random events can happen during a ship expedition (successful or unsuccessful). Random events give Pearl, Spices, Anchor, Message in a bottle (Treasure map fragment lvl. 4), or Salmon. Before patch 14.12., you could also get Tuna, Bomb and Katana. Chances don't depend on expedition types. Only artifacts can increase them. Only 1 random event is possible per 1 ship expedition. With all related lvl. 4 artifacts unlocked (Pirate hat, Ship in a bottle and Black pearl), the chance to get a random event in a 24-hours expedition is 100%. For 12 hours, chances are divided by 2; for 6 hours by 4. Without any related artifacts, chances to get a random event in a 6-hours expedition is 14% (information deduced, could be incorrect).

With all related artifacts, chances of finding a specific item in a 24-hours expedition are:

  • Spices: 25%
  • Pearl: 25%
  • Message in a bottle (Treasure map fragment lvl. 4): 25%
  • Anchor: 12,5%
  • Salmon: 12,5%
How lvl. 4 artifacts affect random event chance (for 24 hour expeditions)
(none) Pirate hat.png Ship in a bottle.png Black pearl.png
Spices.png Spices 20.0% 25.0% 25.0% 25.0%
Pearl.png Pearl 16.0% 20.0% 20.0% 25.0%
MessageInABottle.png Message in a bottle 0.0% 0.0% 25.0% 25.0%
Anchor.png Anchor 10.0% 12.5% 12.5% 12.5%
Salmon.png Salmon 10.0% 12.5% 12.5% 12.5%
Random event (general) 56.0% 70.0% 95.0% 100.0%

Note: Pirate hat is always obtained first, but Ship in a bottle and Black pearl can be obtained second or third. The table shows the chances for lvl. 4 artifacts obtained in this order: 1)Pirate hat, 2)Ship in a bottle and 3)Black pearl.

The table with ship expedition stats was deleted due to people putting their stats in with different lvl. 4 artifacts (Pirate's hat) and not taking into account different patches. I have made a spreadsheet of ship expeditions and everyone is welcome to join. You can email me at urbanpy@gmail.com and I will send you an invite.

Trivia

  • Ship lvl. 4 has "月道" written on the flag, which literally translates to "moon path" in Japanese. This is probably the name of the ship and it can be interpreted in two ways (maybe more):
    • "Moonpath" - a long reflection of the moon in the water. There is also a ship with this exact name.
    • "Path of the moon" (月の道) - a more poethic interpretation (as many Japanese ships do). The ship would leave the port, travel the world and come back safely to home port; making a complete circle or "round-trip". So the path of the moon would represent that "round-trip".
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