Ship is a building in Territory. The ship exchanges Coins and time for various resources. Ship can be upgraded to maximum lvl. 4. To build Ship, character lvl. 22 and Pier lvl. 1 is required.
Sound of ship setting sail.
Ship (levels)[]
While the building is being upgraded, travelling with the ship is disabled.
You can provide resources partially.
Resources required | x 3 x 500 x 600 x 1 x 60 | |
---|---|---|
Unlocks/grants | 6-hours missions. | |
Character level required | 22 | |
Other prerequisites | Pier lvl. 1 | |
Time to build | 48h | |
Rewarded experience points |
25% | x 600 |
50% | x 600 | |
75% | x 600 | |
100% | x 1200 |
Resources required | x 10 x 1000 x 1000 x 2 x 200 | |
---|---|---|
Unlocks/grants | Spicy Odyssey. | |
Character level required | None | |
Other prerequisites | None | |
Time to build | 24h | |
Rewarded experience points |
25% | x 1000 |
50% | x 1000 | |
75% | x 1000 | |
100% | x 2000 |
Ship missions[]
Each level of the Ship unlocks an mission duration. There are 5 of them: 6 hours, 12 hours, 24 hours and 48 hours (Spicy Odyssey and New York, which unlocks when Astrolabe (craftifact) is crafted.
Ship mission types[]
Once the Ship is built it can be sent out on a mission with choices of Trading, Exploring, Fishing, Prospecting or Patrolling, each with their own separate rewards and expenses. Mission types must first be unlocked at a cost. When the ship returns from an mission the ship docks at the Pier and an anchor can be seen over the ship. The loot must then be collected before the ship can be sent on the next mission. Completed missions provide ship experience (not character experience) which goes towards levelling up each of the mission types. The maximum level of mission type is 10. An exception to everything above is Spicy Odyssey and New York.
Type | Resources required to unlock | |
---|---|---|
Cost | Requires | |
Trading | None | Ship lvl. 1 |
Trading goods around the world brings a steady income. | ||
Exploring | x 1 x 200 x 30 x 2 |
Character lvl. 23 |
Exploring distant shores and mapping them. | ||
Fishing | x 1 x 200 x 50 x 3 |
Character lvl. 24 |
Always fresh fish. Tasty and healthy. | ||
Prospecting | x 1 x 200 x 20 x 60 |
Character lvl. 25 |
Search for deposits of iron sand on the shores of rivers and seas. | ||
Patrolling | x 1 x 200 x 20 x 10 |
Character lvl. 26 |
Patrolling in dangerous water tempers the character. | ||
Spicy Odyssey | None | Ship lvl. 4 |
Let's go for spices! | ||
Treasure Island | x 1 x 100 x 10 x 1 |
Treasure Island (quest found in dungeon 3A) |
Yo-ho-ho! A pirate's chest awaits! | ||
New York | None | Astrolabe (craftifact) |
Brand new technologies. |
Mission costs[]
Every mission costs 2 Coins per segment (6 hour = 1 segment).
Production time can be reduced with each level of the Boatswain by 10% in Character > Skills or with Dates, Olive oil, Soy sauce, Honey or Mayonnaise (only one at a time) by 20% by selecting the (green plus in the barrel icon) in the top right corner of the building's menu. Times shown after the barrel icon are reduced times where the buff was active for the whole duration. A new buff can be added within the 30 minutes before the previous buff expires.
Mission times[]
Travel time can be reduced in following ways:
- Character skills (2 levels) - 10% per level (max 20%).
- Using items (like Honey, Dates, Soy sauce, etc.) - 20%.
- Projects (10 levels) - 1% per level (max 10%).
- Crafting Barometer - 5%.
The table below shows mission times and their reduced times. The percentage reduction can be calculated by adding all reduction boosts the player has, which are listed above. Times in bold are for easier navigation.
Mission rewards and compensation[]
Missions can be successful or unsuccessful, which is largely determined by the level of the ship mission (see Levelling ship mission types). If a ship mission is successful the item promised for this type of mission (e.g. Coins for Trading) is rewarded. Every 6 hour segment of an mission has a chance to reward with one item (12h = 2 segments, 24h = 4 segments). If 1 segment out of 2 or 4 fails, no item is rewarded. If all segments fail, the mission is considered as unsuccessful. Unsuccessful missions reward one lower value item (such as Wood or a weapon) as a compensation. If some segments are successful and some fail, the player will be rewarded with one item for each successful segment and nothing for failed segments. Thus, for a 24-hours mission, the player can get 1 compensation item OR 1 to 4 x promised items, based on the number of successful segments.
In addition, there is also a chance for discovering a random high value item (Spices, Pearl, Treasure map fragment lvl. 4, Anchor or Salmon) thanks to a random event. Random events can happen during a successful or unsuccessful mission. See below for more information about random events.
When level 10 is reached with a certain ship mission type the chances to get resources in Trading, Prospecting and Patrolling are 100%. Fishing (without Koi fish technology = 20%) and Exploring (30%) always have a natural chance to fail. Spicy Odyssey and New York can't fail.
Notes to the table above
- Trading:
- Lvl. 1 - 10: 50% chance of getting 4 x Coins.
- Lvl. 4: 8.67% chance of getting 8 x Coins.
- Lvl. 5 - 10: 16.67% chance of getting 8 x Coins.
- Lvl. 7: 16.67% chance of getting 10 x Coins.
- Lvl. 8 - 10: 33.33% chance of getting 10 x Coins.
- Exploring:
- Lvl. 1 - 10: 30% chance to fail.
- Lvl. 1 - 10: 40% chance of getting 1 x Treasure map fragment lvl. 1.
- Lvl. 4: 10% chance of getting 1 x Treasure map fragment lvl. 2.
- Lvl. 5 - 10: 20% chance of getting 1 x Treasure map fragment lvl. 2.
- Lvl. 8: 5% chance of getting 1 x Treasure map fragment lvl. 3.
- Lvl. 7 - 10: 10% chance of getting 1 x Treasure map fragment lvl. 3.
- Fishing:
- Lvl. 1 - 10: 20% chance to fail.
- Lvl. 1 - 10: 67% chance of getting 1 x Salmon.
- Lvl. 4: 7% chance of getting 1 x Tuna.
- Lvl. 5 - 10: 13% chance of getting 1 x Tuna.
- Prospecting:
- Lvl. 1 - 10: 25% chance of getting 4 x Iron sand.
- Lvl. 1 - 10: 50% chance of getting 5 x Iron sand.
- Lvl. 4: 13% chance of getting 6 x Iron sand.
- Lvl. 5 - 10: 25% chance of getting 7 x Iron sand.
- Patrolling:
- Lvl. 1 - 10: 75% chance of getting 200 experience points.
- Lvl. 4: 13% chance of getting 400 experience points.
- Lvl. 5 - 10: 25% chance of getting 400 experience points.
After reaching lvl. 10 in Fishing the percentages to get a certain item are (without Koi fish technology):
- 67/100 = 67% - Salmon.
- 13/100 = 13% - Tuna.
- 20/100 = 20% - failed segment (natural chance to fail).
With Koi fish technology:
- 67/80 = 83.75% - Salmon.
- 13/80 = 16.25% - Tuna.
- 0/80 = 0% - failed segment.
Spicy Odyssey[]
Spicy Odyssey unlocks when Ship lvl. 4 is built. Spicy Odyssey is a ship mission type, but unlike others, it cannot be levelled up. After the first 24 hours, when the mission starts, a yellow warning sign will be shown above Pier (Picture 1), which will require solving a 10x10 nonogram (Picture 2). After solving a 10x10 nonogram the ship will continue (return from) its destination for the next 24 hours, so the mission lasts for 48 hours in total. This time can be reduced with Boatswain skill, item boosts, projects and Barometer (craftifact).
Being just another mission type, Spicy Odyssey is also a subject to a random event granting an additional reward - apart from guaranteed 1 x Spices. Because Spices can't be rewarded from the random event, the percentage for a random event is 20% or 25% (without Pirate hat) lower than of a 24h mission (Trading, Exploring, Fishing, Prospecting or Patrolling). So the percentages for a random event are 36% (without artifacts), 45% (with Pirate hat), 70% (with Ship in a bottle) and 75% (with Black pearl).
When Spicy Odyssey mission is completed for the first time, the Spicy Odyssey quest is concluded and the corresponding rewards are rewarded (Picture 3).
Treasure Island[]
Treasure Island unlocks upon meeting a Pirate skeleton in dungeon 3A. Treasure Island is a ship mission type, but unlike others, it cannot be levelled up. After the first 24 hours, when the mission starts, a yellow warning sign will be shown above Pier (Picture 1), which will require solving a 10x10 nonogram (Picture 2). After a 10x10 nonogram has been solved the ship will continue (return from) its destination for the next 24 hours, so the mission lasts for 48 hours in total. This time can be reduced with Boatswain skill, item boosts, projects and Barometer (craftifact).
Rewards for Treasure Island:
Being just another mission type, Treasure Island is also a subject to a random event granting an additional reward. Because Spices and Pearls can't be rewarded from a random event on this mission, the chances of a random event occurring are reduced. With all artifacts, the odds of a random event occurring are 50% (on this mission). Rewards from random events (with all relevant artifacts):
When ship brings back a Treasure from Treasure Island (ship route), the Treasure Island (quest) is concluded and the corresponding rewards are rewarded (Picture 4). Note that, because the odds of Treasure dropping are ~20%, the player has to (most likely) repeat this mission a couple of times to complete the quest.
New York[]
New York unlocks when Astrolabe is crafted. New York is a ship mission type, but unlike others, it cannot be levelled up. After the first 24 hours, when the mission starts, a yellow warning sign will be shown above Pier (Picture 1), which will require solving a 10x10 nonogram (Picture 2). After a 10x10 nonogram has been solved the ship will continue (return from) its destination for the next 24 hours, so the mission lasts for 48 hours in total. This time can be reduced with Boatswain skill, item boosts, projects and Barometer (craftifact).
Being just another mission type, New York is also a subject to a random event, which is 100% with all related artifacts. New York always rewards 3 Blueprints (Picture 5).
Unsuccessful missions[]
Unsuccessful missions are missions, which have only failed segments. They usually happen on 6 hour missions and in lower levels of ship mission types, because the odds are much greater. These missions will give a compensation reward, which is one of the items mentioned in the table above. There's a certain text that goes with these compensation rewards. Here are listed all the unsuccessful missions' texts with their corresponding rewards:
- Due to insufficient skill, our ship went off course.
- Due to insufficient skill, our ship ran aground.
- Due to insufficient skill, our ship was battered by a storm.
- Due to insufficient skill, our ship was plundered by pirates!
- This time we were unlucky with the weather.
Levelling ship mission types[]
In order to level up a certain ship mission type, the player will have to go on that ship mission type. The level caps for all mission types are the same, but some mission types will be leveled up a little faster, because of "special finds" and "natural" unsuccessful segments. This "ship experience", which only goes towards levelling ship mission types should not be confused with "character experience", which goes towards levelling the player's character. Below are listed segments with experience points (1 segment = 6 hours):
- Successful segment: 375 ship experience points.
- Special find: +94 ship experience points (375 * 25% rounded up).
- Random event: +94 ship experience points (375 * 25% rounded up).
- Unsuccessful segment: 282 ship experience points (375 * 75% rounded up).
- "Natural" unsuccessful segment: 375 ship experience points.
Special finds are finds, which can be found after reaching lvl. 4 or 5 of that ship mission type. They can only occur, if segment(s) was/were successful.
- Trading:
- 8 x Coins (unlocks at lvl. 5).
- 10 x Coins (unlocks at lvl. 7).
- Exploring:
- 1 x Treasure map fragment lvl. 2 (unlocks at lvl. 5).
- 1 x Treasure map fragment lvl. 3 (unlocks at lvl. 7).
- Fishing:
- 1 x Tuna (unlocks at lvl. 5).
- Prospecting:
- 6 x Iron sand (unlocks at lvl. 4).
- 7 x Iron sand (unlocks at lvl. 5).
- Patrolling:
- 400 x experience points (unlocks at lvl. 4).
"Natural" unsuccessful segment is an unsuccessful segment, which can only occur on Exploring or Fishing. After an unsuccessful segment the prompt notifies the player, that that's because of the insufficient skill, but after a "natural" unsuccessful segment the prompt notifies the player, that that's because of the weather. This occurs on average about ~20% of the time.
Mission level | Experience needed | Successful segments needed (without any bonuses) |
Odds of a successful mission^{(1)} | ||
---|---|---|---|---|---|
Total | Difference | Total | Difference | ||
1 | 0 | 0 | 0 | 0 | 55% |
2 | 1,000 | +1,000 | 2.67 | +2.67 | 60% |
3 | 3,000 | +2,000 | 8.00 | +5.33 | 65% |
4 | 6,000 | +3,000 | 16.00 | +8.00 | 70% |
5 | 10,000 | +4,000 | 26.67 | +10.67 | 75% |
6 | 15,000 | +5,000 | 40.00 | +13.33 | 80% |
7 | 21,000 | +6,000 | 56.00 | +16.00 | 85% |
8 | 28,000 | +7,000 | 74.67 | +18.67 | 90% |
9 | 36,000 | +8,000 | 96.00 | +21.33 | 95% |
10 | 45,000 | +9,000 | 120.00 | +24.00 | 100% |
^{(1)}These numbers are correct for Trading, Prospecting and Patrolling. Exploring and Fishing have an additional ~20% chance of "natural" unsuccessful ship mission (so the number in the column minus 20%).
To level up a mission type it will take about a month of constant sailing.
Random events[]
Random events can happen during any ship mission (successful or unsuccessful). Random events give Pearl, Spices, Anchor, Message in a bottle (Treasure map fragment lvl. 4), or Salmon. Chances don't depend on mission types, only artifacts can increase them. Only 1 random event is possible per 1 ship mission. With all related lvl. 4 artifacts unlocked (Pirate hat, Ship in a bottle and Black pearl), the chance to get a random event in a 24-hours mission is 100%. For 12 hours, chances are divided by 2; for 6 hours by 4. Without any related artifacts, chances to get a random event in a 6-hours mission is 14%.
Notes: Pirate hat is always obtained first, but Ship in a bottle and Black pearl can be obtained second or third. The table shows the chances for lvl. 4 artifacts obtained in this order: 1)Pirate hat, 2)Ship in a bottle and 3)Black pearl. Empty bottles are only rewarded after completing the Glass recycling technology.
Trivia[]
- Before version 14.12., the player could also get Mortar, Tuna, Bomb or Katana as random event drops.
- Ship lvl. 4 has "月道" written on the flag, which literally translates to "moon path" in Japanese. This is probably the name of the ship and it can be interpreted in two ways (maybe more):
- "Moonpath" - a long reflection of the moon in the water. There is also a ship with this exact name.
- "Path of the moon" (月の道) - a more poetic interpretation (as many Japanese ships do). The ship would leave the port, travel the world and come back safely to home port; making a complete circle or "round-trip". So the path of the moon would represent that "round-trip".
See also[]
- Pier.
- For more information about buildings in general see Territory.
- For a short explanation of the Ship and it's strategy see Tips for Adventurers Guild > Ship.
Ship missions spreadsheet[]
This spreadsheet is a public spreadsheet that anyone can contribute with their results of ship missions (no login required). Instructions should be on the spreadsheet, but if any questions arise, they can be asked in the comments of this page.