Pier/Ship at max level.

Ship is a building in Territory. The ship plows the sea in search of various resources. Ship can be upgraded to maximum lvl. 4. To build Ship you are required to have character lvl. 22 and have constructed Pier lvl. 1.




Ship
Level Resources required Time to build* Unlocks
Ruby.png Coin.png Wooden plank.png Stone.png Steel.png Mortar.png Anchor.png Spices.png Gunpowder.png
1 3 500 600 1 60 - - - 48:00:00 6-hours expeditions
2 6 750 800 - 60 1 - - 24:00:00 12-hours expeditions
3 9 1000 1000 - - - 1 1 24:00:00 24-hours expeditions
4 10 1000 1000 2 200 24:00:00 Spicy Odyssey

*Times are in (hours : minutes : seconds)


Ship

Ship lvl. 1.

Once the Ship is built it can be sent out on an expedition with choices of Trading, Exploring, Fishing, Prospecting or Patrolling, each with their own separate rewards and expenses. Expedition types must first be unlocked at a cost. When the ship returns from an expedition it brings the rewards. Completed expeditions provide ship experience (not character experience) which goes towards levelling up each of the expedition types. The maximum level of expedition type is 10.

Unlocking expedition types
Type Resources required to unlock
Trading Unlocked with Ship lvl. 1
Exploring

(requires character

lvl. 23)

Ruby.png 1
Coin.png 200
Coffee beans.png 30
Treasure map lvl. 1.png 2
Fishing

(requires character

lvl. 24)

Ruby.png 1
Coin.png 200
Arrows.png 50
Pearl.png 3
Prospecting

(requires character

lvl. 25)

Ruby.png 1
Coin.png 200
Bomb.png 20
Steel.png 60*
Patrolling

(requires character

lvl. 26)

Ruby.png 1
Coin.png 200
Katana.png 20
Mortar.png 10

*Before patch 14.2, 3 Spices were needed instead of 60 Steel.


Expeditions

Each level of the Ship unlocks an expedition duration. There are 3 of them: 6 hours, 12 hours and 24 hours. Boatswain skill allows you to reduce the duration of the ship expeditions.

If a ship expedition is successful you will be given the item promised for this type of expedition (e.g. Coins for Trading). Every 6 hour segment of an expedition has a chance to reward you with one item (12h = 2 segments, 24h = 4 segments). If a segment fails, you won't get any item. If all segments of the expedition fail, the expedition is considered unsuccessful. After an unsuccessful expedition you receive a warning message telling you that the expedition failed. You will be given one lower value item (such as Wood or a weapon) as a compensation. If some segments of the expedition are successful and some fail, you will only get one item for each successful segment. Thus, for a 24-hours expedition, you can get 1 compensation item OR 1 to 4 x promised items, based on the number of successful segments (from 1 to 4).

In addition, there is also a chance for discovering a random high value item (e.g. Spices, Pearl, Salmon, etc.) thanks to a random event. Random events can happen during a successful or unsuccessful expedition. See below for more information about random events.

When you reach level 10 with a certain ship type expedition the chances to get resources in Trading, Prospecting and Patrolling are 100%. Fishing and Exploring always have a natural chance to fail.

Expedition costs & duration
Ship level Cost Duration*
Without skill Boatswain lvl. 1 Boatswain lvl. 2
1 2 x Coin.png 6:00:00 5:24:00 4:48:00
2 4 x Coin.png 12:00:00 10:48:00 9:36:00
3 8 x Coin.png 24:00:00 21:36:00 19:12:00
4 16 x Coin.png 48:00:00** 43:02:00 38:24:00

*Times are in (hours : minutes : seconds)

**Spicy Odyssey only. Broken into two part: 24 hours to get to a destination, 24 hours to get back. Requires solving a 10x10 puzzle minimum in between

Expedition rewards
Type Loot for a successful expedition Compensation for an unsuccessful expedition

(one of these items)

Trading* 4 - 10 x Coin.png 1 x Coin.pngArrows.pngShuriken.pngSpikes.pngBoomerang.pngWood.pngWooden beam.pngStone.pngCoffee beans.png
Exploring** 1 x Treasure map fragment lvl. 1.png or

1 x Treasure map fragment lvl. 2.png or

1 x Treasure map fragment lvl. 3.png

1 x Coin.pngFan.pngArrows.pngSpikes.pngBoomerang.pngWood.pngWooden beam.pngWooden plank.pngStone.pngCoffee beans.png
Fishing*** 1 x Salmon.png (common) or

1 x Tuna.png (uncommon)

1 x Coin.pngFan.pngShuriken.pngBoomerang.pngWood.pngWooden beam.pngWooden plank.pngStone.pngTreasure map fragment lvl. 1.png
Prospecting**** 4 - 6 x Iron sand.png 1 x Shuriken.pngWood.pngStone.pngCoffee beans.png
Patrolling Experience.png
Spicy Odyssey 1 x Spices.png

*From lvl. 5 of Trading, you have a chance of getting 8 Coins instead of 4 for each expedition. From lvl. 7, you have a chance of getting 10 Coins.

**From lvl. 5 of Exploring, you have a chance of getting 1 Treasure map fragment lvl. 2 instead of 1 Treasure map fragment lvl. 1 for each expedition. From lvl. 7, you have a chance of getting 1 Treasure map fragment lvl. 3. [needs proofing]

***From lvl. 5 of Fishing, you have a chance of getting 1 Tuna instead of 1 Salmon.

****From lvl. 4 of Prospecting, you have a chance of getting 6 Iron sand instead of 4-5.

Both successful and unsuccessful expeditions will yield experience points that go towards upgrading the particular expedition type you selected, but the amount of experience you receive from a successful expedition will be greater than the amount received from an unsuccessful one. Failed segments give only 75% of ship experience. Random event give extra 25% of ship experience (25% of base 6 hours sailing).

[Deduced information below, could be incorrect]

To be clearer, we can speak in numbers rather than percentages, even if these numbers are not shown anywhere:

A successful segment gives 100 experience. A failed segment gives 75 experience. A random event gives extra 25 experience.

A 6-hours expedition can give:

  • 75 experience (failed segment without random event),
  • 100 experience (failed segment with random event),
  • 100 experience (successful segment without random event),
  • 125 experience (successful segment with random event).

A 12-hours expedition can give:

  • 150 experience (2 failed segments without random event),
  • 175 experience (2 failed segments with random event),
  • 175 experience (1 failed segment and 1 successful segment without random event),
  • 200 experience (1 failed segment and 1 successful segment with random event),
  • 200 experience (2 successful segments without random event),
  • 225 experience (2 successful segments with random event).

A 24-hours expedition can give:

  • 300 experience (4 failed segments without random event),
  • 325 experience (4 failed segments with random event),
  • 325 experience (3 failed segments and 1 successful segment without random event),
  • 350 experience (3 failed segments and 1 successful segment with random event),
  • 350 experience (2 failed segments and 2 successful segments without random event),
  • 375 experience (2 failed segments and 2 successful segments with random event),
  • 375 experience (1 failed segment and 3 successful segments without random event),
  • 400 experience (1 failed segment and 3 successful segments with random event),
  • 400 experience (4 successful segments without random event),
  • 425 experience (4 successful segments with random event).
Expedition levelling
Expedition level Total Ship experience needed Difference Chance to get resources
Trading/Fishing Exploring Trading/Fishing Exploring
1 0 0 0 0 55%
2 300? 200? + 300 + 200 60%
3 800? 700? + 500 + 500 65%
4 1600? 1500? + 800 +800 70%
5 2650? 2350? + 1050 +850 75%
6 3900? 3500? + 1250 +1150 80%
7 5400? + 1500 85%
8 7100? + 1700 90%
9 9000? + 1900 95%
10 100%*

*Except for Fishing and Exploring which always have a natural chance to fail.

Random events

Random events can happen during a ship expedition. Random events give Pearl, Spices, Anchor, Message in a bottle (Treasure map fragment lvl. 4), and Salmon. Before patch 14.12., you could also get Tuna, Bomb and Katana. Chances don't depend on expedition types. Only artifacts can increase them. Only 1 random event is possible per 1 ship expedition. For 12 hours, chances are divided by 2; for 6 hours by 4. With all related lvl. 4 artifacts unlocked, chance to get a random event in a 24-hours expedition is 100%. Without any related artifacts, chances to get a random event in a 6-hours expedition is 15% (information deduced, could be incorrect).

With all related artifacts, chances of finding a specific item in a 24-hours expedition are :

  • Spices: 25%
  • Pearl: 25%
  • Message in a bottle (Treasure map fragment lvl. 4): 25%
  • Anchor: 12,5%
  • Salmon: 12,5%

Descriptions for items which can be discovered during ship expeditions and where they're used:

  • Anchor - cannot be sold. It is a weapon that is similar to the Mortar and Battering Ram, but instead reveals 40% of a puzzle. 1 is required for construction of Ship lvl. 3. Can be thrown into Cauldron.
  • Pearl - can be sold (10 Coins). 5 are required for construction of Pagoda lvl. 7. 15 are required for purchase of Smuggler's map Chapter V (see Quests). 3 are required for unlocking Fishing (ship expedition type).
  • Salmon - can be sold (3 Coins). 20 are required for Boatswain skill lvl. 1. Can be used for Cooking in Food Stall.
  • Spices - can be sold (8 Coins). 1 is required for construction of Ship lvl. 3. 5 are required for Food Stall lvl. 1. 10 are required for purchase of Smuggler's map Chapter IV. 3 are required for Food Stall lvl. 2. Can be used for Cooking in Food Stall, which is required to unlock lvl. 4 expeditions and craft Treasure maps lvl. 4.
  • Tuna - can be sold (10 Coins). 10 are required for Boatswain skill lvl. 2. Can be used for Cooking in Food Stall.

The table with ship expedition stats was deleted due to people putting their stats in with different lvl. 4 artifacts (Pirate's hat, Ship in a bottle and Black Pearl). Anyone can make a new table and put their stats in, but please make different tables if you own different artifacts.


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