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Ship lvl. 1
Ship TL;DR
For a short explanation of the Ship and it's strategy see Tips for Adventurers Guild > Ship.

For a short explanation of the Ship and it's strategy see Tips for Adventurers Guild > Ship.


Ship is a building in Territory. The ship exchanges Coins and time for various resources. Ship can be upgraded to maximum lvl. 4. To build Ship, character lvl. 22 and Pier lvl. 1 is required.

The ship plows the sea in search of various resources:
CoinTreasure map fragment lvl. 1TunaIron sandExperienceSpicesPearlAnchor

Raise the sails!


Sound of ship setting sail.

Ship (levels)[]

Hand saw While the building is being upgraded, travelling with the ship is disabled.

Info icon You can provide resources partially.

Ship lvl. 1
Resources required Ruby x 3
Coin x 500
Wooden plank x 600
Stone x 1
Steel x 60
Unlocks/grants 6-hours missions.
Character level required 22
Other prerequisites Pier lvl. 1
Time to build 48h
Rewarded
experience
points
25% Experience x 600
50% Experience x 600
75% Experience x 600
100% Experience x 1200


Ship lvl. 2
Resources required Ruby x 6
Coin x 750
Wooden plank x 800
Steel x 60
Mortar x 1
Unlocks/grants 12-hours missions.
Character level required None
Other prerequisites None
Time to build 24h
Rewarded
experience
points
25% Experience x 700
50% Experience x 700
75% Experience x 700
100% Experience x 1400


Ship lvl. 3
Resources required Ruby x 9
Coin x 1000
Wooden plank x 1000
Anchor x 1
Spices x 1
Unlocks/grants 24-hours missions.
Character level required None
Other prerequisites None
Time to build 24h
Rewarded
experience
points
25% Experience x 800
50% Experience x 800
75% Experience x 800
100% Experience x 1600


Ship lvl. 4
Resources required Ruby x 10
Coin x 1000
Wooden plank x 1000
Spices x 2
Gunpowder x 200
Unlocks/grants Spicy Odyssey.
Character level required None
Other prerequisites None
Time to build 24h
Rewarded
experience
points
25% Experience x 1000
50% Experience x 1000
75% Experience x 1000
100% Experience x 2000


Ship missions[]

Each level of the Ship unlocks an mission duration. There are 5 of them: 6 hours, 12 hours, 24 hours and 48 hours (Spicy Odyssey and New York, which unlocks when Astrolabe (craftifact) is crafted.

Ship mission types[]

Once the Ship is built it can be sent out on a mission with choices of Trading, Exploring, Fishing, Prospecting or Patrolling, each with their own separate rewards and expenses. Mission types must first be unlocked at a cost. When the ship returns from an mission the ship docks at the Pier and an anchor can be seen over the ship. The loot must then be collected before the ship can be sent on the next mission. Completed missions provide ship experience (not character experience) which goes towards levelling up each of the mission types. The maximum level of mission type is 10. An exception to everything above is Spicy Odyssey and New York.

Ship interface

Ship's interface.

Ship on a mission

Ship on an Exploring mission. An image can be seen on the left, which represents the type of an mission the ship is on.

Ship-collect Loot

After the ship returns an anchor can be seen above the ship.

Unlocking ship mission types
Type Resources required to unlock
Cost Requires
Trading None Ship lvl. 1
Trading goods around the world brings a steady income.
Exploring Ruby x 1
Coin x 200
Coffee beans x 30
Treasure map lvl. 1 x 2
Character lvl. 23
Exploring distant shores and mapping them.
Fishing Ruby x 1
Coin x 200
Arrows x 50
Pearl x 3
Character lvl. 24
Always fresh fish. Tasty and healthy.
Prospecting Ruby x 1
Coin x 200
Bomb (Horoku) x 20
Steel x 60
Character lvl. 25
Search for deposits of iron sand on the shores of rivers and seas.
Patrolling Ruby x 1
Coin x 200
Katana x 20
Mortar x 10
Character lvl. 26
Patrolling in dangerous water tempers the character.
Spicy Odyssey None Ship lvl. 4
Let's go for spices!
Treasure Island Ruby x 1
Crypto-coin x 100
Honey x 10
Treasure map lvl. 3 x 1
Treasure Island (quest found in dungeon 3A)
Yo-ho-ho! A pirate's chest awaits!
New York None Astrolabe (craftifact)
Brand new technologies.


Mission costs[]

Every mission costs 2 Coins per segment (6 hour = 1 segment).

Production time can be reduced with each level of the Boatswain by 10% in Character > Skills or with Dates, Olive oil, Soy sauce, Honey or Mayonnaise (only one at a time) by 20% by selecting the Green plus in barrel (green plus in the barrel icon) in the top right corner of the building's menu. Times shown after the barrel icon are reduced times where the buff was active for the whole duration. A new buff can be added within the 30 minutes before the previous buff expires.

Ship mission lvl. 1
Requires Ship lvl. 1
Cost Coin x 2
Duration 6h Green plus in barrel 4h 48m Stats - projects 5h 24m  
  • <RSH-01>: 5h 56m 24s
  • <RSH-02>: 5h 52m 48s
  • <RSH-03>: 5h 49m 12s
  • <RSH-04>: 5h 45m 36s
  • <RSH-05>: 5h 42m
  • <RSH-06>: 5h 38m 24s
  • <RSH-07>: 5h 34m 48s
  • <RSH-08>: 5h 31m 12s
  • <RSH-09>: 5h 27m 36s
  • <RSH-10>: 5h 24m
Green plus in barrel Stats - projects 4h 12m  
  • <RSH-01>: 4h 44m 24s
  • <RSH-02>: 4h 40m 48s
  • <RSH-03>: 4h 37m 12s
  • <RSH-04>: 4h 33m 36s
  • <RSH-05>: 4h 30m
  • <RSH-06>: 4h 26m 24s
  • <RSH-07>: 4h 22m 48s
  • <RSH-08>: 4h 19m 12s
  • <RSH-09>: 4h 15m 36s
  • <RSH-10>: 4h 12m
Boatswain lvl. 1 5h 24m Green plus in barrel 4h 12m Stats - projects 4h 48m  
  • <RSH-01>: 5h 20m 24s
  • <RSH-02>: 5h 16m 48s
  • <RSH-03>: 5h 13m 12s
  • <RSH-04>: 5h 9m 36s
  • <RSH-05>: 5h 6m
  • <RSH-06>: 5h 2m 24s
  • <RSH-07>: 4h 58m 48s
  • <RSH-08>: 4h 55m 12s
  • <RSH-09>: 4h 51m 36s
  • <RSH-10>: 4h 48m
Green plus in barrel Stats - projects 3h 36m  
  • <RSH-01>: 4h 8m 24s
  • <RSH-02>: 4h 4m 48s
  • <RSH-03>: 4h 1m 12s
  • <RSH-04>: 3h 57m 36s
  • <RSH-05>: 3h 54m
  • <RSH-06>: 3h 50m 24s
  • <RSH-07>: 3h 46m 48s
  • <RSH-08>: 3h 43m 12s
  • <RSH-09>: 3h 39m 36s
  • <RSH-10>: 3h 36m
Boatswain lvl. 2 4h 48m Green plus in barrel 3h 36m Stats - projects 4h 12m  
  • <RSH-01>: 4h 44m 24s
  • <RSH-02>: 4h 40m 48s
  • <RSH-03>: 4h 37m 12s
  • <RSH-04>: 4h 33m 36s
  • <RSH-05>: 4h 30m
  • <RSH-06>: 4h 26m 24s
  • <RSH-07>: 4h 22m 48s
  • <RSH-08>: 4h 19m 12s
  • <RSH-09>: 4h 15m 36s
  • <RSH-10>: 4h 12m
Green plus in barrel Stats - projects 3h  
  • <RSH-01>: 3h 32m 24s
  • <RSH-02>: 3h 28m 48s
  • <RSH-03>: 3h 25m 12s
  • <RSH-04>: 3h 21m 36s
  • <RSH-05>: 3h 18m
  • <RSH-06>: 3h 14m 24s
  • <RSH-07>: 3h 10m 48s
  • <RSH-08>: 3h 7m 12s
  • <RSH-09>: 3h 3m 36s
  • <RSH-10>: 3h


Ship mission lvl. 2
Requires Ship lvl. 2
Cost Coin x 4
Duration 12h Green plus in barrel 9h 36m Stats - projects 10h 48m  
  • <RSH-01>: 11h 52m 48s
  • <RSH-02>: 11h 45m 36s
  • <RSH-03>: 11h 38m 24s
  • <RSH-04>: 11h 31m 12s
  • <RSH-05>: 11h 24m
  • <RSH-06>: 11h 16m 48s
  • <RSH-07>: 11h 9m 36s
  • <RSH-08>: 11h 2m 24s
  • <RSH-09>: 10h 55m 12s
  • <RSH-10>: 10h 48m
Green plus in barrel Stats - projects 8h 24m  
  • <RSH-01>: 9h 28m 48s
  • <RSH-02>: 9h 21m 36s
  • <RSH-03>: 9h 14m 24s
  • <RSH-04>: 9h 7m 12s
  • <RSH-05>: 9h
  • <RSH-06>: 8h 52m 48s
  • <RSH-07>: 8h 45m 36s
  • <RSH-08>: 8h 38m 24s
  • <RSH-09>: 8h 31m 12s
  • <RSH-10>: 8h 24m
Boatswain lvl. 1 10h 48m Green plus in barrel 8h 24m Stats - projects 9h 36m  
  • <RSH-01>: 10h 40m 48s
  • <RSH-02>: 10h 33m 36s
  • <RSH-03>: 10h 26m 24s
  • <RSH-04>: 10h 19m 12s
  • <RSH-05>: 10h 12m
  • <RSH-06>: 10h 4m 48s
  • <RSH-07>: 9h 57m 36s
  • <RSH-08>: 9h 50m 24s
  • <RSH-09>: 9h 43m 12s
  • <RSH-10>: 9h 36m
Green plus in barrel Stats - projects 7h 12m  
  • <RSH-01>: 8h 16m 48s
  • <RSH-02>: 8h 9m 36s
  • <RSH-03>: 8h 2m 24s
  • <RSH-04>: 7h 55m 12s
  • <RSH-05>: 7h 48m
  • <RSH-06>: 7h 40m 48s
  • <RSH-07>: 7h 33m 36s
  • <RSH-08>: 7h 26m 24s
  • <RSH-09>: 7h 19m 12s
  • <RSH-10>: 7h 12m
Boatswain lvl. 2 9h 36m Green plus in barrel 7h 12m Stats - projects 8h 24m  
  • <RSH-01>: 9h 28m 48s
  • <RSH-02>: 9h 21m 36s
  • <RSH-03>: 9h 14m 24s
  • <RSH-04>: 9h 7m 12s
  • <RSH-05>: 9h
  • <RSH-06>: 8h 52m 48s
  • <RSH-07>: 8h 45m 36s
  • <RSH-08>: 8h 38m 24s
  • <RSH-09>: 8h 31m 12s
  • <RSH-10>: 8h 24m
Green plus in barrel Stats - projects 6h  
  • <RSH-01>: 7h 4m 48s
  • <RSH-02>: 6h 57m 36s
  • <RSH-03>: 6h 50m 24s
  • <RSH-04>: 6h 43m 12s
  • <RSH-05>: 6h 36m
  • <RSH-06>: 6h 28m 48s
  • <RSH-07>: 6h 21m 36s
  • <RSH-08>: 6h 14m 24s
  • <RSH-09>: 6h 7m 12s
  • <RSH-10>: 6h


Ship mission lvl. 3
Requires Ship lvl. 3
Cost Coin x 8
Duration 24h Green plus in barrel 19h 12m Stats - projects 21h 36m  
  • <RSH-01>: 23h 45m 36s
  • <RSH-02>: 23h 31m 12s
  • <RSH-03>: 23h 16m 48s
  • <RSH-04>: 23h 2m 24s
  • <RSH-05>: 22h 48m
  • <RSH-06>: 22h 33m 36s
  • <RSH-07>: 22h 19m 12s
  • <RSH-08>: 22h 4m 48s
  • <RSH-09>: 21h 50m 24s
  • <RSH-10>: 21h 36m
Green plus in barrel Stats - projects 16h 48m  
  • <RSH-01>: 18h 57m 36s
  • <RSH-02>: 18h 43m 12s
  • <RSH-03>: 18h 28m 48s
  • <RSH-04>: 18h 14m 24s
  • <RSH-05>: 18h
  • <RSH-06>: 17h 45m 36s
  • <RSH-07>: 17h 31m 12s
  • <RSH-08>: 17h 16m 48s
  • <RSH-09>: 17h 2m 24s
  • <RSH-10>: 16h 48m
Boatswain lvl. 1 21h 36m Green plus in barrel 16h 48m Stats - projects 19h 12m  
  • <RSH-01>: 21h 21m 36s
  • <RSH-02>: 21h 7m 12s
  • <RSH-03>: 20h 52m 48s
  • <RSH-04>: 20h 38m 24s
  • <RSH-05>: 20h 24m
  • <RSH-06>: 20h 9m 36s
  • <RSH-07>: 19h 55m 12s
  • <RSH-08>: 19h 40m 48s
  • <RSH-09>: 19h 26m 24s
  • <RSH-10>: 19h 12m
Green plus in barrel Stats - projects 14h 24m  
  • <RSH-01>: 16h 33m 36s
  • <RSH-02>: 16h 19m 12s
  • <RSH-03>: 16h 4m 48s
  • <RSH-04>: 15h 50m 24s
  • <RSH-05>: 15h 36m
  • <RSH-06>: 15h 21m 36s
  • <RSH-07>: 15h 7m 12s
  • <RSH-08>: 14h 52m 48s
  • <RSH-09>: 14h 38m 24s
  • <RSH-10>: 14h 24m
Boatswain lvl. 2 19h 12m Green plus in barrel 14h 24m Stats - projects 16h 48m  
  • <RSH-01>: 18h 57m 36s
  • <RSH-02>: 18h 43m 12s
  • <RSH-03>: 18h 28m 48s
  • <RSH-04>: 18h 14m 24s
  • <RSH-05>: 18h
  • <RSH-06>: 17h 45m 36s
  • <RSH-07>: 17h 31m 12s
  • <RSH-08>: 17h 16m 48s
  • <RSH-09>: 17h 2m 24s
  • <RSH-10>: 16h 48m
Green plus in barrel Stats - projects 12h  
  • <RSH-01>: 14h 9m 36s
  • <RSH-02>: 13h 55m 12s
  • <RSH-03>: 13h 40m 48s
  • <RSH-04>: 13h 26m 24s
  • <RSH-05>: 13h 12m
  • <RSH-06>: 12h 57m 36s
  • <RSH-07>: 12h 43m 12s
  • <RSH-08>: 12h 28m 48s
  • <RSH-09>: 12h 14m 24s
  • <RSH-10>: 12h


Spices Spicy Odyssey
Requires Ship lvl. 4
Cost Coin x 16
Duration 48h Green plus in barrel 38h 24m Stats - projects 43h 12m  
  • <RSH-01>: 47h 31m 12s
  • <RSH-02>: 47h 2m 24s
  • <RSH-03>: 46h 33m 36s
  • <RSH-04>: 46h 4m 48s
  • <RSH-05>: 45h 36m
  • <RSH-06>: 45h 7m 12s
  • <RSH-07>: 44h 38m 24s
  • <RSH-08>: 44h 9m 36s
  • <RSH-09>: 43h 40m 48s
  • <RSH-10>: 43h 12m
Green plus in barrel Stats - projects 33h 36m  
  • <RSH-01>: 37h 55m 12s
  • <RSH-02>: 37h 26m 24s
  • <RSH-03>: 36h 57m 36s
  • <RSH-04>: 36h 28m 48s
  • <RSH-05>: 36h
  • <RSH-06>: 35h 31m 12s
  • <RSH-07>: 35h 2m 24s
  • <RSH-08>: 34h 33m 36s
  • <RSH-09>: 34h 4m 48s
  • <RSH-10>: 33h 36m
Boatswain lvl. 1 43h 12m Green plus in barrel 33h 36m Stats - projects 38h 24m  
  • <RSH-01>: 42h 43m 12s
  • <RSH-02>: 42h 14m 24s
  • <RSH-03>: 41h 45m 36s
  • <RSH-04>: 41h 16m 48s
  • <RSH-05>: 40h 48m
  • <RSH-06>: 40h 19m 12s
  • <RSH-07>: 39h 50m 24s
  • <RSH-08>: 39h 21m 36s
  • <RSH-09>: 38h 52m 48s
  • <RSH-10>: 38h 24m
Green plus in barrel Stats - projects 28h 48m  
  • <RSH-01>: 33h 7m 12s
  • <RSH-02>: 32h 38m 24s
  • <RSH-03>: 32h 9m 36s
  • <RSH-04>: 31h 40m 48s
  • <RSH-05>: 31h 12m
  • <RSH-06>: 30h 43m 12s
  • <RSH-07>: 30h 14m 24s
  • <RSH-08>: 29h 45m 36s
  • <RSH-09>: 29h 16m 48s
  • <RSH-10>: 28h 48m
Boatswain lvl. 2 38h 24m Green plus in barrel 28h 48m Stats - projects 33h 36m  
  • <RSH-01>: 37h 55m 12s
  • <RSH-02>: 37h 26m 24s
  • <RSH-03>: 36h 57m 36s
  • <RSH-04>: 36h 28m 48s
  • <RSH-05>: 36h
  • <RSH-06>: 35h 31m 12s
  • <RSH-07>: 35h 2m 24s
  • <RSH-08>: 34h 33m 36s
  • <RSH-09>: 34h 4m 48s
  • <RSH-10>: 33h 36m
Green plus in barrel Stats - projects 24h  
  • <RSH-01>: 28h 19m 12s
  • <RSH-02>: 27h 50m 24s
  • <RSH-03>: 27h 21m 36s
  • <RSH-04>: 26h 52m 48s
  • <RSH-05>: 26h 24m
  • <RSH-06>: 25h 55m 12s
  • <RSH-07>: 25h 26m 24s
  • <RSH-08>: 24h 57m 36s
  • <RSH-09>: 24h 28m 48s
  • <RSH-10>: 24h
Spicy Odyssey is broken into two parts:
24 hours (half of full time) to get to a destination,
24 hours (the other half) to get back.
Requires solving a 10x10 (or larger) puzzle in between.


Pirate flag Treasure Island
Requires Treasure Island (quest found in dungeon 3A)
Cost Coin x 16
Duration 48h Green plus in barrel 38h 24m Stats - projects 43h 12m  
  • <RSH-01>: 47h 31m 12s
  • <RSH-02>: 47h 2m 24s
  • <RSH-03>: 46h 33m 36s
  • <RSH-04>: 46h 4m 48s
  • <RSH-05>: 45h 36m
  • <RSH-06>: 45h 7m 12s
  • <RSH-07>: 44h 38m 24s
  • <RSH-08>: 44h 9m 36s
  • <RSH-09>: 43h 40m 48s
  • <RSH-10>: 43h 12m
Green plus in barrel Stats - projects 33h 36m  
  • <RSH-01>: 37h 55m 12s
  • <RSH-02>: 37h 26m 24s
  • <RSH-03>: 36h 57m 36s
  • <RSH-04>: 36h 28m 48s
  • <RSH-05>: 36h
  • <RSH-06>: 35h 31m 12s
  • <RSH-07>: 35h 2m 24s
  • <RSH-08>: 34h 33m 36s
  • <RSH-09>: 34h 4m 48s
  • <RSH-10>: 33h 36m
Boatswain lvl. 1 43h 12m Green plus in barrel 33h 36m Stats - projects 38h 24m  
  • <RSH-01>: 42h 43m 12s
  • <RSH-02>: 42h 14m 24s
  • <RSH-03>: 41h 45m 36s
  • <RSH-04>: 41h 16m 48s
  • <RSH-05>: 40h 48m
  • <RSH-06>: 40h 19m 12s
  • <RSH-07>: 39h 50m 24s
  • <RSH-08>: 39h 21m 36s
  • <RSH-09>: 38h 52m 48s
  • <RSH-10>: 38h 24m
Green plus in barrel Stats - projects 28h 48m  
  • <RSH-01>: 33h 7m 12s
  • <RSH-02>: 32h 38m 24s
  • <RSH-03>: 32h 9m 36s
  • <RSH-04>: 31h 40m 48s
  • <RSH-05>: 31h 12m
  • <RSH-06>: 30h 43m 12s
  • <RSH-07>: 30h 14m 24s
  • <RSH-08>: 29h 45m 36s
  • <RSH-09>: 29h 16m 48s
  • <RSH-10>: 28h 48m
Boatswain lvl. 2 38h 24m Green plus in barrel 28h 48m Stats - projects 33h 36m  
  • <RSH-01>: 37h 55m 12s
  • <RSH-02>: 37h 26m 24s
  • <RSH-03>: 36h 57m 36s
  • <RSH-04>: 36h 28m 48s
  • <RSH-05>: 36h
  • <RSH-06>: 35h 31m 12s
  • <RSH-07>: 35h 2m 24s
  • <RSH-08>: 34h 33m 36s
  • <RSH-09>: 34h 4m 48s
  • <RSH-10>: 33h 36m
Green plus in barrel Stats - projects 24h  
  • <RSH-01>: 28h 19m 12s
  • <RSH-02>: 27h 50m 24s
  • <RSH-03>: 27h 21m 36s
  • <RSH-04>: 26h 52m 48s
  • <RSH-05>: 26h 24m
  • <RSH-06>: 25h 55m 12s
  • <RSH-07>: 25h 26m 24s
  • <RSH-08>: 24h 57m 36s
  • <RSH-09>: 24h 28m 48s
  • <RSH-10>: 24h
Treasure Island is broken into two parts:
24 hours (half of full time) to get to a destination,
24 hours (the other half) to get back.
Requires solving a 10x10 (or larger) puzzle in between.


Blueprint New York
Requires Astrolabe (craftifact)
Cost Coin x 16
Duration 48h Green plus in barrel 38h 24m Stats - projects 43h 12m  
  • <RSH-01>: 47h 31m 12s
  • <RSH-02>: 47h 2m 24s
  • <RSH-03>: 46h 33m 36s
  • <RSH-04>: 46h 4m 48s
  • <RSH-05>: 45h 36m
  • <RSH-06>: 45h 7m 12s
  • <RSH-07>: 44h 38m 24s
  • <RSH-08>: 44h 9m 36s
  • <RSH-09>: 43h 40m 48s
  • <RSH-10>: 43h 12m
Green plus in barrel Stats - projects 33h 36m  
  • <RSH-01>: 37h 55m 12s
  • <RSH-02>: 37h 26m 24s
  • <RSH-03>: 36h 57m 36s
  • <RSH-04>: 36h 28m 48s
  • <RSH-05>: 36h
  • <RSH-06>: 35h 31m 12s
  • <RSH-07>: 35h 2m 24s
  • <RSH-08>: 34h 33m 36s
  • <RSH-09>: 34h 4m 48s
  • <RSH-10>: 33h 36m
Boatswain lvl. 1 43h 12m Green plus in barrel 33h 36m Stats - projects 38h 24m  
  • <RSH-01>: 42h 43m 12s
  • <RSH-02>: 42h 14m 24s
  • <RSH-03>: 41h 45m 36s
  • <RSH-04>: 41h 16m 48s
  • <RSH-05>: 40h 48m
  • <RSH-06>: 40h 19m 12s
  • <RSH-07>: 39h 50m 24s
  • <RSH-08>: 39h 21m 36s
  • <RSH-09>: 38h 52m 48s
  • <RSH-10>: 38h 24m
Green plus in barrel Stats - projects 28h 48m  
  • <RSH-01>: 33h 7m 12s
  • <RSH-02>: 32h 38m 24s
  • <RSH-03>: 32h 9m 36s
  • <RSH-04>: 31h 40m 48s
  • <RSH-05>: 31h 12m
  • <RSH-06>: 30h 43m 12s
  • <RSH-07>: 30h 14m 24s
  • <RSH-08>: 29h 45m 36s
  • <RSH-09>: 29h 16m 48s
  • <RSH-10>: 28h 48m
Boatswain lvl. 2 38h 24m Green plus in barrel 28h 48m Stats - projects 33h 36m  
  • <RSH-01>: 37h 55m 12s
  • <RSH-02>: 37h 26m 24s
  • <RSH-03>: 36h 57m 36s
  • <RSH-04>: 36h 28m 48s
  • <RSH-05>: 36h
  • <RSH-06>: 35h 31m 12s
  • <RSH-07>: 35h 2m 24s
  • <RSH-08>: 34h 33m 36s
  • <RSH-09>: 34h 4m 48s
  • <RSH-10>: 33h 36m
Green plus in barrel Stats - projects 24h  
  • <RSH-01>: 28h 19m 12s
  • <RSH-02>: 27h 50m 24s
  • <RSH-03>: 27h 21m 36s
  • <RSH-04>: 26h 52m 48s
  • <RSH-05>: 26h 24m
  • <RSH-06>: 25h 55m 12s
  • <RSH-07>: 25h 26m 24s
  • <RSH-08>: 24h 57m 36s
  • <RSH-09>: 24h 28m 48s
  • <RSH-10>: 24h
New York is broken into two parts:
24 hours (half of full time) to get to a destination,
24 hours (the other half) to get back.
Requires solving a 10x10 (or larger) puzzle in between.


Mission times[]

Travel time can be reduced in following ways:

The table below shows mission times and their reduced times. The percentage reduction can be calculated by adding all reduction boosts the player has, which are listed above. Times in bold are for easier navigation.

Destination 0% boost 10% boost 20% boost 21% boost 22% boost 23% boost 24% boost 25% boost 26% boost 27% boost 28% boost 29% boost 30% boost 40% boost 41% boost 42% boost 43% boost 44% boost 45% boost 46% boost 47% boost 48% boost 49% boost 50% boost 55% boost
Ship mission lvl. 1 6h 5h 24m 4h 48m 4h 44m 24s 4h 40m 48s 4h 37m 12s 4h 33m 36s 4h 30m 4h 26m 24s 4h 22m 48s 4h 19m 12s 4h 15m 36s 4h 12m 3h 36m 3h 32m 24s 3h 28m 48s 3h 25m 12s 3h 21m 36s 3h 18m 3h 14m 24s 3h 10m 48s 3h 7m 12s 3h 3m 36s 3h 2h 42m
Ship mission lvl. 2 12h 10h 48m 9h 36m 9h 28m 48s 9h 21m 36s 9h 14m 24s 9h 7m 12s 9h 8h 52m 48s 8h 45m 36s 8h 38m 24s 8h 31m 12s 8h 24m 7h 12m 7h 4m 48s 6h 57m 36s 6h 50m 24s 6h 43m 12s 6h 36m 6h 28m 48s 6h 21m 36s 6h 14m 24s 6h 7m 12s 6h 5h 24m
Ship mission lvl. 3 24h 21h 36m 19h 12m 18h 57m 36s 18h 43m 12s 18h 28m 48s 18h 14m 24s 18h 17h 45m 36s 17h 31m 12s 17h 16m 48s 17h 2m 24s 16h 48m 14h 24m 14h 9m 36s 13h 55m 12s 13h 40m 48s 13h 26m 24s 13h 12m 12h 57m 36s 12h 43m 12s 12h 28m 48s 12h 14m 24s 12h 10h 48m
Spices Spicy Odyssey 48h 43h 12m 38h 24m 37h 55m 12s 37h 26m 24s 36h 57m 36s 36h 28m 48s 36h 35h 31m 12s 35h 2m 24s 34h 33m 36s 34h 4m 48s 33h 36m 28h 48m 28h 19m 12s 27h 50m 24s 27h 21m 36s 26h 52m 48s 26h 24m 25h 55m 12s 25h 26m 24s 24h 57m 36s 24h 28m 48s 24h 21h 36m
Pirate flag Treasure Island 48h 43h 12m 38h 24m 37h 55m 12s 37h 26m 24s 36h 57m 36s 36h 28m 48s 36h 35h 31m 12s 35h 2m 24s 34h 33m 36s 34h 4m 48s 33h 36m 28h 48m 28h 19m 12s 27h 50m 24s 27h 21m 36s 26h 52m 48s 26h 24m 25h 55m 12s 25h 26m 24s 24h 57m 36s 24h 28m 48s 24h 21h 36m
Blueprint New York 48h 43h 12m 38h 24m 37h 55m 12s 37h 26m 24s 36h 57m 36s 36h 28m 48s 36h 35h 31m 12s 35h 2m 24s 34h 33m 36s 34h 4m 48s 33h 36m 28h 48m 28h 19m 12s 27h 50m 24s 27h 21m 36s 26h 52m 48s 26h 24m 25h 55m 12s 25h 26m 24s 24h 57m 36s 24h 28m 48s 24h 21h 36m


Mission rewards and compensation[]

Missions can be successful or unsuccessful, which is largely determined by the level of the ship mission (see Levelling ship mission types). If a ship mission is successful the item promised for this type of mission (e.g. Coins for Trading) is rewarded. Every 6 hour segment of an mission has a chance to reward with one item (12h = 2 segments, 24h = 4 segments). If 1 segment out of 2 or 4 fails, no item is rewarded. If all segments fail, the mission is considered as unsuccessful. Unsuccessful missions reward one lower value item (such as Wood or a weapon) as a compensation. If some segments are successful and some fail, the player will be rewarded with one item for each successful segment and nothing for failed segments. Thus, for a 24-hours mission, the player can get 1 compensation item OR 1 to 4 x promised items, based on the number of successful segments.

In addition, there is also a chance for discovering a random high value item (Spices, Pearl, Treasure map fragment lvl. 4, Anchor or Salmon) thanks to a random event. Random events can happen during a successful or unsuccessful mission. See below for more information about random events.

When level 10 is reached with a certain ship mission type the chances to get resources in Trading, Prospecting and Patrolling are 100%. Fishing (without Koi fish technology = 20%) and Exploring (30%) always have a natural chance to fail. Spicy Odyssey and New York can't fail.

Rewards and compensations for a 6 hours mission (1 segment)
Type Successful missions loot Unsuccessful missions loot
Possible loot Average loot
(at lvl. 10)
Compensation
(one of these items)
Trading Coin x 4 or
Coin x 8 or
Coin x 10
Coin x 6.67 Coin Fan Arrows Shuriken Spikes (Makibishi) Boomerang Wood Wooden beam Wooden plank Stone Coffee beans Treasure map fragment lvl. 1
Exploring Treasure map fragment lvl. 1 x 1 or
Treasure map fragment lvl. 2 x 1 or
Treasure map fragment lvl. 3 x 1
Treasure map fragment lvl. 1 x 0.4
Treasure map fragment lvl. 2 x 0.2
Treasure map fragment lvl. 3 x 0.1
Coin Fan Arrows Shuriken Spikes (Makibishi) Boomerang Wood Wooden beam Wooden plank Stone Coffee beans Treasure map fragment lvl. 1
Fishing Salmon x 1 or
Tuna x 1
Salmon x 0.67
Tuna x 0.13
Coin Fan Arrows Shuriken Spikes (Makibishi) Boomerang Wood Wooden beam Wooden plank Stone Coffee beans Treasure map fragment lvl. 1
Prospecting Iron sand x 4 or
Iron sand x 5 or
Iron sand x 6 or
Iron sand x 7
Iron sand x 5.12 Coin Fan Arrows Shuriken Spikes (Makibishi) Boomerang Wood Wooden beam Wooden plank Stone Coffee beans Treasure map fragment lvl. 1
Patrolling Experience x 200 or
Experience x 400
Experience x 250 Coin Fan Arrows Shuriken Spikes (Makibishi) Boomerang Wood Wooden beam Wooden plank Stone Coffee beans Treasure map fragment lvl. 1
Spicy Odyssey Spices x 1 Spices x 1 Can't fail.
Treasure Island Pearl x 1 or
Treasure x 1 or
Ruby x 1 or
A41-hat x 1 or
A43-pearl x 1
Pearl x 0.6
Treasure x 0.25
Ruby x 0.05
A41-hat x 0.05
A43-pearl x 0.05
Can't fail.
New York Blueprint x 3 Blueprint x 3 Can't fail.


Notes to the table above

  • Trading:
    • Lvl. 1 - 10: 50% chance of getting 4 x Coins.
    • Lvl. 4: 8.67% chance of getting 8 x Coins.
    • Lvl. 5 - 10: 16.67% chance of getting 8 x Coins.
    • Lvl. 7: 16.67% chance of getting 10 x Coins.
    • Lvl. 8 - 10: 33.33% chance of getting 10 x Coins.
  • Exploring:
    • Lvl. 1 - 10: 30% chance to fail.
    • Lvl. 1 - 10: 40% chance of getting 1 x Treasure map fragment lvl. 1.
    • Lvl. 4: 10% chance of getting 1 x Treasure map fragment lvl. 2.
    • Lvl. 5 - 10: 20% chance of getting 1 x Treasure map fragment lvl. 2.
    • Lvl. 8: 5% chance of getting 1 x Treasure map fragment lvl. 3.
    • Lvl. 7 - 10: 10% chance of getting 1 x Treasure map fragment lvl. 3.
  • Fishing:
    • Lvl. 1 - 10: 20% chance to fail.
    • Lvl. 1 - 10: 67% chance of getting 1 x Salmon.
    • Lvl. 4: 7% chance of getting 1 x Tuna.
    • Lvl. 5 - 10: 13% chance of getting 1 x Tuna.
  • Prospecting:
    • Lvl. 1 - 10: 25% chance of getting 4 x Iron sand.
    • Lvl. 1 - 10: 50% chance of getting 5 x Iron sand.
    • Lvl. 4: 13% chance of getting 6 x Iron sand.
    • Lvl. 5 - 10: 25% chance of getting 7 x Iron sand.
  • Patrolling:
    • Lvl. 1 - 10: 75% chance of getting 200 experience points.
    • Lvl. 4: 13% chance of getting 400 experience points.
    • Lvl. 5 - 10: 25% chance of getting 400 experience points.


After reaching lvl. 10 in Fishing the percentages to get a certain item are (without Koi fish technology):

  • 67/100 = 67% - Salmon.
  • 13/100 = 13% - Tuna.
  • 20/100 = 20% - failed segment (natural chance to fail).

With Koi fish technology:

  • 67/80 = 83.75% - Salmon.
  • 13/80 = 16.25% - Tuna.
  • 0/80 = 0% - failed segment.


Spicy Odyssey[]

Spicy Odyssey unlocks when Ship lvl. 4 is built. Spicy Odyssey is a ship mission type, but unlike others, it cannot be levelled up. After the first 24 hours, when the mission starts, a yellow warning sign will be shown above Pier (Picture 1), which will require solving a 10x10 nonogram (Picture 2). After solving a 10x10 nonogram the ship will continue (return from) its destination for the next 24 hours, so the mission lasts for 48 hours in total. This time can be reduced with Boatswain skill, item boosts, projects and Barometer (craftifact).

Being just another mission type, Spicy Odyssey is also a subject to a random event granting an additional reward - apart from guaranteed 1 x Spices. Because Spices can't be rewarded from the random event, the percentage for a random event is 20% or 25% (without Pirate hat) lower than of a 24h mission (Trading, Exploring, Fishing, Prospecting or Patrolling). So the percentages for a random event are 36% (without artifacts), 45% (with Pirate hat), 70% (with Ship in a bottle) and 75% (with Black pearl).

When Spicy Odyssey mission is completed for the first time, the Spicy Odyssey quest is concluded and the corresponding rewards are rewarded (Picture 3).

Treasure Island[]

Treasure Island unlocks upon meeting a Pirate skeleton in dungeon 3A. Treasure Island is a ship mission type, but unlike others, it cannot be levelled up. After the first 24 hours, when the mission starts, a yellow warning sign will be shown above Pier (Picture 1), which will require solving a 10x10 nonogram (Picture 2). After a 10x10 nonogram has been solved the ship will continue (return from) its destination for the next 24 hours, so the mission lasts for 48 hours in total. This time can be reduced with Boatswain skill, item boosts, projects and Barometer (craftifact).

Rewards for Treasure Island:

  • Pearl Pearl
  • Treasure Treasure
  • Ruby Ruby
  • A41-hat Pirate hat (duplicate artifact)
  • A43-pearl Black pearl (duplicate artifact)

Being just another mission type, Treasure Island is also a subject to a random event granting an additional reward. Because Spices and Pearls can't be rewarded from a random event on this mission, the chances of a random event occurring are reduced. With all artifacts, the odds of a random event occurring are 50% (on this mission). Rewards from random events (with all relevant artifacts):

  • Spices Spices = 0%
  • Pearl Pearl = 0%
  • Treasure map fragment lvl. 4 Treasure map fragment lvl. 4 = 25%
  • Anchor Anchor = 12,5%
  • Salmon Salmon = 12,5%

When ship brings back a Treasure from Treasure Island (ship route), the Treasure Island (quest) is concluded and the corresponding rewards are rewarded (Picture 4). Note that, because the odds of Treasure dropping are ~20%, the player has to (most likely) repeat this mission a couple of times to complete the quest.

Treasure Island (completed)

Picture 4: Treasure Island loot.

New York[]

New York unlocks when Astrolabe is crafted. New York is a ship mission type, but unlike others, it cannot be levelled up. After the first 24 hours, when the mission starts, a yellow warning sign will be shown above Pier (Picture 1), which will require solving a 10x10 nonogram (Picture 2). After a 10x10 nonogram has been solved the ship will continue (return from) its destination for the next 24 hours, so the mission lasts for 48 hours in total. This time can be reduced with Boatswain skill, item boosts, projects and Barometer (craftifact).

Being just another mission type, New York is also a subject to a random event, which is 100% with all related artifacts. New York always rewards 3 Blueprints (Picture 5).

Ship - New York loot

Picture 5: New York loot.

Unsuccessful missions[]

Unsuccessful missions are missions, which have only failed segments. They usually happen on 6 hour missions and in lower levels of ship mission types, because the odds are much greater. These missions will give a compensation reward, which is one of the items mentioned in the table above. There's a certain text that goes with these compensation rewards. Here are listed all the unsuccessful missions' texts with their corresponding rewards:

Fishing 10 - fail

A natural failed Fishing lvl. 10 ship mission.

  • Due to insufficient skill, our ship went off course.
    • Coin Coin.
    • Coffee beans Coffee beans.
    • Treasure map fragment lvl. 1 Treasure map fragment lvl. 1.
  • Due to insufficient skill, our ship ran aground.
    • Wood Wood.
    • Stone Stone.
  • Due to insufficient skill, our ship was battered by a storm.
    • Wood Wood.
    • Wooden beam Wooden beam.
    • Wooden plank Wooden plank.
  • Due to insufficient skill, our ship was plundered by pirates!
    • Shuriken Shuriken.
    • Spikes (Makibishi) Spikes.
    • Boomerang Boomerang.
  • This time we were unlucky with the weather.
    • Coin Coin.
    • Fan Fan.
    • Wood Wood.
    • Stone Stone.


Levelling ship mission types[]

In order to level up a certain ship mission type, the player will have to go on that ship mission type. The level caps for all mission types are the same, but some mission types will be leveled up a little faster, because of "special finds" and "natural" unsuccessful segments. This "ship experience", which only goes towards levelling ship mission types should not be confused with "character experience", which goes towards levelling the player's character. Below are listed segments with experience points (1 segment = 6 hours):

  • Successful segment: 375 ship experience points.
    • Special find: +94 ship experience points (375 * 25% rounded up).
  • Random event: +94 ship experience points (375 * 25% rounded up).
  • Unsuccessful segment: 282 ship experience points (375 * 75% rounded up).
    • "Natural" unsuccessful segment: 375 ship experience points.

Special finds are finds, which can be found after reaching lvl. 4 or 5 of that ship mission type. They can only occur, if segment(s) was/were successful.

  • Trading:
    • 8 x Coins (unlocks at lvl. 5).
    • 10 x Coins (unlocks at lvl. 7).
  • Exploring:
    • 1 x Treasure map fragment lvl. 2 (unlocks at lvl. 5).
    • 1 x Treasure map fragment lvl. 3 (unlocks at lvl. 7).
  • Fishing:
    • 1 x Tuna (unlocks at lvl. 5).
  • Prospecting:
    • 6 x Iron sand (unlocks at lvl. 4).
    • 7 x Iron sand (unlocks at lvl. 5).
  • Patrolling:
    • 400 x experience points (unlocks at lvl. 4).

"Natural" unsuccessful segment is an unsuccessful segment, which can only occur on Exploring or Fishing. After an unsuccessful segment the prompt notifies the player, that that's because of the insufficient skill, but after a "natural" unsuccessful segment the prompt notifies the player, that that's because of the weather. This occurs on average about ~20% of the time.

Levelling ship mission types
Mission level Experience needed Successful segments needed
(without any bonuses)
Odds of a
successful
mission(1)
Total Difference Total Difference
1 0 0 0 0 55%
2 1,000 +1,000 2.67 +2.67 60%
3 3,000 +2,000 8.00 +5.33 65%
4 6,000 +3,000 16.00 +8.00 70%
5 10,000 +4,000 26.67 +10.67 75%
6 15,000 +5,000 40.00 +13.33 80%
7 21,000 +6,000 56.00 +16.00 85%
8 28,000 +7,000 74.67 +18.67 90%
9 36,000 +8,000 96.00 +21.33 95%
10 45,000 +9,000 120.00 +24.00 100%

(1)These numbers are correct for Trading, Prospecting and Patrolling. Exploring and Fishing have an additional ~20% chance of "natural" unsuccessful ship mission (so the number in the column minus 20%).

To level up a mission type it will take about a month of constant sailing.

Random events[]

Random events can happen during any ship mission (successful or unsuccessful). Random events give Pearl, Spices, Anchor, Message in a bottle (Treasure map fragment lvl. 4), or Salmon. Chances don't depend on mission types, only artifacts can increase them. Only 1 random event is possible per 1 ship mission. With all related lvl. 4 artifacts unlocked (Pirate hat, Ship in a bottle and Black pearl), the chance to get a random event in a 24-hours mission is 100%. For 12 hours, chances are divided by 2; for 6 hours by 4. Without any related artifacts, chances to get a random event in a 6-hours mission is 14%.

How lvl. 4 artifacts affect random event chance (for 24 hour missions)
(none) A41-hat A42-ship A43-pearl
Spices Spices 20.0% 25.0% 25.0% 25.0%
Pearl Pearl 16.0% 20.0% 20.0% 25.0%
Treasure map fragment lvl. 4 Treasure map fragment lvl. 4 0.0% 0.0% 25.0% 25.0%
Anchor Anchor 10.0% 12.5% 12.5% 12.5%
Salmon Salmon 10.0% 12.5% 12.5% 12.5%
Random event (general) 56.0% 70.0% 95.0% 100.0%


Notes: Pirate hat is always obtained first, but Ship in a bottle and Black pearl can be obtained second or third. The table shows the chances for lvl. 4 artifacts obtained in this order: 1)Pirate hat, 2)Ship in a bottle and 3)Black pearl. Empty bottles are only rewarded after completing the Glass recycling technology.

Trivia[]

  • Before version 14.12., the player could also get Mortar, Tuna, Bomb or Katana as random event drops.
  • Ship lvl. 4 has "月道" written on the flag, which literally translates to "moon path" in Japanese. This is probably the name of the ship and it can be interpreted in two ways (maybe more):
    • "Moonpath" - a long reflection of the moon in the water. There is also a ship with this exact name.
    • "Path of the moon" (月の道) - a more poetic interpretation (as many Japanese ships do). The ship would leave the port, travel the world and come back safely to home port; making a complete circle or "round-trip". So the path of the moon would represent that "round-trip".

See also[]


Ship missions spreadsheet[]

This spreadsheet is a public spreadsheet that anyone can contribute with their results of ship missions (no login required). Instructions should be on the spreadsheet, but if any questions arise, they can be asked in the comments of this page.

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