Ship is a building in Territory. The ship plows the sea in search of various resources. Ship can be upgraded to maximum lvl. 4. To build Ship you are required to have character lvl. 22 and have constructed Pier lvl. 1.

Pier/Ship at max level.
You can provide resources partially.
Resources required | ![]() |
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Time to build | 24h |
Unlocks | Spicy Odyssey |
Rewarded experience points | |
at 25% completed | ![]() |
at 50% completed | ![]() |
at 75% completed | ![]() |
at 100% completed | ![]() |
Ship expedition types
Once the Ship is built it can be sent out on an expedition with choices of Trading, Exploring, Fishing, Prospecting or Patrolling, each with their own separate rewards and expenses. Expedition types must first be unlocked at a cost. When the ship returns from an expedition the ship docks at the Pier and an Anchor can be seen over the ship. The loot must then be collected before the ship can be send on the next expedition. Completed expeditions provide ship experience (not character experience) which goes towards levelling up each of the expedition types. The maximum level of expedition type is 10. An exception to everything above is Spicy Odyssey.

Ship's interface.

Ship on an Exploring expedition. An image can be seen on the left, which represents the type of an expedition the ship is on.

After the ship returns an Anchor can be seen above the ship.
Expeditions
Each level of the Ship unlocks an expedition duration. There are 4 of them: 6 hours, 12 hours, 24 hours and 48 hours (Spicy Odyssey).
Production time can be reduced with each level of the Boatswain by 10% in Character > Skills or with Dates, Olive oil or Honey (only one) by 20% by clicking the (green plus in the barrel icon) in the top right corner in the building's menu.
Unlocks at | Ship lvl. 1 | |
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Cost | ![]() | |
Duration | 6h | ![]() |
Boatswain lvl. 1 | 5h 24m | ![]() |
Boatswain lvl. 2 | 4h 48m | ![]() |
Unlocks at | Ship lvl. 2 | |
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Cost | ![]() | |
Duration | 12h | ![]() |
Boatswain lvl. 1 | 10h 48m | ![]() |
Boatswain lvl. 2 | 9h 36m | ![]() |
Unlocks at | Ship lvl. 3 | |
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Cost | ![]() | |
Duration | 24h | ![]() |
Boatswain lvl. 1 | 21h 36m | ![]() |
Boatswain lvl. 2 | 19h 12m | ![]() |
Unlocks at | Ship lvl. 4 | |
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Cost | ![]() | |
Duration | 48h* | ![]() |
Boatswain lvl. 1 | 43h 12m* | ![]() |
Boatswain lvl. 2 | 38h 24m* | ![]() |
*Spicy Odyssey is broken into two parts: 24 hours to get to a destination, 24 hours to get back. Requires solving a 10x10 puzzle minimum in between.
If a ship expedition is successful you will be given the item promised for this type of expedition (e.g. Coins for Trading). Every 6 hour segment of an expedition has a chance to reward you with one item (12h = 2 segments, 24h = 4 segments). If one segment fails (out of 2 or 4), you won't get any item. If all segments of the expedition fail, the expedition is considered unsuccessful. After an unsuccessful expedition you receive a warning message telling you that the expedition failed. You will be given one lower value item (such as Wood or a weapon) as a compensation. If some segments of the expedition are successful and some fail, you will only get one item for each successful segment. Thus, for a 24-hours expedition, you can get 1 compensation item OR 1 to 4 x promised items, based on the number of successful segments (from 1 to 4).
In addition, there is also a chance for discovering a random high value item (Spices, Pearl, Treasure map fragment lvl. 4, Anchor or Salmon) thanks to a random event. Random events can happen during a successful or unsuccessful expedition. See below for more information about random events.
When you reach level 10 with a certain ship type expedition the chances to get resources in Trading, Prospecting and Patrolling are 100%. Fishing and Exploring always have a natural chance to fail. Spicy Odyssey can't fail.
Notes to the table above
- Trading:
- Lvl. 1 - 10: chance of getting 4 x Coins.
- Lvl. 5 - 10: chance of getting 8 x Coins.
- Lvl. 7 - 10: chance of getting 10 x Coins.
- Exploring:
- Lvl. 1 - 10: chance of getting 1 x Treasure map fragment lvl. 1.
- Lvl. 5 - 10: chance of getting 1 x Treasure map fragment lvl. 2.
- Lvl. 7 - 10: chance of getting 1 x Treasure map fragment lvl. 3.
- Fishing:
- Lvl. 1 - 10: chance of getting 1 x Salmon.
- Lvl. 5 - 10: chance of getting 1 x Tuna.
- Prospecting:
- Lvl. 1 - 10: chance of getting 4 - 5 x Iron sand.
- Lvl. 4 - 10: chance of getting 6 x Iron sand.
- Lvl. 5 - 10: chance of getting 7 x Iron sand.
- Patrolling:
- Lvl. 1 - 10: chance of getting 200 experience points.
- Lvl. 4 - 10: chance of getting 400 experience points.
After reaching lvl. 10 in Trading the average amount of Coins per segment is possibly: ~6.75.
After reaching lvl. 10 in Exploring the percentages to get a certain item are possibly:
- 39% - Treasure map fragment lvl. 1.
- 18% - Treasure map fragment lvl. 2.
- 8% - Treasure map fragment lvl. 3.
- 35% - failed segment (natural chance to fail).
After reaching lvl. 10 in Fishing the percentages to get a certain item are:
- 65% - Salmon.
- 15% - Tuna.
- 20% - failed segment (natural chance to fail).
Both successful and unsuccessful expeditions will yield experience points that go towards upgrading the particular expedition type you selected, but the amount of experience you receive from a successful expedition will be greater than the amount received from an unsuccessful one. Failed segments give only 75% of ship experience. Random event gives an extra 25% of ship experience (25% of base 6 hours sailing). "Special finds" (Tuna, Treasure map fragment lvl. 2, Treasure map fragment lvl. 3) give an extra 25% of ship experience as well.
Unsuccessful expeditions
Unsuccessful expeditions are expeditions, which have only failed segments. They usually happen on 6 hour expeditions and in lower levels of ship expedition types, because the odds are much greater. These expeditions will give you a compensation reward, which is one of the items mentioned in the table above. There's a certain text that goes with these compensation rewards. Here are listed all the unsuccessful expeditions' texts with their corresponding rewards:

A natural failed Fishing lvl. 10 ship expedition.
- Due to insufficient skill, our ship went off course.
- Due to insufficient skill, our ship ran aground.
- Due to insufficient skill, our ship was battered by a storm.
- Due to insufficient skill, our ship was plundered by pirates!
- This time we were unlucky with the weather.
Spicy Odyssey
Spicy Odyssey unlocks when Ship lvl. 4 is built. Spicy Odyssey is a ship expedition type, but unlike others, it cannot be levelled up. After the first 24 hours, when the expedition starts, a yellow warning sign will be shown on your Pier (Picture 1), which will require you to solve a 10x10 nonogram (Picture 2). After you solve a 10x10 nonogram the ship will continue (return from) its journey for the next 24 hours, so the expedition lasts for 48 hours in total. This time can be reduced with Boatswain skill.
Being just another expedition type, Spicy Odyssey is also a subject to a random event granting you additional reward - apart from guaranteed 1 x Spices.
Needs proof: Can you get Spices from a random event from Spicy Odyssey?
- Speculation: Because you can't get Spices from the random event, the percentage for a random event is 20% or 25% (without Pirate hat) lower than of a 24h expedition. So the percentages for a random event are 36% (without artifacts), 45% (with Pirate hat), 70% (with Ship in a bottle) and 75% (with Black pearl).
When Spicy Odyssey expedition is completed for the first time, the Spicy Odyssey quest is concluded and you receive corresponding rewards (Picture 3).

Picture 3: Spicy Odyssey first completion: expedition reward, random event reward, quest completion reward.
Levelling ship expedition types
In order to level up a certain ship expedition type, you will have to go on that ship expedition type. The level caps for all expedition types are the same, but you will level up some expedition types a little faster, because of "special finds" and "natural" unsuccessful segments. This "ship" experience, which only goes towards levelling ship expedition types should not be confused with "character" experience, which goes towards levelling you character. Here are listed segments with experience points (1 segment = 6 hours):
- Successful segment: 375 ship experience points.
- Special find: +94 ship experience points (375 * 25% rounded up).
- Random event: +94 ship experience points (375 * 25% rounded up).
- Unsuccessful segment: 282 ship experience points (375 * 75% rounded up).
- "Natural" unsuccessful segment: 375 ship experience points.
Special finds are finds, which can be found after reaching lvl. 4 or 5 of that ship expedition type. They can only occur, if segment/s was/were successful. Here is the list of them:
- Trading:
- 8 x Coins (unlocks at lvl. 5).
- 10 x Coins (unlocks at lvl. 7).
- Exploring:
- 1 x Treasure map fragment lvl. 2 (unlocks at lvl. 5).
- 1 x Treasure map fragment lvl. 3 (unlocks at lvl. 7).
- Fishing:
- 1 x Tuna (unlocks at lvl. 5).
- Prospecting:
- 6 x Iron sand (unlocks at lvl. 4).
- 7 x Iron sand (unlocks at lvl. 5).
- Patrolling:
- 400 x experience points (unlocks at lvl. 4).
"Natural" unsuccessful segment is a unsuccessful segment, which can only occur on Exploring or Fishing. After an unsuccessful segment the prompt tells you, that that's because of the insufficient skill, but after a "natural" unsuccessful segment it tells you, that that's because of the weather. This occurs on average about ~20% of the time.
Expedition level | Experience needed | Successful segments needed (without any bonuses) |
Odds of a successful expedition* | ||
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Total | Difference | Total | Difference | ||
1 | 0 | 0 | 0 | 0 | 55% |
2 | 1,000 | +1,000 | 2.67 | +2.67 | 60% |
3 | 3,000 | +2,000 | 8.00 | +5.33 | 65% |
4 | 6,000 | +3,000 | 16.00 | +8.00 | 70% |
5 | 10,000 | +4,000 | 26.67 | +10.67 | 75% |
6 | 15,000 | +5,000 | 40.00 | +13.33 | 80% |
7 | 21,000 | +6,000 | 56.00 | +16.00 | 85% |
8 | 28,000 | +7,000 | 74.67 | +18.67 | 90% |
9 | 36,000 | +8,000 | 96.00 | +21.33 | 95% |
10 | 45,000 | +9,000 | 120.00 | +24.00 | 100% |
*These numbers are correct for Trading, Prospecting and Patrolling. Exploring and Fishing have an additional ~20% chance of "natural" unsuccessful ship expedition (so the number in the column minus 20%).
Random events
Random events can happen during a ship expedition (successful or unsuccessful). Random events give Pearl, Spices, Anchor, Message in a bottle (Treasure map fragment lvl. 4), or Salmon. Before patch 14.12., you could also get Tuna, Bomb and Katana. Chances don't depend on expedition types. Only artifacts can increase them. Only 1 random event is possible per 1 ship expedition. With all related lvl. 4 artifacts unlocked (Pirate hat, Ship in a bottle and Black pearl), the chance to get a random event in a 24-hours expedition is 100%. For 12 hours, chances are divided by 2; for 6 hours by 4. Without any related artifacts, chances to get a random event in a 6-hours expedition is 14% (information deduced, could be incorrect).
With all related artifacts, chances of finding a specific item in a 24-hours expedition are:
- Spices: 25%
- Pearl: 25%
- Treasure map fragment lvl. 4: 25%
- Anchor: 12,5%
- Salmon: 12,5%
Note: Pirate hat is always obtained first, but Ship in a bottle and Black pearl can be obtained second or third. The table shows the chances for lvl. 4 artifacts obtained in this order: 1)Pirate hat, 2)Ship in a bottle and 3)Black pearl.
The table with ship expedition stats was deleted due to people putting their stats in with different lvl. 4 artifacts (Pirate's hat) and not taking into account different patches. I have made a spreadsheet of ship expeditions and everyone is welcome to join. You can email me at urbanpy@gmail.com and I will send you an invite.
Trivia
- Ship lvl. 4 has "月道" written on the flag, which literally translates to "moon path" in Japanese. This is probably the name of the ship and it can be interpreted in two ways (maybe more):
- "Moonpath" - a long reflection of the moon in the water. There is also a ship with this exact name.
- "Path of the moon" (月の道) - a more poethic interpretation (as many Japanese ships do). The ship would leave the port, travel the world and come back safely to home port; making a complete circle or "round-trip". So the path of the moon would represent that "round-trip".