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(Lightly modified the "expedition" part, trying to make it clearer)
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Revision as of 19:11, 11 May 2021

Pier-Ship

Pier/Ship at max level.

Pier is a building in Territory. To build Pier you are required to be level 22 in the Guild and have constructed Warehouse level 1. By building it, you unlock the ability to build the Ship. The ship plows the sea in search of various resources. Max level of Pier is 4.

Note: You have to build the Pier to level 2 to be able to make Ship expeditions.

Pier
Level Resources required Time to build* Unlocks
Ruby Coin Wood Wooden plank Stone Steel Mortar Anchor Spices
1 3 400 50 400 300 - - - - 24:00:00 Ability to build Ship
2 3 500 - 600 1 60 - - - 48:00:00 Ship : 6-hours expeditions
3 6 750 - 800 - 60 1 - - 24:00:00 Ship : 12-hours expeditions
4 9 1000 - 1000 - - - 1 1 24:00:00 Ship : 24-hours expeditions

*Times are in (hours : minutes : seconds)

Ship

Ship Level 1

Once the ship is built it can be sent out on an expedition with choices of "Trading", "Exploring", "Fishing", "Prospecting" or "Patrolling", each with their own separate rewards and with their own separate expenses. Expedition types must first be unlocked at a cost. When the ship returns from an expedition it brings the rewards. Completed expeditions provide ship experience (not Guild experience) which goes towards levelling up each of the expedition types. The max level of expedition type is 10.

Unlocking expedition types
Type Resources required to unlock
Trading Unlocked with Ship Level 1
Exploring Ruby 1
Coin 200
Coffee beans 30
Treasure map lvl. 1 2
Fishing Ruby 1
Coin 200
Arrows 50
Pearl 3
Prospecting Ruby 1
Coin 200
Bomb 20
Spices 3
Patrolling Ruby 1
Coin 200
Katana 20
Mortar 10


Expedition

Each level of the Ship unlocks an expedition duration. There are 3 of them : 6 hours, 12 hours and 24 hours. "Boatswain" skill allows to reduce the duration of the ship expedition. If a ship expedition is successful you will be given the item promised in the icon (e.g. Coins for "Trading"). Every 6 hour segment of an expedition has a chance to reward you with resources (12h = 2 segments, 24h = 4 segments). In addition, there is also a chance for discovering a random high value item (e.g. Spices, Pearl, Salmon, etc.) thanks to a random event. If an expedition is unsuccessful you will receive a warning message telling that the expedition failed. You will be given a lower value item (such as Wood or a weapon) as a compensation.

At Ship level 10, chances to get resources in "Trading", "Prospecting" and "Patrolling" are 100%. "Fishing" and "Exploring" always have a 'natural' chance to fail. If all segments fail (i.e. if the Ship is empty), there's a compensation.

Expedition costs & duration
Ship level Cost Duration*
Without skill Boatswain lvl. 1 Boatswain lvl. 2
1 2 x Coin 6:00:00 5:24:00 4:48:00
2 4 x Coin 12:00:00 10:48:00 9:36:00
3 8 x Coin 24:00:00 21:36:00 19:12:00

*Times are in (hours : minutes : seconds)

Expedition rewards


Loot for a successful expedition Compensation for an unsuccessful expedition

(one of these items)

Trading 4-10* x Coin 1 x CoinArrowsShurikenSpikesBoomerangWoodWooden beamStoneCoffee beans
Exploring 1 x Treasure map fragment lvl. 1 (common) or 1 x Treasure map fragment lvl. 2 (uncommon) 1 x CoinFanBoomerangWoodWooden beamWooden plankStoneCoffee beans
Fishing 1 x Salmon (common) or 1 x Tuna (uncommon)** 1 x FanShurikenBoomerangWoodWooden beamStoneTreasure map fragment lvl. 1
Prospecting Iron sand
Patrolling Experience

*From level 5 of Trading, you have a chance of getting 8 Coins instead of 4 for each expedition. From level 7, you have a chance of getting 10 Coins.

**From level 5 of Fishing, you have a chance of getting 1 Tuna instead of 1 Salmon.

Both successful and unsuccessful expeditions will yield experience points that go towards upgrading the particular expedition skill you selected, but the amount you receive from a successful expedition will be greater than the amount received from an unsuccessful one. Failed segments give only 75% of Ship experience. Random event give extra 25% of ship experience (25% of base 6 hours sailing).

[Deduced information below, could be incorrect]

To be clearer, we can speak in numbers rather than percentages, even if these numbers are not shown anywhere:

A failed segment gives 75 experience. A successful segment gives 100 experience. A random event gives extra 25 experience.

A 6-hours expedition can give:

  • 75 experience (failed segment without random event),
  • 100 experience (failed segment with random event),
  • 100 experience (successful segment without random event),
  • 125 experience (successful segment with random event).

A 12-hours expedition can give:

  • 150 experience (2 failed segments without random event),
  • 175 experience (2 failed segments with random event),
  • 175 experience (1 failed segment and 1 successful segment without random event),
  • 200 experience (1 failed segment and 1 successful segment with random event),
  • 200 experience (2 successful segments without random event),
  • 225 experience (2 successful segments with random event).

A 24-hours expedition can give:

  • 300 experience (4 failed segments without random event),
  • 325 experience (4 failed segments with random event),
  • 325 experience (3 failed segments and 1 successful segment without random event),
  • 350 experience (3 failed segments and 1 successful segment with random event),
  • 350 experience (2 failed segments and 2 successful segments without random event),
  • 375 experience (2 failed segments and 2 successful segments with random event),
  • 375 experience (1 failed segment and 3 successful segments without random event),
  • 400 experience (1 failed segment and 3 successful segments with random event),
  • 400 experience (4 successful segments without random event),
  • 425 experience (4 successful segments with random event).
Expedition levelling
Expedition level Total Ship experience needed Difference Chance to get resources
Trading/Fishing Exploring Trading/Fishing Exploring
1 0 0 0 0 55%
2 300? 200? + 300 + 200 60%
3 800? 700? + 500 + 500 65%
4 1600? 1500? + 800 +800 70%
5 2650? 2350? + 1050 +850 75%
6 3900? 3500? + 1250 +1150 80%
7 5400? + 1500 85%
8 7250? + 1850 90%
9 9100-9150? +1850/1900 95%
10 100%*

*Except for "Fishing" and "Exploring" which always have a natural chance to fail.

Random events

Random events can happen during a ship expedition. Random events give Pearl, Spices, Anchor, Message in a bottle (Treasure map fragments lvl.4), and Salmon. Before the update 14.12., you could also get Tuna, Bomb and Katana. Chances don't depend on expedition types. Only artifacts can increase them. Only 1 random event is possible for a 24-hours expedition. For 12 hours, chances are divided by 2; for 6 hours by 4. With all related level 4 artifacts unlocked, chance to get a random event in a 24-hours expedition is 100%. Without any related artifact, chance to get a random event in a 6-hours expedition is 15% (information deduced, could be incorrect).

With all related artifacts, chances of finding a specific item in a 24-hours expedition are :

  • Spices: 25%
  • Pearl: 25%
  • Message in a bottle (Treasure map fragment lvl. 4): 25%
  • Anchor: 12,5%
  • Salmon: 12,5%

Descriptions for items which can be discovered during ship expeditions and where they're used:

  • Anchor - cannot be sold. It is a weapon that is similar to the Mortar and Battering Ram, but instead reveals 40% of a puzzle. 1 is required for construction of Ship lvl. 3. Can be thrown into Cauldron.
  • Pearl - can be sold (10 Coins). 5 are required for construction of Pagoda lvl. 7. 15 are required for purchase of Smuggler's map chapter 5 (see Quests). 3 are required for purchase of Ship's "Fishing" skill.
  • Salmon - can be sold (3 Coins). 20 are required for "Boatswain" skill lvl. 1. Can be used for "Cooking" in Food Stall.
  • Spices - can be sold (8 Coins). 1 is required for construction of Ship lvl. 3. 5 are required for Food Stall lvl. 1. 10 are required for purchase of Smuggler's map chapter 4 (see Quests). 3 are required for Ship's "Prospecting" skill. 3 are required for Food Stall lvl. 2.
  • Tuna - can be sold (10 Coins). 10 are required for "Boatswain" skill lvl. 2. Can be used for "Cooking" in Food Stall.
Ship expeditions stats
Expeditions No random event Anchor Spices Salmon Pearl File:Smugglers Map.png
6 Hour Expedition 57 35 7 4 5 6
12 Hour Expedition 25 17 3 1 2
24 Hour Expedition 16 4 3 3 1 5

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