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Pier-Ship

Pier/Ship at max level.

Pier is a building in Territory. To build Pier you are required to be level 22 in the Guild and have constructed Warehouse level 1. By building it, you unlock the ability to build the Ship. The ship plows the sea in search of various resources. Max level of Pier is 4.

Note: You have to have Pier at level 2 to be able to make Ship expeditions.

Pier
Level Resources required Time to build* Unlocks
Ruby Coin Wood Wooden plank Stone Steel Mortar Anchor Spices
1 3 400 50 400 300 - - - - 24:00:00 Ability to build ship.
2 3 500 - 600 1 60 - - - 48:00:00 Ship
3 6 750 - 800 - 60 1 - - 24:00:00 Increases Cruising Range
4 9 1000 - 1000 - - - 1 5 24:00:00 Increases Cruising Range

*Times are in (hours : minutes : seconds)

Ship

Ship Level 1

(This is a work in progress as information is gathered about how the ship works)

Once the ship is built it can be sent out on an expedition with choices of "Trading", "Exploring", "Fishing", "Prospecting" or "Patrolling", each with their own separate rewards and with their own separate expenses. Expedition types must first be unlocked at a cost. When the ship returns from an expedition it brings the rewards. Completed expeditions provide ship experience (not Guild experience) which goes towards levelling up each of the expedition types. The max level of expedition type is 10.

Unlocking Skills

Resources Required to Unlock Expedition Types
Type Resources Required to Unlock
Trading Unlocked with Ship Level 1
Explorer Coin 200
Coffee beans 30
Treasure map lvl. 1 2
Fishing Ruby 1
Coin 200
Arrows 50
Pearl 3
Prospecting Ruby 1
Coin 200
Bomb 20
Spices 3
Patrolling Ruby 1
Coin 200
Katana 20
Mortar 10


Expedition

If a ship expedition is successful you will be given the item promised in the icon (e.g. Coins for trading). In addition, there is also a chance for discovering a random high value item (e.g. Spices, Pearl, Salmon, etc.) thanks to a random event. If an expedition is unsuccessful you will receive a message like: "Due to insufficient skill, our ship ran aground". You will be given a lower value item (such as wood or a weapon).

At Ship level 10 chances to get resources in "Trading", "Prospecting" and "Patrolling" are 100%. "Fishing" and "Exploring" have always a 'natural' chance to fail. Every 6 hour segment of a expedition there's a chance to get resources (12h = 2 segments, 24h = 4 segments). If all segments fail (i.e. if the ship is empty), there's a compensation.

Random events give Pearl, Spices, Anchor, Messages in a bottle (Map fragments lvl.4), fish and weapons. Chances don't depend on expedition type level. Only artifacts can increase them. Only 1 event is possible for 24 hours sailing. For 12 hours, chances are divided by 2; for 6 hours by 4. With all related artifacts (level 4 artifacts) unlocked, chance to find something in 24 hours of sailing is 100%.

Expedition Expenses & Rewards
Expenses Loot for an Successful Expedition

(one of these items)

Loot for an unsuccessful Expedition

(one of these items)

Level 1 Level 2
Trading 2x Coin 4x Coin Coin 1-4 WoodWooden beamArrowsShurikenCoffee beans 1-4
Exploring Treasure map fragment lvl. 1 1-4 WoodWooden beamFanBoomerangCoffee beans 1-4
Fishing Tuna ?
Prospecting Iron sand ?
Patrolling Experience ?

Both successful and unsuccessful expeditions will yield experience points that go towards upgrading the particular expedition skill you selected, but the amount you receive from a successful expedition will be greater than the amount received from an unsuccessful one. Failed segments give only 75% of Ship experience. Random event give extra 25% of ship experience (25% of base 6 hours sailing).

To be clearer, we can speak in numbers rather than percentages, even if these numbers are not shown anywhere :

A failed segment gives 75xp. A successful segment gives 100xp. A random event gives 25xp.

A 6-hours expedition gives minimum 75 xp (failed segment) and maximum 125 xp (successful segment and random event) with possibility of giving 100 xp too.

A 12-hours expedition gives minimum 150 xp (both failed segments) and maximum 225 xp (both successful segments and random event) with possibility of giving 175 or 200 xp too.

A 24-hours expedition gives minimum 300 xp (all 4 failed segments) and maximum 425 xp (all 4 successful segments and random event) with possibility of giving 325, 350, 375 or 400 xp too.

Expedition levelling
Expedition type level Ship experience needed Chance to get resources
1 0 55%
2 Between 251 & 350 60%
3 65%
4 70%
5 75%
6 80%
7 85%
8 90%
9 95%
10 100%*

*Except for Fishing and Exploring that always have a natural chance to fail.

Items That Can Be Discovered with random events

  • Anchor - cannot be sold. It is a weapon that is similar to the Mortar and Battering Ram, but instead reveals 40% of a puzzle. 1 required for construction of Ship L3. Can be thrown into cauldron.
  • Bomb - same as the standard Bomb item.
  • Katana - same as the standard Katana item.
  • Pearl - can be sold (10 coins). Required for construction of Pagoda L7. 15 required for purchase of Smuggler's map chapter 5. 3 required for purchase of Ship's Fishing skill.
  • Salmon - can be sold (3 coins). 20 required for Boatswain skill level 1. Unknown how many are required for Boatswain skill level 2.
  • Spices - can be sold (8 coins). 5 required for construction of Ship L3 and 5 for Food Stall L1. 10 required for purchase of Smuggler's map chapter 4. 3 required for Ship's Prospecting skill. Unknown how many required for Food Stall L2.
  • Tuna - can be sold (10 coins). 10 required for Boatswain skill level 2.
Expeditions No random event Anchor Spices Salmon Pearl Katana Bomb
6 Hour Expedition 57 35 7 4 5 6 1
12 Hour Expedition 25 17 3 1 2 1 1
24 Hour Expedition 0

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