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Shop is also a building in Territory. Shop allows buying and selling items. Upgrading Shop (building) increases the amount of items that can be bought each cycle, but it does not add new items to buy or sell. It also increases the amount that can be sold per cycle. Shop (building) can be upgraded to maximum lvl. 3. To build Shop, character lvl. 3 is required.

Shop (levels)[]

Hand saw While the building is being upgraded, other features are not affected.

Info icon You can provide resources partially.

Shop lvl. 1
Resources required Ruby x 1
Coin x 100
Wood x 20
Stone x 20
Unlocks/grants Shop makes buying and selling certain items available.
Character level required 3
Other prerequisites None
Time to build 20m
Rewarded
experience
points
25% Experience x 20
50% Experience x 20
75% Experience x 20
100% Experience x 40


Shop lvl. 2
Resources required Ruby x 2
Coin x 400
Wood x 80
Stone x 80
Unlocks/grants Increases the amount of items that can be bought.
It does not add new items to buy or sell.
Character level required None
Other prerequisites None
Time to build 6h
Rewarded
experience
points
25% Experience x 80
50% Experience x 80
75% Experience x 80
100% Experience x 160


Shop lvl. 3
Resources required Ruby x 3
Coin x 800
Wooden beam x 400
Stone x 200
Unlocks/grants Increases the amount of items that can be sold.
It does not add new items to buy or sell.
Character level required None
Other prerequisites None
Time to build 12h
Rewarded
experience
points
25% Experience x 200
50% Experience x 200
75% Experience x 200
100% Experience x 400


Technologies[]

Technologies are additional researches conducted in various buildings in order to unlock certain new crafting possibilities, improve existing crafting options, increase passive income, increase warehouse capacity or get some other benefit. Once resources are supplied to start learning a technology, another technology cannot be chosen in the same building until the current one is completed. While the technology is being developed (fully or partially), the building can't be used unless it can be accessed via tabs. Technologies can be learnt only when building is at maximum level. To be able to see how many items of each resource are required for a certain technology, the player must own at least 1 item of each resource. Technologies in the screen are indicated with different colors based on their status:

  • blue - already learned;
  • black - available but not yet learned;
  • gray - not yet available, because the prerequisites to learn them are missing.


Sound of completing a technology.

Pre-orders
Cost to unlock Ruby x 1
Coin x 300
Paper x 30
Coffee beans x 20
Blueprint x 30
Unlocks/grants Increases the total cash of the shop to 900 Coins.
Prerequisites None
Time to complete 24h
Rewarded
experience
points
25% Experience x 300
50% Experience x 300
75% Experience x 300
100% Experience x 600


Glass recycling
Cost to unlock Ruby x 5
Coin x 500
Glass x 25
Chemicals x 40
Wooden plank x 100
Blueprint x 20
Unlocks/grants The shop exchanges empty bottles for glass.
Empty bottles -> Glass
The following items yield an empty bottle:
Balm Potion of healing Potion of healing lvl. 2 Potion of energy Potion of mental power Potion Berserker rage Potion Ambrosia Message in a bottle
Prerequisites None
Time to complete 24h
Rewarded
experience
points
25% Experience x 500
50% Experience x 500
75% Experience x 500
100% Experience x 1000
The last item is the Message in a bottle and 1 x Empty bottle is given per 1 x Treasure map fragment lvl. 4 found by the ship.
Some other items might be included, once they are discovered.


Trivia[]

  • Shop (building) has "店" written on it, which is Japanese for "shop". Shop lvl. 2 and lvl. 3 has it even written twice.

See also[]

  • For the feature that allows buying and selling items see Shop.
  • For more information about buildings in general see Territory.
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