Smithy is a building in Territory. Smithy allows to craft Shuriken at lvl. 1, Spikes at lvl. 2 and Katana at lvl. 3. Smithy can be upgraded to maximum lvl. 3. To build Smithy, character lvl. 9 is required.
While the building is being upgraded, the crafting of items is disabled.
You can provide resources partially.
Smithy lvl. 1
Resources required
x 1 x 240 x 120 x 120 x 20
Unlocks/grants
Crafting:
Character level required
9
Other prerequisites
None
Time to build
2h
Rewarded experience points
25%
x 120
50%
x 120
75%
x 120
100%
x 240
Smithy lvl. 2
Resources required
x 2 x 280 x 140 x 140 x 40
Unlocks/grants
Crafting:
Character level required
None
Other prerequisites
None
Time to build
6h
Rewarded experience points
25%
x 140
50%
x 140
75%
x 140
100%
x 280
Smithy lvl. 3
Resources required
x 4 x 500 x 400 x 200 x 60
Unlocks/grants
Crafting:
Character level required
None
Other prerequisites
None
Time to build
12h
Rewarded experience points
25%
x 200
50%
x 200
75%
x 200
100%
x 400
Crafting[]
Production time can be reduced with each level of the Blacksmith by 10% in Character > Skillsor with Dates, Olive oil, Soy sauce, Honey or Mayonnaise (only one at a time) by 20% by selecting the (green plus in the barrel icon) in the top right corner of the building's menu. Times shown after the barrel icon are reduced times where the buff was active for the whole duration. A new buff can be added within the 30 minutes before the previous buff expires.
Sound of crafting.
Shuriken
Items required
x 1
Items crafted
x 4
Craftable at once
x 40
Requires
Smithy lvl. 1
Duration
10m
8m
Blacksmith lvl. 1
9m
7m
Blacksmith lvl. 2
8m
6m
Blacksmith lvl. 3
7m
5m
Spikes
Items required
x 1
Items crafted
x 1
Craftable at once
x 10
Requires
Smithy lvl. 2
Duration
5m
4m
Blacksmith lvl. 1
4m 30s
3m 30s
Blacksmith lvl. 2
4m
3m
Blacksmith lvl. 3
3m 30s
2m 30s
Katana
Items required
x 2 x 1
Items crafted
x 1
Craftable at once
x 10
Requires
Smithy lvl. 3
Duration
30m
24m
Blacksmith lvl. 1
27m
21m
Blacksmith lvl. 2
24m
18m
Blacksmith lvl. 3
21m
15m
Throwing knife
Items required
x 1 x 1
Items crafted
x 3
Craftable at once
x 30
Requires
Smithy lvl. 3 Technology: Throwing knife
Duration
20m
16m
Blacksmith lvl. 1
18m
14m
Blacksmith lvl. 2
16m
12m
Blacksmith lvl. 3
14m
10m
Sword for a hero lvl. 1
Items required
x 10 x 3 x 10
Items crafted
x 1
Craftable at once
x 3
Requires
Smithy lvl. 3 Technology: Sword for a hero lvl. 1
Duration
30m
24m
Blacksmith lvl. 1
27m
21m
Blacksmith lvl. 2
24m
18m
Blacksmith lvl. 3
21m
15m
Sword for a hero lvl. 2
Items required
x 20 x 3 x 20
Items crafted
x 1
Craftable at once
x 3
Requires
Smithy lvl. 3 Technology: Sword for a hero lvl. 2
Duration
45m
36m
Blacksmith lvl. 1
40m 30s
31m 30s
Blacksmith lvl. 2
36m
27m
Blacksmith lvl. 3
31m 30s
22m 30s
Sword for a hero lvl. 3
Items required
x 30 x 6 x 30 x 1
Items crafted
x 1
Craftable at once
x 3
Requires
Smithy lvl. 3 Technology: Sword for a hero lvl. 3
Duration
1h
48m
Blacksmith lvl. 1
54m
42m
Blacksmith lvl. 2
48m
36m
Blacksmith lvl. 3
42m
30m
Sword for a hero lvl. 4
Items required
x 30 x 30 x 3 x 1
Items crafted
x 1
Craftable at once
x 3
Requires
Smithy lvl. 3 Technology: Sword for a hero lvl. 4 Dragon teeth quest
Duration
2h
1h 36m
Blacksmith lvl. 1
1h 48m
1h 24m
Blacksmith lvl. 2
1h 36m
1h 12m
Blacksmith lvl. 3
1h 24m
1h
Gears
Items required
x 3 x 2
Items crafted
x 1
Craftable at once
x 10
Requires
Smithy lvl. 3 Technology: Gears
Duration
1h
48m
Blacksmith lvl. 1
54m
42m
Blacksmith lvl. 2
48m
36m
Blacksmith lvl. 3
42m
30m
Technologies[]
Technologies are additional researches conducted in various buildings in order to unlock certain new crafting possibilities, improve existing crafting options, increase passive income, increase warehouse capacity or get some other benefit. Once resources are supplied to start learning a technology, another technology cannot be chosen in the same building until the current one is completed. While the technology is being developed (fully or partially), the building can't be used unless it can be accessed via tabs. Technologies can be learnt only when building is at maximum level. To be able to see how many items of each resource are required for a certain technology, the player must own at least 1 item of each resource. Technologies in the screen are indicated with different colors based on their status:
blue - already learned;
black - available but not yet learned;
gray - not yet available, because the prerequisites to learn them are missing.
Sound of completing a technology.
Throwing knife
Cost to unlock
x 2 x 300 x 30 x 15
Unlocks/grants
Unlocks crafting:
Prerequisites
None
Time to complete
24h
Rewarded experience points
25%
x 300
50%
x 300
75%
x 300
100%
x 600
Sword for a hero lvl. 1
Cost to unlock
x 2 x 300 x 50 x 50 x 40 x 20
Unlocks/grants
Unlocks crafting:
Prerequisites
None
Time to complete
24h
Rewarded experience points
25%
x 300
50%
x 300
75%
x 300
100%
x 600
Sword for a hero lvl. 2
Cost to unlock
x 3 x 500 x 100 x 100 x 40 x 15
Unlocks/grants
Unlocks crafting:
Prerequisites
Sword for a hero lvl. 1
Time to complete
24h
Rewarded experience points
25%
x 500
50%
x 500
75%
x 500
100%
x 1000
Sword for a hero lvl. 3
Cost to unlock
x 5 x 1000 x 200 x 200 x 60 x 20
Unlocks/grants
Unlocks crafting:
Prerequisites
Sword for a hero lvl. 2
Time to complete
24h
Rewarded experience points
25%
x 1000
50%
x 1000
75%
x 1000
100%
x 2000
Sword for a hero lvl. 4
Cost to unlock
x 5 x 1000 x 3 x 20 x 20 x 40
Unlocks/grants
Unlocks crafting:
Prerequisites
Sword for a hero lvl. 3
Time to complete
24h
Rewarded experience points
25%
x 1000
50%
x 1000
75%
x 1000
100%
x 2000
Also requires finding the lost adventurer in 4C.
Weapon grease
Cost to unlock
x 2 x 500 x 10 x 15 x 15
Unlocks/grants
+5 Durability for
Prerequisites
Sword for a hero lvl. 1
Time to complete
24h
Rewarded experience points
25%
x 500
50%
x 500
75%
x 500
100%
x 1000
Durability of equipped equipment remains the same.
Gears
Cost to unlock
x 5 x 1000 x 20 x 30 x 30
Unlocks/grants
Unlocks crafting:
Prerequisites
None
Time to complete
24h
Rewarded experience points
25%
x 1000
50%
x 1000
75%
x 1000
100%
x 2000
See also[]
For more information about buildings in general see Territory.