Soy sauce is an item. It is mostly acquired for exploring dungeon. It is mostly used for crafting items in Food Stall. Note that this page contains only acquisitions and uses for Soy sauce. For example, for crafting a certain item, additional items might be needed.
In-game description: Reduces production time by 20%. Consumed only during production. Duration 24:00.
Explanation: See below for details.
Acquisitions
Soy sauce can be acquired by:
- Completing Train missions.
- City: Kyoto.
- Capacity (maximum):
- 2 x Soy sauce (with Freight carriage lvl. 1).
- 4 x Soy sauce (with Freight carriage lvl. 2).
- Cost: 45 x Coin => 1 x Soy sauce.
- Additional expenses: 27 x Charcoal.
- Travel time:
- 18h (with 0% boost)
- 16h 12m (with 10% boost)
- 14h 24m (with 20% boost)
- 12h 36m (with 30% boost)
- 10h 48m (with 40% boost)
- 9h (with 50% boost)
- Required to unlock: Train lvl. 1
- Exploring the Dungeon.
- Soy sauce (finding) - F3-F4 and 4A-5C.
- Levelling up a hero past level 25.
- 1 x Soy sauce
- Requires Emerald tablet.
- Rewards are the same for every level past 25 (except Valor).
- Completing quests.
- Culinary Battle: 5 x Soy sauce.
- Requires visiting dungeon 4A.
- Undead Revenge: 20 x Soy sauce.
- Requires completing quest: Chapter III : Dragon teeth and dungeon 5C; and visiting 5A.
- Journey Through Japan By Train: 25 x Soy sauce.
- This quest becomes available upon investing some items into the Train Station.
- Culinary Battle: 5 x Soy sauce.
Uses
Soy sauce can be used for:
- General:
- See below for details.
- Crafting items.
- Food Stall:
- 3 x Marinated eggs: 1 x Soy sauce
- 2 x Teriyaki salmon: 1 x Soy sauce
- 3 x Inarizushi: 1 x Soy sauce
- Food Stall:
- Researching technologies.
- Food Stall:
- Inarizushi: 8 x Soy sauce
- Food Stall:
- Buying items on caravan missions.
- 1 x Soy sauce => 20 x Dinar.
- Buying items on train missions.
- Nagasaki: 1 x Soy sauce => 21 x Coin.
- Osaka: 1 x Soy sauce => 22 x Coin.
- Wakayama: 1 x Soy sauce => 23 x Coin.
- Kyoto: 1 x Soy sauce => 24 x Coin.
- Tokio: 1 x Soy sauce => 25 x Coin.
- Fukushima: 1 x Soy sauce => 26 x Coin.
- Aomori: 1 x Soy sauce => 27 x Coin.
- Throwing it in the Cauldron.
- Average loot per 7 items thrown:
- 62 x Experience (68 x Experience with Porcelain vase)
- 0.93 x Coin (only with Tetrachloroaurate craftifact)
- 0.62 x Wood
- 0.62 x Stone
- 0.62 x Steel
- 0.62 x Charcoal
- 0.62 x Gunpowder
- 0.62 x Iron sand
- 0.62 x Chemicals
- 0.186 x Gold ingot
- Average loot per 7 items thrown:
- Speeding up production in buildings.
Reduced time
The total amount of time saved across the duration of a buff is constant. If the player is doing multiple processes at a building, it doesn't matter when the buff is applied. In addition, skills also reduce the production time and boost the effectiveness of buffs. The table below shows how much production time each item reduces with the level of skill(s) learnt. For some items, the buff can only be applied in a certain building, which is also noted below the image. Some buffs in certain buildings can't reach the highest buff reduction (e.g. if a skill can only be learned up to level 2), but it is still displayed in the table.
2 hours before the buff expires, the player can re-apply the buff by supplying another item. If the buff will last for more than 1 hour, before another item is supplied, the additional duration of the item supplied will only be extended by 1 hour. If the buff will last less than 1 hour, the additional duration of the item supplied will be extended by the remaining duration of the buff.
The buff will reduce more time than the time written in the item's description. If the buff lasts for 10 hours and the production needs 10 hours to finish (without any skills), the production will finish in 8 hours. This means that there will be 2 hours of the buff duration left, which will reduce 30 minutes of the next production - this is called effectiveness of the buff. Imagine two runners running a set distance - one is running 10kph, the other 8kph. While one is running 20% slower, the other is running 125% faster. This is shown in the table below. The numbers in the table are rounded up.
Pre-reduction | Buff reduction | Buff effectiveness |
---|---|---|
0.0 | -20% | 125% |
0.1 | -22.2% | 128.6% |
0.2 | -25% | 133.3% |
0.3 | -28.6% | 140% |
0.4 | -33.3% | 150% |
0.5 | -40% | 166.7% |
If the effectiveness of the buff is greater than the current time of the production, the buff will carry over to the next production and a slightly different formula is used.
Effectiveness of the buff:
Formula when effectiveness >= current:
Formula when effectiveness < current:
Explanation of the variables in the formula:
- "effectiveness" ... time the buff is in effect (see table above).
- "active" ... active time of the buff.
- "current" ... current time. This is the time before the item was supplied.
- "reduced" ... reduced time. This is the time after the item was supplied.
- "skills" ... skills learnt in form of a ration, not percent (e.g. 0, 0.1, 0.2 or 0.3).