Technologies are additional researches conducted in various buildings in order to unlock certain new crafting possibilities, improve existing crafting options, increase passive income, increase warehouse capacity or get some other benefit. Once resources are supplied to start learning a technology, another technology cannot be chosen in the same building until the current one is completed. While the technology is being developed (fully or partially), the building can't be used unless it can be accessed via tabs. Technologies can be learnt only when building is at maximum level. To be able to see how many items of each resource are required for a certain technology, the player must own at least 1 item of each resource. Technologies in the screen are indicated with different colors based on their status:
blue - already learned;
black - available but not yet learned;
gray - not yet available, because the prerequisites to learn them are missing.
Once you've invested resources, you won't be able to choose another technology until you complete the research.
Example of technology research screen.
Example of different colors in the technologies screen.
Some other items might also be included, once the player unlocks the possibility to craft them.
Furnace
Meteoric Steel
Cost to unlock
x 3 x 1000 x 50 x 15
Unlocks/grants
Unlocks crafting:
Prerequisites
None
Time to complete
24h
Rewarded experience points
25%
x 1000
50%
x 1000
75%
x 1000
100%
x 2000
Titanium parts
Cost to unlock
x 3 x 500 x 10 x 5 x 10 x 20
Unlocks/grants
Unlocks crafting:
Prerequisites
None
Time to complete
24h
Rewarded experience points
25%
x 500
50%
x 500
75%
x 500
100%
x 1000
Requires completing the quest: Once Upon a Forest Chapter XI: Back to Melbourne.
Conveyor
Cost to unlock
x 2 x 400 x 20 x 10 x 40 x 15
Unlocks/grants
Increases max order size by 100% for
Prerequisites
None
Time to complete
24h
Rewarded experience points
25%
x 400
50%
x 400
75%
x 400
100%
x 800
Garden
Sprinkler
Cost to unlock
x 6 x 1500 x 50 x 30
Unlocks/grants
Passive income: x 4
Prerequisites
None
Time to complete
24h
Rewarded experience points
25%
x 1500
50%
x 1500
75%
x 1500
100%
x 3000
Outpost
Sayonara tax
Cost to unlock
x 2 x 400 x 20 x 30
Unlocks/grants
Passive income: x 6
Prerequisites
None
Time to complete
24h
Rewarded experience points
25%
x 400
50%
x 400
75%
x 400
100%
x 800
Arsenal lvl. 1
Cost to unlock
x 3 x 1000 x 400 x 200 x 40
Unlocks/grants
Increases capacity by 50% of the original size for
Prerequisites
None
Time to complete
24h
Rewarded experience points
25%
x 1000
50%
x 1000
75%
x 1000
100%
x 2000
Arsenal lvl. 2
Cost to unlock
x 5 x 1500 x 600 x 300 x 60
Unlocks/grants
Increases capacity by 50% of the original size for
Prerequisites
Arsenal lvl. 1
Time to complete
24h
Rewarded experience points
25%
x 1500
50%
x 1500
75%
x 1500
100%
x 3000
Optional contracts
Cost to unlock
x 3 x 1000 x 25 x 20 x 40
Unlocks/grants
Reduces the probability that a city will be unable to trade: no more than 1 city at a time.
Prerequisites
None
Time to complete
24h
Rewarded experience points
25%
x 1000
50%
x 1000
75%
x 1000
100%
x 2000
Futures contracts
Cost to unlock
x 5 x 1000 x 50 x 10 x 30 x 40
Unlocks/grants
The probability that a city will be unable to trade is a thing of the past.
Prerequisites
Optional contracts
Time to complete
24h
Rewarded experience points
25%
x 1000
50%
x 1000
75%
x 1000
100%
x 2000
Rock Garden
Rake
Cost to unlock
x 6 x 1500 x 50 x 30
Unlocks/grants
Passive income: x 4
Prerequisites
None
Time to complete
24h
Rewarded experience points
25%
x 1500
50%
x 1500
75%
x 1500
100%
x 3000
Shop
Pre-orders
Cost to unlock
x 1 x 300 x 30 x 20 x 30
Unlocks/grants
Increases the total cash of the shop to 900 Coins.
Prerequisites
None
Time to complete
24h
Rewarded experience points
25%
x 300
50%
x 300
75%
x 300
100%
x 600
Glass recycling
Cost to unlock
x 5 x 500 x 25 x 40 x 100 x 20
Unlocks/grants
The shop exchanges empty bottles for glass. -> The following items yield an empty bottle:
Prerequisites
None
Time to complete
24h
Rewarded experience points
25%
x 500
50%
x 500
75%
x 500
100%
x 1000
The last item is the Message in a bottle and 1 x Empty bottle is given per 1 x Treasure map fragment lvl. 4 found by the ship. Some other items might be included, once they are discovered.
Smithy
Throwing knife
Cost to unlock
x 2 x 300 x 30 x 15
Unlocks/grants
Unlocks crafting:
Prerequisites
None
Time to complete
24h
Rewarded experience points
25%
x 300
50%
x 300
75%
x 300
100%
x 600
Sword for a hero lvl. 1
Cost to unlock
x 2 x 300 x 50 x 50 x 40 x 20
Unlocks/grants
Unlocks crafting:
Prerequisites
None
Time to complete
24h
Rewarded experience points
25%
x 300
50%
x 300
75%
x 300
100%
x 600
Sword for a hero lvl. 2
Cost to unlock
x 3 x 500 x 100 x 100 x 40 x 15
Unlocks/grants
Unlocks crafting:
Prerequisites
Sword for a hero lvl. 1
Time to complete
24h
Rewarded experience points
25%
x 500
50%
x 500
75%
x 500
100%
x 1000
Sword for a hero lvl. 3
Cost to unlock
x 5 x 1000 x 200 x 200 x 60 x 20
Unlocks/grants
Unlocks crafting:
Prerequisites
Sword for a hero lvl. 2
Time to complete
24h
Rewarded experience points
25%
x 1000
50%
x 1000
75%
x 1000
100%
x 2000
Sword for a hero lvl. 4
Cost to unlock
x 5 x 1000 x 3 x 20 x 20 x 40
Unlocks/grants
Unlocks crafting:
Prerequisites
Sword for a hero lvl. 3
Time to complete
24h
Rewarded experience points
25%
x 1000
50%
x 1000
75%
x 1000
100%
x 2000
Also requires finding the lost adventurer in 4C.
Weapon grease
Cost to unlock
x 2 x 500 x 10 x 15 x 15
Unlocks/grants
+5 Durability for
Prerequisites
Sword for a hero lvl. 1
Time to complete
24h
Rewarded experience points
25%
x 500
50%
x 500
75%
x 500
100%
x 1000
Durability of equipped equipment remains the same.
Gears
Cost to unlock
x 5 x 1000 x 20 x 30 x 30
Unlocks/grants
Unlocks crafting:
Prerequisites
None
Time to complete
24h
Rewarded experience points
25%
x 1000
50%
x 1000
75%
x 1000
100%
x 2000
Tailor
Ariadne's thread
Cost to unlock
x 2 x 300 x 10 x 20 x 1 x 10
Unlocks/grants
Unlocks crafting:
Prerequisites
None
Time to complete
24h
Rewarded experience points
25%
x 300
50%
x 300
75%
x 300
100%
x 600
Bedroll
Cost to unlock
x 2 x 300 x 15 x 20 x 5 x 10
Unlocks/grants
Unlocks crafting:
Prerequisites
None
Time to complete
24h
Rewarded experience points
25%
x 300
50%
x 300
75%
x 300
100%
x 600
Requires completing the quest: Once Upon a Forest Chapter V: Smoothie for Mrs. Diligence.
Salamander velour
Cost to unlock
x 3 x 400 x 6 x 15 x 10 x 15
Unlocks/grants
Unlocks crafting:
Prerequisites
None
Time to complete
24h
Rewarded experience points
25%
x 400
50%
x 400
75%
x 400
100%
x 800
Requires completing the quest: Once Upon a Forest Chapter X: Salamander hunter.
Armor for a hero lvl. 1
Cost to unlock
x 3 x 500 x 10 x 5 x 50 x 30
Unlocks/grants
Unlocks crafting:
Prerequisites
None
Time to complete
24h
Rewarded experience points
25%
x 500
50%
x 500
75%
x 500
100%
x 1000
Armor for a hero lvl. 2
Cost to unlock
x 5 x 1000 x 20 x 10 x 50 x 20
Unlocks/grants
Unlocks crafting:
Prerequisites
Armor for a hero lvl. 1
Time to complete
24h
Rewarded experience points
25%
x 1000
50%
x 1000
75%
x 1000
100%
x 2000
Armor for a hero lvl. 3
Cost to unlock
x 7 x 1500 x 30 x 15 x 75 x 30
Unlocks/grants
Unlocks crafting:
Prerequisites
Armor for a hero lvl. 2
Time to complete
24h
Rewarded experience points
25%
x 1500
50%
x 1500
75%
x 1500
100%
x 3000
Armor for a hero lvl. 4
Cost to unlock
x 3 x 500 x 6 x 20 x 5 x 20 x 30
Unlocks/grants
Unlocks crafting:
Prerequisites
Salamander velour Titanium parts
Time to complete
24h
Rewarded experience points
25%
x 500
50%
x 500
75%
x 500
100%
x 1000
Requires taking the quest: Once Upon a Forest Chapter IX: Perfect Armor.
Strong stitch
Cost to unlock
x 1 x 300 x 10 x 10 x 10
Unlocks/grants
+10 Durability for
Prerequisites
None
Time to complete
24h
Rewarded experience points
25%
x 300
50%
x 300
75%
x 300
100%
x 600
Durability of equipped equipment remains the same.
Strong rivets
Cost to unlock
x 2 x 500 x 10 x 30 x 20
Unlocks/grants
+5 Durability for
Prerequisites
Armor for a hero lvl. 1
Time to complete
24h
Rewarded experience points
25%
x 500
50%
x 500
75%
x 500
100%
x 1000
Durability of equipped equipment remains the same.
Colored threads
Cost to unlock
x 2 x 300 x 10 x 10 x 10 x 10 x 5
Unlocks/grants
Ariadne"s thread allows placing marks and returning to them quickly
Requires completing the quest "The Ring of the Dark Lady" (4A).
Strong glue
Cost to unlock
x 2 x 500 x 10 x 15 x 15
Unlocks/grants
+5 Durability for
Prerequisites
Shield for a hero lvl. 1
Time to complete
24h
Rewarded experience points
25%
x 500
50%
x 500
75%
x 500
100%
x 1000
Durability of equipped equipment remains the same.
Mechanism
Cost to unlock
x 3 x 700 x 10 x 30 x 30
Unlocks/grants
Unlocks crafting:
Prerequisites
None
Time to complete
24h
Rewarded experience points
25%
x 700
50%
x 700
75%
x 700
100%
x 1400
Mechanical spider
Cost to unlock
x 5 x 1000 x 20 x 15 x 30
Unlocks/grants
Unlocks crafting:
Prerequisites
Mechanism
Time to complete
48h
Rewarded experience points
25%
x 1000
50%
x 1000
75%
x 1000
100%
x 2000
Explosive mechanical spider
Cost to unlock
x 2 x 400 x 10 x 3 x 20 x 15
Unlocks/grants
Explosive mechanical spider
Prerequisites
Mechanical spider
Time to complete
24h
Rewarded experience points
25%
x 400
50%
x 400
75%
x 400
100%
x 800
Learning this technology while a hero is in dungeon, will make the Mechanical spider explosive.
Steamobile
Cost to unlock
x 7 x 1500 x 30 x 15 x 30
Unlocks/grants
Unlocks crafting:
Prerequisites
Mechanism
Time to complete
48h
Rewarded experience points
25%
x 1500
50%
x 1500
75%
x 1500
100%
x 3000
Conveyor lvl. 1
Cost to unlock
x 3 x 1000 x 20 x 10 x 50 x 20
Unlocks/grants
Increases max order size by 100% for
Prerequisites
None
Time to complete
24h
Rewarded experience points
25%
x 1000
50%
x 1000
75%
x 1000
100%
x 2000
Conveyor lvl. 2
Cost to unlock
x 5 x 1500 x 30 x 15 x 75 x 30
Unlocks/grants
Increases max order size by 200% for
Prerequisites
Conveyor lvl. 1
Time to complete
24h
Rewarded experience points
25%
x 1500
50%
x 1500
75%
x 1500
100%
x 3000
Technology progress[]
When technology is being researched a blue potion, gear and blueprint (which may be a reference to Potion of mental power (see Mental power), Gears and Blueprint) is wiggling left to right. After the research has been completed a green arrow point up can be seen upon the building (same arrow can be seen when the building has been upgraded). After tapping the building a single green firework can be seen upon the building.
Trivia[]
There is a total of 76 technologies.
A total of 1220 Blueprints will be needed to complete all technologies.