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Here are the buildings you can build. Every building has it's max level. You can't level buildings higher than your Guild (building) (Pagoda does not follow this rule). For example, if you want to level up your Alchemist's Hut to lvl. 2, you would need to upgrade your Guild (building) to lvl. 2 first. Buildings require resources like Coins, Wood, Stone etc. to be build or upgraded. All buildings require a minimal level of your character for the first level, but Pagoda requires a minimal level for all upgrades.

Not clickable buildings. Territory with every building upgraded to its max level.


  • Guild
    • Maximum level: 5.
    • Character level requirements: none.
    • Capabilities: Unlocks expeditions at lvl. 2. Unlocks Office at lvl. 3. Unlocks ability to build higher level buildings.
  • Gong
    • Maximum level: 1.
    • Character level requirements: 10.
    • Capabilities: Unlocks Hall of Fame.
  • Warehouse
    • Maximum level: 7.
    • Character level requirements: 5.
    • Capabilities: Unlocks Bourse at lvl. 1. Increase storage capacity for items with each level.
  • Shop
    • Maximum level: 3.
    • Character level requirements: 3.
    • Capabilities: Makes buying and selling items available. Increases amount you can buy or sell per cycle with each level.
  • Alchemist's Hut
    • Maximum level: 6.
    • Character level requirements: 6.
    • Capabilities: Unlocks Cauldron at lvl. 2. Unlocks crafting Charcoal at lvl. 1, Gunpowder at lvl. 3, Petard at lvl. 4, Bomb at lvl. 5, Firework and Elixir of Insight at lvl. 6.
  • Coffee Bonsai
    • Maximum level: 2.
    • Character level requirements: 21.
    • Capabilities: Unlocks passive income of Coffee beans.
  • Onsen
    • Maximum level: 2.
    • Character level requirements: 20.
    • Capabilities: Increases daily rewards at lvl. 1. Unlocks passive income of Chemicals at lvl. 2.
  • Workshop
    • Maximum level: 5.
    • Character level requirements: 2.
    • Capabilities: Unlocks crafting Fan at lvl. 1, Arrows at lvl. 2, Boomerang at lvl. 3, Mortar at lvl. 4 and Battering ram at lvl. 5.
  • Smithy
    • Maximum level: 3.
    • Character level requirements: 9.
    • Capabilities: Unlocks crafting Shuriken at lvl. 1, Spikes at lvl. 2 and Katanas at lvl. 3.
  • Furnace
    • Maximum level: 3.
    • Character level requirements: 8.
    • Capabilities: Unlocks crafting Steel at lvl. 1 and Gold ingots at lvl. 3.
  • Pagoda
    • Maximum level: 7.
    • Character level requirements: 4.
    • Capabilities: Unlocks Charity. Gives 1 extra hint and 25% extra Charity experience points with each level.
  • Tailor
    • Maximum level: 3.
    • Character level requirements: 32.
    • Capabilities: Unlocks crafting Kimono at lvl. 1, Ninja suit at lvl. 2 and Samurai armor at lvl. 3.
  • Food Stall
    • Maximum level: 2.
    • Character level requirements: 24.
    • Capabilities: Unlocks crafting Sushi, Ramen, Curry at lvl. 1 and Cup of coffee at lvl. 2.
  • Lumber Mill
    • Maximum level: 3.
    • Character level requirements: 11.
    • Capabilities: Unlocks crafting Wooden beams at lvl. 1 and Wooden planks at lvl. 3.
  • Garden
    • Maximum level: 3.
    • Character level requirements: 12.
    • Capabilities: Unlocks passive income of Wood.
  • Rock Garden
    • Maximum level: 3.
    • Character level requirements: 13.
    • Capabilities: Unlocks passive income of Stone.
  • Outpost
    • Maximum level: 3.
    • Character level requirements: 21.
    • Capabilities: Decreases the chances of an unsuccessful caravan mission by 12% with each level. Unlocks passive income of Dinar.
  • Caravan
    • Maximum level: 4.
    • Character level requirements: 30.
    • Capabilities: Unlock caravan missions. Increases the amount of items the caravan can buy and sell per mission at lvl. 2, lvl. 3 and lvl. 4.
  • Bridge
    • Maximum level: 1.
    • Character level requirements: 30.
    • Capabilities: Unlocks Bedouin (section in Bourse), Tailor, Outpost and Caravan.
  • Ship
    • Maximum level: 4.
    • Character level requirements: 22.
    • Capabilities: Unlocks the ability to go on ship expeditions. Makes longer ship expeditions available at lvl. 2 and lvl. 3. Unlocks Spicy Odyssey at lvl. 4.
  • Pier
    • Maximum level: 1.
    • Character level requirements: 22.
    • Capabilities: Unlocks the ability to build the Ship and increases storage capacity.

Note: You can cancel production (not construction) in the first 5 minutes of starting it. This can also be done in Office. Production can't be cancelled if there is no space in warehouse for the items invested.

Quick construction

While in the building press "Build".

When you go in a building you can tap "Build" and it will supply all items from your warehouse, which are still required in order to complete that level of a building. You can then tap "Build" again to set it into construction.

Orange sky

Orange sky (sunset).

An orange sky can be seen in the Territory in portrait mode, if completely zoomed out. The orange sky represent a sunset or a white night (a night where it doesn't get completely dark). The sky is orange for 30 minutes and then blue for 90 minutes (1,5 hours) - 2 hour cycle. This is depended on the clock on the player's phone and it updates as soon as the clock hits the right time. Times when the sky is orange:

  • from 1:30 to 2:00,
  • from 3:30 to 4:00,
  • from 5:30 to 6:00,
  • from 7:30 to 8:00,
  • from 9:30 to 10:00,
  • from 11:30 to 12:00,
  • from 13:30 to 14:00,
  • from 15:30 to 16:00,
  • from 17:30 to 18:00,
  • from 19:30 to 20:00,
  • from 21:30 to 22:00,
  • from 23:30 to 24:00.

Buildings in construction

Caravan construction at all stages.

When a building is supplied with resources partially, some building material can be seen inside the fence of the building in construction. Something is added when a certain percentage of of the building is constructed. These percentages are calculated by adding all resources you have already supplied and diving it by all the required in a 1 to 1 ratio (1 x Ruby adds the same percentage, if 1 x Coin is supplied). When the building has:

  • 25% of resources supplied, 6 wooden boxes are added;
  • 50% of resources supplied, 4 logs are added;
  • 75% of resources supplied, 1 barrel is added;
  • 100% of resources supplied, an axe in a log is added.

When the building is supplied with all the resources and the timer hits zero, a green arrow pointing up shows upon the building indicating that the building is ready to level up. The building needs to be tapped by the user in order to complete the construction. Until the building is tapped, it is considered as not upgraded. When tapped a short animation is played.

When resources are supplied to a building, an animation of a saw moving back and forth can be seen above the building. While the building is being built, it cannot produce (passive income), craft or anything else.

Experience in construction

Upgrade to Guild lvl. 5 gives you +300 experience points for completing it to 25%, 50% and 75% (+900 total) and +600 experience points for completing it to 100%.

After a certain amount of resources is supplied, experience points are given to the player. These percentages are calculated as described above. Thresholds for receiving experience points are:

  • 25% of resources supplied, + X amount of experience points.
  • 50% of resources supplied, + X amount of experience points.
  • 75% of resources supplied, + X amount of experience points.
  • 100% of resources supplied, + 2X amount of experience points.

The "X" is different for every building. The more resources that have to be supplied, the more experience points will be given. In most cases the amount of experience points given is negligible. You can get from a few hundred to a few thousand experience points for each level of a building.

Buildings when tapped

Lumber Mill when tapped.

When buildings are tapped, they are "moved" down a little and then back up. This also occurs on lvl. 0 buildings. The tap can also be held.

Sliders

Sliders have different colors (different shades of brown) depending on what items you have and where the slider is positioned.

  • Slider is pale brown, if you don't have the item.
  • Slider is dark brown, if you have the item.
  • Slider is even darker brown, if the item is supplied.
  • Slider disappears, if the whole amount of that item is supplied.

The background on the item's slider is transparent.

The Ruby slider is pale brown. The Coin slider is a darker shade of brown. The Stone slider is dark brown. The Chemicals slider is not visible.

Click hand

Click hand.

When you first want to upgrade a building a Click hand.png (click hand) moves from the left to the right on a loop suggesting that you can supply resources.

Trivia

  • Every building, before it's built (at lvl. 0), has a wooden signboard with "建" written on it, which is Japanese for "to build", "to construct" or "to establish".
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