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Here are the buildings you can build. Every building has it's max level. You can't level buildings higher than your Guild (building) (Pagoda does not follow this rule). For example, if you want to level up your Alchemist's Hut to lvl. 2, you would need to upgrade your Guild (building) to lvl. 2 first. Buildings require resources like Coins, Wood, Stone etc. to be build or upgraded. All buildings require a minimal level of your character for the first level, but Pagoda requires a minimal level for all upgrades.

Not clickable buildings. Territory with every building upgraded to its max level.


Building Max Level Character level requirements Capabilities
Guild 5 None Unlocks expeditions at lvl. 2. Unlocks Office at lvl. 3. Unlocks ability to build higher level buildings.
Gong 1 10 Unlocks Hall of Fame.
Warehouse 7 05 Unlocks Bourse at lvl. 1. Increase storage capacity for items with each level.
Shop 3 03 Makes buying and selling items available. Increases amount you can buy or sell per cycle with each level.
Alchemist's Hut 6 06 Unlocks Cauldron at lvl. 2. Unlocks crafting Charcoal at lvl. 1, Gunpowder at lvl. 3, Petard at lvl. 4, Bomb at lvl. 5 Firework and Elixir of Insight at lvl. 6.
Coffee Bonsai 2 21 Unlocks passive income of Coffee beans (1x at lvl. 1, 2x at lvl. 2).
Onsen 2 20 Increases daily rewards at lvl. 1. Unlocks passive income of Chemicals at lvl. 2.
Workshop 5 02 Unlocks crafting Fan at lvl. 1, Arrows at lvl. 2, Boomerang at lvl. 3, Mortar at lvl. 4 and Battering ram at lvl. 5.
Smithy 3 09 Unlocks crafting Shurikens at lvl. 1, Spikes at lvl. 2 and Katanas at lvl. 3.
Furnace 3 08 Unlocks crafting Steel at lvl. 1 and Gold ingots at lvl. 3.
Pagoda 7 04 Unlocks Charity. Gives 1 extra hint and 25% extra Charity experience points with each level.
Tailor 3 32 Unlocks crafting Kimono at lvl. 1, Ninja suit at lvl. 2 and Samurai armor at lvl. 3.
Food Stall 2 24 Unlocks crafting Sushi, Ramen, Curry at lvl. 1 and Cup of coffee at lvl. 2.
Lumber Mill 3 11 Unlocks crafting Wooden beams at lvl. 1 and Wooden planks at lvl. 3.
Garden 3 12 Unlocks passive income of Wood.
Rock Garden 3 13 Unlocks passive income of Stone.
Outpost 3 31 Decreases the chances of an unsuccessful caravan mission by 12% with each level. Unlocks passive income of Dinar.
Caravan 4 30 Unlock caravan missions. Increases the amount of items the caravan can buy and sell per mission at lvl. 2, lvl. 3 and lvl. 4.
Bridge 1 30 Unlocks Bedouin (section in Bourse), Tailor, Outpost and Caravan.
Ship 4 22 Unlocks the ability to go on ship expeditions. Increases the duration of a ship expedition at lvl. 2 and lvl. 3. Unlocks Spicy Odyssey at lvl. 4.
Pier 1 22 Unlocks the ability to build the Ship and increases storage capacity.

Note: You can cancel production (not construction) in the first 5 minutes of starting it. This can also be done in Office. Production can't be canceled if there is no space in warehouse for the items invested.

Orange sky

Orange sky (sunset).

An orange sky can be seen in the Territoy in portrait mode, if completely zoomed out. The orange sky represent a sunset or a white night (a night where it doesn't get completely dark). The sky is orange for 30 minutes and then blue for 90 minutes (1,5 hours) - 2 hour cycle. This is depended on the clock on the player's phone and it updates as soon as the clock hits the right time. Times when the sky is orange:

  • from 1:30 to 2:00,
  • from 3:30 to 4:00,
  • from 5:30 to 6:00,
  • from 7:30 to 8:00,
  • from 9:30 to 10:00,
  • from 11:30 to 12:00,
  • from 13:30 to 14:00,
  • from 15:30 to 16:00,
  • from 17:30 to 18:00,
  • from 19:30 to 20:00,
  • from 21:30 to 22:00,
  • from 23:30 to 24:00.

Buildings in construction

Caravan construction at all stages.

When a building is supplied with resources partially, some building material can be seen inside the fence of the building in construction. Something is added when a certain percentage of of the building is constructed. When the building has:

  • 25% of resources supplied, 6 wooden boxes are added;
  • 50% of resources supplied, 4 logs are added;
  • 75% of resources supplied, 1 barrel is added;
  • 100% of resources supplied, an axe in a log is added.

When the building is supplied with all the resources and the timer hits zero, a green arrow pointing up shows upon the building indicating that the building is ready to level up. The building needs to be tapped by the user in order to complete the construction. Until the building is tapped, it is considered as not upgraded. When tapped a short animation is played.

Buildings when tapped

Workshop when tapped.

When buildings are tapped, they are "moved" down a little and then back up. This also accours on lvl. 0 buildings. Tha tap can also be held.

Trivia

  • Every building, before it's built (at lvl. 0), has a wooden signboard with "建" written on it, which is Japanese for "to build", "to contruct" or "to establish".
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