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In Territory the player can build buildings. There are 28 buildings in the Territory. Every building has it's max level. Buildings can't be upgraded higher than Guild (building) (Pagoda and Warehouse does not follow this rule). For example, if the player wants to level up their Alchemist's Hut to lvl. 2, they would need to upgrade the Guild (building) to lvl. 2 first. Buildings require resources like Coins, Wood, Stone etc. to be built or upgraded. All buildings require a minimal level of your character for the first level, but Pagoda requires a minimal level for all upgrades. Warehouse levels 1 through 5 require Guild (building) to be the same level, but Warehouse lvl. 6 and 7 do not have any requirements. Building names are shown under buildings only until the first upgrade.

WindmillAirshipGuildGongWarehouseShopAlchemist's HutCoffee BonsaiOnsenTailorWorkshopSmithyFurnacePagodaFood StallFieldLumber MillGardenRock GardenDungeonOutpostCaravanBridgeShipPierChicken CoopTrain StationTrain StationTrainComplete Territory
About this image

Click on a building to find out more. Territory with every building upgraded to its max level.


Buildings[]

Image Building/Capabilities Requires
character
level
Airship lvl. 2 Airship
1. Airship missions. Festival Returns quest. Quest for Knowledge Chapter V. 6 new craftifacts.
2. Increases carrying capacity to 4 slots.
40
Alchemist's Hut lvl. 6 Alchemist's Hut
1. Crafting: Charcoal
2. Cauldron.
3. Crafting: Gunpowder
4. Crafting: Petard
5. Crafting: Bomb (Horoku)
6. Crafting: Firework Elixir of insight
32
Bridge lvl. 1 Bridge
1. Bedouin (section in Bourse). Caravan. Outpost. Tailor. Airship. Train Station.
30
Caravan lvl. 4 Caravan
1. Caravan missions.
2. One additional slot for an item to be sold and purchased.
3. One additional slot for an item to be sold and purchased.
4. One additional slot for an item to be sold and purchased.
30
Chicken Coop lvl. 2 Chicken Coop
1. Production of Eggs.
2. Doubles productivity.
15
Coffee Bonsai lvl. 2 Coffee Bonsai
1. Passive income: Coffee beans x 1.
2. Passive income: Coffee beans x 2.
21
Dungeon lvl. 5 Dungeon
1. Dungeon: RPG. Cultist (Bourse section). New questline: Quest for Knowledge.
2. Dungeon 2A.
3. Dungeon 3A.
4. Dungeon 4A.
5. Dungeon 5A.
50
Field lvl. 2 Field
1. Crafting: Rice
2. Crafting: Wheat
07
Food Stall lvl. 3 Food Stall
1. Crafting: Onigiri Flatbread Cherry bun Muffin Mushroom rice (Bento) Fried eggs
2. Crafting: Sushi Ramen Curry Porcini pasta
3. Crafting: Cup of coffee Smoothie Smoothie -2 Jam Mayonnaise Mandra-Cola Date cake Baklava Poke Marinated eggs Teriyaki salmon Inarizushi
24
Furnace lvl. 3 Furnace
1. Crafting: Steel
2. Increases productivity by 25%.
3. Crafting: Gold ingot
08
Garden lvl. 3 Garden
1. Passive income: Wood x 1.
2. Passive income: Wood x 2.
3. Passive income: Wood x 3.
12
Gong lvl. 1 Gong
1. Hall of Fame.
10
Guild lvl. 5 Guild
2. Allows to upgrade other buildings to lvl. 2. Expedition. Increases rewards for daily quests.
3. Allows to upgrade other buildings to lvl. 3. Office. Increases rewards for daily quests.
4. Allows to upgrade other buildings to lvl. 4. Increases rewards for daily quests.
5. Allows to upgrade other buildings to lvl. 5. Increases rewards for daily quests.
10
Lumber Mill lvl. 3 Lumber Mill
1. Crafting: Wooden beam
2. Increases productivity by 25%.
3. Crafting: Wooden plank
11
Onsen lvl. 2 Onsen
1. Increases rewards for daily quests.
2. Passive income: Chemicals x 1.
20
Outpost lvl. 3 Outpost
1. Reduces chances of robbery by 12%. Passive income: Dinar x 1.
2. Reduces chances of robbery by 12%. Passive income: Dinar x 3.
3. Reduces chances of robbery by 12%. Passive income: Dinar x 5.
31
Pagoda lvl. 7 Pagoda
1. +1 hint per puzzle. Unlocks Charity.
2. +1 hint per puzzle. +25% Charity experience.
3. +1 hint per puzzle. +25% Charity experience.
4. +1 hint per puzzle. +25% Charity experience.
5. +1 hint per puzzle. +25% Charity experience.
6. +1 hint per puzzle. +25% Charity experience.
7. +1 hint per puzzle. +25% Charity experience.
28
Pier lvl. 1 Pier
1. Ability to build Ship. Increases storage capacity by 50% of original size.
22
Rock Garden lvl. 3 Rock Garden
1. Passive income: Stone x 1.
2. Passive income: Stone x 2.
3. Passive income: Stone x 3.
13
Ship lvl. 4 Ship
1. 6-hours missions.
2. 12-hours missions.
3. 24-hours missions.
4. Spicy Odyssey.
22
Shop lvl. 3 Shop
1. Shop makes buying and selling certain items available.
2. Increases the amount of items that can be bought. It does not add new items to buy or sell.
3. Increases the amount of items that can be sold. It does not add new items to buy or sell.
03
Smithy lvl. 3 Smithy
1. Crafting: Shuriken
2. Crafting: Spikes (Makibishi)
3. Crafting: Katana
09
Tailor lvl. 3 Tailor
1. Crafting: Kimono
2. Crafting: Ninja suit
3. Crafting: Samurai armor
32
Train lvl. 2 Train
1. Train missions.
2. Unlocks more cities to travel to.
50
Train Station lvl. 1 Train Station
1. Train. Increases storage capacity by 50% of original size.
50
Warehouse lvl. 7 Warehouse
1. Increases storage capacity by 50% of original size.
2. Increases storage capacity by 50% of original size.
3. Increases storage capacity by 50% of original size.
4. Increases storage capacity by 50% of original size.
5. Increases storage capacity by 50% of original size. Depository.
6. Increases storage capacity by 50% of original size.
7. Increases storage capacity by 50% of original size.
05
Windmill lvl. 2 Windmill
1. Crafting: Flour
2. Increases productivity by 25%.
09
Workshop lvl. 5 Workshop
1. Crafting: Fan
2. Crafting: Arrows
3. Crafting: Boomerang
4. Crafting: Mortar
5. Crafting: Battering ram (Kikkosha)
02


Note: The player can cancel production (not construction) in the first 5 minutes of starting it. This can also be done in Office. Production can't be cancelled if there is no space in warehouse for the items invested. Production in Ship and Caravan can't be canceled. If Dates, Olive oil or Honey is active before canceling, the time used will not be refunded.

Orange sky[]

Orange sky

Orange sky (sunset).

An orange sky can be seen in the Territory in portrait mode, if completely zoomed out. The orange sky represent a sunset or a white night (a night where it doesn't get completely dark). The sky is orange for 30 minutes and then blue for 90 minutes - 2 hour cycle. This is depended on the clock on the player's phone and it updates as soon as the clock hits the right time. Times when the sky is orange:

  • from 1:30 to 2:00,
  • from 3:30 to 4:00,
  • from 5:30 to 6:00,
  • from 7:30 to 8:00,
  • from 9:30 to 10:00,
  • from 11:30 to 12:00,
  • from 13:30 to 14:00,
  • from 15:30 to 16:00,
  • from 17:30 to 18:00,
  • from 19:30 to 20:00,
  • from 21:30 to 22:00,
  • from 23:30 to 24:00.

Click hand[]

Click hand move

Click hand.

When the player first wants to upgrade a building a Click hand (click hand) moves from the left to the right on a loop suggesting that resources can be supplied.

Construction[]

Quick construction[]

Quick construction

While in the building press "Build".

While in a building tap "Build" and it will supply all items from the warehouse, which are required for the building upgrade. Tapping "Build" again will set the building into construction.

Time of construction[]

Supplying resources

Supplying resources updates the total time (black) to time, construction will be finished with the resources supplied (blue).

Every building needs a certain amount of time to be constructed, which can be seen at the bottom right corner. When resources are supplied, the time updates. Lower level buildings usually take a couple of minutes, while buildings in later stages can also take days to complete. In most cases the time required is not important, because it rarely happens that all resources can be supplied in one go. While items are being supplied, the time in the bottom right corner will color blue and show the exact time the construction will be finished with the items supplied. Adding or subtracting items will update this time.

Building in construction[]

Caravan construction

Caravan construction at all stages.

When a building is supplied with resources partially, some building material can be seen inside the fence of the building in construction. Something is added when a certain percentage of of the building is constructed. These percentages are calculated by adding all resources already supplied and dividing it by all the required in a 1 to 1 ratio (1 x Ruby adds the same percentage, if 1 x Coin is supplied). When the building has:

  • 25% of resources supplied => 6 wooden boxes are added;
  • 50% of resources supplied => 4 logs are added;
  • 75% of resources supplied => 1 barrel is added;
  • 100% of resources supplied => an axe in a log is added.

This is only true for buildings being built from lvl. 0 to lvl. 1.


Sound of a building being built, when items are supplied for construction.

When the building is supplied with all the resources and the timer hits zero, a green arrow pointing up shows above the building indicating that the building is ready to be upgraded. The building needs to be tapped by the player in order to complete the construction. Until the building is not tapped, it is considered as not upgraded. When tapped a short animation is played.

When resources are supplied to a building, an animation of a saw moving back and forth can be seen above the building. While the building is being built, it cannot produce (passive income), craft or anything else.

Experience in construction[]

Guild lvl

Upgrade to Guild lvl. 5 gives +300 experience points for completing it to 25%, 50% and 75% (+900 total) and +600 experience points for completing it to 100%. In total: 1500 experience points.

After a certain amount of resources are supplied, experience points are given to the player. These percentages are calculated as described above. Thresholds for receiving experience points are:

  • 25% of resources supplied => + X amount of experience points.
  • 50% of resources supplied => + X amount of experience points.
  • 75% of resources supplied => + X amount of experience points.
  • 100% of resources supplied => + 2X amount of experience points.

The "X" is different for every building, but is usually equal to the amount of Wood/Stone required. The more resources that have to be supplied, the more experience points will be given. In most cases the amount of experience points given is negligible. The player can get from a few hundred to a few thousand experience points for each level of a building.


Buildings when tapped[]

Workshop when tapped

Lumber Mill when tapped.

When buildings are tapped, they are "moved" down a little and then back up. This also occurs on lvl. 0 buildings. The tap can also be held.


Sound of tapping on a building.


Warehouse button

Warehouse button on-off

Warehouse button shows/hides items in warehouse.

The Warehouse button "倉" (warehouse) button in buildings shows/hides the amount of items in warehouse in parentheses. Items in the depository are subtracted from this number.


Cancelling production

Cancelling production

Cancel production by tapping on the "X" button.

Production can be cancelled within the first 5 minutes. All items are returned, but the speed buff duration is not. Production can't be cancelled if there is no space in warehouse for the items invested. Production in Ship, Caravan and Airship can't be canceled. Note: construction can't be cancelled.


Sound of cancelling production.

Collecting items

Collecting items

2 Mortars floating upon the Workshop ready to be collected.

Once items are crafted/produced/ready to be collected they float upon the building until they are collected. If the warehouse is full of that item, a prompt will ask the player, if they want to convert the overlimit item(s) to experience points. If the warehouse can only hold a portion of the produced item(s), only a portion is collected. Until the items are not collected, the building can't be used (except for some features (e.g. Cauldron), which can be accessed through other tabs). Some buildings have a special icon instead of the item they brought (e.g. Ship, Caravan, etc.).


Sound of collecting items.

Sliders[]

Sliders-item backgrounds

The Ruby slider is pale brown. The Coin slider is a darker shade of brown. The Stone slider is dark brown. The Chemicals slider is not visible.

Sliders have different colors (different shades of brown) depending on what items you have and where the slider is positioned.

  • Slider is pale brown, if you don't have the item.
  • Slider is dark brown, if you have the item.
  • Slider is even darker brown, if the item is supplied.
  • Slider disappears, if the whole amount of that item is supplied.

The background on the item's slider is transparent.


Trivia[]

  • Every building (except for Bridge), before it's built (at lvl. 0), has a wooden signboard with "建" written on it, which is Japanese for "to build", "to construct" or "to establish".
  • The warehouse button has a Japanese character "倉", which translates to "warehouse" (it also looks like a warehouse).
  • Fireflies (below Dungeon and Rock Garden) only appear after completing the Forest Fairy quest.
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