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In Territory the player can build buildings. There are 33 buildings in the Territory. Every building has it's max level. Buildings can't be upgraded higher than Guild (building) (Pagoda and Warehouse does not follow this rule). For example, if the player wants to level up their Alchemist's Hut to lvl. 2, they would need to upgrade the Guild (building) to lvl. 2 first. Buildings require resources like Coins, Wood, Stone etc. to be built or upgraded. All buildings require a minimal level of player's character for the first level, but Pagoda and Dungeon requires a minimal level for all upgrades. Warehouse levels 1 through 5 require Guild (building) to be the same level, but Warehouse lvl. 6 and 7 do not have any requirements, while Alchemist's Hut at level 6 requires a minimal level of player's character. Buildings that require Bridge (Caravan, Outpost, Tailor, Airship and Train station) appear only after Bridge is built. Building names are shown under buildings only until the first upgrade.

Click on a building to find out more. Territory with every building upgraded to its max level.WindmillAirshipGuildGongWarehouseShop (building)Alchemist's HutCoffee BonsaiOnsenTailorWorkshopSmithyFurnacePagodaFood StallFieldLumber MillGardenRock GardenDungeonOutpostCaravanBridgeShipPierChicken CoopDairy FarmTrain StationTrain StationTrain

Click on a building to find out more. Territory with every building upgraded to its max level.


Buildings[]

Image Building/Capabilities Requires
character
level
Airship lvl. 2 Airship
Lvl. 1: Airship missions. Festival Returns quest. Quest for Knowledge Chapter V. 6 new craftifacts.
Gears Catalyst Avocado Blueprint Titanium Coin
Lvl. 2: Increases carrying capacity to 4 slots.
Lvl. 1: 40
Lvl. 2: -
Alchemist's Hut lvl. 6 Alchemist's Hut
Lvl. 1: Crafting: Charcoal
Lvl. 2: Cauldron.
Lvl. 3: Crafting: Gunpowder
Lvl. 4: Crafting: Petard
Lvl. 5: Crafting: Bomb (Horoku)
Lvl. 6: Crafting: Firework Elixir of insight
Technologies: Greek grenade Madness grenade Synthetic fertilizer Balm Mercury Gold ingot Potion of healing Potion of healing lvl. 2 Potion of energy Potion of mental power Potion Berserker rage Potion Ambrosia
Lvl. 1: 06
Lvl. 2: -
Lvl. 3: -
Lvl. 4: -
Lvl. 5: -
Lvl. 6: 32
Bridge lvl. 1 Bridge
Lvl. 1: Bedouin (section in Bourse). Caravan. Outpost. Tailor. Airship. Train Station.
Lvl. 1: 30
Caravan lvl. 4 Caravan
Lvl. 1: Caravan missions.
Paper Silk Spices Treasure Dates Olive oil Glass Honey
Lvl. 2: One additional slot for an item to be sold and purchased.
Lvl. 3: One additional slot for an item to be sold and purchased.
Lvl. 4: One additional slot for an item to be sold and purchased.
Lvl. 1: 30
Lvl. 2: -
Lvl. 3: -
Lvl. 4: -
Chicken Coop lvl. 2 Chicken Coop
Lvl. 1: Crafting: Egg
Lvl. 2: Doubles productivity.
Lvl. 1: 15
Lvl. 2: -
Coffee Bonsai lvl. 2 Coffee Bonsai
Lvl. 1: Passive income: Coffee beans x 1.
Lvl. 2: Passive income: Coffee beans x 2.
Lvl. 1: 21
Lvl. 2: -
Dairy Farm lvl. 2 Dairy Farm
Lvl. 1: Crafting: Milk Milk Milk Milk
Lvl. 2: Crafting:
Lvl. 1: 15
Lvl. 2: -
File:Data center lvl. 1.png Data center
Lvl. 1: Passive income: Floppy disk x 1
Lvl. 1: -
Dungeon lvl. 5 Dungeon
Lvl. 1: Dungeon: RPG. Cultist (Bourse section). New questline: Quest for Knowledge.
1ABC: Crypto-coin Fan Katana Wood Meteoric Iron Thread Rice Wheat Ultraviolet Cherry Mushrooms Treasure map fragment lvl. 1 Catacombs map fragment Ancient page Emerald tablet shard
Lvl. 2: Dungeon 2A. New questline: Once Upon a Forest.
2ABC: Crypto-coin Drum Ring for a hero lvl. 1 Wood Meteoric Iron Thread Rice Wheat Ultraviolet Cherry Mushrooms Treasure map fragment lvl. 1 Catacombs map fragment Ancient page Emerald tablet shard
F1: Dinar Crypto-coin Drum Meteoric Iron Thread Rice Wheat Ultraviolet Cherry Woodland strawberry Mushrooms Herbs Catacombs map fragment Ancient page Mechanical arithmetic logic unit (MALU) Punched card
Lvl. 3: Dungeon 3A.
3ABC: Crypto-coin Drum Ring for a hero lvl. 2 Wood Meteoric Iron Thread Rice Wheat Coffee beans Ultraviolet Cherry Mushrooms Potion of healing Potion of healing lvl. 2 Potion of energy Potion Ambrosia Reagent Treasure map fragment lvl. 1 Catacombs map fragment Ancient page Emerald tablet shard Dragon teeth Gold ingot
F2: Dinar Crypto-coin Mental power Drum Meteoric Iron Cinnabar Thread Rice Wheat Coffee beans Ultraviolet Cherry Woodland strawberry Mushrooms Porcini mushroom Herbs Ginkgo biloba Bamboo Reagent Catacombs map fragment Ancient page Grimoire Mechanical arithmetic logic unit (MALU) Punched card
Lvl. 4: Dungeon 4A.
4ABC: Crypto-coin Drum Ring for a hero lvl. 3 Wood Meteoric Iron Thread Glass Rice Wheat Coffee beans Soy sauce Ultraviolet Cherry Mushrooms Mandrake root Potion of healing Potion of healing lvl. 2 Potion of energy Potion Ambrosia Reagent Treasure map fragment lvl. 1 Catacombs map fragment Ancient page Emerald tablet shard Gold ingot
F3: Dinar Crypto-coin Mental power Drum Meteoric Iron Cinnabar Arsenopyrite Thread Empty bottles Rice Wheat Coffee beans Soy sauce Honey Ultraviolet Cherry Woodland strawberry Mushrooms Porcini mushroom Herbs Ginkgo biloba Bamboo Mandrake root Potion of healing Potion of healing lvl. 2 Potion of energy Potion Ambrosia Reagent Catacombs map fragment Ancient page Grimoire Mechanical arithmetic logic unit (MALU) Punched card Dragon teeth Salamander hide Pot of gold
Lvl. 5: Dungeon 5A.
5ABC: Crypto-coin Drum Ring for a hero lvl. 4 Wood Meteoric Iron Thread Glass Rice Wheat Coffee beans Soy sauce Ultraviolet Cherry Mushrooms Mandrake root Potion of healing Potion of healing lvl. 2 Potion of energy Potion Ambrosia Reagent Treasure map fragment lvl. 1 Catacombs map fragment Ancient page Emerald tablet shard Dragon teeth Gold ingot Treasure
F4: Dinar Crypto-coin Mental power Drum Ring for a hero lvl. 4+ Meteoric Iron Cinnabar Arsenopyrite Thread Empty bottles Rice Wheat Coffee beans Soy sauce Honey Ultraviolet Cherry Woodland strawberry Mushrooms Porcini mushroom Herbs Ginkgo biloba Bamboo Mandrake root Potion of healing Potion of healing lvl. 2 Potion of energy Potion Ambrosia Reagent Catacombs map fragment Ancient page Grimoire Mechanical arithmetic logic unit (MALU) Punched card Dragon teeth Treasure Pot of gold
6ABC: Dinar Crypto-coin Mental power Drum Anchor Ring for a hero lvl. 4+ Meteoric Iron Titanium Gunpowder Cinnabar Arsenopyrite Thread Glass Rice Wheat Coffee beans Spices Soy sauce Salmon Ultraviolet Cherry Mushrooms Mandrake root Tofu Potion of healing Potion of healing lvl. 2 Potion of energy Potion Ambrosia Reagent Enzyme Catacombs map fragment Ancient page Grimoire Dragon teeth Salamander hide Quartz Blue crystal Green crystal Red crystal Violet crystal Gold ingot Treasure Diamond Red diamond
Lvl. 1: 10
Lvl. 2: 20
Lvl. 3: 30
Lvl. 4: 40
Lvl. 5: 50
Fermentory lvl. 6 Fermentory
Lvl. 1: Crafting: Natto
Lvl. 2: Crafting: Tofu
Lvl. 3: Crafting: Yuba
Lvl. 4: Crafting: Koji
Lvl. 5: Crafting:
Lvl. 6: Crafting: Amazake
Lvl. 1: 55
Lvl. 2: -
Lvl. 3: -
Lvl. 4: -
Lvl. 5: -
Lvl. 6: -
Field Field
Lvl. 1: Crafting: Rice
Lvl. 2: Crafting: Wheat
Lvl. 1: 07
Lvl. 2: -
Food Stall lvl. 3 Food Stall
Lvl. 1: Crafting: Onigiri Flatbread Cherry bun Muffin Mushroom rice (Bento) Fried eggs
Lvl. 2: Crafting: Sushi Sushi Ramen Ramen Curry Porcini pasta
Lvl. 3: Crafting: Date cake Baklava Poke Marinated eggs Teriyaki salmon Cup of coffee Smoothie Smoothie -2 Coffee ice cream Pizza Diavola
Technologies: Inarizushi Jam Mayonnaise Mandra-Cola Miso soup
Lvl. 1: 08
Lvl. 2: 24
Lvl. 3: -
Furnace lvl. 3 Furnace
Lvl. 1: Crafting: Steel
Lvl. 2: Increases productivity by 25%.
Lvl. 3: Crafting: Gold ingot Gold ingot Gold ingot
Technologies: Meteoric Steel Titanium parts Glass
Lvl. 1: 08
Lvl. 2: -
Lvl. 3: -
Garden lvl. 3 Garden
Lvl. 1: Passive income: Wood x 1.
Lvl. 2: Passive income: Wood x 2.
Lvl. 3: Passive income: Wood x 3.
Lvl. 1: 12
Lvl. 2: -
Lvl. 3: -
Gong lvl. 1 Gong
Lvl. 1: Hall of Fame.
Lvl. 1: 10
Guild lvl. 5 Guild
Lvl. 1: Already built.
Lvl. 2: Allows to upgrade other buildings to lvl. 2. Expedition. Increases rewards for daily quests.
Lvl. 3: Allows to upgrade other buildings to lvl. 3. Office. Increases rewards for daily quests.
Lvl. 4: Allows to upgrade other buildings to lvl. 4. Increases rewards for daily quests.
Lvl. 5: Allows to upgrade other buildings to lvl. 5. Increases rewards for daily quests.
Lvl. 1: -
Lvl. 2: -
Lvl. 3: -
Lvl. 4: -
Lvl. 5: -
Laboratory lvl. 5 Laboratory
Lvl. 1: Crafting: Blueprint Blueprint
Lvl. 2: Passive income: Punched card x 1.
Lvl. 3: Passive income: Punched card x 2 Character: Has a chance to find: Punched card Class: Scientist: +20% drop chance: Punched card
Lvl. 4: Passive income: Punched card x 3.
Lvl. 5: Passive income: Punched card x 4.
Lvl. 1: 80
Lvl. 2: -
Lvl. 3: -
Lvl. 4: -
Lvl. 5: -
Lumber Mill lvl. 3 Lumber Mill
Lvl. 1: Crafting: Wooden beam
Lvl. 2: Increases productivity by 25%.
Lvl. 3: Crafting: Wooden plank
Lvl. 1: 11
Lvl. 2: -
Lvl. 3: -
Onsen lvl. 2 Onsen
Lvl. 1: Increases rewards for daily quests.
Lvl. 2: Passive income: Chemicals x 1.
Lvl. 1: 20
Lvl. 2: -
Outpost lvl. 3 Outpost
Lvl. 1: Reduces chances of robbery by 12%. Passive income: Dinar x 1.
Lvl. 2: Reduces chances of robbery by 12%. Passive income: Dinar x 3.
Lvl. 3: Reduces chances of robbery by 12%. Passive income: Dinar x 5.
Lvl. 1: 31
Lvl. 2: -
Lvl. 3: -
Pagoda lvl. 7 Pagoda
Lvl. 1: +1 hint per puzzle. Unlocks Charity.
Lvl. 2: +1 hint per puzzle. +25% Charity experience.
Lvl. 3: +1 hint per puzzle. +25% Charity experience.
Lvl. 4: +1 hint per puzzle. +25% Charity experience.
Lvl. 5: +1 hint per puzzle. +25% Charity experience.
Lvl. 6: +1 hint per puzzle. +25% Charity experience.
Lvl. 7: +1 hint per puzzle. +25% Charity experience.
Lvl. 1: 04
Lvl. 2: 07
Lvl. 3: 10
Lvl. 4: 14
Lvl. 5: 18
Lvl. 6: 23
Lvl. 7: 28
Pier lvl. 1 Pier
Lvl. 1: Ability to build Ship. Increases storage capacity by 50% of original size.
Lvl. 1: 22
Rock Garden lvl. 3 Rock Garden
Lvl. 1: Passive income: Stone x 1.
Lvl. 2: Passive income: Stone x 2.
Lvl. 3: Passive income: Stone x 3.
Lvl. 1: 13
Lvl. 2: -
Lvl. 3: -
Ship lvl. 4 Ship
Lvl. 1: 6-hours missions.
Coin Treasure map fragment lvl. 1 Treasure map fragment lvl. 2 Treasure map fragment lvl. 3 Salmon Tuna Iron sand Experience Pearl Treasure Ruby A41-hat A43-pearl Blueprint
Random events: Spices Pearl Treasure map fragment lvl. 4 Anchor Salmon
Lvl. 2: 12-hours missions.
Lvl. 3: 24-hours missions.
Lvl. 4: Spices Spicy Odyssey.
Lvl. 1: 22
Lvl. 2: -
Lvl. 3: -
Lvl. 4: -
Shop lvl. 3 Shop
Lvl. 1: Shop makes buying and selling certain items available.
Lvl. 2: Increases the amount of items that can be bought. It does not add new items to buy or sell.
Lvl. 3: Increases the amount of items that can be sold. It does not add new items to buy or sell.
Lvl. 1: 03
Lvl. 2: -
Lvl. 3: -
Smithy lvl. 3 Smithy
Lvl. 1: Crafting: Shuriken
Lvl. 2: Crafting: Spikes (Makibishi)
Lvl. 3: Crafting: Katana
Technologies: Throwing knife (Kunai) Gears Treasure Sword for a hero lvl. 1 Sword for a hero lvl. 2 Sword for a hero lvl. 3 Sword for a hero lvl. 4 Sword for a hero lvl. 4+
Lvl. 1: 09
Lvl. 2: -
Lvl. 3: -
Tailor lvl. 3 Tailor
Lvl. 1: Crafting: Kimono
Lvl. 2: Crafting: Ninja suit
Lvl. 3: Crafting: Samurai armor
Technologies: Ariadne's thread Bedroll Salamander velour Armor for a hero lvl. 1 Armor for a hero lvl. 2 Armor for a hero lvl. 3 Armor for a hero lvl. 4 Armor for a hero lvl. 4+
Lvl. 1: 32
Lvl. 2: -
Lvl. 3: -
Train lvl. 2 Train
Lvl. 1: Train missions.
Gears Drum Tuna Soy sauce
Lvl. 2: Unlocks more cities to travel to.
Blueprint Mechanism Anchor Microchip
Lvl. 1: 50
Lvl. 2: -
Train Station lvl. 1 Train Station
Lvl. 1: Train. Increases storage capacity by 50% of original size. Journey Through Japan By Train.
Lvl. 1: 50
File:Tunnel lvl. 1.png Tunnel
Lvl. 1: New route in Train: Sapporo.
Lvl. 1: -
Warehouse lvl. 7 Warehouse
Lvl. 1: Increases storage capacity by 50% of original size. Bourse.
Lvl. 2: Increases storage capacity by 50% of original size.
Lvl. 3: Increases storage capacity by 50% of original size.
Lvl. 4: Increases storage capacity by 50% of original size.
Lvl. 5: Increases storage capacity by 50% of original size. Depository.
Lvl. 6: Increases storage capacity by 50% of original size.
Lvl. 7: Increases storage capacity by 50% of original size.
Lvl. 1: 05
Lvl. 2: -
Lvl. 3: -
Lvl. 4: -
Lvl. 5: -
Lvl. 6: -
Lvl. 7: -
Windmill lvl. 2 Windmill
Lvl. 1: Crafting: Flour
Lvl. 2: Increases productivity by 25%.
Lvl. 1: 09
Lvl. 2: -
Workshop lvl. 5 Workshop
Lvl. 1: Crafting: Fan
Lvl. 2: Crafting: Arrows
Lvl. 3: Crafting: Boomerang
Lvl. 4: Crafting: Mortar
Lvl. 5: Crafting: Battering ram (Kikkosha)
Technologies: Throwing net Mechanism Mechanical spider Steamobile Zen fountain (Shishi-odoshi) Shield for a hero lvl. 1 Shield for a hero lvl. 2 Shield for a hero lvl. 3 Shield for a hero lvl. 4 Shield for a hero lvl. 4+
Lvl. 1: 02
Lvl. 2: -
Lvl. 3: -
Lvl. 4: -
Lvl. 5: -


Note: The player can cancel production (not construction) in the first 5 minutes of starting it. This can also be done in Office. Production can't be cancelled if there is no space in warehouse for the items invested. Production in Ship, Caravan, Airship and Train can't be canceled. If Dates, Olive oil, Chemicals or any other boost is active before canceling, the time used will not be refunded.

Orange sky[]

Orange sky (sunset).

Orange sky (sunset).

An orange sky can be seen in the Territory in portrait mode, if completely zoomed out. The orange sky represent a sunset or a white night (a night where it doesn't get completely dark). The sky is orange for 30 minutes and then blue for 90 minutes - 2 hour cycle. This is depended on the clock on the player's phone and it updates as soon as the clock hits the right time. Times when the sky is orange:

  • from 1:30 to 2:00,
  • from 3:30 to 4:00,
  • from 5:30 to 6:00,
  • from 7:30 to 8:00,
  • from 9:30 to 10:00,
  • from 11:30 to 12:00,
  • from 13:30 to 14:00,
  • from 15:30 to 16:00,
  • from 17:30 to 18:00,
  • from 19:30 to 20:00,
  • from 21:30 to 22:00,
  • from 23:30 to 24:00.

Eclipse[]

Eclipse ("dark mode").

Eclipse ("dark mode").

After defeating the boss in 6A and obtaining the Red diamond, the sun in the Territory gets obscured by the moon - a.k.a. eclipse. After completing The Ordinary Days of an Adventurer: Chapter VII: Save the World quest the moon disappears and the Territory is light again. Also, after the quest is completed, the player can switch between sun/eclipse (or "light mode"/"dark mode") by tapping on the moon/sun. Before the quest is completed, there is no other option to "disable" eclipse.

Click hand[]

Click hand.

Click hand.

When the player first wants to upgrade a building a Click hand (click hand) moves from the left to the right on a loop suggesting that resources can be supplied.

Construction[]

Quick construction[]

While in the building press "Build".

While in the building press "Build".

While in a building tap "Build" and it will supply all items from the warehouse, which are required for the building upgrade. Tapping "Build" again will set the building into construction.

Time of construction[]

Supplying resources updates the total time (black) to time, construction will be finished with the resources supplied (blue).

Supplying resources updates the total time (black) to time, construction will be finished with the resources supplied (blue).

Every building needs a certain amount of time to be constructed, which can be seen at the bottom right corner. When resources are supplied, the time updates. Lower level buildings usually take a couple of minutes, while buildings in later stages can also take days to complete. In most cases the time required is not important, because it rarely happens that all resources can be supplied in one go. While items are being supplied, the time in the bottom right corner will color blue and show the exact time the construction will be finished with the items supplied. Adding or subtracting items will update this time.

Building in construction[]

Caravan construction at all stages.

Caravan construction at all stages.

When a building is supplied with resources partially, some building material can be seen inside the fence of the building in construction. Something is added when a certain percentage of of the building is constructed. These percentages are calculated by adding all resources already supplied and dividing it by all the required in a 1 to 1 ratio (1 x Ruby adds the same percentage, if 1 x Coin is supplied). When the building has:

  • 25% of resources supplied => 6 wooden boxes are added;
  • 50% of resources supplied => 4 logs are added;
  • 75% of resources supplied => 1 barrel is added;
  • 100% of resources supplied => an axe in a log is added.

This is only true for buildings being built from lvl. 0 to lvl. 1.


Sound of a building being built, when items are supplied for construction.

When the building is supplied with all the resources and the timer hits zero, a green arrow pointing up shows above the building indicating that the building is ready to be upgraded. The building needs to be tapped by the player in order to complete the construction. Until the building is not tapped, it is considered as not upgraded. When tapped a short animation is played.

When resources are supplied to a building, an animation of a saw moving back and forth can be seen above the building. While the building is being built, it cannot produce (passive income), craft or anything else.

Experience in construction[]

Upgrade to Guild lvl. 5 gives +300 experience points for completing it to 25%, 50% and 75% (+900 total) and +600 experience points for completing it to 100%. In total: 1500 experience points.

Upgrade to Guild lvl. 5 gives +300 experience points for completing it to 25%, 50% and 75% (+900 total) and +600 experience points for completing it to 100%. In total: 1500 experience points.

After a certain amount of resources are supplied, experience points are given to the player. These percentages are calculated as described above. Thresholds for receiving experience points are:

  • 25% of resources supplied => + X amount of experience points.
  • 50% of resources supplied => + X amount of experience points.
  • 75% of resources supplied => + X amount of experience points.
  • 100% of resources supplied => + 2X amount of experience points.

The "X" is different for every building, but is usually equal to the amount of Wood/Stone required. The more resources that have to be supplied, the more experience points will be given. In most cases the amount of experience points given is negligible. The player can get from a few hundred to a few thousand experience points for each level of a building.


Buildings when tapped[]

Lumber Mill when tapped.

Lumber Mill when tapped.

When buildings are tapped, they are "moved" down a little and then back up. This also occurs on lvl. 0 buildings. The tap can also be held.


Sound of tapping on a building.


Warehouse button

Warehouse button shows/hides items in warehouse.

Warehouse button shows/hides items in warehouse.

The Warehouse button "倉" (warehouse) button in buildings shows/hides the amount of items in warehouse in parentheses. Items in the depository are subtracted from this number.


Cancelling production

Cancel production by tapping on the "X" button.

Cancel production by tapping on the "X" button.

Production can be cancelled within the first 5 minutes. All items are returned, but the speed buff duration is not. Production can't be cancelled if there is no space in warehouse for the items invested. Production in Ship, Caravan, Airship and Train can't be canceled. Note: construction can't be cancelled.


Sound of cancelling production.

Collecting items

2 Mortars floating upon the Workshop ready to be collected.

2 Mortars floating upon the Workshop ready to be collected.

Once items are crafted/produced/ready to be collected they float upon the building until they are collected. If the warehouse is full of that item, a prompt will ask the player, if they want to convert the overlimit item(s) to experience points. If the warehouse can only hold a portion of the produced item(s), only a portion is collected. Until the items are not collected, the building can't be used (except for some features (e.g. Cauldron), which can be accessed through other tabs). Some buildings have a special icon instead of the item they brought (e.g. Ship, Caravan, etc.).


Sound of collecting items.

Sliders[]

The Ruby slider is pale brown. The Coin slider is a darker shade of brown. The Stone slider is dark brown. The Chemicals slider is not visible.

The Ruby slider is pale brown. The Coin slider is a darker shade of brown. The Stone slider is dark brown. The Chemicals slider is not visible.

Sliders have different colors (different shades of brown) depending on what items you have and where the slider is positioned.

  • Slider is pale brown, if you don't have the item.
  • Slider is dark brown, if you have the item.
  • Slider is even darker brown, if the item is supplied.
  • Slider disappears, if the whole amount of that item is supplied.

The background on the item's slider is transparent.


Trivia[]

  • Every building (except for Bridge), before it's built (at lvl. 0), has a wooden signboard with "建" written on it, which is Japanese for "to build", "to construct" or "to establish".
  • The warehouse button has a Japanese character "倉", which translates to "warehouse" (it also looks like a warehouse).
  • Fireflies (below Dungeon and Rock Garden) only appear after completing the Forest Fairy quest.
  • Zen fountain (between Field and Workshop) only appears after the technology for Zen fountain is completed.