Throwing net is an item. It is mostly acquired for crafting it in Workshop. It is mostly used for helping hero during dungeon exploration. Note that this page contains only acquisitions and uses for Throwing net. For example, for crafting a certain item, additional items might be needed.
In-game description: Immobilizes an opponent.
Used in a dungeon.
Explanation: Immobilizes an opponent (except for the boss). The enemy can't move for 3 turns, but can still attack. Can't be thrown if enemy is 1 tile away. Can't be thrown on enemies with Tactics. Can't be thrown if enemy already has web. Cost 4 Action points and 1 Energy to throw.
Acquisitions
Throwing net can be acquired by:
- Crafting it in Workshop.
- Items required: 2 x Thread, 1 x Stone.
- Items crafted: 1 x Throwing net.
- Craftable at once: 10 x Throwing net.
- Crafted in:
- 20m (with 0% boost)
- 18m (with 10% boost)
- 16m (with 20% boost)
- 14m (with 30% boost)
- 12m (with 40% boost)
- 10m (with 50% boost)
- 8m (with 60% boost)
- Requires: Workshop lvl. 5.
- Requires: Technology: Throwing net.
- Items required:
- 2 x Ruby
- 300 x Coin
- 10 x Stone
- 40 x Wooden beam
- 10 x Thread
- 10 x Ancient page
- Time to complete: 24h.
- Experience rewarded:
- At 25%: 300 experience points.
- At 50%: 300 experience points.
- At 75%: 300 experience points.
- At 100%: 600 experience points.
- Items required:
Uses
Throwing net can be used for:
- While in a dungeon.
- Researching technologies.
- Bridge:
- Salmon farming: 10 x Throwing net
- Bridge:
- Learning dungeon (hero) skills.
- Taming
- Level 2: 5 x Throwing net
- Taming
- Throwing it in the Cauldron.
- Average loot per 7 items thrown:
- 50 x Experience (55 x Experience with Porcelain vase)
- 0.75 x Coin (only with Tetrachloroaurate craftifact)
- 0.5 x Wood
- 0.5 x Stone
- 0.5 x Steel
- 0.5 x Charcoal
- 0.5 x Gunpowder
- 0.5 x Iron sand
- 0.5 x Chemicals
- 0.15 x Gold ingot
- Average loot per 7 items thrown:
Throwing[]
The throw distance of weapons is 3 tiles from the hero, but can be increased by 1 tile with each level of Throwing to a maximum of 6 tiles. Throw range is not fully a square, one tile on every diagonal is "cut off". The hero can usually not throw through walls (depends on the position of the hero). Weapons can not be thrown on protected enemies (Tactics), non-interactable or objects, which are not highlighted in orange. Throwing costs 4 Action points and 1 Energy. Weapons can only be thrown while in combat.
Tip: If the player decides to not throw the selected weapon, they can deselect it.
Throwing a weapon:
- Enter combat.
- Select a weapon in hero's inventory. The tiles in range will be highlighted in orange.
- Select a tile highlighted in orange.