Nonograms Katana Wiki
Advertisement

This page is about how you can get all the buildings in Territory in the shortest time possible i.e. most efficiently. This page is more of a opinion, because we don't have the data to back it up. Feel free to share your opinion as well. If you have an idea or a suggestion, you can also write into the comment section below. Some sections might be different/split into two parts; depending on the playstyle of a person. These two playstyles/players are:

A passive player is a person, who spends up to around 30 minutes a day solving nonograms and gets most of their items from buildings that give passive income and increase rewards for daily quests. This kind of player would prefer/prioritize to build buildings that increase passive income and rewards for daily quests like Guild (building), Garden, Coffee Bonsai, etc.
An active player is a person, who spends hours a day solving nonograms and gets most of their items from the completion of solving nonograms - Loot. This kind of player would prefer/prioritize buildings, which give access to exclusive items acquirable only by that building, like Ship and Caravan.

The goal is to build all buildings.

Buildings

First you should build your economy with buildings that give you resources back or enable you to get resources. Some building are a waste of your resources and others are an investment, which start making a profit after a long time. Buildings to avoid are those which make weapons (exception is Alchemist's Hut because of Cauldron). Ship and Caravan are very important, because they enable the player to acquire some items, which can't be otherwise acquired.

Passive player - building order

This list is a recommendation of the order buildings should be built for a passive player:

  1. Guild lvl. 2 (increases daily rewards).
  2. Warehouse lvl. 1 (unlocks Bourse - watching ads for Treasure map fragments, Katanas and Coffee beans).
  3. Shop lvl. 1 (enables the purchase of Chemicals to construct Alchemist's Hut).
  4. Alchemist's Hut lvl. 1.
  5. Alchemist's Hut lvl. 2 (unlocks Cauldron).
  6. Rock Garden lvl. 1 (creates passive income of Stone. Get Rock Garden before Garden as Stone is harder to acquire than Wood).
  7. Rock Garden lvl. 2 (increases passive income from 1 Stone to 2).
  8. Garden lvl. 1 (creates passive income of Wood).
  9. Garden lvl. 2 (increases passive income from 1 to 2 Wood).
  10. Lumber Mill lvl. 1 (enables producing Wooden Beams, which is required for some lvl. 3+ buildings).
  11. Lumber Mill lvl. 2 (increases production of Wooden Beams).
  12. Guild lvl. 3 (enables building lvl. 3 buildings, also increases daily rewards).
  13. Rock Garden lvl. 3 (increases passive income from 2 to 3 Stone).
  14. Garden lvl. 3 (increases passive income from 2 to 3 Wood).
  15. Lumber Mill lvl. 3 (enables production of Wooden Planks).
  16. Pier lvl. 1 (the Pier is required to advance in the Shogun's Katana quest (Chapter II) and to build the Ship, which allows you to go on ship expeditions which will allow you to collect items like Spices, Pearls and Salmon, which are necessary to build some buildings).
  17. Ship lvl. 1, 2 and 3 (allows you to send the Ship for expeditions/voyages in order to get Spices, Pearls and Salmon, which are Ship exclusive loot; getting the Ship to lvl. 3 allows you to send it on 24 hours expeditions, which is more convenient and efficient - to not mess with your sleep cycle).
  18. Guild lvl. 4 (increases daily rewards and enables building lvl. 4 building).
  19. Guild lvl. 5 (increases daily rewards, enables building lvl. 5 building and completes the Build the Guild quest for a large reward of Coins and experience points).
  20. Food Stall lvl. 1 (allows to produce Ramen and Curry, which are necessary ingredients for mounting Smuggler's maps and Treasure maps lvl. 4).
  21. Food Stall lvl. 2 (allows to produce Cup of Coffee, which is required for lvl. 4 expeditions).
  22. Bridge lvl. 1 (allows to build Caravan, Outpost and Tailor).
  23. Outpost lvl. 1 and 2* (passive income of Dinars and a 12% reduction of robbery in Caravan).
  24. Caravan lvl. 1 and 2 (allows you to get items like Paper, Silk, Glass, etc.; building the Caravan makes only sense when you have enough Dinars/items to trade).
  25. Coffee Bonsai lvl. 1 and 2 (passive income of Coffee beans - can be built simultaneously with the Outpost, because Outpost requires a lot of Stone and Coffee Bonsai requires a lot of Wood).
  26. Onsen lvl. 1 (increases daily rewards).
  27. Onsen lvl. 2 (unlocks passive income of Chemicals, which can be thrown into the Cauldron).
  28. Tailor lvl. 1, 2 (required for the Guild banner craftifact) and 3 (20 Samurai armor are needed for Outpost lvl. 3 - this is the only reason to build the Tailor).
  29. Outpost lvl. 3 (increases passive income of Dinars and reduced the chances of a robbery in Caravan).
  30. Caravan lvl. 3 and 4 (increases the amount of items you can buy and sell).

*Outpost lvl. 2 requires 30 x Mortar. You won't get enough Mortars from levelling, that's why you have to switch class to Samurai (or Zen Master) in order to avoid building 4 levels of Workshop. This has been tested and you actually get enough Mortars if you switch classes when you start building Outpost lvl. 2 - yes, even as a passive player. You only sacrifice a little of loot from other (maybe better) class, which costs much less than building 4 levels of Workshop. After you acquire enough Mortars you can switch back.

At this point, all remaining buildings won't assist much in your quest to finish the settlement in the Territory, because you don't get more resources or assistance towards getting more resources. If you have resources to spend a good idea is to upgrade your Warehouse to increase storage, upgrade the Shop to increase the amount of resources you can purchase per cycle (helpful for buying more Wood and Stone), or learn some of the remaining useful skills for increased abilities (e.g. "Athlete" for more storage, "Antiquarian" for increased chance of finding a mosaic fragment, etc.).

Here are the buildings you should avoid building and why (at least from the start of the game):

  • Warehouse levels from 2 to 7 - only when more storage capacity is needed.
  • Furnace - you will need Steel to go on lvl. 3 expeditions and for some buildings, but you get plenty of Steel from the Cauldron. Can be useful later on.
  • Workshop - this building is just for building weapons which doesn't help you build buildings. (However, 10 Mortar will be required to learn "Patrolling" (ship expedition type) and 30 Mortars are required for Outpost lvl. 2, and you won't collect enough through levelling up - switching class to Samurai is recommended). Building weapons just to toss into the Cauldron is a waste.
  • Smithy - this building is just for building weapons which doesn't help you build buildings.
  • Pagoda - this building only gives you extra hints, and using hints is not recommended since it reduces rewards on puzzles.
  • Alchemist's Hut (lvl. 3, 4, 5 and 6) - only builds weapons. You only get this building for Cauldron and nothing else.
  • Gong (building) - Hall of Fame rewards only with bugles, which are not items and can't be used for upgrading the Territory.

Active player - building order

As an active player it's recommended to first build the "essential" buildings: Warehouse (Bourse), Shop and Alchemist's Hut lvl. 2 (Cauldron) and then the building, which take a set time to deliver certain "exclusive" resources: Ship and Caravan. This list is a recommendation of the order buildings should be built for an active player:

  1. Guild lvl. 2 (increases daily rewards).
  2. Warehouse lvl. 1 (unlocks Bourse - watching ads for Treasure map fragments, Katanas and Coffee beans).
  3. Shop lvl. 1 (enables the purchase of Chemicals to construct Alchemist's Hut).
  4. Alchemist's Hut lvl. 1.
  5. Alchemist's Hut lvl. 2 (unlocks Cauldron).
  6. Lumber Mill lvl. 1 (enables producing Wooden Beams, which is required for some lvl. 3+ buildings).
  7. Lumber Mill lvl. 2 (increases production of Wooden Beams).
  8. Guild lvl. 3 (enables building lvl. 3 buildings, also increases daily rewards).
  9. Lumber Mill lvl. 3 (enables production of Wooden Planks).
  10. Guild lvl. 4 (increases daily rewards and enables building lvl. 4 building).
  11. Pier lvl. 1 (the Pier is required to advance in the Shogun's Katana quest (Chapter II) and to build the Ship, which allows you to go on ship expeditions which will allow you to collect items like Spices, Pearls and Salmon, which are necessary to build some buildings).
  12. Ship lvl. 1, 2 and 3 (allows you to send the Ship for expeditions/voyages in order to get Spices, Pearls and Salmon, which are Ship exclusive loot; getting the Ship to lvl. 3 allows you to send it on 24 hours expeditions, which is more convenient and efficient - to not mess with your sleep cycle).
  13. Food Stall lvl. 1 (allows to produce Ramen and Curry, which are necessary ingredients for mounting Smuggler's maps and Treasure maps lvl. 4).
  14. Food Stall lvl. 2 (allows to produce Cup of Coffee, which is required for lvl. 4 expeditions).
  15. Bridge lvl. 1 (allows to build Caravan, Outpost and Tailor).
  16. Outpost lvl. 1 and 2* (passive income of Dinars and a 12% reduction of robbery in Caravan).
  17. Caravan lvl. 1 and 2 (allows you to get items like Paper, Silk, Glass, etc.; building the Caravan makes only sense when you have enough Dinars/items to trade).
  18. Tailor lvl. 1, 2 (required for the Guild banner craftifact) and 3 (20 Samurai armor are needed for Outpost lvl. 3 - this is the only reason to build the Tailor).
  19. Outpost lvl. 3 (increases passive income of Dinars and reduced the chances of a robbery in Caravan).
  20. Caravan lvl. 3 and 4 (increases the amount of items you can buy and sell).

*Outpost lvl. 2 requires 30 x Mortar. You won't get enough Mortars from levelling, that's why you have to switch class to Samurai (or Zen Master) in order to avoid building 4 levels of Workshop. This has been tested and you actually get enough Mortars if you switch classes when you start building Outpost lvl. 2. You only sacrifice a little of loot from other (maybe better) class, which costs much less than building 4 levels of Workshop. After you acquire enough Mortars you can switch back.

Other buildings which reward you with items, just for building them, but not enough to return the investment in a long time:

  1. Guild lvl. 5 (increases daily rewards, enables building lvl. 5 building and completes the Build the Guild quest for a large reward of Coins and experience points).
  2. Rock Garden (creates passive income of Stone).
  3. Garden (creates passive income of Wood).
  4. Coffee Bonsai (passive income of Coffee beans - can be built simultaneously with the Outpost, because Outpost requires a lot of Stone and Coffee Bonsai requires a lot of Wood).
  5. Onsen (increases daily rewards; unlocks passive income of Chemicals, which can be thrown into the Cauldron).

Situational buildings (build, if needed):

  • Warehouse levels from 2 to 7 - only when more storage capacity is needed.
  • Furnace - you will need Steel to go on lvl. 3 expeditions and for some buildings.

Ship

Ship is a building, which you build to get resources like Pearl, Anchor, Salmon, Tuna, Spices and Treasure map fragment lvl. 4 (which craft into a map). These resources can only be obtained by going on ship expeditions. In the Ship you can choose a ship expedition type (which must be unlocked with a Rubies, Coins and some other items - depends on the expedition type) and the duration of that type (which is unlocked with Ship levels). An exception to this rule is Spicy Odyssey (later SO). SO unlocks with Ship lvl. 4 and has only one duration. One segment of any ship expedition (except for SO) is 6 hours. Here is the list of all ship expedition types, their duration, when they unlock and their rewards:

To send the Ship on a 24h Fishing expedition, select "Fishing", select "24:00" (or in this case "21:36") and tap "Send". You must have enough Coins to do so (in this case 8 Coins).

  • Trading (unlocks with Ship lvl. 1).
    • Available durations:
      • 6h (unlocks with Ship lvl. 1) costs 2 x Coin.
      • 12h (unlocks with Ship lvl. 2) costs 4 x Coin.
      • 24h (unlocks with Ship lvl. 3) costs 8 x Coin.
    • Rewards: 4-10 x Coins for one segment.
  • Exploring (unlocks with 1 x Ruby, 200 x Coins, 30 x Coffee beans and 2 x Treasure maps lvl. 1).
    • Available durations:
      • 6h (unlocks with Ship lvl. 1) costs 2 x Coin.
      • 12h (unlocks with Ship lvl. 2) costs 4 x Coin.
      • 24h (unlocks with Ship lvl. 3) costs 8 x Coin.
    • Rewards: 1 x Treasure map fragment lvl. 1, 2 or 3 for one segment.
  • Fishing (unlocks with 1 x Ruby, 200 x Coins, 50 x Arrows and 3 x Pearl).
    • Available durations:
      • 6h (unlocks with Ship lvl. 1) costs 2 x Coin.
      • 12h (unlocks with Ship lvl. 2) costs 4 x Coin.
      • 24h (unlocks with Ship lvl. 3) costs 8 x Coin.
    • Rewards: 1 x Salmon or Tuna for one segment.
  • Prospecting (unlocks with 1 x Ruby, 200 x Coins, 20 x Bomb and 60 x Steel).
    • Available durations:
      • 6h (unlocks with Ship lvl. 1) costs 2 x Coin.
      • 12h (unlocks with Ship lvl. 2) costs 4 x Coin.
      • 24h (unlocks with Ship lvl. 3) costs 8 x Coin.
    • Rewards: 4-7 x Iron sand for one segment.
  • Patrolling (unlocks with 1 x Ruby, 200 x Coins, 20 x Katana and 10 x Mortar).
    • Available durations:
      • 6h (unlocks with Ship lvl. 1) costs 2 x Coin.
      • 12h (unlocks with Ship lvl. 2) costs 4 x Coin.
      • 24h (unlocks with Ship lvl. 3) costs 8 x Coin.
    • Rewards: 200-400 experience points for one segment.
  • Spicy Odyssey (unlocks with Ship lvl. 4).
    • Available durations:
      • 48h (unlocks with Ship lvl. 4) costs 16 x Coin. Requires to solve at least a 10x10 puzzle after half duration.
    • Rewards: 1 x Spices (guarantee).

The rewards are not a guarantee (except for SO). If all segments of a ship expedition fail, you will get a compensation rewards (1 x Coin, Fan, Arrows, Shuriken, Spikes, Boomerang, Wood, Wooden beam, Wooden plank, Stone, Coffee beans or Treasure map fragment lvl. 1). Every ship expedition type can be levelled up (except for SO), by going on more ship expeditions of that type. By levelling up an expedition type you increase the odds of a successful segment (longer ship expeditions give more experience). When you reach level 10 (maximum) with a certain ship expedition type the chances of a successful segment are 100% (except for Fishing and Exploring - these have a natural chance to fail).

One random event can occur during any type of ship expedition (successful or unsuccessful). The odds of a random event occurring get divided by 2 for 12h expeditions and by 4 for 6h expeditions. With all related artifacts, chances of finding a specific item in a 24-hours expedition are:

  • Spices: 25%.
  • Pearl: 25%.
  • Treasure map fragment lvl. 4: 25% (only with Ship in a bottle artifact).
  • Anchor: 12,5%.
  • Salmon: 12,5%.

The strategy is to, when Ship lvl. 1 is built, go for Trading until 3 Pearls are collected from random events and unlock Fishing. Fishing is the best ship expedition type, because you get Salmon (which can be traded for Wood or Stone in Bourse), Tuna (which can be sold in Caravan) and possibly an item from a random event (which is always useful). Trading is also a quite good ship expedition type, because you get Coins (which can be used for a lot of things) and possibly an item from a random event. It's recommended to upgrade the Ship to at least lvl. 2. If you want to sleep continuously, you can only do 3 x 6 hour ship expeditions per day. If you have at least Ship lvl. 2, you can have 4 x 6h ship expeditions (2 x 12h) per day. It's also recommended to upgrade your Ship to lvl. 4, because you unlock Spicy Odyssey, which brings you a stable supply of Spices. If you are fine with waiting months to get all the Spices you need for the Shogun's Katana questline, then you don't need to go for Ship lvl. 4 (i.e. SO).

Exploring, Prospecting and Patrolling have their niche, but are not recommended (at least for passive players).

For more details see Ship.

Caravan

Caravan is a building, which you build to get resources like Paper, Silk, Olive oil, Glass and Honey (also Spices, Treasure and Dates, but they can be acquired elsewhere). The Caravan works like a Bourse with waiting times (i.e. production/travel time) and chances of trades not succeeding (i.e. robbery). Here are listed all cities your caravan can travel to, unlock cost, what you can buy and sell there, their travel time and default chances of robbery:

To send the Caravan to Beijing, select Beijing, select which items you want to sell (or none if you have enough Dinars), and tap "Send". There you can also see the chances of a robbery for the selected city. The "Total" can't exceed the amount of Dinars you have in your warehouse.

  • Beijing (unlocks with Caravan lvl. 1).
    • Item you can buy: Paper.
    • Items you can sell: Ruby, Gold ingot, Pearl, Tuna, Silk, Spices, Treasure, Dates, Olive oil, Glass, Honey.
    • Travel time: 10h.
    • Default chances of robbery: 20%.
  • Xian (unlocks with 1 x Ruby, 100 x Coin and 3 x Paper).
    • Item you can buy: Silk.
    • Items you can sell: Ruby, Gold ingot, Pearl, Tuna, Paper, Spices, Treasure, Dates, Olive oil, Glass, Honey.
    • Travel time: 12h.
    • Default chances of robbery: 24%.
  • Delhi (unlocks with 1 x Olive oil, 1 x Glass, 1 x Honey and it also requires Spicy Odyssey quest, i.e. Ship lvl. 4 ).
    • Item you can buy: Spices.
    • Items you can sell: Olive oil, Glass, Honey.
    • Travel time: 16h (must solve at least a 15x15 puzzle after half duration).
    • Default chances of robbery: 28%.
  • Baghdad (unlocks with 1 x Ruby, 120 x Coin and 4 x Paper).
    • Item you can buy: Treasure.
    • Items you can sell: Ruby, Gold ingot, Pearl, Tuna, Paper, Silk, Spices, Dates, Olive oil, Glass, Honey.
    • Travel time: 18h.
    • Default chances of robbery: 32%.
  • Cairo (unlocks with 1 x Ruby, 140 x Coin and 5 x Paper).
    • Item you can buy: Dates.
    • Items you can sell: Ruby, Gold ingot, Pearl, Tuna, Paper, Silk, Spices, Treasure, Olive oil, Glass, Honey.
    • Travel time: 20h.
    • Default chances of robbery: 36%.
  • Athens (unlocks with 1 x Ruby, 160 x Coin and 6 x Paper).
    • Item you can buy: Olive oil.
    • Items you can sell: Ruby, Gold ingot, Pearl, Tuna, Paper, Silk, Spices, Treasure, Dates, Glass, Honey.
    • Travel time: 24h.
    • Default chances of robbery: 40%.
  • Rome (unlocks with 1 x Ruby, 180 x Coin and 7 x Paper).
    • Item you can buy: Glass.
    • Items you can sell: Ruby, Gold ingot, Pearl, Tuna, Paper, Silk, Spices, Treasure, Dates, Olive oil, Honey.
    • Travel time: 30h.
    • Default chances of robbery: 44%.
  • Kyiv (unlocks with 1 x Ruby, 200 x Coin and 8 x Paper).
    • Item you can buy: Honey.
    • Items you can sell: Ruby, Gold ingot, Pearl, Tuna, Paper, Silk, Spices, Treasure, Dates, Olive oil, Glass.
    • Travel time: 36h.
    • Default chances of robbery: 48%.

Travel time can be reduced by 20% with Dates, Olive oil or Honey. It can also be reduced by 10% with every level of the Cameleer skill. Chances of robbery can be reduced by building Outpost (3 levels; each gives flat 12% reduction) or by crafting the Guild banner craftifact (flat 12% reduction). When you get robbed, you lose every item in that trade (you get some Arrows as compensation). A Bad weather conditions.png (black cloud with lightings) beside a city means that the city is closed and you can't trade with that city. This happens randomly and can only happen after 3 or more cities are unlocked.

The strategy is to unlock only Xian (to avoid bad weather) and get enough Silk for the Guild banner as soon as possible. Preferably you should have Outpost lvl. 2 by now. You should also collect enough Paper to unlock every city at once (to avoid bad weather). You should avoid overpaying trades (even if you get extra Dinars back), if there are any chances of a robbery - you will lose more than just the value of item(s) bought. Don't trade with Delhi (only once to complete the quest), the trade is not worth; if you need Spices go on a Spicy Odyssey. Rubies (at least from the start), Pearls and Spices should not be sold, they are worth more then just a couple of Dinars. Tip: If you have enough Dinars for the trade, you can just press "Send". You can also deselect items in the "Buy" area, if you want to buy less items.

There are three possibilities to make the Caravan's trips more effective: to raise the number of item-slots (by upgrading the Caravan building), to reduce the odds of failed trips (chances of robbery) and to reduce the traveling time (Cameleer skill). At first it is worth considering to upgrade the Caravan, as a second slot increases the effectivity by 100%. The next level would be an additional increase of 50%. While gathering Paper and Silk for the craftifacts, the next step would be to invest in the Outpost, which will be even more useful for the further trades. Getting the Cameleer skill and further more item slots can be useful, if you have a lot of items to sell.

Advanced tip: If you are constantly running our of Dinars and your caravans are not being send anywhere, you can send them for any of these items (cities): Treasure (Bagdad), Dates (Cairo), Olive oil (Athens), Glass (Rome) or Honey (Kyiv). Then you can sell these items on another caravan mission for a profit of 20 Dinars with Caravan lvl. 4. This works because these items sell for 5 more Dinars then they were bought. The shortest route is Bagdad-Cairo with 18h + 20h = 38h (without any bonuses). These cities might not always be open so you can choose the next ones (with the shortest routes). Do note that this is only profitable, if you don't get robbed.

For more details see Caravan.


Solving puzzles

  • Sent By Users: After entering the Play section, head to the Sent by Users section. While the app included puzzles in the other sections will most often count towards expeditions, this is not always the case. Additionally, you will find more easy puzzles among the user submitted puzzles.
  • Search Filter: In the Sent by Users section (or in any subsection further on), make use of the Search Filter function. It allows you to quickly hone in on puzzles of a desired size, type, style of solving required and many other options.
  • Sort Function: Once you are in a screen with a list of puzzles, at the top of the screen there is a Sort button, that can make your life significantly easier if you sort by difficulty (sometimes bigger puzzles are easier than smaller ones!)
  • Assist Options: In the game's settings, there are many options that will make your puzzle solving a lot easier (especially larger puzzles) most of which are not turned on by default. Note: these settings are by no means "cheating", they just make the game a lot easier. Admittedly, these settings do significantly reduce the challenge of solving a nonogram, and if you are just playing the game for the purposes of enjoying a tough nonogram then you should decide which of these settings you want to use. If your goal is to move quickly through the guild, though, these settings are highly recommended. In settings, under "Assist", you can turn on the assistance settings. These are the most useful:
    • "Automatically cross out numbers" (this will cross out numbers which the system has determined you have completed in the puzzle). This disables the option: "Cross out cells only if numbers are crossed out", since you are not crossing out numbers manually. On the other hand it enables the option: "Cross out ambiguous numbers".
    • "Fade out lines with completely crossed out numbers" (if you complete a row or column it will be faded out).
    • "Cross out border cells" (this will automatically place crosses around completed cells, that the system determines requires crosses). The game even states that this setting makes things very easy, so only use this if you aren't interested in the challenge of the nonogram.
    • "Highlight errors" (this will highlight rows or columns in which the system determines there is an error, although only by checking the row clues or column clues for each cell - it will not tell you that the cell is wrong compared to the final picture if it still conceivably satisfies the row or column clue).
    • All the other settings ("Highlight numbers", "Cross out ambiguous numbers", "Cross out a completed line", "Cross out cells only if numbers are crossed out") except for one (see next dot point) don't affect rewards, but are not super helpful.
    • Warning: the following setting does reduce rewards, often significantly. "Suggest to fill trivial lines at start" (this will give you a prompt at the start of the puzzle to fill any row or column in which the author has filled 100%. e.g. if you are doing a 15x15 black and white puzzle and the author made one row have any mix of numbers that add to 15 with required minimum empty cells, like 5-3-3-1, the system would automatically fill the row). After testing, it seems that filling trivial lines will significantly reduce the reward for a puzzle, even if the lines are trivial to fill on your own. If your goal is to complete expeditions or achievements quickly, go ahead and fill trivial lines. However, if your goal is to get the maximum reward for a puzzle then you should not automatically fill trivial lines. Reward reduction depends on how many lines it fills for you.
  • Puzzle Properties: In the search filter mentioned above, you can choose puzzles that have certain properties. Puzzles that have the property "A lot of trivial lines (Coloring)" tend to be easiest. The quickest puzzles to solve will be ones with large numbers of consecutive filled squares, especially those puzzles where this large number of squares occurs along the puzzle edges. A slightly less easy property is "Symmetry (95%)" where one can take advantage of the symmetry property to fill in cells centered around the vertical (or horizontal) line of symmetry of the puzzle. This property is less easy since the puzzle isn't always fully symmetric and one must reduce it to a state where the remaining clues are truly symmetric, before one can use this property at all.
  • Weapons/Items: There are several weapons/items (details found in the Items page) that fill some (or many) cells. The following (not as powerful) weapons/items can be used multiple times per puzzle: fan, arrows, Katana, Shuriken, Spikes, Boomerang, Petard, Bomb and Mortar. The following (very powerful) weapons/items can be used only once per puzzle: Firework, Battering ram and Anchor. Moreover, you can only use one of Battering ram or Anchor on a single puzzle. Using weapons/items does not reduce rewards for puzzle completion.
  • Hints: The game provides you with 10 hints. Several of the character classes will decrease that amount as a penalty. Each new level constructing the Pagoda will increase the amount of hints by one. Hints are helpful, but be warned: using hints decreases the reward from completing puzzles. It is, therefore, not advised to use hints.
  • Progress Bar: Many are not aware but there is a subtle progress bar while you are working on a puzzle. It appears as a yellow bar above the ribbon bar at the bottom of the screen that has all the buttons.


Items

  • The best way to gather a huge cache of resource is to go through all the 5x5 and 5x10 sections of the user submitted puzzles. These are puzzles that should be completed very quickly for any experienced user. While many puzzles will give no reward beyond minimal experience, many will give something, and since the game has to give you SOMETHING when it wants to, the ratio works in your favour. 1 Wood for completing a 5x5 puzzle, versus 1 Wood for completing a simplistic 20x20 puzzle. With over 5,000 puzzles among these four sections there is a huge opportunity to gather a huge bounty of items quickly (as well as advance progress in completing achievements). Note: You will need 10x10 nonograms for level 1 expeditions, so don't solve too many.
  • Weapons can't be sold at the Shop, but can be thrown into the Cauldron to receive construction materials (such as Wood and Stone) or Gold ingots. Just be aware that a few weapons will be required for construction (Fan and Katana for later levels of the Pagoda) or for an expedition level 1 (Arrows). I generally throw all weapons except Arrows into the Cauldron. This is why the Cauldron is so vital to unlock as soon as possible.
  • Certain buildings require that the user reaches a certain level in the guild to continue. Getting experience can be hard early on, which is where the Sushi item is very useful. But you should only really use Sushi on hard 80x80 puzzles to maximize its value. A "hard" 80x80 puzzle will usually offer 1500-3000 XP. A 20% experience boost from the Sushi represents an extra from 300 to 600 experience. This is particularly useful at lower levels, however once you get past level 20 (or so) Sushi becomes less valuable. Side note: don't use Sushi immediately on an 80x80 puzzle. First assess the puzzle to make sure it is hard. If you think it is going to be hard (as determined by the fact that there are very few trivial lines filled), use it (there is no penalty for using it at different times) for the 20% boost.
  • NEVER sell Rubies. They are hard to come by and are required in every aspect of the game to advance (in building, in skills, etc.). 50 Coins for selling a Ruby early on in the game seems tempting, but once you get the Cauldron, your Coin needs will plummet as the chance of getting a Gold Ingot is quite high, especially if you throw the right items in there (e.g. Katana). Note: You can trade Coffee beans you get from watching ads for Rubies (20 Coffee beans = 1 Ruby).
  • Coffee Beans and Treasure maps should not be sold. These items are more common, but still hard to gather over time. Coffee Beans will be required to construct the Coffee Bonsai (120 and 240 for lvl. 1 and lvl. 2), and 100 coffee beans will required to advance in the Shogun Katana quest, to purchase the first Smuggler's map. Two level 1 expedition maps will be required to learn a ship expedition type. Note: It's better to construct Coffee Bonsai later in the game (at least 25+ level). Therefor you should sell your Coffee beans once you learn all Haruka skills (expedition tab), since you will have plenty of them from watching ads and going on expeditions. Treasure maps have more value, if you complete expeditions, rather than selling them. It's better to convert Coffee beans into Rubies as Rubies are required for upgrading buildings.
  • Mortar, Battering ram and Anchor should really only be used on puzzles that are 80x80 to maximize their value. 10% (Mortar) of a 20x20 puzzle is 40 squares filled. 10% of an 80x80 puzzle is 640 square filled. You should use these items before you hit your maximum capacity to avoid getting "paid out" in XP for excess capacity. Eternal mortar is also best used on hard 80x80 nonograms, but not at the very beginning - there are some easy lines to be filled. If you don't have to time to do 80x80 nonograms you can choose a hard 80x80 nonogram and throw 10 Eternal mortars at it in a span of 10 days.
  • Katanas are best used on the borders of a nonogram. Once you have a border filled, it's much easier to continue from there. It's better to used in on a line with the most clues (filled squares).
  • It's not recommended to throw every Sushi into the Cauldron. 7 Sushis will definitely result in a greater reward from the Cauldron, but you will be kicking yourself when you get to the point of initiating the Smuggler's map (as many are required). There are also some required for Caravan lvl. 1.
  • Throwing Wood beams or Wood planks in to the Cauldron is also not a good idea. These are items used for construction and require a lot of time to produce.
  • You should avoid letting items get to their maximum capacity, if you can. Getting paid out in experience for excess items is not as good as using, selling or throwing into the Cauldron. Here are some tips for avoiding maxing out your capacity:
    • Build up the Warehouse to increase capacity.
    • Learn the Athlete skill to increase capacity.
    • If you are about to maximize your Wood, fabricate some Wood beams or Wood planks (assuming you have constructed the Lumber Mill). You will always need more. Note: Early on you will need a lot Stone. Wood can be traded for Stone in Bourse.
    • If you are getting tons of Coins and you don't want to max out your Coins storage, don't sell items that are only for selling (Gold Ingots, Treasure, duplicate artifacts, Coffee beans, etc.). Keeping the saleable items is like virtual storage. Having 50 Gold ingots is like having 1000 virtual Coin storage which you can sell at any time. Note: There is a 150 (600 at lvl. 3) Coins limit per cycle in Shop.
    • If you are about to max your capacity of a weapon, throw it in the Cauldron.
    • If you are about to max your capacity of Chemicals, Gunpowder, Iron sand, Charcoal or Steel, throw some into the Cauldron. Do note that you need Steel for lvl. 2 expeditions and Gunpowder for lvl. 3 expeditions.
    • If you are about to max your capacity of Mortar or Battering Ram, use them. What I did (since I want to complete all the achievements) was focus on an achievement (e.g. completing 500 puzzles in the section "Anime"), go immediately to the 80x80 puzzles and one by one, download them, open them and fill all trivial lines (if they existed). Lots of times you find puzzles with 70%, 80%, or even 90+% immediately filled. For the Battering ram, I would identify puzzles that were 75% filled such that using the item would immediately complete the puzzle (and to feel like I'm maximized the Battering ram's 25% fill). Similarly, for the Mortar, I would identify puzzles that were 90% filled (and to feel like I maximized the Mortar's 10% fill).


Watching ads

There are 3 items someone can watch ads for: 2 x Treasure map fragment lvl. 1, 2 x Coffee beans and 5 x Katana.

  • Treasure map fragment lvl. 1:
    • Pros: Much better rewards overall.
    • Cons: Grinding expeditions.
  • Coffee beans:
    • Pros: Good for getting just Coffee beans, Coins (sell in Shop) or Rubies (exchange in Bourse).
    • Cons: Doesn't give any experience or any other items.
  • Katana
    • Pros: Gives Wood, Stone, half raw Coins than Coffee beans (ad), experience points and some other items which could be thrown into the Cauldron.
    • Cons: Less raw Coins than Coffee beans (ad) and no Rubies or Coffee beans (item).

This blog post explains the benefits and drawbacks of each in more detail (also comments below the post).

Just looking at Dinars, if you watch 10 ads, you get:

  • 20 x Coffee beans = 1 x Ruby = 55 x Dinar.
  • 50 x Katana = 1.45 x Gold ingot = 36.25 x Dinar.

You get less Dinars by going for Katanas, but you get more other items.


Achievements

Here is a list to keep in mind when completing achievements:

"Fill trivial lines (Coloring)" option in Zen menu.

Solving the outline of a nonogram and then tapping "Fill trivial lines (Coloring)" to fully solve it.

  • Solve small nonograms first (from 5x5 to 10x10). These are quickly completed and they are also not needed for any expedition, so you can solve them when you are on any expedition. It's recommended you learn all skills in Character to maximize loot.
  • Solve nonograms with a lot of trivial lines (with Coloring icon.png or optionally Few trivial lines icon.png). You can enable "Auto fill trivial lines" and this can also sometimes solve you the whole nonogram. Do note that enabling this will reduce loot proportionate to the amount of lines filled. Tip: You can also solve the outline of the nonogram and tap "Fill trivial lines (Coloring)" in the Zen menu (circle icon). This will fill trivial lines, which weren't trivial at the very start. You can also tap this after it has filled the trivial lines at the start.
  • Solve easier nonograms. You can find easier nonograms by sorting them by "Difficulty", ascending.
  • Solve nonograms which count towards the current expedition. Since you have solve certain nonograms' sizes and types, why not also solve them from a Category?
  • Complete categories with small nonogram sizes. Solve 5x5, 10x10, etc. in Black-and-White Nonograms and "Colored Nonograms Beginner" in Colored Nonograms.
  • Try to complete multiple achievements at the same time. For example: completing "Anime Fan" and "Maximalist".
  • For any guild related achievements follow the guide above. You might be tempted to check some achievements off (like "Katana"), but this will delay the "The Last Brick" achievement (and others as well).
  • Learn skills. You can learn Antiquarian for "The Last Mosaic" achievement and Intellectual for reaching levels higher. Do not learn these skills right away, because other skills will help you much more by completing the "The Last Brick" achievement.
  • Avoid solving standard (preinstalled) nonograms. Once you have completed all achievements that require you to solve them stop solving them. These nonograms have a nice image, but are usually a medium to hard difficulty and therefor take longer to solve.


Expeditions

The requirements for an expedition will seem daunting from the start, but as you become more accustomed to them they are not that bad. Here are a few quality tips for expeditions.

  • The quickest way through an expedition is to focus on puzzles which meet the minimum requirements. If the expedition asks for puzzles no less than 10x10, then focus on only 10x10. Yes, bigger puzzles will satisfy the requirement, but it is wasted effort. The maximum you can get from a 80x80 nonograms is 4 points.
  • Use the "Weight Categories" option (under the user submitted section) to identify puzzles by size.
  • When in a weight category, identify puzzles which are easier and quicker to solve by using the sort function and sorting by "Difficulty" in ascending fashion.
  • When searching for "True Nonograms" use the filter function to filter out puzzles that are required by the expedition. If the expedition asks for you to complete a 40x40 puzzle, instead of scrolling to find a 40x40 puzzle (a huge time waster) the filter function will find them for you.
  • If you run out of puzzles in a certain weight category (as some made the mistake of doing before the guild was created by the developer, by making a personal challenge to finish certain weight categories such as 20x20 black and white, or 20x20 colored) you should be able to solve puzzles, which you haven't solved in some time. There is a ~130 limit; this means that after you have solved the 131th puzzle you can solve the 1st puzzle again for rewards. You can also wait and over time new user submitted puzzles will be added to the section.

Early on it is best to really only focus on doing only level 1 expeditions and try to get the "Axe" and "Pickaxe" artifacts to increase your chances of getting Wood and Stone. Level 2 and 3 artifacts have their utility, but early on they are not worth the expense of doing the expedition especially considering there is only a 60% chance of finding an artifact. You should delay wasting Rubies on learning the "Cartographer" expedition skill to unlock level 2 and level 3 expeditions. You will eventually get to a point that learning them is useful (you need to do a level 2 expedition to advance past Chapter 2 of Shogun Katana for example), but very early on, there is no need to burn Rubies that can be better spent on buildings. Regarding expedition skills, "Economist" should be the first focus as it reduces the expenses for starting an expedition by 20%, while "Some more coffee!" will increase Coffee beans rewards by 25% for expeditions.


Classes

  • One of the best classes for progressing faster in the Guild is Geologist, which increases drop chance of Wood and Stone (+15% each) at the cost of 5 hints (which is not a big deal since you really should avoid using hints to maximize puzzle rewards). These two resources are the most important for construction. It also gives you a chance to find Charcoal, Iron sand and Chemicals (which is nice, but you get plenty of those from the Cauldron).
  • Before you reach the required level to learn the "Geologist" skill, you can get the "Rogue" skill temporarily. It increases drop chance of Coins, Gold Ingots and Treasure.
  • Classes that increase drop chance of weapons or experience are a waste.
  • Classes that increase drop chance of Coins/Gold ingots/Treasures like Rogue/Ninja/Adventurer might be even better than Geologist.
  • Samurai skill can be very useful if you're solving a lot of larger nonograms, because you can use as many as 10 Mortars per puzzle.
  • Changing classes has a cost and it doesn't matter if you have learned that class or not.


Skills

  • Logistician increases drop chance of Wood and Stone, 5% for each level for a total of 25%. This is a great skill to focus on, because you need Wood and Stone for building buildings. All 5 "Logistician" levels + "Geologist" class = 40% increased drop chance of Wood and Stone. And if you find the "Axe" and "Pickaxe" level 1 artifacts, which offer a 10% increased drop chance of Wood and Stone, that is a combined 50% increased drop chance of Wood and Stone.
  • Weapon Collector is an underrated skill. While you don't need the weapons, you can throw weapons into the Cauldron to get more building materials. I wouldn't focus on this skill until you complete the "Logistician" and "Treasure Hunter" skill.
  • Treasure Hunter is a great skill. You always need Coins, for skills, construction and buying Wood and Stone. It's probably better than "Logistician" skill.
  • Athlete is a nice skill later in the game. Each new level of the Warehouse gives you a larger capacity, but the "Athlete" skill does this quicker (especially if you are in a position to get a large reward from a mosaic and need space for the Coins, for example).
  • Antiquarian is really only a skill for people trying to finish the mosaics. However, I would still skip it. One Fragment is only worth about 0.6 Coins (see Mosaic). Get this skill when you have Coins to spend.
  • Intellectual is really only a skill for people trying to get higher levels to finish the achievement. Get this skill when you have Coins to spend.
  • Gardener and Rock Garden Contemplator are really good skills to learn. Increasing production (or reducing the time to produce passive income) is very very helpful. Each level is a 10% drop in time. Side note: the 10% is not compounded. It is 10% of the original value. Meaning, if the time required is 1 hour (or 60 minutes), then each level would be a 6 minute decrease and the final time would be 48 minutes with level 2 skill.
  • Carpenter is useful later in the game when you start constructing Wood beams, and even more importantly, Wood planks. 100 Wood planks require 8 hours to complete with both skill upgrades. Without it, it's 10 hours.
  • Metallurgist, Mechanic, Blacksmith and Alchemist are completely useless and should be avoided.
  • Boatswain is also a great skill. It reduces the duration of ship expeditions. It's very useful to get this skill as soon as you get Ship lvl. 1.
  • Cameleer is only useful if you have enough items to trade in the Caravan. This skill reduces time the caravan has to travel to each city.


It is best to focus on skills in this order, and learn them whenever you can (assuming you have them unlocked) - for passive players:

  1. Treasure Hunter - you should be able to get all 3 levels before you unlock Rock Garden Contemplator and Gardener.
  2. Logistician - all 5 levels, to increase your chances of finding Wood and Stone.
  3. Rock Garden Contemplator - all levels, to decrease production time at the Rock Garden.
  4. Gardener - all levels, to decrease production time at the Garden.
  5. Boatswain - all levels, to decrease production time at the Ship.
  6. Weapon Collector - all levels, to increase your chances of finding weapons, which you can then throw into the Cauldron.

Adventurers Guild on computer

The Nonograms Katana website doesn't have the Adventurers Guild. If you want to play with the Adventurers Guild on computer you'll have to download an emulator. An emulator is a program, you can download from the internet (usually for free), which emulates a phone (pretends it's a phone) and functions very similar to a phone.

Below are gather some reviews of emulators, from the standpoint of just playing Nonograms Katana on it (although you can play pretty much any mobile game on it). These reviews are not meant to promote any emulators, but are here to help you decide, which emulator to install, based on a pros and cons list. You can also add your own review and sign it with ~~~~. Do try to be as objective and honest about pros and cons of an emulator.


LDPlayer

I have used this emulator for months and I am satisfied with it. There are some minor "problems" (see cons), but nothing major.

  • Pros:
    • Free.
    • Fast.
    • Quick setup.
    • You can bind keys on your keyboard to certain clicks on the screen (e.g. binding "E" to click "Adventurers Guild" icon in home screen; binding "W" and "S" to scroll up and down).
  • Cons:
    • You must save your progress to the cloud (in the app) before exiting or your progress will be lost. It's good to have "Save progress to the cloud" enabled. I always (as a precaution) click "Synchronize now" before exiting.
    • If you open an app on the emulator too quickly after the emulator starts, it's possible that you'll get an error message, which you can ignore. The emulator just needs to update the "LDStore".
    • Scrolling up and down with your mouse is not really possible - you can bind keys to do the scrolling.
    • Sometimes the ad section in Bourse will say that you need to wait 30 min to watch an ad (even though you just open the app). You can sometimes fix that by restarting the emulator (press "X" and "Restart"), which takes ~30 seconds.
    • Time "stops" on the emulator is you put your computer to sleep. You can fix that by restarting the emulator.

My custom mapping for LDPlayer. "E" is for clicking "Adventurers Guild" on the home screen ("A" icon). "Q" is for going back. "Y" and "X" are for saving my progress to the cloud. "W" and "S" (I don't really use "A" and "D") are for scrolling up and down (mouse with circle icon). Numbers from 1-6 are for solving nonograms - selecting box, cross, erase square, etc. You can access these keymapping by clicking the keyboard icon on the right side menu of the emulator. Then click and drag the desired icon and bind a key to it.

Overall a good emulator and I would recommend it. Review by: The Crossblade (talk) 09:54, 20 February 2022 (UTC)

Advertisement